Crossfire Server, Trunk  R20513
stubs_random.c
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1 
7 #include <global.h>
8 #include <sproto.h>
9 
11 }
12 
13 void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message) {
14  fprintf(logfile, "%s\n", message);
15 }
16 
17 void move_firewall(object *ob) {
18 }
19 
20 void emergency_save(int x) {
21 }
22 
23 void clean_tmp_files(void) {
24 }
25 
26 void esrv_send_item(object *ob, object *obx) {
27 }
28 
29 void dragon_ability_gain(object *ob, int x, int y) {
30 }
31 
33 }
34 
35 object *find_skill_by_number(object *who, int skillno) {
36  return NULL;
37 }
38 
39 void esrv_del_item(player *pl, object *ob) {
40 }
41 
43 }
44 
45 void rod_adjust(object *rod) {
46 }
EXTERN FILE * logfile
Used by server/daemon.c.
Definition: global.h:144
One player.
Definition: player.h:92
unsigned char uint8_t
Definition: win32.h:161
void esrv_send_item(object *ob, object *obx)
Sends item&#39;s info to player.
Definition: stubs_random.c:26
Global type definitions and header inclusions.
void rod_adjust(object *rod)
Adjusts rod attributes.
Definition: stubs_random.c:45
void esrv_del_item(player *pl, object *ob)
Tells the client to delete an item.
Definition: stubs_random.c:39
void dragon_ability_gain(object *ob, int x, int y)
When a dragon-player gains a new stage of evolution, he gets some treasure.
Definition: stubs_random.c:29
static const flag_definition flags[]
Flag mapping.
void clean_tmp_files(void)
Remove temporary map files.
Definition: stubs_random.c:23
void set_darkness_map(mapstruct *m)
Set the darkness level for a map, based on the time of the day.
Definition: stubs_random.c:32
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Sends message to player(s).
Definition: stubs_random.c:13
void move_firewall(object *ob)
Move for FIREWALL.
Definition: stubs_random.c:17
object * find_skill_by_number(object *who, int skillno)
This returns the skill pointer of the given name (the one that accumulates exp, has the level...
Definition: stubs_random.c:35
void emergency_save(int x)
Save all players.
Definition: stubs_random.c:20
This is a game-map.
Definition: map.h:325
void apply_auto_fix(mapstruct *m)
Those are dummy functions defined to resolve all symboles.
Definition: stubs_random.c:10
void esrv_update_spells(player *pl)
This looks for any spells the player may have that have changed their stats.
Definition: stubs_random.c:42