Crossfire Server, Trunk  R20513
Macros
Map layers

Macros

#define MAP_LAYER_FLOOR   0
 
#define MAP_LAYER_FLY1   8
 Flying objects - creatures, spells. More...
 
#define MAP_LAYER_FLY2   9
 Arrows, etc. More...
 
#define MAP_LAYER_ITEM1   3
 Items that can be picked up. More...
 
#define MAP_LAYER_ITEM2   4
 
#define MAP_LAYER_ITEM3   5
 
#define MAP_LAYER_LIVING1   6
 Living creatures. More...
 
#define MAP_LAYER_LIVING2   7
 
#define MAP_LAYER_NO_PICK1   1
 Non pickable ground objects. More...
 
#define MAP_LAYER_NO_PICK2   2
 Non pickable ground objects. More...
 

Detailed Description

Macro Definition Documentation

#define MAP_LAYER_FLOOR   0

Definition at line 40 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY1   8

Flying objects - creatures, spells.

Definition at line 48 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY2   9

Arrows, etc.

Definition at line 49 of file map.h.

Referenced by check_probe(), and update_position().

#define MAP_LAYER_ITEM1   3

Items that can be picked up.

Definition at line 43 of file map.h.

Referenced by update_position().

#define MAP_LAYER_ITEM2   4

Definition at line 44 of file map.h.

#define MAP_LAYER_ITEM3   5

Definition at line 45 of file map.h.

Referenced by update_position().

#define MAP_LAYER_LIVING1   6

Living creatures.

Definition at line 46 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_LIVING2   7

Definition at line 47 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_NO_PICK1   1

Non pickable ground objects.

Definition at line 41 of file map.h.

Referenced by update_position().

#define MAP_LAYER_NO_PICK2   2

Non pickable ground objects.

Definition at line 42 of file map.h.

Referenced by update_position().