Crossfire Server, Trunk  R20513
hole.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret hole_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
34 
38 void init_type_hole(void) {
40 }
49 static method_ret hole_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
50  if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
51  return METHOD_OK;
52  /* Hole not open? */
53  if (trap->stats.wc > 0) {
54  common_post_ob_move_on(trap, victim, originator);
55  return METHOD_OK;
56  }
57  /* Is this a multipart monster and not the head? If so, return.
58  * Processing will happen if the head runs into the pit
59  */
60  if (victim->head) {
61  common_post_ob_move_on(trap, victim, originator);
62  return METHOD_OK;
63  }
64  play_sound_map(SOUND_TYPE_GROUND, trap, 0, "fall hole");
66  "You fall through the hole!");
67  transfer_ob(victim, EXIT_X(trap), EXIT_Y(trap), 1, victim);
68  common_post_ob_move_on(trap, victim, originator);
69  return METHOD_OK;
70 }
Sound-related defines.
Typedefs for ob_methods.
Definition: ob_methods.h:45
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:51
#define METHOD_ERROR
Definition: ob_methods.h:17
#define MSG_TYPE_APPLY_TRAP
Have activated a trap.
Definition: newclient.h:601
#define SOUND_TYPE_GROUND
Definition: newclient.h:311
void init_type_hole(void)
Initializer for the HOLE object type.
Definition: hole.c:38
Global type definitions and header inclusions.
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Sends message to player(s).
Definition: main.c:310
#define MSG_TYPE_APPLY
Applying objects.
Definition: newclient.h:384
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
void register_move_on(int ob_type, move_on_func method)
Registers the move_on method for the given type.
Definition: ob_types.c:89
#define METHOD_OK
Definition: ob_methods.h:15
#define EXIT_X(xyz)
Definition: define.h:457
#define EXIT_Y(xyz)
Definition: define.h:458
int8_t wc
Weapon Class, how skilled, the lower the better.
Definition: living.h:36
Object type variables.
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:87
living stats
Str, Con, Dex, etc.
Definition: object.h:368
#define NDI_UNIQUE
Print immediately, don&#39;t buffer.
Definition: newclient.h:245
struct obj * head
Points to the main object of a large body.
Definition: object.h:296
static method_ret hole_type_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Move on this Hole object.
Definition: hole.c:49
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
Move an object (even linked objects) to another spot on the same map.
Definition: move.c:144
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound on a map.
Definition: sounds.c:101
See Pit.
Definition: object.h:209
Object type functions and variables.