Crossfire Server, Trunk  R20513
Data Fields
client_spell Struct Reference

This stores, for a spell a player knows, the last sp/gr/dam information sent to client. More...

#include <player.h>

Collaboration diagram for client_spell:
Collaboration graph

Data Fields

int16_t last_dam
 Last damage. More...
 
int16_t last_grace
 Last grace cost. More...
 
int16_t last_sp
 Last spell cost. More...
 
struct client_spellnext
 Next spell information. More...
 
objectspell
 Spell object this structure is about. More...
 

Detailed Description

This stores, for a spell a player knows, the last sp/gr/dam information sent to client.

Definition at line 74 of file player.h.

Field Documentation

int16_t client_spell::last_dam

Last damage.

Definition at line 78 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

int16_t client_spell::last_grace

Last grace cost.

Definition at line 77 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

int16_t client_spell::last_sp

Last spell cost.

Definition at line 76 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

struct client_spell* client_spell::next

Next spell information.

Definition at line 79 of file player.h.

Referenced by clear_player(), and get_client_spell_state().

object* client_spell::spell

Spell object this structure is about.

Definition at line 75 of file player.h.

Referenced by get_client_spell_state().


The documentation for this struct was generated from the following file: