Crossfire Server, Trunk
AnimationPanel.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include <Qt>
14 
15 #include "global.h"
16 #include "artifact.h"
17 #include "object.h"
18 #include "face.h"
19 
20 #include "AnimationPanel.h"
21 #include "AnimationControl.h"
22 #include "CREUtils.h"
23 
24 #include "assets.h"
25 #include "AssetsManager.h"
26 #include "Archetypes.h"
28 #include "assets/AssetModel.h"
30 
31 AnimationPanel::AnimationPanel(QWidget* parent, AssetModel *assets) : AssetTWrapperPanel(parent) {
32  addAssetUseTree(tr("Used by"), assets, "self");
33 
34  myFaces = addWidget("", new QTreeWidget(this), false, nullptr, nullptr);
35  myFaces->setColumnCount(1);
36  myFaces->setHeaderLabel(tr("Faces"));
37  myFaces->setIconSize(QSize(32, 32));
38 
39  myDisplay = addWidget("", new AnimationControl(this), false, nullptr, nullptr);
40 }
41 
44 
45  myFaces->clear();
46  auto root = CREUtils::faceNode(NULL);
47  myFaces->addTopLevelItem(root);
48  root->setExpanded(true);
49 
50  for (int face = 0; face < myItem->num_animations; face++)
51  {
53  }
54 }
global.h
AnimationPanel::AnimationPanel
AnimationPanel(QWidget *parent, AssetModel *assets)
Definition: AnimationPanel.cpp:31
AssetsManager.h
face.h
AnimationControl.h
CREUtils::faceNode
static QTreeWidgetItem * faceNode(QTreeWidgetItem *parent)
Definition: CREUtils.cpp:46
CREUtils.h
root
static char root[500]
Definition: mapper.cpp:304
artifact.h
AssetWrapperPanel::addAssetUseTree
AssetUseTree * addAssetUseTree(const QString &label, AssetModel *assets, const char *property)
Definition: AssetWrapperPanel.cpp:150
AssetTWrapperPanel
Definition: AssetWrapperPanel.h:92
AnimationWrapper.h
AssetModel
Definition: AssetModel.h:29
AssetModel.h
Animations::num_animations
uint8_t num_animations
Definition: face.h:27
CREMapInformationManager.h
AnimationPanel::updateItem
virtual void updateItem() override
Definition: AnimationPanel.cpp:42
AssetTWrapperPanel< Animations >::myItem
Animations * myItem
Definition: AssetWrapperPanel.h:106
Animations::faces
const Face ** faces
Definition: face.h:30
AnimationPanel::myFaces
QTreeWidget * myFaces
Definition: AnimationPanel.h:37
AnimationPanel::myDisplay
AnimationControl * myDisplay
Definition: AnimationPanel.h:38
AssetWrapperPanel::addWidget
T * addWidget(const QString &label, T *widget, bool sideBySide, const char *property, const char *widgetProperty)
Definition: AssetWrapperPanel.h:64
assets.h
Archetypes.h
AnimationControl
Definition: AnimationControl.h:27
AnimationControl::setAnimation
void setAnimation(const Animations *animation, int facings=-1)
Definition: AnimationControl.cpp:41
AnimationPanel.h
object.h