Crossfire Server, Trunk
R21670
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#include "global.h"
Go to the source code of this file.
Data Structures | |
struct | struct_dialog_information |
struct | struct_dialog_message |
struct | struct_dialog_reply |
struct | talk_info |
Macros | |
#define | MAX_NPC 5 |
#define | MAX_REPLIES 10 |
Typedefs | |
typedef struct struct_dialog_information | struct_dialog_information |
typedef struct struct_dialog_message | struct_dialog_message |
typedef struct struct_dialog_reply | struct_dialog_reply |
typedef struct talk_info | talk_info |
Enumerations | |
enum | reply_type { rt_say = 0, rt_reply = 1, rt_question = 2 } |
#define MAX_NPC 5 |
How many NPCs maximum will reply to the player.
Definition at line 46 of file dialog.h.
Referenced by Crossfire_Object_Say(), monster_do_talk_npc(), and npcSay().
#define MAX_REPLIES 10 |
How many NPC replies maximum to tell the player.
Definition at line 44 of file dialog.h.
Referenced by addReply(), and monster_do_talk_npc().
typedef struct struct_dialog_information struct_dialog_information |
Message information for a NPC.
typedef struct struct_dialog_message struct_dialog_message |
One message a NPC can react to.
typedef struct struct_dialog_reply struct_dialog_reply |
One reply a NPC can expect.
Structure used to build up dialog information when a player says something.
enum reply_type |