Crossfire Server, Trunk  R20576
Macros
Sound types

Macros

#define SOUND_TYPE_GROUND   4
 
#define SOUND_TYPE_HIT   5
 
#define SOUND_TYPE_HIT_BY   6
 
#define SOUND_TYPE_ITEM   3
 
#define SOUND_TYPE_LIVING   1
 
#define SOUND_TYPE_SPELL   2
 

Detailed Description

Macro Definition Documentation

◆ SOUND_TYPE_GROUND

#define SOUND_TYPE_GROUND   4

◆ SOUND_TYPE_HIT

#define SOUND_TYPE_HIT   5

Definition at line 312 of file newclient.h.

Referenced by attack_message(), and kill_object().

◆ SOUND_TYPE_HIT_BY

#define SOUND_TYPE_HIT_BY   6

Definition at line 313 of file newclient.h.

◆ SOUND_TYPE_ITEM

#define SOUND_TYPE_ITEM   3

◆ SOUND_TYPE_LIVING

#define SOUND_TYPE_LIVING   1

Definition at line 308 of file newclient.h.

Referenced by kill_player(), and move_player_attack().

◆ SOUND_TYPE_SPELL

#define SOUND_TYPE_SPELL   2

Definition at line 309 of file newclient.h.

Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().