Author Statistics for garbled

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Author Details

Login: garbled
Fullname: garbled
Revisions: 341
Lines of Code: 470
Added Lines of Code: 530
Lines of Code per Change: 1.4

Lines Of Code (per Author)

Lines Of Code for garbled (per module)

Activity

Commit Log

DateAuthorFile/Message
7/14/03 5:05 PMgarbled
New chess club image by Jan Kroken (xeno) (1 Files changed, 0 Lines changed)
construct/house/chess_club.base.111.png 1.2 (+0 -0)
7/14/03 5:04 PMgarbled
New well by Jan Kroken (xeno) (1 Files changed, 0 Lines changed)
exit/well.base.111.png 1.2 (+0 -0)
2/18/03 3:27 AMgarbled
New images for frostbolt, firebolt and mouse. Taken from
http://avrc.city.ac.uk/nethack/tiles.html. (Various variations of
nethack tiles)
(2 Files changed, 0 Lines changed)
monster/animal/mouse.base.112.png 1.2 (+0 -0)
monster/animal/mouse.base.111.png 1.2 (+0 -0)
2/13/03 10:25 PMgarbled
Update these to by type==73. Only mithril previously had a type, which
was 60 (GEM). Changed it to 73 as I will be using 73 for raw materials in
item creation.
(4 Files changed, 4 Lines changed)
jewel/mithril.arc 1.4 (+1 -1)
jewel/nugget_sma.arc 1.4 (+1 -0)
jewel/nugget_huge.arc 1.4 (+1 -0)
jewel/nugget_lar.arc 1.4 (+1 -0)
2/13/03 5:51 PMgarbled
organic->organics. Caused crash in navar museum of arms (1 Files changed, 1 Lines changed)
armour/shield/eyeshield.arc 1.7 (+1 -1)
2/6/03 2:13 AMgarbled
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
(27 Files changed, 48 Lines changed)
armour/shield/DShieldms.arc 1.7 (+2 -0)
armour/helmet/eyeglasses.arc 1.4 (+2 -1)
armour/mail/dragonmail.arc 1.7 (+2 -0)
armour/mail/mithril_ar.arc 1.6 (+2 -0)
armour/shield/reflector.arc 1.6 (+1 -0)
optical/crystalball.arc 1.3 (+1 -0)
weapon/artifact/UW_Sword/uw_sword.arc 1.7 (+2 -0)
armour/mail/Pdragonmail.arc 1.7 (+1 -0)
armour/cloak/serp_cloak.arc 1.6 (+2 -1)
weapon/artifact/Fhammer/frost_hammer.arc 1.7 (+2 -1)
armour/boots/low_boots.arc 1.5 (+1 -1)
armour/boots/high_boots.arc 1.5 (+1 -1)
misc/magnifier.arc 1.3 (+2 -1)
armour/mail/mithril_ar_ele.arc 1.7 (+2 -0)
armour/mail/leather_ar.arc 1.7 (+2 -3)
armour/shield/DShield.arc 1.8 (+2 -0)
weapon/artifact/Lslasher/lava_s.arc 1.8 (+2 -1)
armour/shield/uw_shield.arc 1.7 (+2 -0)
armour/shield/DShieldm.arc 1.7 (+2 -0)
armour/cloak/cloak.arc 1.4 (+1 -1)
armour/boots/sandals.arc 1.5 (+1 -1)
armour/shield/dragon_shi.arc 1.6 (+2 -0)
armour/cloak/magic_resist.arc 1.7 (+2 -1)
armour/shield/DShields.arc 1.7 (+2 -0)
weapon/artifact/Fdagger/dagger_f.arc 1.5 (+2 -1)
inorganic/mercury.arc 1.6 (+4 -1)
armour/shield/eyeshield.arc 1.6 (+1 -0)
1/29/03 6:09 PMgarbled
Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".
(11 Files changed, 14 Lines changed)
jewel/nugget_lar.arc 1.3 (+1 -0)
inorganic/true_lead.arc 1.6 (+1 -1)
inorganic/lead.arc 1.4 (+1 -2)
jewel/nugget_sma.arc 1.3 (+1 -0)
jewel/mithril.arc 1.3 (+2 -1)
inorganic/stone.arc 1.4 (+3 -6)
jewel/nugget_huge.arc 1.3 (+1 -0)
armour/mail/leather_ar.arc 1.6 (+1 -0)
jewel/goldcoin.arc 1.4 (+1 -0)
jewel/silvercoin.arc 1.3 (+1 -0)
jewel/plt_coin.arc 1.4 (+1 -0)
1/19/03 1:13 AMgarbled
A TON of graphical fixups. Most of these were converted xpms that
somehow got this huge black border around them. it drove me nuts. I
fixed it. Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof. There was a missing color, and it was
transparent.
(133 Files changed, 15 Lines changed)
construct/town/rl_house1.base.211.png 1.2 (+0 -0)
construct/town/university.base.A11.png 1.2 (+0 -0)
construct/Palace/palace.base.111.png 1.2 (+0 -0)
construct/hold/stronghold.base.711.png 1.2 (+0 -0)
construct/town/l_shop1.base.111.png 1.2 (+0 -0)
construct/town/university.base.K11.png 1.2 (+0 -0)
construct/Palace/palace.base.611.png 1.2 (+0 -0)
construct/barrack/barn.base.311.png 1.2 (+0 -0)
construct/temple/cathedral.base.111.png 1.2 (+0 -0)
construct/town/rl_house3.base.311.png 1.2 (+0 -0)
construct/hold/darkhold.base.C11.png 1.2 (+0 -0)
construct/hold/darkhold.base.311.png 1.2 (+0 -0)
connect/Hole/trapdoor_1.base.111.png 1.2 (+0 -0)
connect/Hole/trapdoor_3.base.111.png 1.2 (+0 -0)
construct/hold/stronghold.base.411.png 1.2 (+0 -0)
construct/temple/cathedral.base.311.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11D.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.116.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11J.png 1.2 (+0 -0)
construct/tower/out_tower.base.411.png 1.3 (+4 -6)
construct/temple/cathedral.base.B11.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11H.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.112.png 1.2 (+0 -0)
construct/hold/darkhold.base.711.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11M.png 1.2 (+0 -0)
construct/fort/fort.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.119.png 1.2 (+0 -0)
construct/hold/darkhold.base.411.png 1.2 (+0 -0)
construct/town/hovels2.base.211.png 1.2 (+0 -0)
construct/Palace/palace.base.F11.png 1.2 (+0 -0)
construct/Palace/palace.base.411.png 1.2 (+0 -0)
construct/town/rl_house2.base.211.png 1.2 (+0 -0)
construct/town/t_house1.base.411.png 1.2 (+0 -0)
construct/hold/darkhold.base.A11.png 1.2 (+0 -0)
construct/temple/cathedral.base.911.png 1.2 (+0 -0)
construct/hold/darkhold.base.211.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11I.png 1.2 (+0 -0)
construct/town/university.base.G11.png 1.2 (+0 -0)
construct/house/house_larg.base.211.png 1.2 (+0 -0)
construct/Palace/palace.base.A11.png 1.2 (+0 -0)
construct/town/r_house2.base.111.png 1.2 (+0 -0)
construct/house/farmhouse.base.211.png 1.2 (+0 -0)
construct/town/university.base.411.png 1.2 (+0 -0)
construct/town/university.base.611.png 1.2 (+0 -0)
construct/temple/cathedral.base.211.png 1.2 (+0 -0)
construct/town/r_house1.base.111.png 1.2 (+0 -0)
flesh/misc/dead_neko.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11K.png 1.2 (+0 -0)
construct/Palace/palace.base.B11.png 1.2 (+0 -0)
construct/town/prison.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11L.png 1.2 (+0 -0)
construct/hold/stronghold.base.311.png 1.2 (+0 -0)
construct/hold/darkhold.base.E11.png 1.2 (+0 -0)
construct/town/t_house1.base.111.png 1.2 (+0 -0)
construct/tower/out_tower.base.111.png 1.3 (+4 -6)
construct/fort/fort.base.311.png 1.2 (+0 -0)
construct/town/l_shop1.base.411.png 1.2 (+0 -0)
construct/town/hovels2.base.311.png 1.2 (+0 -0)
construct/town/prison.base.411.png 1.2 (+0 -0)
construct/town/t_house1.base.311.png 1.2 (+0 -0)
construct/Palace/palace.base.511.png 1.2 (+0 -0)
construct/town/hovels2.base.411.png 1.2 (+0 -0)
construct/hold/darkhold.base.D11.png 1.2 (+0 -0)
construct/barrack/barn.base.411.png 1.2 (+0 -0)
construct/hold/stronghold.base.211.png 1.2 (+0 -0)
construct/town/university.base.111.png 1.2 (+0 -0)
construct/Palace/palace.base.D11.png 1.2 (+0 -0)
construct/hold/stronghold.base.111.png 1.2 (+0 -0)
construct/hold/stronghold.base.911.png 1.2 (+0 -0)
construct/town/rl_house3.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.118.png 1.2 (+0 -0)
construct/town/hovels2.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11C.png 1.2 (+0 -0)
construct/Palace/palace.base.211.png 1.2 (+0 -0)
construct/hold/darkhold.base.911.png 1.2 (+0 -0)
construct/hold/darkhold.base.111.png 1.2 (+0 -0)
construct/temple/cathedral.base.811.png 1.2 (+0 -0)
construct/town/t_house1.base.211.png 1.2 (+0 -0)
construct/town/university.base.H11.png 1.2 (+0 -0)
construct/barrack/barn.base.211.png 1.2 (+0 -0)
construct/barrack/barn.base.111.png 1.2 (+0 -0)
construct/town/prison.base.311.png 1.2 (+0 -0)
construct/town/university.base.I11.png 1.2 (+0 -0)
construct/town/university.base.J11.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11E.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.113.png 1.2 (+0 -0)
construct/town/rl_house2.base.411.png 1.2 (+0 -0)
construct/hold/stronghold.base.611.png 1.2 (+0 -0)
construct/town/rl_house3.base.211.png 1.2 (+0 -0)
construct/town/s_house1.base.111.png 1.2 (+0 -0)
construct/Palace/palace.base.311.png 1.2 (+0 -0)
construct/town/a_bridge1.base.111.png 1.2 (+0 -0)
construct/town/rl_house2.base.311.png 1.2 (+0 -0)
construct/town/rl_house1.base.111.png 1.2 (+0 -0)
construct/town/university.base.211.png 1.2 (+0 -0)
construct/Palace/palace.base.C11.png 1.2 (+0 -0)
construct/Palace/palace.base.711.png 1.2 (+0 -0)
construct/tower/out_tower.base.211.png 1.3 (+3 -4)
construct/town/prison.base.211.png 1.2 (+0 -0)
construct/town/slum2.base.111.png 1.2 (+0 -0)
construct/town/university.base.C11.png 1.2 (+0 -0)
construct/town/university.base.F11.png 1.2 (+0 -0)
construct/town/rl_house2.base.111.png 1.2 (+0 -0)
construct/town/rl_house1.base.311.png 1.2 (+0 -0)
construct/temple/cathedral.base.C11.png 1.2 (+0 -0)
construct/house/house_larg.base.111.png 1.2 (+0 -0)
construct/town/university.base.511.png 1.2 (+0 -0)
construct/town/a_bridge2.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11F.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.111.png 1.2 (+0 -0)
construct/hold/darkhold.base.611.png 1.2 (+0 -0)
construct/town/rl_house3.base.411.png 1.2 (+0 -0)
connect/Hole/trapdoor_4.base.111.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.115.png 1.2 (+0 -0)
construct/temple/cathedral.base.611.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.114.png 1.2 (+0 -0)
construct/hold/stronghold.base.811.png 1.2 (+0 -0)
construct/fort/fort.base.411.png 1.2 (+0 -0)
construct/town/l_shop1.base.211.png 1.2 (+0 -0)
construct/tower/out_tower.base.311.png 1.3 (+4 -4)
exit/magic_portal/magic_portal.base.11G.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11B.png 1.2 (+0 -0)
construct/temple/cathedral.base.511.png 1.2 (+0 -0)
ground/Pstone/phole_1.base.111.png 1.2 (+0 -0)
construct/Palace/palace.base.E11.png 1.2 (+0 -0)
construct/fort/fort.base.211.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.11A.png 1.2 (+0 -0)
construct/town/university.base.311.png 1.2 (+0 -0)
construct/town/rl_house1.base.411.png 1.2 (+0 -0)
exit/magic_portal/magic_portal.base.117.png 1.2 (+0 -0)
construct/town/university.base.B11.png 1.2 (+0 -0)
construct/house/farmhouse.base.111.png 1.2 (+0 -0)
construct/hold/darkhold.base.F11.png 1.2 (+0 -0)
1/9/03 6:14 PMgarbled
Missed a few. Add weapontypes (3 Files changed, 3 Lines changed)
weapon/artifact/Fhammer/frost_hammer.arc 1.6 (+1 -0)
weapon/artifact/Firestar/firestar.arc 1.6 (+1 -0)
weapon/artifact/Firestar/fakefirestar.arc 1.5 (+1 -0)
1/9/03 6:12 PMgarbled
Add weapontypes to all of these (19 Files changed, 19 Lines changed)
weapon/club/club.arc 1.4 (+1 -0)
weapon/other/wrench.arc 1.4 (+1 -0)
weapon/mace/mace_2.arc 1.4 (+1 -0)
weapon/chained/shootingstar.arc 1.5 (+1 -0)
weapon/hammer/stonehamme.arc 1.4 (+1 -0)
weapon/chained/nunchacu_1.arc 1.5 (+1 -0)
weapon/chained/nunchacu_2.arc 1.5 (+1 -0)
weapon/axe/stoneaxe.arc 1.4 (+1 -0)
weapon/club/quarters.arc 1.4 (+1 -0)
weapon/artifact/bonecrush.arc 1.5 (+1 -0)
weapon/artifact/mjoellnir.arc 1.6 (+1 -0)
weapon/hammer/hammer_1.arc 1.4 (+1 -0)
weapon/chained/lmornstar.arc 1.4 (+1 -0)
weapon/hammer/hammer_2.arc 1.4 (+1 -0)
weapon/artifact/magi_staff.arc 1.8 (+1 -0)
weapon/chained/mornstar.arc 1.4 (+1 -0)
weapon/other/pipe.arc 1.4 (+1 -0)
weapon/club/big_club.arc 1.4 (+1 -0)
weapon/mace/mace_1.arc 1.4 (+1 -0)