Crossfire Server, Trunk  R21226
server.h
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1 #ifndef _SERVER_H
2 #define _SERVER_H
3 
4 #include <signal.h>
5 
6 volatile sig_atomic_t shutdown_flag;
7 
8 void player_map_change_common(object* op, mapstruct* const oldmap,
9  mapstruct* const newmap);
10 void login_check_shutdown(object* const op);
11 
12 #endif
void login_check_shutdown(object *const op)
Definition: server.c:1359
void player_map_change_common(object *op, mapstruct *const oldmap, mapstruct *const newmap)
Definition: server.c:263
volatile sig_atomic_t shutdown_flag
Definition: server.h:6
Definition: map.h:325