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Re: CF: "Creeping Immunity", Crystals, and rest/regen (was Re: Incompatible objects)



[David Andrew Michael Noelle]

>   With too many crystals, a spellcaster can destroy whole maps full
>   of enemies before resting, and without taking any appreciable
>   damage.  Then, after completing the quest, he'll spend an hour or
>   two twiddling his thumbs and clicking his crystals.

Look at Diablo: The wizard never regenerates mana (it only happens
when he goes up a level), he has to buy lots of "mana potions".  I
think this is a better solution.  Make different sizes:

   10 mana => 10 gp
   50 mana => 200 gp
  100 mana => 500 gp

or something like that.  (Note that the handy larger potions are much
more expensive.)  Finally something to spend money on?


Kjetil T.
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