Crossfire Server, Trunk
diamondslots.py
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1 #SlotMachine configuration file
2 #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
3 #Standard type Diamond Slots
4 #FYI - This one uses an object for cointype and not the money code :)
5 
6 import Crossfire
7 import CFGamble
8 import CFItemBroker
9 
10 activator=Crossfire.WhoIsActivator()
11 activatorname=activator.Name
12 whoami=Crossfire.WhoAmI()
13 #gets slot name and adds map name for unique jackpot
14 slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
15 x=activator.X
16 y=activator.Y
17 
18 cointype = "gem" #What type of coin is this slotmachine using?
19 minpot = 200 #Minimum slot jackpot size
20 maxpot = 10000 #Maxiumum slot jackpot size
21 cost = 1 #Price of usage
22 
23 #Change the items on the slot spinner or the number of items.
24 slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"]
25 
26 #Major as percent of pot. Minor as how many times cost
27 slotminor = [1, 2, 3, 4, 5, 6, 10, 15]
28 slotmajor = [.1, .15, .25, .30, .40, .50, .60, 1]
29 
30 spinners = 4 #How many spinners on the slotmachine?
31 
32 Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
33 
34 object = activator.CheckInventory(cointype)
35 if (object) and not object.Unpaid:
36  pay = CFItemBroker.Item(object).subtract(cost)
37  if (pay):
38  Slots.placebet(cost)
39  results = Slots.spin(spinners)
40  pay = 0
41  pot = Slots.checkslot()
42  activator.Write('%s' %results, 7)
43  for item in results:
44  #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
45  if results.count(item) == spinners-1:
46  if item in slotlist:
47  pay = slotminor[slotlist.index(item)]
48  else:
49  break
50  activator.Write("%d %ss, a minor win!" %(spinners-1,item))
51  payoff = cost*pay
52  Slots.payoff(payoff)
53  id = Crossfire.CreateObjectByName(cointype)
54  id.Quantity = payoff
55  id.InsertInto(activator)
56  if payoff == 1:
57  message = "you win %d %s!" %(payoff,cointype)
58  else:
59  message = "You win %d %ss!!" %(payoff,cointype)
60  break
61  elif results.count(item) == spinners:
62  #all match - pays out as percent of pot
63  activator.Write('%d %ss, a Major win!' %(spinners,item))
64  if item in slotlist:
65  pay = slotmajor[slotlist.index(item)]
66  else:
67  break
68  payoff = int(pot*pay)
69  Slots.payoff(payoff)
70  id = Crossfire.CreateObjectByName(cointype)
71  id.Quantity = payoff
72  id.InsertInto(activator)
73  if payoff == 1:
74  message = "you win %d %s!" %(payoff,cointype)
75  else:
76  message = "You win %d %ss!!" %(payoff,cointype)
77  break
78  else:
79  message = "Better luck next time!"
80  activator.Write(message)
81  activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
82  else:
83  activator.Write("Sorry, you do not have enough %ss" %(cointype))
84 else:
85  activator.Write("Sorry, you do not have any %ss" %(cointype))
CFGamble.SlotMachine
Definition: CFGamble.py:13
CFItemBroker.Item
Definition: CFItemBroker.py:15
make_face_from_files.int
int
Definition: make_face_from_files.py:26