Crossfire Server, Trunk
god.h
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1 
6 #ifndef GOD_H
7 #define GOD_H
8 
12 typedef struct glnk {
13  const char *name;
14  struct archt *arch;
15  int id;
16  struct glnk *next;
17 } godlink;
18 
19 
24 #define GOD_ENEMY 1
25 #define GOD_HOLYWORD 2
26 #define GOD_RESISTANCES 4
27 #define GOD_SACRED 8
28 #define GOD_BLESSED 16
29 #define GOD_IMMUNITIES 32
30 #define GOD_PATHS 64
31 #define GOD_ALL 0xFF
33 
34 #endif /* GOD_H */
glnk::arch
struct archt * arch
Definition: god.h:14
glnk::id
int id
Definition: god.h:15
glnk::name
const char * name
Definition: god.h:13
glnk
Definition: god.h:12
glnk::next
struct glnk * next
Definition: god.h:16
godlink
struct glnk godlink