Crossfire Server, Trunk  R20513
poison.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags);
34 
38 void init_type_poison(void) {
40 }
41 
50 static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
51  /* If a player, let's tell them what happened */
52  if (applier->type == PLAYER) {
53  play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "poison");
55  "Yech! That tasted poisonous!");
56  snprintf(applier->contr->killer, BIG_NAME, "poisonous %s", op->name);
57  }
58  /* If the 'hp' of the poison is greater than zero, use poison attacktype */
59  if (op->stats.hp > 0) {
60  LOG(llevDebug, "Trying to poison player/monster for %d hp\n", op->stats.hp);
61  hit_player(applier, op->stats.hp, op, AT_POISON, 1);
62  }
63  /* Reduce the applier's food to one quarter of what it was */
64  applier->stats.food -= applier->stats.food/4;
67  return METHOD_OK;
68 }
Sound-related defines.
Typedefs for ob_methods.
Definition: ob_methods.h:45
void apply_handle_yield(object *tmp)
This checks whether the object has a "on_use_yield" field, and if so generated and drops matching ite...
Definition: apply.c:125
#define BIG_NAME
Definition: define.h:42
Global type definitions and header inclusions.
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Sends message to player(s).
Definition: main.c:310
#define MSG_TYPE_APPLY
Applying objects.
Definition: newclient.h:384
int16_t hp
Hit Points.
Definition: living.h:39
#define SOUND_TYPE_ITEM
Definition: newclient.h:310
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
#define METHOD_OK
Definition: ob_methods.h:15
#define snprintf
Definition: win32.h:46
const char * name
The name of the object, obviously...
Definition: object.h:311
void register_apply(int ob_type, apply_func method)
Registers the apply method for the given type.
Definition: ob_types.c:62
struct pl * contr
Pointer to the player which control this object.
Definition: object.h:276
void init_type_poison(void)
Initializer for the POISON object type.
Definition: poison.c:38
Object type variables.
See Player.
Definition: object.h:107
See Poison Food.
Definition: object.h:113
char killer[BIG_NAME]
Who killed this player.
Definition: player.h:171
#define AT_POISON
Definition: attack.h:86
#define object_decrease_nrof_by_one(xyz)
Definition: compat.h:28
void play_sound_player_only(player *pl, int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound for specified player only.
Definition: sounds.c:51
living stats
Str, Con, Dex, etc.
Definition: object.h:368
static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags)
Attempts to apply some poison.
Definition: poison.c:50
Only for debugging purposes.
Definition: logger.h:13
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:338
#define MSG_TYPE_APPLY_CURSED
Applied a cursed object (BAD)
Definition: newclient.h:600
#define NDI_UNIQUE
Print immediately, don&#39;t buffer.
Definition: newclient.h:245
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.c:51
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Object is attacked by something.
Definition: attack.c:1861
Object type functions and variables.
int32_t food
How much food in stomach.
Definition: living.h:47