Crossfire Server, Trunk  R20513
Macros
Map loading flags

Options passed to ready_map_name() and load_original_map(). More...

Macros

#define MAP_FLUSH   0x1
 Always load map from the map directory, and don't do unique items or the like. More...
 
#define MAP_OVERLAY   0x10
 Map to load is an overlay. More...
 
#define MAP_PLAYER_UNIQUE   0x2
 This map is player-specific. More...
 
#define MAP_STYLE   0x8
 Active objects shouldn't be put on active list. More...
 

Detailed Description

Options passed to ready_map_name() and load_original_map().

Macro Definition Documentation

#define MAP_FLUSH   0x1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 96 of file map.h.

Referenced by ready_map_name().

#define MAP_OVERLAY   0x10

Map to load is an overlay.

Always put items above floor.

Definition at line 99 of file map.h.

Referenced by load_objects(), load_overlay_map(), mapfile_load(), and ready_map_name().

#define MAP_PLAYER_UNIQUE   0x2
#define MAP_STYLE   0x8

Active objects shouldn't be put on active list.

Definition at line 98 of file map.h.

Referenced by init_artifacts(), load_objects(), load_style_map(), and mapfile_load().