Go to the documentation of this file. 1 #ifndef CRE_WRAPPER_OBJECT_h
2 #define CRE_WRAPPER_OBJECT_h
83 #endif // CRE_WRAPPER_OBJECT_h
CREWrapperArchetype * myArchetype
#define QUERY_FLAG(xyz, p)
void setObject(object *obj)
CREWrapperTreasureList * myTreasure
void setExperience(int64_t experience)
void setDamage(int16_t damage)
int64_t experience() const
void setSpeed(float speed)
void setWeight(int32_t weight)