Crossfire Server, Trunk  R22010
face.h
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1 
6 #ifndef FACE_H
7 #define FACE_H
8 
14 typedef struct Face {
18  struct Face *smoothface;
19  const char *name;
20 } Face;
21 
25 typedef struct animations_struct {
30  const Face **faces;
31 } Animations;
32 
33 #endif /* FACE_H */
unsigned char uint8_t
Definition: win32.h:161
Definition: face.h:14
const char * name
Definition: face.h:19
struct Face Face
const Face ** faces
Definition: face.h:30
struct animations_struct Animations
struct Face * smoothface
Definition: face.h:18
uint16_t num
Definition: face.h:29
uint8_t num_animations
Definition: face.h:27
uint16_t number
Definition: face.h:15
unsigned short uint16_t
Definition: win32.h:163
const char * sstring
Definition: global.h:40
sstring name
Definition: face.h:26
uint8_t visibility
Definition: face.h:16
uint8_t magicmap
Definition: face.h:17
uint8_t facings
Definition: face.h:28