Crossfire Server, Trunk
account_char.h
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1 
6 #ifndef ACCOUNT_CHAR_H
7 #define ACCOUNT_CHAR_H
8 
12 typedef struct account_char_struct {
16  uint8_t level;
20  uint8_t isDead;
22 } Account_Char;
23 
24 Account_Char *account_char_remove(Account_Char *chars, const char *pl_name);
25 int make_perma_dead(object *op);
26 int unmake_perma_dead(char *account, char *player);
27 
28 #endif
account_char_struct::isDead
uint8_t isDead
Definition: account_char.h:20
make_perma_dead
int make_perma_dead(object *op)
Definition: account_char.c:359
account_char_struct::level
uint8_t level
Definition: account_char.h:16
account_char_struct::map
sstring map
Definition: account_char.h:19
pl
Definition: player.h:92
account_char_struct::name
sstring name
Definition: account_char.h:13
account_char_struct
Definition: account_char.h:12
unmake_perma_dead
int unmake_perma_dead(char *account, char *player)
Definition: account_char.c:399
account_char_struct::race
sstring race
Definition: account_char.h:15
sstring
const typedef char * sstring
Definition: global.h:40
account_char_struct::next
struct account_char_struct * next
Definition: account_char.h:21
account_char_remove
Account_Char * account_char_remove(Account_Char *chars, const char *pl_name)
Definition: account_char.c:298
give.op
op
Definition: give.py:33
account_char_struct::party
sstring party
Definition: account_char.h:18
account_char_struct::character_class
sstring character_class
Definition: account_char.h:14
account_char_struct::face
sstring face
Definition: account_char.h:17
Account_Char
struct account_char_struct Account_Char