Crossfire Server, Trunk  R20608
struct_dialog_reply Struct Reference

#include <dialog.h>

+ Collaboration diagram for struct_dialog_reply:

Data Fields

char * message
 
struct struct_dialog_replynext
 
char * reply
 
reply_type type
 

Detailed Description

One reply a NPC can expect.

Definition at line 18 of file dialog.h.

Field Documentation

char* struct_dialog_reply::message

What the player will actually say for this reply.

Definition at line 20 of file dialog.h.

Referenced by free_dialog_information(), monster_do_talk_npc(), and parse_dialog_information().

struct struct_dialog_reply* struct_dialog_reply::next

Next reply, NULL for last.

Definition at line 22 of file dialog.h.

Referenced by free_dialog_information(), get_dialog_message(), monster_do_talk_npc(), and parse_dialog_information().

char* struct_dialog_reply::reply

Reply expected from the player.

Definition at line 19 of file dialog.h.

Referenced by free_dialog_information(), monster_do_talk_npc(), and parse_dialog_information().

reply_type struct_dialog_reply::type

Type of message.

Definition at line 21 of file dialog.h.

Referenced by monster_do_talk_npc(), and parse_dialog_information().


The documentation for this struct was generated from the following file: