Crossfire Server, Trunk
R22010
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Macros | |
#define | MAP_IN_MEMORY 1 |
#define | MAP_LOADING 3 |
#define | MAP_SAVING 4 |
#define | MAP_SWAPPED 2 |
#define MAP_IN_MEMORY 1 |
Map is fully loaded.
Definition at line 130 of file map.h.
Referenced by add_npc_to_random_map(), allocate_map(), check_active_maps(), clean_tmp_files(), command_reset(), delete_map(), draw_client_map(), ensure_map_in_memory(), esrv_draw_look(), face_player(), flush_old_maps(), free_all_maps(), free_all_objects(), get_map_from_coord(), leave(), load_overlay_map(), load_temporary_map(), load_unique_objects(), malloc_info(), mapfile_load(), monsterFight(), move_player(), object_free(), out_of_map(), pets_follow_owner(), CREMapInformationManager::process(), process_events(), process_map(), ready_map_name(), save_map(), swap_map(), and write_map_log().
#define MAP_LOADING 3 |
This map is being loaded.
Definition at line 132 of file map.h.
Referenced by load_overlay_map(), load_temporary_map(), load_unique_objects(), mapfile_load(), and ready_map_name().
#define MAP_SAVING 4 |
Map being saved. Will stop object_remove() from some processing.
Definition at line 133 of file map.h.
Referenced by delete_map(), free_all_maps(), object_remove(), object_update(), and save_map().
#define MAP_SWAPPED 2 |
Map spaces have been saved to disk.
Definition at line 131 of file map.h.
Referenced by command_reset(), flush_old_maps(), free_map(), get_empty_map(), get_linked_map(), and read_map_log().