Crossfire Server, Trunk  R20513
Functions
detector.c File Reference

The implementation of detector objects. More...

#include "global.h"
#include <string.h>
#include "ob_methods.h"
#include "ob_types.h"
#include "sounds.h"
#include "sproto.h"
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Functions

static method_ret detector_type_process (ob_methods *context, object *op)
 Processes a detector. More...
 
void init_type_detector (void)
 Initializer for the detector object type. More...
 
static void move_detector (object *op)
 Move a detector. More...
 

Detailed Description

The implementation of detector objects.

Definition in file detector.c.

Function Documentation

static method_ret detector_type_process ( ob_methods context,
object op 
)
static

Processes a detector.

Parameters
contextThe method context, ignored
opThe detector to process
Return values
METHOD_OK

Definition at line 117 of file detector.c.

References METHOD_OK, and move_detector().

Referenced by init_type_detector().

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void init_type_detector ( void  )

Initializer for the detector object type.

Definition at line 33 of file detector.c.

References DETECTOR, detector_type_process(), and register_process().

Referenced by register_all_ob_types().

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static void move_detector ( object op)
static

Move a detector.

  • slaying: name of the thing the detector is to look for
  • speed: frequency of 'glances'
  • connected: connected value of detector
  • sp: 1 if detection sets buttons -1 if detection unsets buttons
Parameters
opdetector to move.

Definition at line 49 of file detector.c.

References obj::above, obj::env, FORCE, GET_MAP_OB, liv::hp, llevError, LOG(), obj::map, obj::name, object_find_by_name(), object_find_by_type_and_slaying(), object_update_speed(), mapdef::path, PLAYER, push_button(), obj::slaying, liv::sp, SPECIAL_KEY, obj::speed, obj::stats, obj::type, obj::value, obj::x, and obj::y.

Referenced by detector_type_process().

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