Crossfire Server, Trunk
disinfect Namespace Reference

Variables

 a = o.Above
 
int count = 0
 
 map = whoami.Map
 
 o = map.ObjectAt(x, y)
 
 whoami = Crossfire.WhoAmI()
 

Variable Documentation

◆ a

◆ count

int disinfect.count = 0

Definition at line 7 of file disinfect.py.

Referenced by add_npc_to_random_map(), alchemy_object(), alchemyTable(), assets_pack(), CFGuilds.CFGuildHouses.change_status(), CFGuilds.CFGuild.change_status(), check_item(), check_login(), check_sacrifice(), clean_friendly_list(), command_dropall(), Crossfire_Object_Split(), Crossfire_Object_wrap(), determine_holy_arch(), do_harvest(), do_light(), do_template(), do_tiled_map_picture(), AssetsManager.dumpUndefined(), ensure_available_characters(), esrv_get_ob_from_count(), CRECombatSimulator.fight(), CREResourcesWindow.fillArchetypes(), CREResourcesWindow.fillArtifacts(), CREResourcesWindow.fillFormulae(), CREResourcesWindow.fillQuests(), CREResourcesWindow.fillTreasures(), find_free_point(), get_string_move_type(), i18n_init(), CREMessageItemModel.insertRows(), CREWrapperTreasureList.itemCount(), knowledge_alchemy_attempt(), knowledge_alchemy_get_recipe(), knowledge_do_attempt(), knowledge_show(), PngLoader.load(), load_bells(), load_unique_objects(), make_formula_book(), make_wall_free_list(), map_clearcell(), map_remove_unique_files(), monsterFight(), move_duplicator(), nssv_DISABLE_MSVC_WARNINGS(), obj_count_in_map(), object_matches_string(), pick_up(), ResourcesManager.recipes(), CREUtils.regionNode(), remove_depletion(), remove_value(), CREMessageItemModel.removeRows(), CREQuestItemModel.removeRows(), save_objects(), sell_item(), CREFacesetsPanel.setItem(), share_exp(), spell_consume_items(), transmute_item_to_flower(), write_attribute_file(), and Utils.writeStringArray().

◆ map

disinfect.map = whoami.Map

Definition at line 4 of file disinfect.py.

Referenced by CFReputation._init_db(), add_button_link(), add_exit_to_item(), add_exits_to_map(), add_map(), add_map_event(), add_map_to_quest(), add_map_to_region(), add_map_to_slaying(), add_monster(), add_npc_to_point(), add_npc_to_random_map(), add_npc_to_zone(), add_npcs_to_map(), add_one_item(), add_slaying(), CREMapInformationManager.addAnimationUse(), CREMapInformationManager.addArchetypeUse(), CREMapInformationManager.addFaceUse(), CREMapInformationManager.addQuestUse(), CREMapInformation.addRandomMap(), append_map_list(), attack_message(), buildShopReport(), can_build_over(), cf_map_find_by_archetype_name(), cf_map_get_darkness(), cf_map_get_difficulty(), cf_map_get_enter_x(), cf_map_get_enter_y(), cf_map_get_height(), cf_map_get_int_property(), cf_map_get_map_property(), cf_map_get_players(), cf_map_get_region_property(), cf_map_get_reset_time(), cf_map_get_reset_timeout(), cf_map_get_sstring_property(), cf_map_get_width(), cf_map_set_int_property(), cf_map_set_string_property(), cf_object_teleport(), cf_random_map_generate(), cfapi_map_change_light(), cfapi_map_delete_map(), cfapi_map_find_by_archetype_name(), cfapi_map_get_map_property(), cfapi_map_get_object_at(), cfapi_map_has_been_loaded(), cfapi_map_message(), cfapi_map_out_of_map(), cfapi_map_set_map_property(), cfapi_map_update_position(), cfapi_object_insert(), cfapi_object_teleport(), cfapi_object_transfer(), cflogger_globalEventListener(), cfrhg_globalEventListener(), check_active_maps(), check_equipment(), check_infection(), check_slaying_inventory(), CREMapInformationManager.checkEvent(), citylife_close(), citylife_globalEventListener(), coords_in_shop(), create_map_object(), create_maps_array(), create_player_cmd(), createMap(), Crossfire_Map_Long(), do_exit_map(), do_harvest(), do_monster_change(), do_test(), do_tiled_map_picture(), door_in_square(), ensure_map_in_memory(), eventListener(), events_execute_global_event(), ext_info_map(), ext_info_map_except(), ext_info_map_except2(), fill_json(), fill_reverse_maps(), CREResourcesWindow.fillMaps(), CREResourcesWindow.fillRandomMaps(), find_arch_at(), find_by_name(), find_closest_monster(), find_doors_in_room(), find_doors_in_room_recursive(), find_enclosed_spot(), find_monster_in_room(), find_monster_in_room_recursive(), find_player_options(), find_spot_for_submap(), find_spot_in_room(), find_unused_connected_value(), fix_exits_for_map(), fix_exits_to_tiled_maps(), fix_map_names(), fix_stopped_item(), fix_tiled_map(), fix_tiled_map_monsters(), fix_walls(), ScriptFile.forMap(), generate_page_and_link(), generate_picture_link(), get_exit_seed(), get_linked_map(), get_map_id(), get_map_info(), get_map_zone(), get_wall(), get_zone_for_map(), getMaps(), CREMapInformationManager.getMapsForRegion(), Handle_Map_Unload_Hook(), has_been_loaded(), hit_map(), keyplace(), kill_player_permadeath(), knowledge_alchemy_attempt(), CREMapInformationManager.loadCache(), lock_and_hide_doors(), make_map_walls(), Map_ChangeLight(), Map_Check(), Map_CreateObject(), map_find_by_flag(), Map_GetFirstObjectAt(), Map_Insert(), Map_InsertAround(), Map_Message(), Map_Next(), map_remove_unique_files(), Map_TriggerConnected(), mapfile_load(), CREUtils.mapNode(), merge_tiled_maps(), monster_can_detect_enemy(), monster_do_say(), monster_use_bow(), nuke_map_region(), obj_count_in_map(), object_insert_to_free_spot_or_free(), object_teleport(), CREMainWindow.onReportShops(), parse_shop_string(), pick_bg_music(), pick_up_object(), place_chest(), place_exits(), place_fountain_with_specials(), place_monsters(), place_special_exit(), place_specials_in_map(), place_treasure(), polymorph_living(), process_map_lore(), put_decor(), put_floor(), CREMapInformationManager.randomMaps(), read_map_log(), readyMap(), remove_marking_runes(), remove_monsters(), ScriptFileManager.removeMap(), ScriptFile.removeMap(), runtrigger(), ScriptFileManager.scriptsForMap(), set_map_reset_time(), CRERandomMapPanel.setItem(), CREMapPanel.setItem(), CREArchetypePanel.setItem(), CREAnimationPanel.setItem(), CREMessagePanel.setItem(), CREQuestPanel.setItem(), shop_approval(), shop_describe(), shop_greed(), shop_specialisation_ratio(), spell_effect(), START_TEST(), CREMapInformationManager.storeCache(), surround_by_doors(), surround_flag3(), surround_flag4(), swap_map(), tiled_map_need_pic(), unblock_exits(), update_all_los(), update_all_map_los(), CREResourcesWindow.updateFilters(), CREResourcesWindow.updateReports(), value_limit(), verify_button_links(), write_map_log(), write_tiled_map_page(), and write_tiled_maps().

◆ o

◆ whoami

disinfect.whoami = Crossfire.WhoAmI()

Definition at line 3 of file disinfect.py.