Crossfire Server, Trunk
R22010
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Macros | |
#define | FACE_COLOR_MASK 0xf |
#define | FACE_FLOOR 0x80 |
#define | FACE_WALL 0x40 |
Used in the new_face structure on the magicmap field. Low bits are color information. For now, only high bit information we need is for the floor.
#define FACE_COLOR_MASK 0xf |
Definition at line 281 of file newclient.h.
#define FACE_FLOOR 0x80 |
Definition at line 277 of file newclient.h.
Referenced by draw_magic_map(), magic_mapping_mark(), magic_mapping_mark_recursive(), FaceLoader::processFile(), and FaceWriter::write().
#define FACE_WALL 0x40 |
Or'd into the color value by the server right before sending.
Definition at line 278 of file newclient.h.
Referenced by magic_mapping_mark(), and magic_mapping_mark_recursive().