Crossfire Server, Trunk
spellist.h
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1 
8 #ifndef SPELLIST_H
9 #define SPELLIST_H
10 
11 #include "spells.h"
12 
13 const char *spellpathnames[NRSPELLPATHS] = {
14  "Protection",
15  "Fire",
16  "Frost",
17  "Electricity",
18  "Missiles",
19  "Self",
20  "Summoning",
21  "Abjuration",
22  "Restoration",
23  "Detonation",
24  "Mind",
25  "Creation",
26  "Teleportation",
27  "Information",
28  "Transmutation",
29  "Transferrence",
30  "Turning",
31  "Wounding",
32  "Death",
33  "Light"
34 };
35 
36 #endif /* SPELLIST_H */
spells.h
spellpathnames
const char * spellpathnames[NRSPELLPATHS]
Definition: spellist.h:13
NRSPELLPATHS
#define NRSPELLPATHS
Definition: spells.h:40