20 #define MAX_CHARACTERS_PER_ACCOUNT (VERY_BIG_BUF - 150) / (MAX_NAME+1)
int make_perma_dead(object *op)
struct account_char_struct * next
int unmake_perma_dead(char *account, char *player)
struct account_char_struct Account_Char
Account_Char * account_char_remove(Account_Char *chars, const char *pl_name)
const char * character_class