Crossfire Server, Trunk
R21670
|
Macros | |
#define | MAP_FLUSH 0x1 |
#define | MAP_OVERLAY 0x10 |
#define | MAP_PLAYER_UNIQUE 0x2 |
#define | MAP_STYLE 0x8 |
Options passed to ready_map_name() and load_original_map().
#define MAP_FLUSH 0x1 |
Always load map from the map directory, and don't do unique items or the like.
Definition at line 96 of file map.h.
Referenced by ready_map_name().
#define MAP_OVERLAY 0x10 |
Map to load is an overlay. Always put items above floor.
Definition at line 99 of file map.h.
Referenced by load_objects(), load_overlay_map(), mapfile_load(), and ready_map_name().
#define MAP_PLAYER_UNIQUE 0x2 |
This map is player-specific. Don't do any more name translation on it.
Definition at line 97 of file map.h.
Referenced by cast_create_town_portal(), ensure_map_in_memory(), enter_exit(), enter_fixed_template_map(), enter_random_template_map(), enter_unique_map(), is_legal_2ways_exit(), load_objects(), mapfile_load(), ready_map_name(), START_TEST(), teardown(), and town_portal_destroy_existing().
#define MAP_STYLE 0x8 |
Active objects shouldn't be put on active list.
Definition at line 98 of file map.h.
Referenced by init_artifacts(), load_objects(), load_style_map(), and mapfile_load().