Crossfire Server, Trunk  R21024
account_char_struct Struct Reference

#include <account_char.h>

+ Collaboration diagram for account_char_struct:

Data Fields

const char * character_class
 
const char * face
 
uint8_t isDead
 
uint8_t level
 
const char * map
 
const char * name
 
struct account_char_structnext
 
const char * party
 
const char * race
 

Detailed Description

One character account.

Definition at line 26 of file account_char.h.

Field Documentation

◆ character_class

const char* account_char_struct::character_class

Class of this character

Definition at line 28 of file account_char.h.

Referenced by account_char_add(), account_char_free(), account_char_remove(), account_char_save(), and send_account_players().

◆ face

const char* account_char_struct::face

◆ isDead

uint8_t account_char_struct::isDead

Should stay at zero if alive, anything else if dead (hopefully 1, but doesn't have to be)

Definition at line 34 of file account_char.h.

Referenced by account_char_add(), account_char_save(), make_perma_dead(), send_account_players(), and unmake_perma_dead().

◆ level

uint8_t account_char_struct::level

Level of this character

Definition at line 30 of file account_char.h.

Referenced by account_char_add(), account_char_save(), send_account_players(), and START_TEST().

◆ map

const char* account_char_struct::map

Last map this character was on

Definition at line 33 of file account_char.h.

Referenced by account_char_add(), account_char_free(), account_char_remove(), account_char_save(), send_account_players(), and START_TEST().

◆ name

const char* account_char_struct::name

◆ next

◆ party

const char* account_char_struct::party

Character this party belonged to

Definition at line 32 of file account_char.h.

Referenced by account_char_add(), account_char_free(), account_char_remove(), account_char_save(), send_account_players(), and START_TEST().

◆ race

const char* account_char_struct::race

The documentation for this struct was generated from the following file: