Crossfire Server, Trunk  R20513
poisoning.c
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poisoning_type_process(ob_methods *context, object *op);
34 
38 void init_type_poisoning(void) {
40 }
41 
48 static method_ret poisoning_type_process(ob_methods *context, object *op) {
49  if (op->env == NULL
50  || !QUERY_FLAG(op->env, FLAG_ALIVE)
51  || op->env->stats.hp < 0) {
52  object_remove(op);
54  LOG(llevDebug, "Found POISONING with invalid env. Removing...\n");
55  return METHOD_ERROR;
56  }
57 
58  if (op->stats.food == 1) {
59  /* need to remove the object before fix_player is called, else fix_object
60  * will not do anything.
61  */
62  if (op->env->type == PLAYER) {
64  fix_object(op->env);
66  "You feel much better now.");
67  }
68  object_remove(op);
70  return METHOD_OK;
71  }
72 
73  if (op->env->type == PLAYER) {
74  op->env->stats.food--;
75  /* Not really the start of a bad effect, more the continuing effect */
77  "You feel very sick...");
78  }
79  (void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1);
80  return METHOD_OK;
81 }
Sound-related defines.
Typedefs for ob_methods.
Definition: ob_methods.h:45
#define AT_INTERNAL
Definition: attack.h:99
#define METHOD_ERROR
Definition: ob_methods.h:17
Global type definitions and header inclusions.
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Sends message to player(s).
Definition: main.c:310
int16_t hp
Hit Points.
Definition: living.h:39
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
void object_free_drop_inventory(object *ob)
Frees everything allocated by an object, removes it from the list of used objects, and puts it on the list of free objects.
Definition: object.c:1368
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END
End of a bad effect.
Definition: newclient.h:561
#define FLAG_ALIVE
Object can fight (or be fought)
Definition: define.h:230
#define METHOD_OK
Definition: ob_methods.h:15
#define MSG_TYPE_ATTRIBUTE
Changes to attributes (stats, resistances, etc)
Definition: newclient.h:380
int16_t dam
How much damage this object does when hitting.
Definition: living.h:45
struct obj * env
Pointer to the object which is the environment.
Definition: object.h:293
static method_ret poisoning_type_process(ob_methods *context, object *op)
Handle ob_process for all poisoning objects.
Definition: poisoning.c:48
#define QUERY_FLAG(xyz, p)
Definition: define.h:225
#define CLEAR_FLAG(xyz, p)
Definition: define.h:224
Object type variables.
See Player.
Definition: object.h:107
void init_type_poisoning(void)
Initializer for the poisoning object type.
Definition: poisoning.c:38
living stats
Str, Con, Dex, etc.
Definition: object.h:368
Only for debugging purposes.
Definition: logger.h:13
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:338
#define FLAG_APPLIED
Object is ready for use by living.
Definition: define.h:235
void register_process(int ob_type, process_func method)
Registers the process method for the given type.
Definition: ob_types.c:71
#define NDI_UNIQUE
Print immediately, don&#39;t buffer.
Definition: newclient.h:245
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.c:51
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Object is attacked by something.
Definition: attack.c:1861
Object type functions and variables.
void fix_object(object *op)
Updates all abilities given by applied objects in the inventory of the given object.
Definition: living.c:1120
void object_remove(object *op)
This function removes the object op from the linked list of objects which it is currently tied to...
Definition: object.c:1654
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START
Start of a bad effect to the player.
Definition: newclient.h:558
int32_t food
How much food in stomach.
Definition: living.h:47