Crossfire Server, Trunk
R21670
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Macros | |
#define | UP_OBJ_CHANGE 3 |
#define | UP_OBJ_FACE 4 |
#define | UP_OBJ_INSERT 1 |
#define | UP_OBJ_REMOVE 2 |
Used by object_update() to know if the object being passed is being added or removed.
#define UP_OBJ_CHANGE 3 |
Object changed.
Definition at line 518 of file object.h.
Referenced by animate_one(), gate_type_process(), object_update(), and unblock_exits().
#define UP_OBJ_FACE 4 |
Only thing that changed was the face. In this case, we always update everything as that is easier than trying to look at what may have changed.
Definition at line 519 of file object.h.
Referenced by animate_object(), animate_trigger(), animate_turning(), apply_race_and_class(), cast_invisible(), cf_handle_type_apply(), cfapi_object_set_property(), check_trigger(), command_invisible(), common_trap_type_process(), do_skill_attack(), fix_stopped_arrow(), hide(), hit_map(), identify(), key_change_class(), make_visible(), move_hole(), object_update(), pets_move_golem(), tear_down_wall(), trapdoor_type_move_on(), trigger_connected(), trigger_type_process(), and update_button().
#define UP_OBJ_INSERT 1 |
Object was inserted.
Definition at line 516 of file object.h.
Referenced by cfapi_object_set_property(), object_insert_in_map(), and object_update().
#define UP_OBJ_REMOVE 2 |
Object was removed.
Definition at line 517 of file object.h.
Referenced by object_remove(), and object_update().