Files modified by tchize: 2005-01-16 (08:43)

Note: Fixed typo in magic mouth, bug [ 1102977 ]

Files modified by temitchell: 2004-08-02 (23:45)

Note: - move event scripts into their own directory - add README

Files modified by tanner: 2004-03-17 (22:11)

Note: Latest cvs snapshot.

Files modified by tanner: 2004-02-05 (21:29)

Note: Jaakko's debian files merged into baseline and added to cvs.

Files modified by temitchell: 2004-01-06 (02:24)

Note: fix gates to trigger properly (walls fire south, increase speed to -0.2)

Files modified by crowbert: 2003-10-26 (22:05)

Note: fix connection

Files modified by mwedel: 2003-10-06 (03:19)

Note: Fix bug in Mork's speech - he should be asking about Gork, not himself. MSW 2003-10-05

Files modified by crowbert: 2003-10-04 (22:41)

Note: add new training center to a barn in the Scorn port area

Files modified by crowbert: 2003-10-04 (21:54)

Note: remove quest-only monster from generic undead style

Files modified by crowbert: 2003-10-04 (21:53)

Note: switch pirateisland quest monsterstyle to undead_quest

Files modified by crowbert: 2003-10-04 (21:17)

Note: correct submission from a minute ago

Files modified by crowbert: 2003-10-04 (21:11)

Note: create undead_quest style to make it clear that it has the special item at the highest levels

Files modified by temitchell: 2003-09-20 (18:09)

Note: - fix these maps which had very old multipart storage style for the palace

Files modified by temitchell: 2003-09-01 (00:27)

Note: - putting in no magic flooring to prevent portal exploits - extended the map a little for future use

Files modified by temitchell: 2003-08-31 (23:02)

Note: - oops fix the paths for this map and this map set

Files modified by crowbert: 2003-07-02 (02:55)

Note: add new style

Files modified by temitchell: 2003-04-10 (01:21)

Note: - adding a couple slotmachines to Goths tavern - they work automatically if python is plugged in and not at al if it isn't.

Files modified by jbontje: 2003-04-06 (19:37)

Note: moved IPO file mids 2003-04-06

Files modified by jbontje: 2003-04-06 (19:26)

Note: Copied Todd Michell's updates from maps-bigworld into maps mids 2003-04-06

Files modified by jbontje: 2003-04-06 (19:21)

Note: Copied Todd Michell's updates from maps-bigworld into maps mids 2003-04-06

Files modified by mwedel: 2003-03-05 (05:50)

Note: Fix exit path of exit - was pointing to wrong world map, putting player on the wrong side of the exits. MSW 2003-03-04

Files modified by pcurrlin: 2003-03-03 (23:22)

Note: Fixed the library key so that it has the same 'slaying' field as the door.

Files modified by pcurrlin: 2003-03-03 (23:13)

Note: Fixed a typo (applay -> apply).

Files modified by garbled: 2003-01-30 (02:36)

Note: shoes->low_boots

Files modified by avogl: 2003-01-26 (12:28)

Note: There was a typo in the map header: "enter y" - should be "enter_y". Looks like someone had to edit the mapfile by hand, because crossedit doesn't support map headers. ;-) Anyways, this is not a bug because the enter_x/y coordinates aren't actually used.

Files modified by avogl: 2003-01-26 (11:57)

Note: I have fixed serveral bugs and minor cosmetic issues with the shops related to the new creation skills. See thread about scorn map issues on the mailing list. --AndreasV

Files modified by temitchell: 2003-01-19 (21:43)

Note: -adding casino scripts (Python)

Files modified by garbled: 2003-01-17 (07:40)

Note: Update the difficulty of shops here too.

Files modified by garbled: 2003-01-07 (19:04)

Note: Add a pair of handles here too.

Files modified by garbled: 2003-01-07 (05:41)

Note: Add the tanning bench and stove to these rooms

Files modified by garbled: 2003-01-06 (23:05)

Note: Change the city around slightly. Added a new newbie area.. sort of.. a shop for buying torches, and a bunch of alchemy shops for the new cauldrons/forges/etc. Still need to update one or two things here.. will finish tonight, and add to bigworld.

Files modified by avogl: 2002-10-27 (17:04)

Note: The reception tower enter-mechanism seemed a bit buggy so I changed it into a more secure version.

Files modified by avogl: 2002-10-27 (15:40)

Note: All teleporters which are not of archetype teleporter (like floor tiles with "type 41" set) have been broken. This was due to missing "activate_on_push/release" flags. A lot of maps have been struck by that and I have now fixed all occurrences I could find... I hope there's not more. --AndreasV

Files modified by temitchell: 2002-10-27 (05:18)

Note: changes to Aljwaf retro-fitted from bigworld

Files modified by avogl: 2002-10-26 (16:03)

Note: Removed 'nf_bar' map in lone town. It is a bogus map, unlinked and simply shouldn't exist. --AV

Files modified by avogl: 2002-09-26 (18:18)

Note: Used the new activate_on_release flags to make the ancient epigraphs in ancient castle work correctly. --AndreasV

Files modified by avogl: 2002-09-05 (02:33)

Note: New maps (designed by myself) in st.dominion: Tavern upstairs and down the well. These are low-to-midlevel maps. Cute IMHO, but nothing all that spectacular. One low level artifact can be got for "healing the wounded warrior" (quest). It's a plate mail with reduced weight and very little fire resist. --AndreasV

Files modified by avogl: 2002-09-05 (01:46)

Note: Map changes to adopt the new arch versions of the evil masters. This does not change the behaviour or difficulty of the evil masters. Only the way how they are written in arches and maps. Also fixed a small bug in the underground of eureca castle. --AV

Files modified by avogl: 2002-08-25 (00:56)

Note: Removed the "floating exchange-rates" in nuernberg. These could be abused to create endless money. Hope it is fixed now and I didn't miss anything. --AV

Files modified by mwedel: 2002-08-14 (06:19)

Note: Fix exit path to go to right location. MSW 2002-08-13

Files modified by mwedel: 2002-07-29 (06:03)

Note: Add missing floor to map. MSW 2002-07-28

Files modified by mwedel: 2002-07-26 (05:13)

Note: Add floors to map. MSW 2002-07-25

Files modified by mwedel: 2002-07-17 (06:26)

Note: Update links for destiny maps so they are now accessible. Add maps from Todd Mitchell - new dungeon. MSW 2002-07-16

Files modified by rower: 2002-05-28 (17:43)

Note: removed maps-bigworld exit from mailed-fist guild guild

Files modified by mwedel: 2002-05-20 (03:46)

Note: Update scorn maps with changes that have been made in the main map distribution. Add santo_dominion maps, as well as road connecting scorn and santo dominion. MSW 2002-05-19

Files modified by jbontje: 2002-05-15 (07:55)

Note: Mail and Messageboard Python scripts for Crossfire This collection offers scripts and a map that allow you to send mail to your fellow players and place public messageboards in the game. Additionally you can request information about the last visit of a player to a NPC and use her as a bank. See README for more information and installation instructions mids 2002-05-15

Files modified by mwedel: 2002-05-11 (04:50)

Note: Remove the carriage returns from the file. MSW 2002-05-10

Files modified by avogl: 2002-05-08 (12:29)

Note: Added the throwing gallery map by Bernd Edler. (To see it, go to the circus in caterham and enter the small hut to the north.) It's a great map. I've tested it and it works fine as far as I can see. The godpower attack on the taped socks has been removed. --AndreasV

Files modified by jbontje: 2002-05-03 (15:14)

Note: Fix bad descriptions on signs. mids 2002-05-03

Files modified by gros: 2002-05-01 (11:20)

Note: Script files support for Occidental Mages demonstration items. Simple translation of the older Guile scripts.

Files modified by mwedel: 2002-04-29 (03:45)

Note: A couple other test maps I made. MSW 2002-04-27

Files modified by mwedel: 2002-04-29 (03:42)

Note: Added a monster to better test the tiling ability and logic of monsters. MSW 2002-04-28

Files modified by avogl: 2002-04-27 (01:08)

Note: Slightly modified the large troll-room in raffle2. This map was abusive because it was possible to fry all the trolls from distance without any risk. From now on, players will have to earn their exp here in a fair way.

Files modified by avogl: 2002-04-27 (00:28)

Note: Corrected a bug in this map which prevented some gates to open. The bug was cause by missing floor tiles, which did not cause problems a while ago... Anyways, fixed now. --AV

Files modified by jbontje: 2002-04-15 (10:11)

Note: Fix faulty match

Files modified by jbontje: 2002-04-13 (22:18)

Note: Guild houses are now located in: Scorn, Lone Town, Santo Dominion, Brest, Darcap, Caterham, Nurnberg, Navar and Wolfsburg. Guild sales house is in Scorn. Jail map (with damned exits) is in Scorn. Nethack in Crossfire updated to have damned exits and an exit to Scorn. Only access to this mapset is from the upper floor of the guilds and requires 'capturing a spectre' and 20 amulets of lifesaving to pay for the portal. cryo 2002-04-14

Files modified by jbontje: 2002-03-20 (20:59)

Note: Fixed more broken 'match'-es, they didnt had a @ as prefix. mids 2002-03-20

Files modified by jbontje: 2002-03-20 (20:42)

Note: Fixed the null match mids 2002-03-20

Files modified by avogl: 2002-03-17 (19:06)

Note: made the cauldron non-pickable, as it must me

Files modified by avogl: 2002-03-01 (22:14)

Note: Added new dragonguild map in scorn. This place is specially for dragon players. Special elemental residues are sold there, which can change the ability focus of dragons.

Files modified by avogl: 2002-02-24 (23:11)

Note: in scorn PowerHouse: inserted altar to buy full mana restore (in case runes get sold out - altar works infinitly)

Files modified by avogl: 2002-02-24 (14:23)

Note: Fixed the acid-spitting viper in the snake shrine (sister valley) to work. Also done some optical corrections to walls.

Files modified by avogl: 2002-02-14 (10:29)

Note: Some cosmetic/optical changes to the "dark temple"-maps. Difficulty and artifacts remain unchanged.

Files modified by jbontje: 2002-02-13 (21:15)

Note: Example usage of damned exits. mids 02/13/2002

Files modified by avogl: 2002-02-08 (18:06)

Note: Reworked several parts of old mansion (scorn). Mainly cosmetic changes and insertion of some low-level treasures here and there.

Files modified by mwedel: 2002-02-06 (04:51)

Note: Removed ^M characters from the maps - the map loader does not properly deal with them, and maps should not have ^M characters in any case. MSW 2002-02-05

Files modified by avogl: 2002-02-06 (01:08)

Note: Changed reward for cleaning the mouse-infestation from tobias tower: A magic power potion instead of random-talisman.

Files modified by avogl: 2002-02-05 (21:46)

Note: Changed the cave-maps below the pupland power-plant. Inserted "bonespike shield", a lowlevel artifact.

Files modified by avogl: 2002-01-22 (13:22)

Note: Bugfixes for two broken pupland maps: water2 (Water tower in Nurnberg Reception tower) raffle3_u1 (Raffle 3) Thanks to Johnny Shelly ("cryo") for sending me these bugfixes.

Files modified by jbontje: 2001-12-19 (17:12)

Note: Fixed typo. Even pigenglish knows something like correct spelling. mids 2001-12-19

Files modified by darth_bob: 2001-11-26 (14:53)

Note: just fixed the bracers msg alittle..

Files modified by darth_bob: 2001-11-19 (04:31)

Note: Fixed more spelling mistakes, maybe powerful dwarf could be dragon domptuer?

Files modified by darth_bob: 2001-11-19 (03:53)

Note: A couple of name changes and sign spelling/grammar fixes

Files modified by darth_bob: 2001-11-18 (11:59)

Note: Added a few \n's onto the WDS, just to make it more visually pleasing ;)

Files modified by darth_bob: 2001-11-18 (02:41)

Note: Put in better tabbing, Looks silly all being on one line =\ (no need for date or name any more hurray!)

Files modified by darth_bob: 2001-11-10 (08:13)

Note: removed the table, bad bug.. will need to redo a whole bunch of arcs before I put it back in =\ dnh 10/11/01

Files modified by darth_bob: 2001-11-07 (04:37)

Note: Typo in gemshop dnh 7/11/01

Files modified by darth_bob: 2001-11-06 (16:48)

Note: Added table to buy tooth charms, as tooth charms are start equip cost is irrelevent, this may change. dnh 7/11/01

Files modified by darth_bob: 2001-11-06 (16:08)

Note: New well map, nothing special except a slightly touched up spiked shield dnh 7/11/01

Files modified by darth_bob: 2001-11-06 (16:08)

Note: New map, added to the dry well near mostrai dnh 7/11/01

Files modified by darth_bob: 2001-11-06 (10:22)

Note: The new potion shop dnh 6/11/01

Files modified by darth_bob: 2001-11-06 (10:22)

Note: Added a new potion shop to caterham, nothing special dnh 6/11/01

Files modified by avogl: 2001-10-08 (12:13)

Note: Removed a totally misplaced random artifact, and put a dragon_mail in it's place. --AV

Files modified by avogl: 2001-10-07 (16:39)

Note: Now that the bug which placed (wall) objects in wrong order has been fixed (thanks Mark) - I can repair this map which has been saved in wrong order while the bug existed. --AV

Files modified by avogl: 2001-10-07 (15:43)

Note: Inserted no_magic floor into the first-aide station of the battle arena in scorn. This should make the place more secure and prevent unwanted kills. --AV

Files modified by avogl: 2001-09-19 (12:40)

Note: Raised cold resistance on the wdsm to +60 and lowered the speed penalty. All players have told me that the wdsm wasn't worthwile because fire resist comes a dime a dozen. It is not good that fire resist is so cheap, but I can't let the wdsm be worthless like that. --AV

Files modified by avogl: 2001-09-19 (12:32)

Note: Modified the message to explain even more detailed how to put the lever combi to work. I never dreamed this would prove to be so difficult. --AV

Files modified by avogl: 2001-09-18 (22:18)

Note: Set the coffins to use coffin-images. --AV

Files modified by avogl: 2001-09-17 (18:40)

Note: Added floor and some fixes to the mines. Done by Magnus Pfeffer.

Files modified by avogl: 2001-09-17 (18:38)

Note: Added floors to the esben maps and some further fixes where needed. Great thanks to Magnus Pfeffer who did this work.

Files modified by jbontje: 2001-09-17 (17:14)

Note: Fix from Magnus Pfeffer that prevents the stairs being drawn in solid rock. Greeting to Computer Club at Kaiserslautern University in Germany :) mids 2001-09-17

Files modified by avogl: 2001-09-10 (22:21)

Note: Added a hint to find the secret passage thought the wall on that map. --AV

Files modified by avogl: 2001-09-09 (15:51)

Note: Corrected a typo. --AV

Files modified by avogl: 2001-09-04 (23:46)

Note: Fixed a bug in the message how to do the handle-combi. --AV

Files modified by mwedel: 2001-09-03 (06:13)

Note: Remove down staircase that was not connected - thre is already another down staircase, and I see no reason to have the closed staircase. MSW 2001-09-02

Files modified by avogl: 2001-09-02 (19:03)

Note: corrected a wrong checkin --AV

Files modified by avogl: 2001-09-02 (18:23)

Note: Updated some of the information in the cityhall manuals. --AV

Files modified by avogl: 2001-09-02 (17:33)

Note: Added the new knight statues. --AV

Files modified by avogl: 2001-09-02 (17:25)

Note: Inserted a new image for the wiztower in Lake Country. Also added some flooring to the marsh. --AV

Files modified by mwedel: 2001-08-30 (07:13)

Note: Add floors to map. MSW 2001-08-29

Files modified by avogl: 2001-08-29 (15:32)

Note: Added a small reward into the hallofbones. It was such a pointless map... --AV

Files modified by avogl: 2001-08-29 (14:47)

Note: Added a cave with skelly mages to the hall of bones. --AV

Files modified by avogl: 2001-08-29 (14:25)

Note: Added skeletal mages to the undead randommap styles. --AV

Files modified by avogl: 2001-08-29 (09:25)

Note: inserted gargoyle statues --AV

Files modified by avogl: 2001-08-29 (09:08)

Note: The multipart teleporters currently are broken (due to servercode). So I changed these maps to use non-multipart teleporters.

Files modified by avogl: 2001-08-29 (09:06)

Note: gargoyle statues --AV

Files modified by avogl: 2001-08-29 (09:05)

Note: inserted gargoyle statues --AV

Files modified by avogl: 2001-08-07 (17:00)

Note: Fixed up the Chaoslair to work without those pesky multisquare-teleporters. This also means that no longer walls can get teleported. --AV

Files modified by avogl: 2001-08-05 (09:46)

Note: Removed walls that were placed over the teleporters, so that they won't get teleported, messing the map. --AV

Files modified by mwedel: 2001-07-13 (06:04)

Note: Test maps that demonstrate map tiling. MSW 2001-07-12

Files modified by darth_bob: 2001-06-26 (14:48)

Note: Tweaked calamity alittle more, AV and I think it was to weak after the previous version being to strong was changed. Basically just added paralysis and depletion as attacktypes. Not a massive change but it will make this weapons worth considering again.. =). dnh (27/6/01)

Files modified by darth_bob: 2001-06-20 (03:34)

Note: Fixed bearskin belt of damage to actually give some damage (half that of normal) made Herman alittle bit tougher. dnh

Files modified by mardahl: 2001-06-04 (06:40)

Note: Changed trident of sea mastery gave it +75 acid, instead of +50 removed entirely the 100 protection from paralyze, now paralyze +0 --PeterM

Files modified by mardahl: 2001-06-02 (20:08)

Note: PeterM: Many fixes applied to the destiny maps. Things just didn't work, and some rewards were WAY out of whack. Doogan's Head fixed Resurrecting Denray fixed Exit to the dwarven valley fixed Keys under the floor and inaccessible in Denray's Keep fixed Bad exit in Denray's Keep fixed Bad altar in /destiny/dd_court fixed Energy Bow removed from Elcyon Easy mage hat, robe, removed from /destiny/dm_keep Disable the trap entering Denray's Keep (doesn't work) Broken altar on ent map Exit to treasure in /destiny/ship_city PeterM 6/1/2001

Files modified by mardahl: 2001-06-02 (18:35)

Note: Change the treasure options to "concentrated". --PeterM 6/1/2001

Files modified by pcurrlin: 2001-06-01 (22:05)

Note: Removed the rune of ball lightning and used a rune of shocking instead. Too many players died because they couln't get away fast enough. PhilC 2001/06/02

Files modified by quickfur: 2001-05-27 (22:16)

Note: Changed floor to flagstone in house of power (makes it much more distinct from house of healing). [If people don't like this, by all means change it back.] --hsteoh

Files modified by quickfur: 2001-05-27 (22:02)

Note: Changes/improvements to the house of power: o Changed walls to make it look distinct from house of healing o Changed shop entrance (slightly) o Added two books that give helpful information to newbies o Added a power crystal exhibit (no_pick 1) -- hsteoh

Files modified by quickfur: 2001-05-27 (19:40)

Note: Replaced priest of healing with the Master of Transferrence who doesn't think he's in the house of healing ;-) - hsteoh

Files modified by darth_bob: 2001-05-26 (08:25)

Note: Some cleaning up of monsters3, dnh

Files modified by darth_bob: 2001-05-26 (08:24)

Note: Added gryphon to the zoo2, dnh

Files modified by mardahl: 2001-05-24 (00:52)

Note: Added the new demon to these maps. PeterM 5/23/2001

Files modified by mardahl: 2001-05-24 (00:39)

Note: Added the medium demon to zoo2 PeterM 5/23/2001

Files modified by mardahl: 2001-05-24 (00:36)

Note: Added the medium demon to the random styles. --PeterM 5/23/2001

Files modified by mardahl: 2001-05-24 (00:34)

Note: Added the medium demon to the monsters3 pickmap. --PeterM 5/23/2001

Files modified by pcurrlin: 2001-05-17 (19:09)

Note: Changed reset time to 30 minutes for Scorn, beginners, tower and world_a3 Made the gate guards friendly so they won't attack players anymore Scorn is now no_spells to keep players from testing their new spells there Philc 2001/05/17

Files modified by quickfur: 2001-05-16 (03:54)

Note: Enabled expand2x for gorokh temple pit -- hsteoh

Files modified by quickfur: 2001-05-16 (03:53)

Note: Enabled expand2x for Titan quest. - hsteoh

Files modified by mardahl: 2001-05-12 (01:34)

Note: Added a method of buying mana, very similar to the house of healing.

Files modified by mardahl: 2001-05-09 (05:48)

Note: Fixed it so that a proper exit to the level below should be made. --PeterM

Files modified by mardahl: 2001-05-08 (23:36)

Note: Fix a typo.

Files modified by mwedel: 2001-05-08 (04:33)

Note: Fix decorstyle in wyvern cave. MSW 2001-05-08

Files modified by mardahl: 2001-05-07 (08:30)

Note: Nethack in crossfire maps.

Files modified by pcurrlin: 2001-05-07 (08:01)

Note: Changed the world-maps so dimdoor doesn't put you behind the exits anymore Philc

Files modified by mardahl: 2001-05-07 (07:34)

Note: Nethack decor style.

Files modified by mardahl: 2001-05-06 (23:25)

Note: Nethack-like monster styles added.

Files modified by mardahl: 2001-05-05 (17:35)

Note: Don't really want mixed doors in the same map.

Files modified by darth_bob: 2001-05-05 (14:35)

Note: cosmetics, and a few monsters.. I am not 100% sure this is the way to change monsters3, can someone please check that I have done the right thing.. if not just remove it.. thanks, dnh

Files modified by mardahl: 2001-05-04 (23:48)

Note: Cut down on the size of this map. Too large.

Files modified by mardahl: 2001-05-04 (07:34)

Note: Typo fixing.

Files modified by darth_bob: 2001-05-03 (08:00)

Note: Some changes to add a bone drake, be careful.. dnh

Files modified by mardahl: 2001-05-03 (01:22)

Note: Fix broken exit.

Files modified by darth_bob: 2001-05-01 (12:58)

Note: yeah, dnh

Files modified by darth_bob: 2001-05-01 (12:57)

Note: MADNESS, dnh

Files modified by darth_bob: 2001-05-01 (12:57)

Note: come out come out where ever you are, dnh

Files modified by darth_bob: 2001-05-01 (12:56)

Note: I know there is a better way, your all just keeping it a secret, dnh

Files modified by darth_bob: 2001-05-01 (12:55)

Note: and more, there must be a better way, dnh

Files modified by darth_bob: 2001-05-01 (12:54)

Note: MORE! dnh

Files modified by darth_bob: 2001-05-01 (12:51)

Note: Ahh i hope this is the last, dnh

Files modified by darth_bob: 2001-05-01 (12:50)

Note: more more more unn unn unn, dnh

Files modified by darth_bob: 2001-05-01 (12:48)

Note: so so so so many, dnh

Files modified by darth_bob: 2001-05-01 (12:47)

Note: when will this stop? dnh

Files modified by darth_bob: 2001-05-01 (12:46)

Note: are you getting sick of this yet? dnh

Files modified by darth_bob: 2001-05-01 (12:45)

Note: yet more maps, dnh

Files modified by darth_bob: 2001-05-01 (12:45)

Note: yet more maps =), dnh

Files modified by darth_bob: 2001-05-01 (12:44)

Note: More maps, gawsh there is alot, dnh

Files modified by darth_bob: 2001-05-01 (12:43)

Note: Maps, dnh

Files modified by darth_bob: 2001-05-01 (12:36)

Note: New mapset, I really hope no one else has already put this in =), it is in the unlinked dir and wont be included until post 1, dnh

Files modified by mardahl: 2001-05-01 (10:43)

Note: [no log message]

Files modified by darth_bob: 2001-05-01 (06:56)

Note: Added bone drake to zoo2, dnh

Files modified by mardahl: 2001-04-29 (22:42)

Note: By request, changed the layout style from always square spiral to random.

Files modified by darth_bob: 2001-04-26 (11:10)

Note: More monsters spoiled, dnh

Files modified by mardahl: 2001-04-26 (04:48)

Note: Added Fiend here.

Files modified by mardahl: 2001-04-26 (02:50)

Note: Incorporated new fiends into these maps.

Files modified by mardahl: 2001-04-26 (02:16)

Note: Fiend and high angel added.

Files modified by mardahl: 2001-04-25 (02:25)

Note: Fix of a bizarre thing.

Files modified by avogl: 2001-04-22 (11:29)

Note: One key costs 10 goldcoins now.

Files modified by mardahl: 2001-04-22 (06:57)

Note: Added a key-buying table.

Files modified by avogl: 2001-04-22 (02:21)

Note: A bunch of bugfixes and minor mods. Worth mentioning: city/apartment/apartments: Altar is now level 30, and one must pay 12 holy symbols to get it. I think there should be at least that small effort to get the altar. pup_land/kurte/jungly: The jungle-maze is a lot easier now. The exit is clearly visible, teleportations are noticable and there is a sort of "guiding voice". --AV

Files modified by avogl: 2001-04-20 (15:37)

Note: Rose belzebub's resistances, so that he won't kill himself anymore. --AV

Files modified by mardahl: 2001-04-18 (05:42)

Note: added an unaligned altar to apartments.

Files modified by mardahl: 2001-04-16 (07:00)

Note: Titans didn't really belong in this map. I threw in a balrog instead. The titans were there just because there were no better demons at the time of initial creation.

Files modified by pcurrlin: 2001-04-15 (19:48)

Note: Changed the guards in Scorn to peaceful and added a missing tile in the cellar PhilC

Files modified by avogl: 2001-04-14 (13:39)

Note: Some cosmetics and minor bugfixes... I removed the random rune-traps from the doors in the newbie tower. It's unfair and frustrating to get killed by a rune at level 1. --AV

Files modified by avogl: 2001-04-10 (21:21)

Note: Added greyshield maps in the (newly created) "unlinked" section. My personal feeling about the grey island mapset: They are partly broken, floors are missing everywhere, artifacts are unbalanced... They would need quite some work to be acceptible to get linked. --AV

Files modified by mardahl: 2001-04-10 (18:42)

Note: Mostly cosmetic stuff, a few fixes, no two headed goblins or ogres.

Files modified by mwedel: 2001-04-10 (05:20)

Note: Minor fix by Preston Crow that fixes error destination being off by one. MSW 2001-04-09

Files modified by avogl: 2001-04-09 (10:24)

Note: Cosmetic changes to Brest maps. Enhancing the look for png graphics. --AV

Files modified by avogl: 2001-04-08 (23:33)

Note: Removed obsolete maps with upper-case-names. --AV

Files modified by mwedel: 2001-04-08 (03:25)

Note: Remove changing 1 from dwarf wizards. Lots of other changes caused by automatic conversion to partial resistance naming scheme. MSW 2001-04-07

Files modified by darth_bob: 2001-04-07 (01:15)

Note: Added and removed some monsters, dnh

Files modified by mardahl: 2001-04-06 (06:04)

Note: Added 99 depth random maps.

Files modified by mardahl: 2001-04-05 (06:17)

Note: Some more exit-fixing.

Files modified by mardahl: 2001-04-05 (06:11)

Note: Moved a few objectionable teleporters made the altar recognize fireball.

Files modified by avogl: 2001-04-04 (15:36)

Note: The "pupland/rainbow/river" map was of an old, outdated version for some strange reason. I recovered the intended version now. --AV

Files modified by avogl: 2001-04-02 (23:00)

Note: pup_land/raffle: Cleanup for the raffle maps. Cosmetics, bugfixes and more. Main feature: All three raffles are fully funcional now. No more broken parts (as far as I can see). The maps are not perfect but at least they work. editor/walls: Update for wall-special pickmap: Included the new ruin-style "crumbled walls". --AV

Files modified by darth_bob: 2001-03-31 (01:16)

Note: Fixed a small bug with the map that Phil put in, dnh

Files modified by pcurrlin: 2001-03-30 (22:46)

Note: And some more floortiles for the magara-maps in wolfsburg PhilC

Files modified by pcurrlin: 2001-03-30 (22:19)

Note: More cosmetic changes PhilC

Files modified by pcurrlin: 2001-03-30 (15:47)

Note: Cosmetic changes to dragonisland maps and navar_city/magara/houses Also changed the spellpoints of the glowing crystal in the intwell to 100. PhilC

Files modified by avogl: 2001-03-29 (22:10)

Note: pup_land/ancient/ruin: Made some improvements to the ruins of shining village. It is easier now to find the secret passage to the ancient castle. I also used some new arches/images for "crumbled walls". mak: Changed sacrifice for access to secret entrance.

Files modified by mardahl: 2001-03-29 (17:57)

Note: Added dragonlords to zoo in place of demons changed one of the demons in zoo2 to a generator.

Files modified by darth_bob: 2001-03-28 (10:30)

Note: More silly spacing fixes for the shields, dnh

Files modified by darth_bob: 2001-03-28 (10:27)

Note: Fixed stupid spacing, dnh

Files modified by mardahl: 2001-03-28 (06:36)

Note: artifact testing area

Files modified by mardahl: 2001-03-28 (06:36)

Note: Various small fixes

Files modified by darth_bob: 2001-03-27 (23:26)

Note: fixed a typo, dnh

Files modified by darth_bob: 2001-03-27 (07:56)

Note: Fixed the message on tile 14, 13, dnh

Files modified by darth_bob: 2001-03-27 (07:50)

Note: Finally made this a useful item to get, dnh

Files modified by darth_bob: 2001-03-27 (07:45)

Note: Balanced some items, and given some extra story, dnh

Files modified by darth_bob: 2001-03-27 (07:18)

Note: new zoo2 with kobold support, dnh ;)

Files modified by mardahl: 2001-03-23 (01:04)

Note: Weakened him.

Files modified by avogl: 2001-03-22 (01:51)

Note: Bugfixes in Yarid's house and pupland underground. --AV

Files modified by mwedel: 2001-03-20 (06:14)

Note: Add missing patch of grass. protected -> resist changes automatic side effect. MSW 2001-03-19

Files modified by mwedel: 2001-03-20 (06:07)

Note: Fix minor mismatch in exit location. MSW 2001-03-19

Files modified by avogl: 2001-03-19 (12:02)

Note: Added third floor of new dragonhangar, created by philc.

Files modified by rower: 2001-03-14 (08:34)

Note: exits were a bit of the mark

Files modified by mwedel: 2001-03-14 (05:49)

Note: Patch by Preston Crow, applied by Mark Wedel, 2001/03/13: /peterm/CTower several of the exits are off by a square: langley/goblin/nwtower: the encrypted letter is missing a letter.

Files modified by mardahl: 2001-03-13 (18:42)

Note: Added angels

Files modified by mardahl: 2001-03-13 (10:12)

Note: Added some more creatures to the Zoo.

Files modified by avogl: 2001-03-12 (23:27)

Note: pupland: Greatly reduced magic resistance for evil masters and rock crushers. This should give wizard-characters a fair chance to kill them. warrior tower: Created a shortcut to the ancient temple. It's not all easy to figure out. And one needs to complete the prerequesite-tests *two* times for it, plus bring up a fragment of chaos (->Chaoslair). --AV

Files modified by avogl: 2001-03-11 (19:52)

Note: Fixed two bugs in HallOfQuests: 1) Due to a problem with altar triggers, always TWO artifacts popped up. Fixed, so only ONE comes up now. 2) Screwed artifact names due to unappropiate slayings in creators. --AV

Files modified by avogl: 2001-03-11 (19:41)

Note: Made several adjustments to pupland maps. Like always, trying to make them better "playable".

Files modified by avogl: 2001-03-10 (03:00)

Note: New dragonhangar maps by Philipp Currlin. The old map was too crowded, with too much exp and no sense. --AV

Files modified by avogl: 2001-02-23 (21:21)

Note: Added a new map, linked to the treasureroom at the end of the "eternal road", underground of Eureca's Castle in pupland. It's a funny map: A chest with a ghost inside. :) --AV

Files modified by avogl: 2001-02-23 (21:18)

Note: A bunch of changes to the pupland maps, all related to the "eureca quest": I tried to make some parts more logic, fair and understandable. Also fixed a few map-bugs.

Files modified by mwedel: 2001-02-23 (05:23)

Note: 2001/02/22: Add floors to some navar city maps. MSW

Files modified by avogl: 2001-02-14 (21:05)

Note: /city, /Lake_country, /pup_land: Optical changes ("cosmetics") only. Used the new png wall-faces to make the maps look better in png mode. /mak, /dtabb, /world: Moved the mak maps (warrior proving tower) from scorn to dtabb (northeast edge). Reason: Such extremely high-level maps shouldn't be located in the starting town. Besides, dtabb has an urgent need for attractive maps. I also modified the mak maps: Corrected bugs, enhanced optical appearance and cleaned up some big balancing problems. (Turban of heavens and ancient bracers for example). The monsters there still give huge chunks of exp. However, I prefer to watch how players get along with these maps before widely reducing exp.

Files modified by cvs: 2001-02-13 (05:26)

Note: Change reset time to 0 on this map so it never gets swapped out to disk - just gets reloaded from scratch instead. MSW 2001-01-12

Files modified by cvs: 2001-02-12 (06:10)

Note: Add missing floor tiles to the various maps. MSW 2001-01-11

Files modified by peterm: 2001-02-11 (23:41)

Note: Added an emergency exit.

Files modified by cvs: 2001-02-11 (02:34)

Note: Make the top of the magic show 'passable'. Since that is the area near the road, it is non intuitive that you can't enter/walk through it. MSW 2001-02-11

Files modified by peterm: 2001-02-09 (20:52)

Note: Can't freeze the crystal.

Files modified by peterm: 2001-02-09 (20:36)

Note: Put in floors and moderated the difficulty a bit.

Files modified by mids: 2001-02-08 (23:34)

Note: Changed for the Warrior Proofing

Files modified by mids: 2001-02-08 (23:31)

Note: The Warrior Proofing

Files modified by mids: 2001-02-08 (23:24)

Note: The Warrior Proofing

Files modified by mids: 2001-02-08 (23:09)

Note: The Warrior Proofing

Files modified by mids: 2001-02-08 (23:02)

Note: The Warrior Proofing

Files modified by mids: 2001-02-08 (22:58)

Note: The Warrior Proofing

Files modified by peterm: 2001-02-07 (00:11)

Note: Provided a quick exit out and put the Avatar of the Fire God back to its former glorious strength level.

Files modified by peterm: 2001-02-06 (10:12)

Note: Several mods were done to increase difficulty. Marks must be acquired in each of the tower tops to proceed up the center tower. Keys must be taken from the liches and spectres. All of the summoners can now see invisible.

Files modified by peterm: 2001-02-02 (10:42)

Note: New random map added.

Files modified by peterm: 2001-02-02 (02:36)

Note: Style maps for angels.

Files modified by pjka: 2001-02-01 (08:54)

Note: Spell checked

Files modified by pjka: 2001-02-01 (08:51)

Note: Spell checked

Files modified by peterm: 2001-01-31 (06:00)

Note: Skree and skeletal mage added.

Files modified by avogl: 2001-01-28 (03:00)

Note: editor/wall-special: Added this pickmap for the new wall-faces. misc: Included the moat in this pickmap.

Files modified by avogl: 2001-01-28 (02:47)

Note: Cosmetic changes: Useing the new wall faces for better look in png mode. Visit this map (zoo in scorn) to get an impression of what it is all about.

Files modified by avogl: 2001-01-28 (02:46)

Note: Cosmetic changes: Useing the new wall faces for better look in png mode.

Files modified by pjka: 2001-01-19 (20:20)

Note: changed the word price to prize

Files modified by pjka: 2001-01-19 (08:47)

Note: Panther fixed

Files modified by pjka: 2001-01-15 (13:32)

Note: spell checked

Files modified by pjka: 2001-01-15 (10:01)

Note: You could walk on sea - fixed

Files modified by avogl: 2001-01-10 (00:08)

Note: Removed one badly misplaced savebed.

Files modified by avogl: 2001-01-08 (20:57)

Note: Cosmetic changes to pirate islands (->wolfsburg).

Files modified by avogl: 2001-01-08 (20:55)

Note: Some of the pickmaps used to be quite chaotic and incomplete. Now I have inserted my own. They are well-sorted and up-to-date. I've been using these for ages.

Files modified by avogl: 2001-01-08 (20:52)

Note: Changed the map so that it won't trap players.

Files modified by peterm: 2001-01-05 (05:07)

Note: Added drake to dragon styles.

Files modified by peterm: 2001-01-05 (05:00)

Note: Little bit of pickmap maintenance

Files modified by peterm: 2001-01-04 (07:00)

Note: comment on dnh's new temple

Files modified by peterm: 2001-01-04 (06:59)

Note: Added dnh's new Ruggilli temple.

Files modified by avogl: 2000-12-28 (01:41)

Note: Fixed another NPC-fireborn that used to drop a glowing crystal on death. There might be more stuff like this,real hard to track down.

Files modified by avogl: 2000-12-25 (21:49)

Note: minor balancing issue

Files modified by avogl: 2000-12-25 (21:48)

Note: Added two medium/high-level maps, focusing mainly on hack'n'slash content. Players need such stuff to level up and feel happy.

Files modified by avogl: 2000-12-25 (21:44)

Note: Cosmetics to Butakis Fortress.

Files modified by avogl: 2000-12-23 (23:32)

Note: Fixing the quest for the "katana of masamune". It has been broken for a long long time...

Files modified by avogl: 2000-12-23 (23:30)

Note: Cosmetic changes for Lake_Country, inserting floors and stuff.

Files modified by peterm: 2000-12-21 (05:44)

Note: Fixd a fnew more connections.

Files modified by peterm: 2000-12-21 (05:38)

Note: Fixed some connections.

Files modified by peterm: 2000-12-21 (05:33)

Note: Fixed a bunch of exits not to use 0,0

Files modified by avogl: 2000-12-20 (21:42)

Note: Same bug as in "city/kar/drink" - fixed =/

Files modified by avogl: 2000-12-20 (20:38)

Note: Fixed a map-bug that did existed since ages: no startx, starty was defined, although it was needed (1, 1). Note that this bug existed for ages, but it did not seem to take bad effect before my patch for new initial map (HallOfSelection) was inserted. I do hope this is the only bug of it's kind out there!

Files modified by avogl: 2000-12-20 (20:32)

Note: changed the style of this starting-map

Files modified by avogl: 2000-12-17 (00:08)

Note: cosmetic changes to santo dominion's shops

Files modified by avogl: 2000-12-17 (00:07)

Note: New maps for santo dominion

Files modified by avogl: 2000-12-17 (00:06)

Note: rebalancing artifacts, concerning PR

Files modified by avogl: 2000-12-17 (00:05)

Note: tried to fix a map-bug here

Files modified by avogl: 2000-12-17 (00:04)

Note: According to the wish of some CF-players I met, the battle-arena shall have cheaper entrance fee. =)

Files modified by avogl: 2000-12-17 (00:02)

Note: rebalancing artifacts, concerning PR

Files modified by avogl: 2000-12-10 (01:28)

Note: Extended subterranean monster-style to contain some nasty monsters after level 8... Like Giant Worms for example :)

Files modified by cvs: 2000-12-08 (06:39)

Note: pup_land/ruin_barbarian/hole2: Fix by Neil Muller, checked in by MSW 2000-12-7. Fixes behaaviour in map as it was in 0.94.x.

Files modified by peterm: 2000-12-04 (08:34)

Note: Modified my own maps for PR, and for better exits from random maps.

Files modified by cvs: 2000-11-22 (06:40)

Note: dragonisland/keysale: Fix by Neil Muller, checked in by MSW 2000-11-21. Typo fixed, as well as spelling of 'diamond' for altar.

Files modified by avogl: 2000-11-20 (01:30)

Note: before: sucky => now: cool I didn´t change the basic structure of the maps. --AndreasV

Files modified by avogl: 2000-11-20 (01:28)

Note: I fixed these maps up, because I like the basic structure of them. With floor they look so much better... --AndreasV

Files modified by avogl: 2000-11-20 (01:26)

Note: smaller price for st. Domino appartments --AndreasV

Files modified by avogl: 2000-11-20 (01:26)

Note: Added Permanent Appartments to Nuernberg. Do I have to say they look cool? =) --AndreasV

Files modified by avogl: 2000-11-20 (01:25)

Note: Added Permanent Appartments to Nuernberg. --AndreasV

Files modified by avogl: 2000-11-20 (01:24)

Note: Replaced Kurte´s Key No 1 by a marker ("scolar of kurte"). Much better because marker isn´t tradeable. --AndreasV

Files modified by avogl: 2000-11-20 (01:22)

Note: This map was broken, now it has a valid chess-field with figures. --AndreasV

Files modified by avogl: 2000-11-20 (01:21)

Note: New in caterham: Permanent Appartments, and a general shop --AndreasV

Files modified by avogl: 2000-11-20 (01:21)

Note: Fixed a microscopic micro-bug --AndreasV

Files modified by avogl: 2000-11-20 (01:20)

Note: Removed teleporter to ancient pupland from scorn appartment. That one is now available in nuernberg-appartment instead. --AndreasV

Files modified by avogl: 2000-11-17 (16:34)

Note: Lord of the rings charges for a small entrance fee now. --AndreasV

Files modified by avogl: 2000-11-17 (16:33)

Note: Added a new quest to St. Dominion: The Mudman´s place. Very nice stuff! Including new pics. --AndreasV

Files modified by avogl: 2000-11-17 (16:32)

Note: Aww well... Originally I only wanted to add permanent appartments to St. Dominion. Then I saw that all St. Dominion maps were ugly and disgusting. So I did some slight improvements =) --AndreasV

Files modified by avogl: 2000-11-14 (22:58)

Note: Set pirates to "friendly". No killing on a map with savebeds! --AndreasV

Files modified by avogl: 2000-11-14 (22:56)

Note: removed savebeds --AndreasV

Files modified by avogl: 2000-11-14 (22:56)

Note: Removed savebed, plus minor cosmetics when I´m at it... --AndreasV

Files modified by avogl: 2000-11-14 (22:55)

Note: Adjusted savebed in regard of the new savebed-code. Place is safe and has an emergency exit now. --AndreasV

Files modified by avogl: 2000-11-12 (16:57)

Note: These files needed renaming to fit for the exit paths pointing to them. I know this is kinda ugly... Somehow I don´t like capital letters being treated different. --AndreasV

Files modified by avogl: 2000-11-12 (15:18)

Note: The ancient ruin quest on rainbow islands (ldboots, harakiri sword etc). Made the quest-hints a bit more obvious, plus lots of other cosmetics. --AndreasV

Files modified by avogl: 2000-11-12 (15:16)

Note: Added a very small shop to red_town. Just for newbies playing the practice-huts to be able to sell the stuff they find there. --AndreasV

Files modified by avogl: 2000-11-12 (15:14)

Note: The first level of rainbow islands' underground (Quest for godfinger). It was ugly and broken - but for godssake I fixed it :) --AndreasV

Files modified by avogl: 2000-11-12 (15:12)

Note: Several minor issues concerning rainbow island. --AndreasV

Files modified by avogl: 2000-11-12 (15:11)

Note: Basically I have made the lava-slasher a lot more difficult to come by. Ice-immuntiy is quite a desireble thing! --AndreasV

Files modified by avogl: 2000-11-12 (15:10)

Note: This map has been fixed by S.Nishita, my fellow original pupland creator. --AndreasV

Files modified by avogl: 2000-11-12 (15:10)

Note: The artifact in Bauer´s castle is now a little bit harder to get. --AndreasV

Files modified by avogl: 2000-11-12 (15:08)

Note: Fixed lots of ugly and broken stuff in Nuernberg. --AndreasV

Files modified by avogl: 2000-11-12 (15:08)

Note: Minor adjustments to lone_town concerning quests. --AndreasV

Files modified by avogl: 2000-11-12 (15:07)

Note: This map is now balanced. The artifact is no longer too easy to get. Also I have added a certain "thrill" to the summoning of the crowns. --AndreasV

Files modified by avogl: 2000-11-12 (15:05)

Note: Added a restoration potions as reward for p1, p2, p3. --AndreasV

Files modified by avogl: 2000-11-12 (15:03)

Note: 3rd pupland update: Lots of additional bugfixes and minor adjustments. Focusing on Nurnberg and the rainbow maps. --AndreasV

Files modified by avogl: 2000-11-12 (01:21)

Note: Added a building "chess club". -- AndreasV This is a new gizmo for CF-players. A chessclub where people can play chess against each other. So nobody can ever claim there would be "nothing left to do" for him in CF. ;) --AndreasV

Files modified by avogl: 2000-11-12 (01:19)

Note: Added a building "chess club". -- AndreasV

Files modified by avogl: 2000-11-10 (04:05)

Note: I´ve slightly enhanced the graphical appearance of the wiztower-maps. Basically by inserting a floor. In addition, I´ve removed the savebeds as they were misplaced. --AndreasV

Files modified by cvs: 2000-11-09 (23:59)

Note: Fix the spelling error "Permanent" not "Permenent" or "Permanant" or "Permenant"!!!!

Files modified by cvs: 2000-11-09 (23:58)

Note: Entrance to Moseley's magic books re-added.

Files modified by avogl: 2000-11-08 (20:05)

Note: corrected exit-path for arena --AndreasV These are the new battle arena maps in scorn --AndreasV

Files modified by avogl: 2000-11-08 (20:04)

Note: corrected exit-path for arena --AndreasV

Files modified by avogl: 2000-11-08 (18:22)

Note: modified scorn city to contain the new battle-arena --AndreasV renamed arena in scorn port-area to prevent conflicts. exit-pacth correction for "zoo" --AndreasV

Files modified by avogl: 2000-11-08 (18:20)

Note: modified scorn city to contain the new battle-arena --AndreasV

Files modified by peterm: 2000-10-31 (22:00)

Note: Added a potion of Pow.

Files modified by peterm: 2000-10-30 (00:21)

Note: Updated some items with a POW stat.

Files modified by peterm: 2000-10-27 (02:47)

Note: Fixed a name and a problem with ddoring into the sea.

Files modified by cvs: 2000-10-23 (23:53)

Note: Fix spelling error.

Files modified by cvs: 2000-10-23 (22:41)

Note: Put no-magic all over the cages for the dead elemental masters. we don't want people teleporting in and killing them.

Files modified by avogl: 2000-10-22 (00:08)

Note: Changes from AV.

Files modified by avogl: 2000-10-22 (00:04)

Note: [no log message]

Files modified by peterm: 2000-10-18 (21:07)

Note: Removed "cause many wounds" from basic spells.

Files modified by peterm: 2000-10-18 (19:57)

Note: Added a basic spellshop.

Files modified by peterm: 2000-10-18 (03:24)

Note: Fix a map bug pointed out by lorindol.

Files modified by peterm: 2000-10-18 (01:07)

Note: Patches from AV which make it a requirement that you get a mark in order to use the recipe for fire immunity.

Files modified by peterm: 2000-10-17 (06:13)

Note: Made some improvements: 1) Transparent walls between chars 2) Better primers 3) Fixed the food thing.

Files modified by peterm: 2000-10-16 (19:30)

Note: Added playerchanger to special added classes to picklist.

Files modified by peterm: 2000-10-16 (19:28)

Note: maps/HallOfSelection: new map for class choice. --PeterM

Files modified by peterm: 2000-10-12 (18:13)

Note: Fixes from AndreasV to style maps. Removes non-working pit exits as decor. PM

Files modified by peterm: 2000-10-09 (21:08)

Note: Tone down the value of the Calamity.

Files modified by peterm: 2000-10-09 (07:41)

Note: Made the Lord Spectre harder to find.

Files modified by peterm: 2000-10-09 (07:38)

Note: Added some new stuff to these pickmaps.

Files modified by peterm: 2000-10-09 (02:49)

Note: New files from AV.

Files modified by peterm: 2000-10-09 (02:33)

Note: Changes from Andreas Vogl, the new pupland maintainer. here's his CHANGES file: About the changes: Only very few maps have undergone fundamental changes this time. Instead, I've applied numerous bugfixes, new NPC messages everywhere and an endless amount of cosmetic changes. I have focused on lone town and everything that is linked directly to the pupland main continent. (Still mostly untouched remain only Nuernberg and red island). A summary of the few fundamental changes that occured: - A Passport is needed to pass the barrier station (to get in the guild of law, lone town). - map "castle_eureca/castle_eureca8" changed back to the original outlook, since S.Nishita knew how to fix the broken mechanism :-) - nightflower bar in Nuernberg ("nurnber/nf_bar") - new stuff in kurte's shop ("ancient/kurte/shop") - map "lone_town/dress3"

Files modified by peterm: 2000-09-26 (21:05)

Note: Comments on Andreas Vogl's changes, which I applied. --PeterM

Files modified by peterm: 2000-09-26 (21:02)

Note: peterm: Changes from Andreas Vogl: new files added.

Files modified by peterm: 2000-09-26 (20:55)

Note: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM

Files modified by cvs: 2000-09-21 (06:09)

Note: Update for 0.95.7 release. MSW 9/20/2000

Files modified by peterm: 2000-09-12 (23:32)

Note: Weakened the Calamity weapon to middle-artifact instead of strong artifact.

Files modified by pjka: 2000-09-12 (16:25)

Note: Wrong stacking order made some walls invisible. Fixed I hope.

Files modified by peterm: 2000-09-06 (18:17)

Note: [no log message]

Files modified by peterm: 2000-09-06 (17:41)

Note: [no log message]

Files modified by peterm: 2000-09-06 (17:16)

Note: [no log message]

Files modified by peterm: 2000-09-06 (06:36)

Note: Added the link into the destiny maps.

Files modified by peterm: 2000-07-26 (18:29)

Note: Fixed illegal wallstyle cave2 so that it shall work properly.

Files modified by cater: 2000-07-13 (01:57)

Note: [no log message]

Files modified by peterm: 2000-06-28 (19:27)

Note: Fix the mushrom.

Files modified by cater: 2000-06-24 (12:24)

Note: [no log message]

Files modified by peterm: 2000-06-21 (04:57)

Note: Some of these exits were TOO obscure. --PeterM

Files modified by peterm: 2000-06-21 (04:56)

Note: New styles for special maps. --PeterM

Files modified by cvs: 2000-06-21 (04:31)

Note: Update file for 0.95.6 release - MSW 6/20/2000

Files modified by cvs: 2000-06-21 (04:24)

Note: langley/pirates/fortvsship,langley/town/percy: Move exit from under floor to above floor navar_city/city1church1: Add sacrificial altars so people can get the keys. Patch by Neil Muller, applied by Mark Wedel, 6/20/2000

Files modified by jec: 2000-06-19 (12:29)

Note: Lake_Country/DA, Lake_Country/RETower/tower2, Lake_Country/snake_pit/snakepit_2 Removed "changing 1" which was very wrong because the objects didn't have an other_arch. Lake_Country/DA (Hanuk), Lake_Country/snake_pit/Chaos_lair4 (vampire) Set "randomitems none" to make modifications of these objects effective (before, they were overwritten with archetype's values when these objects applied something). city/misc/mercenaries, city/towers/tower.mad2 Replaced triggers with handles.

Files modified by cvs: 2000-06-19 (00:38)

Note: Various improvements/fixes to the style maps new styles added for various new stuff. --PeterM

Files modified by cvs: 2000-06-18 (02:19)

Note: Applied a patch from Neil Muller which causes the guards to acknowledge nobles. --PeterM

Files modified by cvs: 2000-06-18 (02:11)

Note: Applied a fix to minialch from Neil Miller.

Files modified by cvs: 2000-06-17 (22:13)

Note: Added converters to the bowshop.

Files modified by cvs: 2000-06-17 (22:01)

Note: Added some cool things for buying ores in bulk.

Files modified by cvs: 2000-06-17 (09:24)

Note: Castle2 modified with an exit, HospitalityRoom is a perq for nobles.

Files modified by cvs: 2000-06-16 (21:42)

Note: Knights get marked with "hero_of_scorn"

Files modified by cvs: 2000-06-16 (19:32)

Note: Wealth added.

Files modified by cvs: 2000-06-16 (19:26)

Note: Actually finished now.

Files modified by cvs: 2000-06-16 (19:16)

Note: Doorway home.

Files modified by cvs: 2000-06-16 (19:10)

Note: Added some converter objects for alchemical purposes.

Files modified by cvs: 2000-06-16 (19:09)

Note: even smaller trading point.

Files modified by cvs: 2000-06-16 (19:06)

Note: Shrunk the minitrade back, added a larger shop.

Files modified by cvs: 2000-06-16 (03:35)

Note: Abattoir map added.

Files modified by cvs: 2000-06-16 (02:41)

Note: Various fixes to the specialmaps.

Files modified by peterm: 2000-06-16 (00:52)

Note: [no log message]

Files modified by peterm: 2000-06-16 (00:50)

Note: New amusing special maps.

Files modified by cvs: 2000-06-14 (10:16)

Note: Finished the quests for Noble Rank.

Files modified by cvs: 2000-06-13 (20:25)

Note: New quest implemented for Archduke.

Files modified by jec: 2000-06-13 (15:07)

Note: navar_city/illusion/illtow6: Bomb needs a level.

Files modified by jec: 2000-06-13 (14:50)

Note: city/misc/beginners: Added level 1 and identified 1 to wand of medium fireball. level 0 was invalid, and players could still get much money money from selling the wand because of identified 0.

Files modified by cvs: 2000-06-13 (08:10)

Note: Added an Archduke quest

Files modified by cvs: 2000-06-13 (07:55)

Note: New exit added.

Files modified by cvs: 2000-06-13 (07:54)

Note: New quests added.

Files modified by cvs: 2000-06-13 (07:54)

Note: New titan quests.

Files modified by cvs: 2000-06-09 (17:49)

Note: More descriptive comments on changes I've done added.

Files modified by cvs: 2000-06-09 (09:26)

Note: Added an exit to one of the random quests.

Files modified by cvs: 2000-06-09 (09:23)

Note: New quest map.

Files modified by cvs: 2000-06-09 (09:23)

Note: Comment on changes.

Files modified by cvs: 2000-06-09 (09:21)

Note: Made the dragon emissary give the appropriate hints for the Duke quest.

Files modified by cvs: 2000-06-09 (08:53)

Note: Added the Duke level of quest.

Files modified by cvs: 2000-06-09 (08:52)

Note: Added a new exit for a dragon quest.

Files modified by cvs: 2000-06-09 (08:51)

Note: New style, "wyverns".

Files modified by cvs: 2000-06-09 (08:50)

Note: Made the faery dragons aggressive.

Files modified by cvs: 2000-06-09 (05:38)

Note: New wall style.

Files modified by cvs: 2000-06-09 (00:25)

Note: Modifed some exits.

Files modified by cvs: 2000-06-08 (02:23)

Note: Changed stat bonuses of quest-end weapons to Pow from Int. Pow is the stat that Int was way back when.

Files modified by cvs: 2000-06-08 (02:22)

Note: Wyvern quest implemented.

Files modified by cvs: 2000-06-07 (23:08)

Note: Got rid of the "random map" signs.

Files modified by cvs: 2000-06-07 (23:06)

Note: Reduced the number of mushrooms present to one.

Files modified by cvs: 2000-06-07 (17:49)

Note: Added an exit to a random maze.

Files modified by cvs: 2000-06-06 (21:23)

Note: New styles added.

Files modified by cvs: 2000-06-06 (21:22)

Note: new animal style added.

Files modified by cvs: 2000-06-06 (21:19)

Note: Updated revisions of these maps. HallOfQuests goes up to Marquis.

Files modified by cvs: 2000-06-06 (21:18)

Note: Initial revisions of final maps for some random quests having do with noble ranks.

Files modified by cvs: 2000-06-06 (21:17)

Note: Fixed up some pick maps.

Files modified by cvs: 2000-06-06 (21:16)

Note: Added some new random maps.

Files modified by cvs: 2000-06-06 (00:08)

Note: Little quest added.

Files modified by cvs: 2000-06-06 (00:08)

Note: Added an entrance to the castle.

Files modified by cvs: 2000-06-06 (00:06)

Note: Some work done in the castle and some quests for noble rank added.

Files modified by cvs: 2000-06-06 (00:02)

Note: End map for a teeny, weeny little quest.

Files modified by cater: 2000-05-27 (02:51)

Note: [no log message]

Files modified by cater: 2000-05-27 (02:47)

Note: [no log message]

Files modified by jec: 2000-05-26 (12:37)

Note: Added test/trigger and test/remote_altar maps to test the apply() cleanup patch (fixed trigger types and new originator argument in insert_ob_in_map()).

Files modified by jec: 2000-05-21 (21:16)

Note: Lake_Country/Butakis/prison_e: Fix trigger for portal to Wist's Study - flying bullets don't trigger buttons, use ants instead.

Files modified by cater: 2000-05-19 (01:24)

Note: [no log message]

Files modified by cvs: 2000-05-10 (03:27)

Note: navar_city/city1church1: Update altars so that they are proper altars to mostrai. MSW 5/9/2000

Files modified by cvs: 2000-05-09 (03:57)

Note: city/misc/HouseofHealing: Change heavy rod of restoration so it has properly name and can be picked up - still to expensive for anyone to ever buy. MSW 5/8/2000

Files modified by cvs: 2000-05-08 (03:51)

Note: city/apartment/Apartment...: Add 'unique 1' flag to the exits so they pop the players back to their proper unique apartment. MSW 5/8/2000

Files modified by cvs: 2000-04-27 (06:28)

Note: maps/thomas/sisters/shrine0, map/thomas/sisters/tower0: Remove title from altars on these maps - these were the only two maps using old style altars consecrated to a god. Since it appears the real purpose of the altars on these maps was to trigger something else, they were kept as old style altars. - MSW 4/26/2000

Files modified by jec: 2000-04-17 (14:43)

Note: See CHANGES file.

Files modified by cvs: 2000-03-28 (07:30)

Note: 3/27/2000: Patch by Pertti Karppinen to fix pup_land/ancient/ruin/house2 and pup_land/ancient/village/siegfried/siegfried.2 so that the triggers/gates work properly. Checked in by Mark Wedel.

Files modified by cvs: 2000-03-11 (07:56)

Note: A few fields of sea in the north eastern part could be walked on (one has to dimension door to reach them). There where also a few cases of double floors (under temple of Lythander and in the south western part). Patch by Walter Misar, checked in by Mark Wedel

Files modified by cvs: 2000-03-11 (07:54)

Note: This is not the entry fix, the map was taken from the snapshot of 7.2 (there isn't a sensible way to produce diff's of maps I suppose), so that fix is already included. The problem was, that the items in the shop weren't identified. That resulted in astronomical prices for the potions. The prices would get lowered, if the potion/wand got identified via skill, but the name got lost (potion of foo -> potion). While I was at it, I removed all the cases of double/triple/quadruple woodfloors. Patch by Walter Misar, checked in by Mark Wedel

Files modified by cvs: 2000-03-11 (07:50)

Note: The tower of ordeal (playing a central role in getting at the pupland password) simply didn't work, since there was a mismatch between the "connect" of the lever and the gate on the top level. Patch from Walter Misar, checked in by Mark Wedel

Files modified by cvs: 1999-08-14 (14:06)

Note: [no log message]

Files modified by cvs: 1999-08-14 (14:00)

Note: Generators changed to (immune: frost) (vuln: fire)

Files modified by cvs: 1999-08-14 (13:58)

Note: Generators changed to (immune: electricity) (vuln: fire)

Files modified by azzie: 1999-08-01 (02:38)

Note: Fun little change to city map: detector/marker/creator trio placed near the castle which will create mana from heaven if the player steps on the right invisible objects.

Files modified by azzie: 1999-07-20 (17:41)

Note: Change in entrance to House of Healing.

Files modified by cvs: 1999-07-12 (07:13)

Note: add some apparantly missing files from the CVS repository?

Files modified by azzie: 1999-06-26 (05:43)

Note: decorstyle city

Files modified by azzie: 1999-06-26 (05:42)

Note: added a random house

Files modified by azzie: 1999-06-26 (05:41)

Note: new style for a random map in the city

Files modified by azzie: 1999-06-26 (04:55)

Note: Added a random map.

Files modified by azzie: 1999-06-26 (04:51)

Note: New styles added for a dungeon I added.

Files modified by cater: 1999-05-25 (09:11)

Note: Made a few small changes in the circus Also removed no spells on invisible lever square in Raffles 2

Files modified by cater: 1999-05-23 (07:53)

Note: Made Corridors wider to prevent easy exp. gain using avatars. Removed empty space and added a couple of nasties.

Files modified by cater: 1999-05-17 (09:56)

Note: Added new place in Caterham "The Circus" hours of fun for the whole family

Files modified by cater: 1999-05-17 (09:53)

Note: New town "caterham" added to Dtabb

Files modified by cater: 1999-05-17 (08:47)

Note: [no log message]

Files modified by cater: 1999-05-17 (08:15)

Note: Removed town directory from darcap. Unused. Updated world_e1

Files modified by cater: 1999-05-17 (07:42)

Note: Added extra boat to Darcap-Caterham. Fixed boat positions in Navar

Files modified by cater: 1999-05-17 (07:37)

Note: Town caterham added to Dtabb. Changed world map to accomodate.

Files modified by azzie: 1999-05-08 (23:07)

Note: Modifed the artifact room so that it's very hard to get to the treasure. Before it was possible to walk around the big monster. Now a strong door must be beaten down. --PeterM

Files modified by cvs: 1999-05-01 (21:09)

Note: Initial checking.

Files modified by cvs: 1999-05-01 (21:07)

Note: Increase exp for high drow.

Files modified by cvs: 1999-05-01 (21:07)

Note: Make it possible to dimension door through first set of doors.

Files modified by azzie: 1999-05-01 (04:55)

Note: Updated with some archetypes.

Files modified by azzie: 1999-05-01 (04:42)

Note: New archetypes added, which had been missing.

Files modified by azzie: 1999-05-01 (04:40)

Note: Added some new archetypes to the map which had been missed.

Files modified by azzie: 1999-05-01 (04:29)

Note: Added a few missing arches.

Files modified by azzie: 1999-05-01 (03:11)

Note: Added some monsters which had been missed.

Files modified by azzie: 1999-05-01 (02:52)

Note: Added some Gaea alters for decor purposes.

Files modified by azzie: 1999-05-01 (02:46)

Note: Changed the rod of restoration so that it cannot be picked up.

Files modified by cvs: 1999-04-20 (05:52)

Note: Change east magic ear so it is properly connected to the right gatehouse controls. This fixes the 'chain' password so it will open the gate.

Files modified by cvs: 1999-04-09 (20:22)

Note: Fixing up HotMines, had the maze's parameters slightly wrong.

Files modified by uid200: 1999-04-03 (01:54)

Note: Some styles I needed for a set of random maps in the FireTemple

Files modified by uid200: 1999-04-03 (01:52)

Note: Put an exit to a random maze in HotMines, acid_room not really changed at all.

Files modified by uid200: 1999-04-02 (23:13)

Note: Increased the buffness of the final monster.

Files modified by uid200: 1999-04-02 (23:13)

Note: Removed the immunity spell. Put in dragonbreath instead.

Files modified by uid200: 1999-04-02 (23:13)

Note: Repaired the bad connectivity, fixed a potential problem of disarming runes.

Files modified by uid200: 1999-03-29 (04:36)

Note: Initial import

Files modified by uid200: 1999-03-29 (04:36)

Note: Initial revision

Files modified by uid200: 1999-03-29 (04:33)

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Files modified by uid200: 1999-03-29 (03:59)

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Files modified by uid200: 1999-03-29 (03:56)

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Files modified by uid200: 1999-03-29 (03:53)

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Files modified by uid200: 1999-03-29 (03:50)

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Files modified by uid200: 1999-03-29 (03:47)

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Files modified by uid200: 1999-03-29 (03:47)

Note: Initial revision