Crossfire Server, Trunk  R22010
FACE_xxx magic map masks.


#define FACE_COLOR_MASK   0xf
#define FACE_FLOOR   0x80
#define FACE_WALL   0x40

Detailed Description

Used in the new_face structure on the magicmap field. Low bits are color information. For now, only high bit information we need is for the floor.

Macro Definition Documentation


#define FACE_COLOR_MASK   0xf

Definition at line 281 of file newclient.h.


#define FACE_FLOOR   0x80


#define FACE_WALL   0x40

Or'd into the color value by the server right before sending.

Definition at line 278 of file newclient.h.

Referenced by magic_mapping_mark(), and magic_mapping_mark_recursive().