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Re: Incompatible objects (Was: Re: CF: Alternate proposal: MARK the powercrystals)



>Raphael Quinet wrote:
 > > I would like to see some suggestions for the incompatibilities between 
objects (weapons, armour, rings, amulets, ...).  Here are some ideas:
- weapons with attacktype "cold" and "fire"
- same for "poisoning" and "fire" (most poisons are degraded by heat)
- any weapon with more than two attacktypes that sees another weapon
  with two or more attacktypes
- rings or amulets that are attuned to opposite paths

Note that for me, I see the problem more with multiple artifacts used at the 
same time.
If you make it difficult to carry more artifacts, all it really does it 
create a need for players to store the artifacts someplace and either pop 
home to pick them up, or just not use them.

I sort of like the idea of using the right tool for the job, so I think it 
is nice to be able to carry those extra items.

Crystals are sort of special because they are fast repeat items.

But in my mind, the problem is more wearing that armor of fire protection 
with the helm of ice protection, and the boots of electricity protection, 
and so on.
Add in the rings and amulets, you can pretty quickly get immune to a lot of 
of stuff.  So I think the issue is more that characters are getting too many 
bonuses (of whatever sort), and not raw number of items.

Hmm, then we'll have to reconsider artifacts like the Ring of Elements 
(Wizard tower in lake country), because that one ring alone gives you  
protection to fire, cold, electricity, poison, acid, and perhaps one or two 
other things.
With that ring, you don't even need to wear "incompatible" equipment at the 
same time -- that ring in itself already gives you all those protections!

Maybe this is a case of an artifact which is too powerful and yet have no 
side effects... for balancing the game we probably want to fix artifacts 
like this, so that at least it makes you vulnerable to something, or gives 
you some other kind of disadvantage (like hunger-2 or something). And also 
make it incompatible with almost everything else, so you'd have no way (or 
have a harder time) to work around its side-effects.


I dont think the Ring Of Wizardry is a great problem or for that matter any 
of the PROTECTION type of items after all Protection only boosts armour 
value by 20 for that specific type of attack.

If i have an AC of -5 and an armour of 50 and have a ring of protection from 
acid it doesn mean i get hit less than before only that i take 20% less 
damage from acid than if i was hit by a fireball. IMMUNITY means i take no 
damage from acid (IF IMMUNE TO ACID) and still take that same from fireball 
that i did before. If we are talking about making it so that items won't 
make it impossible to take damage then i suggest this:

1) once protected always protected (protections shouldn't add) i.e.
a ring of prot/cold and helm of prot/cold doesn't add protections
2) if immunities are a problem (and i really dont think they are) make it so 
they can't be bought in a shop. this limits them to places you have to find 
them without taking them out of the game. Just makes them harder to get.
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