Crossfire Server, Trunk
archininventory Namespace Reference

Variables

 arch = args[0]
 DIALOGCHECK MINARGS 1 MAXARGS 1 More...
 
bool verdict = False
 

Variable Documentation

◆ arch

archininventory.arch = args[0]

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Definition at line 16 of file archininventory.py.

Referenced by addArchetypes(), alchemyTable(), ResourcesManager.archetypeModified(), CREUtils.archetypeNode(), ArchetypesModel.ArchetypesModel(), ResourcesManager.archetypeUse(), artifact_describe(), artifact_get_face(), CREArtifactPanel.artifactChanged(), ResourcesManager.assetDefined(), assets_finish_archetypes_for_play(), CREMapInformationManager.browseMaps(), can_pay(), cast_detection(), cast_raise_dead_spell(), cctk_create_game_object(), cf_archetype_get_clone(), cf_archetype_get_head(), cf_archetype_get_more(), cf_archetype_get_name(), cf_archetype_get_next(), cfapi_archetype_get_property(), check_generators(), check_spells(), check_summoned(), CREMapInformationManager.checkItem(), CREArtifactPanel.computeMadeViaAlchemy(), Archetypes.create(), create_player_cmd(), CRECombatSimulator.CRECombatSimulator(), CREFormulaePanel.CREFormulaePanel(), do_test(), doWrite(), dump_all_archetypes(), CREResourcesWindow.fillArchetypes(), fillEvents(), find_enclosed_spot(), Archetypes.findByObjectName(), Archetypes.findByObjectTypeName(), Archetypes.findBySkillNameAndType(), Archetypes.findByTypeSubtype(), food_each(), get_archetype_struct(), get_npc(), getArchetypes(), CREMapInformationManager.getArchetypeUse(), isValidArchFlesh(), knowledge_alchemy_can_use_item(), knowledge_alchemy_detail(), knowledge_alchemy_summary(), CREMapInformationManager.loadCache(), CREMainWindow.onReportAlchemy(), CREMainWindow.onReportAlchemyGraph(), CREMainWindow.onReportArchetypes(), CREMainWindow.onReportDuplicate(), CREMainWindow.onReportPlayer(), CREMainWindow.onReportSpellDamage(), CREMainWindow.onReportSpells(), ResourcesManager.originOf(), place_exits(), process_map(), recipe_get_face(), Archetypes.recursive_update(), Archetypes.replace(), save_throw_object(), send_arch_info(), CREScriptPanel.setItem(), CREMapPanel.setItem(), CRETreasurePanel.setItem(), CREFormulaePanel.setItem(), CREFacePanel.setItem(), CREArchetypePanel.setItem(), CREAnimationPanel.setItem(), START_TEST(), CREMapInformationManager.storeCache(), town_portal_destroy_existing(), treasureContains(), CREFormulaePanel.validateClicked(), and ArchetypeWriter.write().

◆ verdict

bool archininventory.verdict = False

Definition at line 18 of file archininventory.py.