Crossfire Server, Trunk  R20513
Macros | Functions | Variables
init.c File Reference

Basic initialization for the common library. More...

#include "global.h"
#include <stdlib.h>
#include <string.h>
#include "object.h"
#include "output_file.h"
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Macros

#define EXTERN
 
#define INIT_C
 

Functions

void free_globals (void)
 Cleans all memory allocated for global variables. More...
 
static void init_attackmess (void)
 Initializes the attack messages. More...
 
static void init_clocks (void)
 Initializes the gametime and TOD counters Called by init_library(). More...
 
static void init_defaults (void)
 Initialises global variables which can be changed by options. More...
 
static void init_dynamic (void)
 Initializes first_map_path from the archetype collection. More...
 
static void init_emergency_mappath (void)
 This loads the emergency map information from a .emergency file in the map directory. More...
 
static void init_environ (void)
 Initializes values from the environmental variables. More...
 
void init_globals (void)
 Initialises all global variables. More...
 
void init_library (void)
 It is vital that init_library() is called by any functions using this library. More...
 
void init_objects (void)
 Sets up and initialises the linked list of free and used objects. More...
 
void write_todclock (void)
 Write out the current time to the file so time does not reset every time the server reboots. More...
 

Variables

struct Settings settings
 Server settings. More...
 
const char *const spellpathnames [NRSPELLPATHS]
 Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built. More...
 
struct Statistics statistics
 Merged spell statistics. More...
 
unsigned long todtick
 Ingame time. More...
 

Detailed Description

Basic initialization for the common library.

Definition in file init.c.

Macro Definition Documentation

#define EXTERN

Definition at line 19 of file init.c.

#define INIT_C

Definition at line 20 of file init.c.

Function Documentation

void free_globals ( void  )

Cleans all memory allocated for global variables.

Will clear:

  • attack messages
  • emergency map settings
  • friendly list
  • experience
  • regions

Definition at line 326 of file init.c.

References attack_mess, Settings::emergency_mapname, first_friendly_object, first_region, FREE_AND_CLEAR, FREE_AND_CLEAR_STR, free_experience(), regiondef::jailmap, regiondef::longname, MAXATTACKMESS, regiondef::msg, regiondef::name, regiondef::next, oblnk::next, NROFATTACKMESS, regiondef::parent_name, and undead_name.

Referenced by cleanup().

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static void init_attackmess ( void  )
static

Initializes the attack messages.

Called by init_library().

Memory will be cleared by free_globals().

Definition at line 499 of file init.c.

References attack_mess, attackmess::buf1, attackmess::buf2, attackmess::buf3, Settings::datadir, attackmess::level, llevDebug, llevError, LOG(), MAX_BUF, snprintf, and strdup_local.

Referenced by init_library().

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static void init_clocks ( void  )
static

Initializes the gametime and TOD counters Called by init_library().

Definition at line 463 of file init.c.

References llevDebug, llevError, Settings::localdir, LOG(), MAX_BUF, snprintf, todtick, and write_todclock().

Referenced by init_library().

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static void init_defaults ( void  )
static

Initialises global variables which can be changed by options.

Called by init_library().

Definition at line 399 of file init.c.

References nroferrors.

Referenced by init_globals().

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static void init_dynamic ( void  )
static

Initializes first_map_path from the archetype collection.

Must be called after archetypes have been initialized.

Note
will call exit() if no MAP archetype was found.

Definition at line 411 of file init.c.

References archt::clone, delete_map(), EXIT_PATH, first_archetype, first_map_ext_path, first_map_path, llevError, LOG(), MAP, MAP_TYPE_LEGACY, archt::next, obj::race, ready_map_name(), safe_strncpy, snprintf, obj::subtype, and obj::type.

Referenced by init_library().

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static void init_emergency_mappath ( void  )
static

This loads the emergency map information from a .emergency file in the map directory.

Doing this makes it easier to switch between map distributions (don't need to recompile. Note that there is no reason I see that this could not be re-loaded during play, but it seems like there should be little reason to do that.

Note
If file doesn't exist, will not do anything.

Definition at line 155 of file init.c.

References Settings::datadir, Settings::emergency_mapname, EMERGENCY_MAPPATH, Settings::emergency_x, Settings::emergency_y, llevDebug, llevError, LOG(), Settings::mapdir, MAX_BUF, snprintf, and strdup_local.

Referenced by init_library().

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static void init_environ ( void  )
static

Initializes values from the environmental variables.

it needs to be called very early, since command line options should overwrite these if specified.

Definition at line 234 of file init.c.

References Settings::archetypes, Settings::datadir, Settings::localdir, Settings::mapdir, Settings::playerdir, Settings::templatedir, Settings::tmpdir, Settings::treasures, and Settings::uniquedir.

Referenced by init_library().

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void init_globals ( void  )

Initialises all global variables.

Might use environment-variables as default for some of them.

Setups logfile, and such variables.

Definition at line 272 of file init.c.

References add_string(), amulet_arch, animations, animations_allocated, exiting, first_archetype, first_artifactlist, first_friendly_object, first_map, first_map_ext_path, first_player, first_treasurelist, init_defaults(), llevError, LOG(), logfile, Settings::logfilename, nrofallowedstr, nrofartifacts, nroftreasures, num_animations, ring_arch, staff_arch, statistics, trying_emergency_save, undead_name, and warn_archetypes.

Referenced by cctk_init_std_archetypes(), generate_map(), init_library(), ResourcesManager::load(), and main().

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void init_library ( void  )

It is vital that init_library() is called by any functions using this library.

If you want to lessen the size of the program using the library, you can replace the call to init_library() with init_globals() and init_function_pointers(). Good idea to also call init_hash_table if you are doing any object loading.

Definition at line 201 of file init.c.

References FALSE, i18n_init(), init_anim(), init_archetypes(), init_attackmess(), init_block(), init_clocks(), init_dynamic(), init_emergency_mappath(), init_environ(), init_experience(), init_globals(), init_hash_table(), init_objects(), init_regions(), init_stats(), llevError, LOG(), read_bmap_names(), and read_smooth().

Referenced by generate_map(), init(), ResourcesManager::load(), and main().

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void init_objects ( void  )

Sets up and initialises the linked list of free and used objects.

Allocates a certain chunk of objects and puts them on the free list. Called by init_library();

Definition at line 366 of file init.c.

References active_objects, FLAG_FREED, FLAG_REMOVED, free_objects, obj::next, objarray, objects, obj::prev, SET_FLAG, and STARTMAX.

Referenced by cctk_init_std_archetypes(), and init_library().

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void write_todclock ( void  )

Write out the current time to the file so time does not reset every time the server reboots.

Definition at line 446 of file init.c.

References Settings::localdir, MAX_BUF, of_close(), of_open(), snprintf, and todtick.

Referenced by clean_tmp_files(), init_clocks(), and tick_the_clock().

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Variable Documentation

struct Settings settings

Server settings.

Definition at line 40 of file init.c.

Referenced by CREFilterDialog::accept(), CREReportDialog::accept(), account_block_create(), account_char_load(), account_char_save(), accounts_load(), accounts_save(), add_me_cmd(), add_player_exp(), apply_check_item_power(), apply_check_personalized_blessings(), apply_death_exp_penalty(), apply_race_and_class(), attack_ob_simple(), attempt_steal(), block_until_new_connection(), calc_perm_exp(), calc_skill_exp(), cast_create_town_portal(), cast_spell(), cctk_init_std_archetypes(), cctk_setconfdir(), cctk_setdatadir(), cctk_setlog(), cfapi_system_directory(), change_abil(), check_exp_loss(), check_login(), check_pick(), check_race_and_class(), checkbanned(), checkdm(), clean_tmp_files(), CREMapInformationManager::clearCache(), command_abil(), command_addexp(), command_banish(), command_create(), command_debug(), command_help(), command_loadtest(), command_nowiz(), command_patch(), command_players(), command_search_items(), command_settings(), command_title(), convert_item(), create_items_path(), create_overlay_pathname(), create_pathname(), create_player_cmd(), create_template_pathname(), CREExperienceWindow::CREExperienceWindow(), CREFilterDialog::CREFilterDialog(), CREReportDialog::CREReportDialog(), dead_player(), delete_character(), display_motd(), do_symptoms(), do_throw(), dragon_eat_flesh(), dump_experience(), enter_exit(), enter_player_maplevel(), enter_player_savebed(), enter_unique_map(), find_help_file(), find_maps(), find_spot_for_submap(), find_style(), MessageManager::findPrePost(), fix_object(), fix_player(), forbid_play(), free_server(), get_cha_bonus(), get_cleric_chance(), get_con_bonus(), get_dam_bonus(), get_dex_bonus(), get_fear_bonus(), get_grace_bonus(), get_learn_spell(), get_sp_bonus(), get_speed_bonus(), get_thaco_bonus(), get_turn_bonus(), get_weight_limit(), god_enchants_weapon(), help_topics(), hiscore_init(), hit_player(), i18n_init(), improve_armour(), improve_weapon(), init_anim(), init_artifacts(), init_beforeplay(), init_book_archive(), init_experience(), init_formulae(), init_msgfile(), init_races(), init_regions(), init_server(), init_startup(), init_stats(), initPlugins(), is_legal_2ways_exit(), key_change_class(), key_confirm_quit(), kill_object(), kill_player(), kill_player_not_permadeath(), kill_player_permadeath(), knowledge_read_player_data(), knowledge_write_player_data(), level_exp(), list_players(), load_archetypes(), load_materials(), load_quests_from_file(), load_settings(), load_table_float(), load_table_int(), load_treasures(), CREMapInformationManager::loadCache(), MessageManager::loadDirectory(), QuestManager::loadQuestFile(), LOG(), main(), metaserver2_init(), monsterFight(), object_clear(), CREMainWindow::onReportQuests(), CREMainWindow::onReportSpellDamage(), MessageFile::parseFile(), pay_for_item(), pick_up_object(), player_lvl_adj(), plugins_init_plugin(), process_events(), process_players1(), quest_read_player_data(), quest_write_player_data(), rangetostring(), read_bmap_names(), read_client_images(), read_face_data(), read_map_log(), read_smooth(), resurrect_player(), roll_stats(), MessageFile::save(), save_map(), save_player(), QuestManager::saveQuestFile(), scroll_failure(), scroll_type_apply(), send_exp_table(), send_file(), send_new_char_info(), send_news(), send_rules(), set_archetypes(), set_confdir(), set_csport(), set_datadir(), set_debug(), set_disable_plugin(), set_dumpmon1(), set_dumpmon2(), set_dumpmon3(), set_dumpmon4(), set_dumpmon5(), set_dumpmon6(), set_dumpmon7(), set_dumpmon8(), set_dumpmon9(), set_dumpmont(), set_localdir(), set_logfile(), set_mapdir(), set_mondebug(), set_playerdir(), set_regions(), set_templatedir(), set_tmpdir(), set_treasures(), set_uniquedir(), shop_bargain_multiplier(), show_skills(), SP_level_spellpoint_cost(), spell_failure(), spellbook_type_apply(), START_TEST(), CREMapInformationManager::storeCache(), swap_map(), unset_debug(), CREResourcesWindow::updateFilters(), CREResourcesWindow::updateReports(), verify_player(), write_book_archive(), write_map_log(), and write_scroll().

const char* const spellpathnames[NRSPELLPATHS]
Initial value:
= {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
}

Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built.

Definition at line 120 of file init.c.

Referenced by describe_spellpath_attenuation(), dragon_ability_gain(), send_spell_paths(), and spellpath_msg().

struct Statistics statistics

Merged spell statistics.

Definition at line 113 of file init.c.

Referenced by init_globals(), main(), object_merge_spell(), and ok_to_put_more().

unsigned long todtick