Crossfire Server, Trunk
R22010
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Macros | |
#define | IS_ARMOR(op) |
#define | IS_ARROW(op) |
#define | IS_LIVE(op) |
#define | IS_SHIELD(op) (op->type == SHIELD) |
#define | IS_WEAPON(op) (op->type == ARROW || op->type == BOW || op->type == WEAPON) |
#define IS_ARMOR | ( | op | ) |
Definition at line 165 of file define.h.
Referenced by apply_can_apply_object(), decay_objects(), give_initial_items(), is_special_equipment(), monster_can_pick(), monster_check_apply(), and transmute_materialname().
#define IS_ARROW | ( | op | ) |
Definition at line 177 of file define.h.
Referenced by attack_message(), and is_special_equipment().
#define IS_LIVE | ( | op | ) |
Definition at line 172 of file define.h.
Referenced by attack_message(), and decay_objects().
#define IS_SHIELD | ( | op | ) | (op->type == SHIELD) |
Definition at line 169 of file define.h.
Referenced by apply_can_apply_object(), decay_objects(), give_initial_items(), is_special_equipment(), monster_can_pick(), monster_check_apply(), and transmute_materialname().
#define IS_WEAPON | ( | op | ) | (op->type == ARROW || op->type == BOW || op->type == WEAPON) |
Definition at line 162 of file define.h.
Referenced by apply_can_apply_object(), decay_objects(), give_initial_items(), is_special_equipment(), local_check_loaded_object(), and monster_can_pick().