Crossfire Server, Trunk
Treasures.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2020-2021 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef TREASURES_H
14 #define TREASURES_H
15 
16 #include "AssetsCollection.h"
17 
18 #include "global.h"
19 #include "treasure.h"
20 
21 class Treasures : public AssetsCollection<treasurelist> {
22 protected:
23  virtual void replace(treasurelist *existing, treasurelist *update) override;
24 };
25 
26 #endif /* TREASURES_H */
27 
global.h
Treasures
Definition: Treasures.h:21
AssetsCollection
Definition: AssetsCollection.h:55
treasurelist
Definition: treasure.h:85
AssetsCollection.h
treasure.h
Treasures::replace
virtual void replace(treasurelist *existing, treasurelist *update) override
Definition: Treasures.cpp:31