Crossfire Server, Trunk  R20513
apply.c
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail to crossfire-devel@real-time.com
22 */
23 #include <global.h>
24 #include <ob_methods.h>
25 #include <ob_types.h>
26 #include <sounds.h>
27 #include <sproto.h>
28 
49 method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags) {
50  switch (op->type) {
51  /* Eneq(at)(csd.uu.se): Handle apply on containers. */
52  case CLOSE_CON:
53  if (applier->type == PLAYER)
54  legacy_apply_container(applier, op->env);
55  return METHOD_OK;
56 
57  case CONTAINER:
58  if (applier->type == PLAYER)
59  legacy_apply_container(applier, op);
60  return METHOD_OK;
61 
62  case WEAPON:
63  case ARMOUR:
64  case BOOTS:
65  case GLOVES:
66  case AMULET:
67  case GIRDLE:
68  case BRACERS:
69  case SHIELD:
70  case HELMET:
71  case RING:
72  case CLOAK:
73  case WAND:
74  case ROD:
75  case SKILL:
76  case BOW:
77  case BUILDER:
78  case SKILL_TOOL:
79  if (op->env != applier)
80  return METHOD_ERROR; /* not in inventory */
81  (void)apply_special(applier, op, aflags);
82  return METHOD_OK;
83 
84  default:
85  return METHOD_UNHANDLED;
86  }
87 }
Sound-related defines.
void legacy_apply_container(object *op, object *sack)
Definition: apply.c:1689
See Ring.
Definition: object.h:185
Eneq((at)csd.uu.se): Id for close_container archetype.
Definition: object.h:229
Typedefs for ob_methods.
Definition: ob_methods.h:45
See Bracers.
Definition: object.h:217
See Cloak.
Definition: object.h:204
#define METHOD_ERROR
Definition: ob_methods.h:17
See Weapon.
Definition: object.h:119
See Helmet.
Definition: object.h:136
See Rod.
Definition: object.h:109
method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags)
Main apply handler.
Definition: apply.c:49
See Girdle.
Definition: object.h:223
See Amulet.
Definition: object.h:139
Global type definitions and header inclusions.
See Boots.
Definition: object.h:212
See Wand & Staff.
Definition: object.h:220
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
Allows the use of a skill.
Definition: object.h:189
Generic item builder, see subtypes below.
Definition: object.h:246
See Shooting Weapon.
Definition: object.h:118
int apply_special(object *who, object *op, int aflags)
Apply an object.
Definition: apply.c:1082
#define METHOD_OK
Definition: ob_methods.h:15
struct obj * env
Pointer to the object which is the environment.
Definition: object.h:293
#define METHOD_UNHANDLED
Definition: ob_methods.h:16
Object type variables.
See Container.
Definition: object.h:231
See Player.
Definition: object.h:107
See Shield.
Definition: object.h:135
Also see SKILL_TOOL (74) below.
Definition: object.h:143
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:338
See Gloves.
Definition: object.h:213
See Breastplate Armor.
Definition: object.h:120
Object type functions and variables.