Crossfire Server, Trunk  R20513
blindness.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2008 Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret blindness_type_process(ob_methods *context, object *op);
35 
39 void init_type_blindness(void) {
41 }
42 
51 static method_ret blindness_type_process(ob_methods *context, object *op) {
52  if (--op->stats.food > 0)
53  return METHOD_OK;
55  if (op->env != NULL) {
56  change_abil(op->env, op);
57  fix_object(op->env);
58  }
59  object_remove(op);
61  return METHOD_OK;
62 }
Sound-related defines.
Typedefs for ob_methods.
Definition: ob_methods.h:45
static method_ret blindness_type_process(ob_methods *context, object *op)
Move for BLINDNESS.
Definition: blindness.c:51
void init_type_blindness(void)
Initializer for the blindness object type.
Definition: blindness.c:39
Global type definitions and header inclusions.
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
void object_free_drop_inventory(object *ob)
Frees everything allocated by an object, removes it from the list of used objects, and puts it on the list of free objects.
Definition: object.c:1368
int change_abil(object *op, object *tmp)
Permanently alters an object&#39;s stats/flags based on another object.
Definition: living.c:394
#define METHOD_OK
Definition: ob_methods.h:15
struct obj * env
Pointer to the object which is the environment.
Definition: object.h:293
#define CLEAR_FLAG(xyz, p)
Definition: define.h:224
Object type variables.
living stats
Str, Con, Dex, etc.
Definition: object.h:368
#define FLAG_APPLIED
Object is ready for use by living.
Definition: define.h:235
void register_process(int ob_type, process_func method)
Registers the process method for the given type.
Definition: ob_types.c:71
Object type functions and variables.
void fix_object(object *op)
Updates all abilities given by applied objects in the inventory of the given object.
Definition: living.c:1120
void object_remove(object *op)
This function removes the object op from the linked list of objects which it is currently tied to...
Definition: object.c:1654
int32_t food
How much food in stomach.
Definition: living.h:47