Crossfire Server, Branch 1.12
R12190
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00001 /* altar/altar.c */ 00002 void init_type_altar(void); 00003 /* armour_improver/armour_improver.c */ 00004 void init_type_armour_improver(void); 00005 /* arrow/arrow.c */ 00006 void init_type_arrow(void); 00007 /* blindness/blindness.c */ 00008 void init_type_blindness(void); 00009 /* book/book.c */ 00010 void init_type_book(void); 00011 /* button/button.c */ 00012 void init_type_button(void); 00013 /* cf_handle/cf_handle.c */ 00014 void init_type_cf_handle(void); 00015 /* check_inv/check_inv.c */ 00016 void init_type_check_inv(void); 00017 /* clock/clock.c */ 00018 void init_type_clock(void); 00019 /* container/container.c */ 00020 void init_type_container(void); 00021 /* converter/converter.c */ 00022 void init_type_converter(void); 00023 /* creator/creator.c */ 00024 void init_type_creator(void); 00025 /* deep_swamp/deep_swamp.c */ 00026 void init_type_deep_swamp(void); 00027 /* detector/detector.c */ 00028 void init_type_detector(void); 00029 /* director/director.c */ 00030 void init_type_director(void); 00031 /* duplicator/duplicator.c */ 00032 void init_type_duplicator(void); 00033 void move_duplicator(object *op); 00034 /* exit/exit.c */ 00035 void init_type_exit(void); 00036 /* food/food.c */ 00037 void init_type_food(void); 00038 /* gate/gate.c */ 00039 void init_type_gate(void); 00040 /* hole/hole.c */ 00041 void init_type_hole(void); 00042 /* identify_altar/identify_altar.c */ 00043 void init_type_identify_altar(void); 00044 /* lamp/lamp.c */ 00045 void init_type_lamp(void); 00046 /* lighter/lighter.c */ 00047 void init_type_lighter(void); 00048 /* marker/marker.c */ 00049 void init_type_marker(void); 00050 void move_marker(object *op); 00051 /* mood_floor/mood_floor.c */ 00052 void init_type_mood_floor(void); 00053 /* peacemaker/peacemaker.c */ 00054 void init_type_peacemaker(void); 00055 /* pedestal/pedestal.c */ 00056 void init_type_pedestal(void); 00057 /* player_changer/player_changer.c */ 00058 void init_type_player_changer(void); 00059 /* player_mover/player_mover.c */ 00060 void init_type_player_mover(void); 00061 /* poison/poison.c */ 00062 void init_type_poison(void); 00063 /* poisoning/poisoning.c */ 00064 void init_type_poisoning(void); 00065 /* potion/potion.c */ 00066 void init_type_potion(void); 00067 /* power_crystal/power_crystal.c */ 00068 void init_type_power_crystal(void); 00069 /* savebed/savebed.c */ 00070 void init_type_savebed(void); 00071 /* scroll/scroll.c */ 00072 void init_type_scroll(void); 00073 /* shop_inventory/shop_inventory.c */ 00074 void init_type_shop_inventory(void); 00075 /* shop_mat/shop_mat.c */ 00076 void init_type_shop_mat(void); 00077 /* sign/sign.c */ 00078 void init_type_sign(void); 00079 /* skillscroll/skillscroll.c */ 00080 void init_type_skillscroll(void); 00081 /* spell_effect/spell_effect.c */ 00082 void init_type_spell_effect(void); 00083 /* spellbook/spellbook.c */ 00084 void init_type_spellbook(void); 00085 /* spinner/spinner.c */ 00086 void init_type_spinner(void); 00087 /* teleporter/teleporter.c */ 00088 void init_type_teleporter(void); 00089 /* thrown_object/thrown_object.c */ 00090 void init_type_thrown_object(void); 00091 /* transport/transport.c */ 00092 void init_type_transport(void); 00093 /* trap/common_trap.c */ 00094 method_ret common_trap_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00095 method_ret common_trap_type_process(ob_methods *context, object *op); 00096 /* trap/trap.c */ 00097 void init_type_trap(void); 00098 /* trap/rune.c */ 00099 void init_type_rune(void); 00100 /* trapdoor/trapdoor.c */ 00101 void init_type_trapdoor(void); 00102 /* treasure/treasure.c */ 00103 void init_type_treasure(void); 00104 /* trigger/trigger.c */ 00105 void init_type_trigger(void); 00106 /* trigger_altar/trigger_altar.c */ 00107 void init_type_trigger_altar(void); 00108 /* trigger_button/trigger_button.c */ 00109 void init_type_trigger_button(void); 00110 /* trigger_pedestal/trigger_pedestal.c */ 00111 void init_type_trigger_pedestal(void); 00112 /* weapon_improver/weapon_improver.c */ 00113 void init_type_weapon_improver(void); 00114 /* common/common_apply.c */ 00115 method_ret common_ob_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00116 method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator); 00117 void common_post_ob_move_on(object *trap, object *victim, object *originator); 00118 /* common/describe.c */ 00119 void common_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size); 00120 /* common/projectile.c */ 00121 void stop_projectile(object *op); 00122 method_ret common_process_projectile(ob_methods *context, object *op); 00123 method_ret common_projectile_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00124 /* legacy/apply.c */ 00125 method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags); 00126 /* legacy/legacy_describe.c */ 00127 void legacy_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size); 00128 /* legacy/process.c */ 00129 method_ret legacy_ob_process(ob_methods *context, object *op);