Crossfire Server, Trunk
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Functions | |
def | get_killer (hitter) |
def | is_player (op) |
def | show_reputation (who) |
Variables | |
def | killer = get_killer(Crossfire.WhoIsActivator()) |
victim = Crossfire.WhoAmI() | |
def reputation.get_killer | ( | hitter | ) |
Definition at line 4 of file reputation.py.
def reputation.is_player | ( | op | ) |
Definition at line 10 of file reputation.py.
def reputation.show_reputation | ( | who | ) |
Definition at line 4 of file reputation.py.
References CFReputation.reputation().
def reputation.killer = get_killer(Crossfire.WhoIsActivator()) |
Definition at line 13 of file reputation.py.
Referenced by add_death(), cflogger_globalEventListener(), and kill_player().
reputation.victim = Crossfire.WhoAmI() |
Definition at line 14 of file reputation.py.
Referenced by add_death(), adj_stealchance(), altar_type_move_on(), blind_living(), button_type_move_on(), cf_spring_trap(), cfapi_object_spring_trap(), charge_mana_effect(), check_inv_type_move_on(), check_physically_infect(), command_possess(), common_post_ob_move_on(), common_pre_ob_move_on(), common_projectile_move_on(), common_trap_type_move_on(), container_type_move_on(), converter_type_move_on(), Crossfire_Object_ActivateRune(), deep_swamp_type_move_on(), director_type_move_on(), do_symptoms(), exit_type_move_on(), hit_with_arrow(), hole_type_move_on(), infect_object(), is_susceptible_to_disease(), move_player_mover(), move_symptom(), ob_move_on(), peacemaker_type_process(), pedestal_type_move_on(), pets_move_golem(), player_mover_type_move_on(), remove_symptoms(), rune_attack(), shop_mat_type_move_on(), should_director_abort(), sign_type_move_on(), spell_effect_type_move_on(), spinner_type_move_on(), spring_trap(), start_animation(), START_TEST(), thrown_item_effect(), trapdoor_type_move_on(), trigger_altar_type_move_on(), trigger_button_type_move_on(), and trigger_pedestal_type_move_on().