Crossfire Server, Trunk  R20513
Macros | Functions
decor.c File Reference

Those functions handle the decor in the random maps. More...

#include <assert.h>
#include <stdlib.h>
#include "global.h"
#include "random_map.h"
#include "rproto.h"
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Macros

#define NR_DECOR_OPTIONS   1
 Number of decor styles that can be chosen if none specified. More...
 

Functions

int obj_count_in_map (mapstruct *map, int x, int y)
 Count objects at a spot. More...
 
void put_decor (mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP)
 Put the decor into the map. More...
 

Detailed Description

Those functions handle the decor in the random maps.

Definition in file decor.c.

Macro Definition Documentation

#define NR_DECOR_OPTIONS   1

Number of decor styles that can be chosen if none specified.

Definition at line 27 of file decor.c.

Referenced by put_decor().

Function Documentation

int obj_count_in_map ( mapstruct map,
int  x,
int  y 
)

Count objects at a spot.

Parameters
mapmap we want to check
x
ycoordinates
Returns
count of objects in the map at x,y.

Definition at line 39 of file decor.c.

References FOR_MAP_FINISH, and FOR_MAP_PREPARE.

Referenced by put_decor().

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void put_decor ( mapstruct map,
char **  maze,
char *  decorstyle,
int  decor_option,
RMParms RP 
)

Put the decor into the map.

Right now, it's very primitive.

Parameters
mapmap to add decor to.
mazelayout of the map, as was generated.
decorstylestyle to use. Can be NULL.
decor_optionhow to place decor:
  • 0 means no decor.
  • 1 means to place randomly decor.
  • other means to fill the map with decor.
RPparameters of the random map.

Definition at line 65 of file decor.c.

References obj::arch, arch_to_object(), find_style(), NR_DECOR_OPTIONS, obj_count_in_map(), object_copy(), object_insert_in_map_at(), pick_random_object(), RANDOM, snprintf, RMParms::Xsize, and RMParms::Ysize.

Referenced by generate_random_map().

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