Crossfire Server, Trunk  R21670
Map loading flags


#define MAP_FLUSH   0x1
#define MAP_OVERLAY   0x10
#define MAP_PLAYER_UNIQUE   0x2
#define MAP_STYLE   0x8

Detailed Description

Options passed to ready_map_name() and load_original_map().

Macro Definition Documentation


#define MAP_FLUSH   0x1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 96 of file map.h.

Referenced by ready_map_name().


#define MAP_OVERLAY   0x10

Map to load is an overlay. Always put items above floor.

Definition at line 99 of file map.h.

Referenced by load_objects(), load_overlay_map(), mapfile_load(), and ready_map_name().


#define MAP_PLAYER_UNIQUE   0x2


#define MAP_STYLE   0x8

Active objects shouldn't be put on active list.

Definition at line 98 of file map.h.

Referenced by init_artifacts(), load_objects(), load_style_map(), and mapfile_load().