Crossfire Server, Trunk
R22047
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Macros | |
#define | SOUND_TYPE_GROUND 4 |
#define | SOUND_TYPE_HIT 5 |
#define | SOUND_TYPE_HIT_BY 6 |
#define | SOUND_TYPE_ITEM 3 |
#define | SOUND_TYPE_LIVING 1 |
#define | SOUND_TYPE_SPELL 2 |
#define SOUND_TYPE_GROUND 4 |
Definition at line 311 of file newclient.h.
Referenced by button_type_move_on(), gate_type_process(), hole_type_move_on(), move_ob(), player_attack_door(), trapdoor_type_move_on(), and trigger_type_apply().
#define SOUND_TYPE_HIT 5 |
Definition at line 312 of file newclient.h.
Referenced by attack_message(), attack_ob_simple(), and kill_object().
#define SOUND_TYPE_HIT_BY 6 |
Definition at line 313 of file newclient.h.
#define SOUND_TYPE_ITEM 3 |
Definition at line 310 of file newclient.h.
Referenced by apply_by_living(), apply_manual(), cf_handle_type_apply(), clock_type_apply(), fire_bow(), fire_misc_object(), food_type_apply(), poison_type_apply(), polymorph_melt(), potion_type_apply(), recharge(), and save_life().
#define SOUND_TYPE_LIVING 1 |
Definition at line 308 of file newclient.h.
Referenced by kill_player(), and move_player_attack().
#define SOUND_TYPE_SPELL 2 |
Definition at line 309 of file newclient.h.
Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().