Crossfire Server, Trunk
treasure.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
+ Include dependency graph for treasure.c:

Go to the source code of this file.

Functions

void init_type_treasure (void)
 
static method_ret treasure_type_apply (object *op, object *applier, int aflags)
 

Detailed Description

The implementation of the Treasure class of objects.

Definition in file treasure.c.

Function Documentation

◆ init_type_treasure()

void init_type_treasure ( void  )

Initializer for the TREASURE object type.

Definition at line 38 of file treasure.c.

References register_apply(), TREASURE, and treasure_type_apply().

Referenced by register_all_ob_types().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ treasure_type_apply()

static method_ret treasure_type_apply ( object op,
object applier,
int  aflags 
)
static

Attempts to apply treasure.

Parameters
opThe treasure to apply
applierThe object attempting to apply the treasure. Ignored unless a player
aflagsSpecial flags (always apply/unapply)
Returns
The return value is always METHOD_OK

Definition at line 50 of file treasure.c.

References obj::count, draw_ext_info(), draw_ext_info_format(), FLAG_ALIVE, INS_BELOW_ORIGINATOR, obj::invisible, obj::level, obj::map, MAX_BUF, METHOD_OK, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, give::name, NDI_UNIQUE, object_decrease_nrof_by_one, object_insert_in_map_at(), object_remove(), object_was_destroyed, give::op, PLAYER, QUERY_FLAG, query_name(), RUNE, spring_trap(), TRAP, obj::type, nlohmann::detail::void(), obj::x, and obj::y.

Referenced by init_type_treasure().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: