From crossfire-request Wed Dec 1 04:50:09 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Wed, 1 Dec 1993 04:50:08 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id TAA14646; Tue, 30 Nov 1993 19:50:02 -0800 Date: Tue, 30 Nov 1993 19:50:02 -0800 From: Peter Mardahl Message-Id: <199312010350.TAA14646@soda.berkeley.edu> To: crossfire@ifi.uio.no, eneq@meryl.csd.uu.se, master@rahul.net Subject: Re: Servers... Status: RO Servers not listed already NOT UP: soda.berkeley.edu 13326 (Decommissioned) UP: corpse.ecst.csuchico.edu 13326 scotch.berkeley.edu 13326 From crossfire-request Wed Dec 1 04:27:10 1993 Return-Path: Received: from bolero.rahul.net by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 1 Dec 1993 04:27:08 +0100 Received: by bolero.rahul.net id AA14681 (5.65c/IDA-1.4.4 for crossfire@ifi.uio.no); Tue, 30 Nov 1993 19:26:58 -0800 Date: Tue, 30 Nov 1993 19:26:58 -0800 From: Mark Wedel Message-Id: <199312010326.AA14681@bolero.rahul.net> To: crossfire@ifi.uio.no, eneq@meryl.csd.uu.se Subject: Re: Servers... Status: RO This is at least some servers I have found out about by looking over the mailing list for the last couple months. Any additions or changes would be appreciated. These are up and working: madhatter.ws.cc.cmu.edu 13326 sonja.math.virginia.edu 13326 fermat.dartmouth.edu 13326 These are rumored to have servers on them, but I have never ound them up: soda.berkeley.edu 13326 phantasm.ecst.csuchico.edu 13326 Port number is all the same. I store the file in that fashion so I can just cut that portion, and then just to a 'telnet ' and then paste. Mark Wedel master@rahul.net From crossfire-request Tue Nov 30 21:24:51 1993 Return-Path: Received: from hairball.ecst.csuchico.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Tue, 30 Nov 1993 21:24:48 +0100 Received: from localhost (jrob@localhost) by hairball.ecst.csuchico.edu (8.6.4/8.6.4) id MAA02968 for crossfire@ifi.uio.no; Tue, 30 Nov 1993 12:24:45 -0800 From: Opera Man Message-Id: <199311302024.MAA02968@hairball.ecst.csuchico.edu> Subject: Help! To: crossfire@ifi.uio.no Date: Tue, 30 Nov 1993 12:24:45 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 229 Status: RO Somehow, my keys got re-defined. The letter 'c' no longer functions, not even after the > prompt. also, left shift is now a movement key... SO, I cannot even redefine them, and my character's screwed. How can I fix this? JR From crossfire-request Tue Nov 30 08:23:41 1993 Return-Path: Received: from ida.csd.uu.se by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Tue, 30 Nov 1993 08:23:40 +0100 Received: by ida.csd.uu.se with SMTP id AA00519 (5.65c8/IDA-1.4.4 for ); Tue, 30 Nov 1993 08:23:36 +0100 Message-Id: <199311300723.AA00519@ida.csd.uu.se> To: crossfire@ifi.uio.no Cc: eneq@meryl.csd.uu.se Subject: Servers... Date: Tue, 30 Nov 1993 08:23:36 +0100 From: Rickard Eneqvist X-Charset: ASCII X-Char-Esc: 29 Status: RO Without trying to be repetetive; can someone post a list of servers and what version they are running. /Eneq From crossfire-request Sat Nov 27 03:28:51 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Sat, 27 Nov 1993 03:28:49 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id SAA20542 for crossfire@ifi.uio.no; Fri, 26 Nov 1993 18:28:44 -0800 Date: Fri, 26 Nov 1993 18:28:44 -0800 From: Peter Mardahl Message-Id: <199311270228.SAA20542@soda.berkeley.edu> To: crossfire@ifi.uio.no Subject: potion bug fixed in crossedit0.7 Status: RO I fixed a bug in crossedit0.7, which among other things, made it impossible for players to improve *any* stat with a potion once they'd maximized their strength stat. I'm making the bug fix available by FTP from ocf.berkeley.edu anonymous I'll stick it in the pub/crossfire dir. PeterM Two files had to be changed: common/living.c server/apply.c From crossfire-request Fri Nov 26 09:50:48 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Fri, 26 Nov 1993 09:50:47 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <21701-0@thrall.cm.cf.ac.uk>; Fri, 26 Nov 1993 08:51:37 +0000 Date: Fri, 26 Nov 93 08:51:34 GMT From: Simon McIntosh-Smith Message-Id: <9311260851.AA06484@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: Re: Mailing lists Status: RO Michael (explorer@iastate.edu) wrote: > Perhaps there needs to be a `crossfire-announce' list, which is used for > new release announcements, etc. I don't care to get all the typical > mailings here, but I would like to know when (if) a new version or > beta comes out... I'd go along with this... Sy From crossfire-request Thu Nov 25 23:27:26 1993 Return-Path: Received: from tigger.cc.iastate.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Thu, 25 Nov 1993 23:27:25 +0100 From: explorer@iastate.edu Received: by tigger.cc.iastate.edu with sendmail-5.65 id ; Thu, 25 Nov 1993 16:27:23 -0600 Date: Thu, 25 Nov 1993 16:27:23 -0600 Message-Id: <9311252227.AA14266@tigger.cc.iastate.edu> To: crossfire@ifi.uio.no Subject: Mailing lists Status: RO Perhaps there needs to be a `crossfire-announce' list, which is used for new release announcements, etc. I don't care to get all the typical mailings here, but I would like to know when (if) a new version or beta comes out... --Michael. From crossfire-request Thu Nov 25 00:52:38 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Thu, 25 Nov 1993 00:52:36 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id PAA17759; Wed, 24 Nov 1993 15:52:24 -0800 Date: Wed, 24 Nov 1993 15:52:24 -0800 From: Peter Mardahl Message-Id: <199311242352.PAA17759@soda.berkeley.edu> To: Simon.N.Smith@cm.cf.ac.uk, crossfire@ifi.uio.no Subject: Re: urgent crossfire help! Status: RO I thnk the problem is due solely to the uhorn object not being present in your archetypes file. Try sticking this in yuor archetypes: Object u_horn name unicorn horn material 32 dam 9 last_sp 9 face u_horn.111 weight 10000 value 500 editable 1024 magic 3 anim u_horn.111 u_horn.112 u_horn.113 u_horn.114 u_horn.115 mina type 15 nrof 1 end From crossfire-request Wed Nov 24 21:09:05 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 24 Nov 1993 21:09:01 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <07068-0@thrall.cm.cf.ac.uk>; Wed, 24 Nov 1993 20:09:40 +0000 Date: Wed, 24 Nov 93 20:09:32 GMT From: Simon McIntosh-Smith Message-Id: <9311242009.AA27041@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: urgent crossfire help! Status: RO Our crossfire has just stopped working, for no apparent reason. It is version 0.89.3, and gives the followin message upon startup: % crossfire Couldn't find archetype u_horn Treasure lacks archetype: u_horn Welcome to CrossFire, v0.89.3, copyright (C) 1992 Frank Tore Johansen. Trying to fix fontpath for display :0.0. The game then starts, and even thought we have the correct fonts in the right place, the playing area goes haywire with all the wrong characters. I've done a grep looking for u_horn, and I found it here: % cd /usr/local/gamescrossedit-0.7/fonts % grep u_horn * crossfire.bdf:STARTCHAR u_horn.111 crossfire.bdf:STARTCHAR u_horn.112 crossfire.bdf:STARTCHAR u_horn.113 crossfire.bdf:STARTCHAR u_horn.114 crossfire.bdf:STARTCHAR u_horn.115 % This is wierd! Why should it be trying to use u_horn as an archetype anyone? I've managed to trave the place where the error message is given - it's origin is the function treasure *load_treasure(FILE *fp) in common/treasure.c Any help anyone? Sy From crossfire-request Wed Nov 24 10:04:07 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 24 Nov 1993 10:04:05 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <02059-0@thrall.cm.cf.ac.uk>; Wed, 24 Nov 1993 09:03:32 +0000 Date: Wed, 24 Nov 93 09:03:27 GMT From: Simon McIntosh-Smith Message-Id: <9311240903.AA25533@garnet.cm.cf.ac.uk> To: peterm@soda.berkeley.edu Subject: Re: new ideas for crossfire Cc: crossfire@ifi.uio.no Status: RO > Your chests idea is a goodone. Shouldn't be too difficult to hack. > You going to do it? Thanks. I think I'll have a go! > I dont' think anyone is going to implement character classes properly > for quite some time. Right, not too surprising I suppose! It's a shame thought since gameplay gets a little samey after a while - you're either a mage or a barbarian, and when you get to high experience levels (30+) you can do just about anything. Having classes, each with disadvantages as well as advantages would make teamplay far more interesting as all the different characters would actually _need_ each other. Oh well, we can only hope! Sy From crossfire-request Tue Nov 23 19:42:25 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 19:42:19 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id KAA02238; Tue, 23 Nov 1993 10:41:39 -0800 Date: Tue, 23 Nov 1993 10:41:39 -0800 From: Peter Mardahl Message-Id: <199311231841.KAA02238@soda.berkeley.edu> To: Simon.N.Smith@cm.cf.ac.uk, crossfire@ifi.uio.no Subject: Re: problems with 0.89.3 servers Status: RO regarding not being able to have multiple players on one server: if the server is running *as* someone, then it might not have access to the same characters. What I mean is, 'doosher' runs the server. 'doosher' doesn't have read permisssions for player 'ragnarok' in the player dir. Then you wouldn't be able to play ragnarok on any server run by 'doosher'. One way to do this is to allow world read permission on each char. This *might* be your problem. The server at scotch.berkeley.edu is based on crossedit-0.7 and it has no problem with this, but I may be comparing apples and oranges. Regards, PeterM From crossfire-request Tue Nov 23 15:34:06 1993 Return-Path: Received: from kolsaas.ifi.uio.no by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 15:34:05 +0100 From: =?iso-8859-1?Q?Lars_Henrik_B=F8ler_Olafsen?= MIME-Version: 1.0 Received: from localhost by kolsaas.ifi.uio.no ; Tue, 23 Nov 1993 15:34:04 +0100 Date: Tue, 23 Nov 1993 15:34:04 +0100 Message-Id: <19931123143404.22558.kolsaas.ifi.uio.no@ifi.uio.no> To: crossfire Subject: Re: how can you use dollars in 0.89.3? Status: RO > wrote: >ok, so dollars are great since they don't weigh anything, but >I've only found one shop so far that takes them! Is there >anywhere that will cash them for gold? >How can I use this money!? Couldn't find anthing about dollars here.. Looks like a local 'hack' to me. I suggest you ask your local 'crossfire-admin' .. -Lars From crossfire-request Tue Nov 23 15:29:08 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 15:29:04 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <08477-0@thrall.cm.cf.ac.uk>; Tue, 23 Nov 1993 14:29:45 +0000 Date: Tue, 23 Nov 93 14:29:42 GMT From: Simon McIntosh-Smith Message-Id: <9311231429.AA26871@aquamarine.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: bug report in 0.89.3 Status: RO Someone here just tried to buy a few potions from a shop in fireham, for which he had enough money (dollars on the top of the inventory list!), and he wasn't allowed to leave the shop because: you lack -2314.-34 gold pieces for ... !! what's going on here!? Sy From crossfire-request Tue Nov 23 11:48:46 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 11:48:39 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <23990-0@thrall.cm.cf.ac.uk>; Tue, 23 Nov 1993 10:49:19 +0000 Date: Tue, 23 Nov 93 10:49:13 GMT From: Simon McIntosh-Smith Message-Id: <9311231049.AA24023@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: unknown archtype - has anyone got magic_field? Status: RO Hi, I got stuck in a room yesterday - the room was small, it had no way out (believe me, I had long enough to try every possibility!), and there was a (null) square in the middle of the floor. I also had an error message saying that "arch_type magic_field unknown" or something like that. The map is in the cd directory and is called cd.712.test. If someone has a definition of magic_field could you please send me a copy for 0.89.3 maps please? Also, I noticed there was a number in config.h pertaining to the size of archetypes - I think it was some- thing to do with hashing. Will I need to change this if I add something to my archetypes file? PS these maps came from the recently released improved versions, so could this alteration be put in there too? Sy From crossfire-request Tue Nov 23 10:27:45 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 10:27:42 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <19930-0@thrall.cm.cf.ac.uk>; Tue, 23 Nov 1993 09:28:16 +0000 Date: Tue, 23 Nov 93 09:28:13 GMT From: Simon McIntosh-Smith Message-Id: <9311230928.AA23593@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: new ideas for crossfire Status: RO As a converted nethack player, I've got a few ideas for crossfire. I don't want to make crossfire more like nethack, but I think the two games share a lot in spirit and can learn a few things from one another. My main proposal is to change what happens when a chest is opened - it's not very realistic when the chest just disappears. I know there are good reasons for why this should be, but I think the rest of the game is improving so much that it's right for us to start polishing these more minor points up a bit. I think the simplest thing we could do for now upon a chest being opened is destroy the closed chest object and replace it with a new arch_type, an "open" chest, together with whatever was inside the chest before it was opened. This can be justified in terms of realism as we can say that the chest is forced open and so the lock is broken and it will remain forever open. Once we've got this kind of mechanism going, we can refine it. We could have multiple objects inside a chest. We could allow an open chest to be applied, which closes it again (any object on the same square is put inside the chest). And we could have special chests that need keys to be opened, just like some doors. If someone is going to start implementing different character classes (fighter, thief, mage, cleric) then thieves could get improved chances for opening locked chests without the right key - perhaps there could be a lockpick arch_type? Anyway, there are some ideas! Cheers, Sy From crossfire-request Tue Nov 23 10:02:16 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Tue, 23 Nov 1993 10:02:15 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <18877-0@thrall.cm.cf.ac.uk>; Tue, 23 Nov 1993 09:03:05 +0000 Date: Tue, 23 Nov 93 09:03:00 GMT From: Simon McIntosh-Smith Message-Id: <9311230903.AA23564@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: problems with 0.89.3 servers Status: RO Hi all, We've just got 0.89.3 working - we've been playing 0.89.2 for quite some time now. There are about four players here who are really good - the best has had an 80th level mage! Obviously we are all keen to try out the new stuff in 0.89.3. But we are having a few problems. Because 0.89.2 kept crashing on us, especially when more than one person was in the same game, most people tended to play crossfire on their own, by just typing "crossfire". However, when we risked a teamgame every now-and-then, someone would start a server and then we would all join in with our existing characters. We don't seem to be able to do this in 0.89.3. Yesterday one guy running a 0.89.3 server added me in, and I gave my current characters name and password. I thought it was going wrong when it asked me to repeat my password, and lo and behold, it was a brand new character, not my 7th level barbarian. We tried this several times, and I checked that the character was still there by starting my own server - yes, everything was fine. So what is going on, and how can we sort this out? Thanks for your help, Sy From crossfire-request Mon Nov 22 17:24:07 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Mon, 22 Nov 1993 17:24:02 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <15500-0@thrall.cm.cf.ac.uk>; Mon, 22 Nov 1993 16:24:39 +0000 Date: Mon, 22 Nov 93 16:24:36 GMT From: Simon McIntosh-Smith Message-Id: <9311221624.AA22559@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: how can you use dollars in 0.89.3? Status: RO Hi all, ok, so dollars are great since they don't weigh anything, but I've only found one shop so far that takes them! Is there anywhere that will cash them for gold? How can I use this money!? Cheers, Sy From rgg@aaii.oz.au Fri Nov 19 07:39:21 1993 Return-Path: Received: from eden-valley.aaii.oz.AU by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Fri, 19 Nov 1993 03:23:48 +0100 Received: by eden-valley.aaii.oz.AU (5.65c/SMI-4.0/AAII) id AA22145; Fri, 19 Nov 1993 13:23:43 +1100 Date: Fri, 19 Nov 1993 13:23:43 +1100 From: "Rupert G. Goldie" Message-Id: <199311190223.AA22145@eden-valley.aaii.oz.AU> To: crossfire@ifi.uio.no. Subject: Re: crossfire on the DEC-Alpha's with OSF/1 Status: RO > G'day, > I've been trying to compile crossfire for the Dec Alpha's > and have got an executable, but running it generates the following > errors. If anyone can suggest what I've done wrong, I would love to > hear from them. > > Karl. > karlg@cit.gu.edu.au > > ballet~/src/crossfire/crossfire-0.89.2/server/168 %crossfire > Welcome to CrossFire, v0.89.2, copyright (C) 1992 Frank Tore Johansen. > Maintained locally by: karlg@cit.gu.edu.au > Questions and bugs should be mailed to the above address. > Error: set_map called when mas was not in memory. > Error: set_omap called when mas was not in memory. > Error: set_map called when mas was not in memory. > Error: set_omap called when mas was not in memory. > Error: set_map called when mas was not in memory. > etc for quite a few more lines. > Has crossfire actually been ported to the Alpha ? We have had to fix masses of programs that break when you have 64 bit pointers. (Especially code that assumes int == pointer) Rupert -- Rupert G. Goldie, Research Scientist rgg@aaii.oz.au Australian Artificial Intelligence Institute /\/\|| 1 Grattan Street, Melbourne, Australia From crossfire-request Thu Nov 18 09:53:54 1993 Return-Path: Received: from mandarin by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Thu, 18 Nov 1993 09:53:45 +0100 Received: by mandarin; id AA04746; Thu, 18 Nov 1993 18:53:49 +1000 From: Karl Hagen Geppert Message-Id: <9311180853.AA04746@mandarin> Subject: crossfire on the DEC-Alpha's with OSF/1 To: crossfire@ifi.uio.no Date: Thu, 18 Nov 1993 18:53:49 +1000 (EST) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 765 Status: RO G'day, I've been trying to compile crossfire for the Dec Alpha's and have got an executable, but running it generates the following errors. If anyone can suggest what I've done wrong, I would love to hear from them. Karl. karlg@cit.gu.edu.au ballet~/src/crossfire/crossfire-0.89.2/server/168 %crossfire Welcome to CrossFire, v0.89.2, copyright (C) 1992 Frank Tore Johansen. Maintained locally by: karlg@cit.gu.edu.au Questions and bugs should be mailed to the above address. Error: set_map called when mas was not in memory. Error: set_omap called when mas was not in memory. Error: set_map called when mas was not in memory. Error: set_omap called when mas was not in memory. Error: set_map called when mas was not in memory. etc for quite a few more lines. From crossfire-request Wed Nov 17 18:31:49 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 18:31:46 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <18645-0@thrall.cm.cf.ac.uk>; Wed, 17 Nov 1993 17:32:28 +0000 Date: Wed, 17 Nov 93 17:32:22 GMT From: Simon McIntosh-Smith Message-Id: <9311171732.AA10187@diamond.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: how to use crossfire fonts with Openwindows Status: RO Right, I've got it all working! I know not many people are using Openwindows, so this might be the first time the fonts have been got working for it - we've been putting up with it using the bitmaps up until now in Cardiff! I'm posting the method to the crossfire mailing list so everyone can know how to do it, it would be handy if it was noted down somewhere. Anyway, what I had to do in the end to convert crossfire.bdf into something usable by Openwindows was: 1. use "convertfont -b crossfire.bdf" to generate a file called "crossfire.fb" (an X11/NeWS font format) 2. use "bldfamily -v" which finds crossfire.fb and generates a file called "crossfire.ff", a font family file, which is a set of font files grouped together to form a single postscript font And that's it! Tried crossfire and it worked straight away without generating the bitmaps! Hope this information might be useful to you all, Simon Simon N. McIntosh-Smith, PhD candidate | Email : Simon.N.Smith@cm.cf.ac.uk Room M/1.36 Department of Computing Maths | Phone : +44 (0)222 874000 University of Wales, College of Cardiff | Fax : +44 (0)222 666182 PO Box 916, Cardiff, Wales, CF2 4YN, U.K. | Home : +44 (0)222 560522 From crossfire-request Wed Nov 17 14:25:23 1993 Return-Path: Received: from cc.lut.fi by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 14:25:22 +0100 Received: by cc.lut.fi (5.65c/IDA-1.4.4/Kim-2.2) id AA03356; Wed, 17 Nov 1993 15:25:21 +0200 From: Tero Haatanen Message-Id: <199311171325.AA03356@cc.lut.fi> Subject: Re: dragonblaster To: crossfire@ifi.uio.no Date: Wed, 17 Nov 93 15:25:20 EET In-Reply-To: <9311151055.AA25132@garnet.cm.cf.ac.uk>; from "Simon McIntosh-Smith" at Nov 15, 93 10:55 am X-Mailer: ELM [version 2.3 PL11] Status: RO > is there a way of actaully keeping dragonblaster? One of our players > struggled all the way around Dragonia II on his own, only to find that > dragonblaster disappeared as soon as he went outside! This doesn't > seem very fair! Is there any way around this? Dragonblaster is a very special weapon, since it has both cold and fire resistance is same item. It's also the gift from Gods, like items you get when starting playing, so it's disappear as soon as you drop it. So you better not to drop it. Although I think that crossfire maps needs more individual items, I'm not sure if items like dragonblaster are good for game balance. -Tero From crossfire-request Wed Nov 17 14:14:54 1993 Return-Path: Received: from barney.cs.city.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 14:14:50 +0100 Received: from wilma.cs.city.ac.uk by barney.cs.city.ac.uk; Wed, 17 Nov 1993 13:17:24 GMT Received: from Messages.8.5.N.CUILIB.3.45.SNAP.NOT.LINKED.wilma.cs.city.ac.uk.sun4.41 via MS.5.6.wilma.cs.city.ac.uk.sun4_41; Wed, 17 Nov 1993 13:11:52 +0000 (GMT) Message-Id: Date: Wed, 17 Nov 1993 13:11:52 +0000 (GMT) From: Nick Williams Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII To: crossfire@ifi.uio.no Subject: maps for crossfire 89.3 (from crossedit 0.7) Status: RO I have a complete set of maps working for this version of crossfire available from ftp.cs.city.ac.uk:/pub/games/crossfire/maps-and-all.tar.gz What's different about these? Well, they are the distribution someone made available a while ago, with the new world and brittany merged in. However, when I picked up these maps, they didn't work very well at all. So... features of this distribution: * All exit destinations fixed (those that weren't fixed in previous distrib). * Britanny images, etc converted to this version. * All map paths and routes are verified by program. All maps are reachable, and returnable! * All maps which had become disconnected were fixed up and plugged in. * All archetypes are verified for existence (the distribution comes with a large archetypes listing containing all archetypes I could find). * The archetypes, maps and font are in the same distribution: no problems with lack-of-sync! What you need to do: 1) get the distribution 2) unzip the distribution in the crossfire lib directory 3) make sure the font directory is mkfont'd etc. 4) go! Email comments to njw@cs.city.ac.uk Nick Williams E-mail: njw@cs.city.ac.uk (MIME and ATK) Systems Architecture Research Centre, Tel: +44 71 477 8551 London, EC1V 0HB Fax: +44 71 477 8587 From crossfire-request Wed Nov 17 13:32:28 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 13:32:24 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <25969-0@thrall.cm.cf.ac.uk>; Wed, 17 Nov 1993 12:33:02 +0000 Date: Wed, 17 Nov 93 12:32:59 GMT From: Simon McIntosh-Smith Message-Id: <9311171232.AA09285@diamond.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: fonts for crossedit-0.7 Status: RO When I try to use crossedit 0.7 (that I've only just managed to get to build!) I get the following message... % crossedit Trying to fix fontpath... Failed to set fontpath. % So, where can I get the appropriate font from? Yours gratefully, Sy From crossfire-request Wed Nov 17 12:47:53 1993 Return-Path: Received: from maelstrom.berkeley.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 12:47:49 +0100 Received: by maelstrom.berkeley.edu (5.65c/CHAOS) id AA06614; Wed, 17 Nov 1993 03:47:37 -0800 Message-Id: <199311171147.AA06614@maelstrom.berkeley.edu> To: "Eric A. Anderson" Cc: crossfire@ifi.uio.no, mehlhaff@maelstrom.berkeley.edu Subject: Re: fonts In-Reply-To: Message from "Eric A. Anderson" of Tue, 16 Nov 1993 10:57:09 -0500 Date: Wed, 17 Nov 1993 03:47:33 -0800 From: "'Evil' ERic Mehlhaff" Status: RO "Eric A. Anderson" recently wrote: >The original crossclient handled this problem by transferring the .bdf >file that was used by the server to the local machine and then adding >that to the fontpath. If someone wanted to re-add this feature to the >current version it would probably be a good idea. It might be better >to have a second server though to keep the crossfire program from >locking up while transfering the font. Well' what we've been doing on our server is using this cool new feature of X11R5, namely font servers. We use the X11R5 font server 'fs' to distribute our latest crossfire font to whoever wants it. If you're playing on an X11R5 server that supports tcp fonts, you just add our fonts server to your font path (i.e. xset +fp tcp/soda.berkeley.edu:3000 ), and then play crossfire. It works really well, IMHO. Why hack crossfire to distribute the fonts when the X consortium's already done it for you? BTW, the soda server will be up but moved to scotch.berkeley.edu in a few days. We've managed to convert the entire old 89.2 map collection into the 89.3 format. I wrote a couple of C converter programs for this that I'll distribute if people are interested... Oh, and crossedit 0.7 is really cool. Some of the config files came a bit messed up, but other than that, I really like it! ERic mehlhaff, mehlhaff@ocf.Berkeley.EDU From crossfire-request Wed Nov 17 02:59:03 1993 Return-Path: Received: from andrew.cmu.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Wed, 17 Nov 1993 02:59:01 +0100 Received: from localhost (postman@localhost) by andrew.cmu.edu (8.5/8.5) id TAA21712; Tue, 16 Nov 1993 19:06:41 -0500 Received: via switchmail; Tue, 16 Nov 1993 19:06:41 -0500 (EST) Received: from madhatter.ws.cc.cmu.edu via qmail ID ; Tue, 16 Nov 1993 10:59:19 -0500 (EST) Received: from madhatter.ws.cc.cmu.edu via qmail ID ; Tue, 16 Nov 1993 10:57:09 -0500 (EST) Received: from BatMail.robin.v2.13.CUILIB.3.45.SNAP.NOT.LINKED.madhatter.ws.cc.cmu.edu.sun4c.411 via MS.5.6.madhatter.ws.cc.cmu.edu.sun4c_411; Tue, 16 Nov 1993 10:57:09 -0500 (EST) Message-ID: Date: Tue, 16 Nov 1993 10:57:09 -0500 (EST) From: "Eric A. Anderson" To: crossfire@ifi.uio.no Subject: Re: fonts In-Reply-To: <9311160834.AA27225@garnet.cm.cf.ac.uk> References: <9311160834.AA27225@garnet.cm.cf.ac.uk> Status: RO The original crossclient handled this problem by transferring the .bdf file that was used by the server to the local machine and then adding that to the fontpath. If someone wanted to re-add this feature to the current version it would probably be a good idea. It might be better to have a second server though to keep the crossfire program from locking up while transfering the font. -Eric ********************************************************* "It seemed like a good idea at the time" -The Mad Hatter "Yes, you're very smart. Shut up." -In "The Princess Bride" ********************************************************* From crossfire-request Sun Nov 14 22:20:14 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id ; Sun, 14 Nov 1993 22:20:12 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id NAA04861; Sun, 14 Nov 1993 13:20:06 -0800 Date: Sun, 14 Nov 1993 13:20:06 -0800 From: Peter Mardahl Message-Id: <199311142120.NAA04861@soda.berkeley.edu> To: crossfire@ifi.uio.no, larso@ifi.uio.no Subject: Re: does large ice storm exist? Status: RO > wrote: > In the server code you download, it is TURNED OFF, meaning > you can't find any spellbooks of large icestorm. > > Turned off also are these spells: > > dragonbreath > hellfire > charging > regenerate spellpoints > > Recognize some of them? If so, then it's because your server > god has turned them on. Why would you make these available??? Because the piddling spells available by default make no dents in the tougher monsters that you face. I agree, though, that hellfire and reg. spellpoints should not be in spellbooks! Hellfire is a boring spell, anyway. A large fireball is a much better use of sp. Balancing is done by making the powerful spells intensive in sp, and by giving the monsters the option of using the powerful spells on you. Hellfire is essentially a large fireball. It is just invisible until it hits something. THEN it turns into a large firball. Not quite a large fireball. It's somewhat smaller. Charging?? It is supposed to be available in scrolls.... It is, and on the chico server, it's available in spellbooks. I'm not sure I agree with that, but it doesn't make a lot of difference. I would say that you just spoil the fun by making every spell available to the players. You're right, here. I think large-icestorm is a cool spell, though. On soda, it costs more sp and is higher level than what was distributed. > comet--shoot a cosmic rock, which hits for megadamage, and THEN explodes > into a fireball! The trail is something to see! > meteor-swarm--shoot LOTS of cosmic rocks! (This spell ROCKS!) And isn't to be found in spellbooks! It does about double the damage of a large bullet, and explodes into a small fireball. It's also high-level. I think the sp cost is [largebullet+small_fireball]. the fireball is actually smaller than a 'small' fireball. This spell is actually not as effective as simply using medium fireball, but it's so much fun that people will prob. use it anyway, certainly on single, strong monsters. When designing spells, be sure not to create them too powerfull. This would just ruin the balance (what balance?) of the game. Another point is that all of the playerclasses should be equally good. Great spells could result in everybody playing mages . :-( I agree with you here. The thing is, is that magic is inherently more powerful because of its ability to effect an area. Damaging one monster at a time is inherently less efficient than damaging many monsters. As it is, there are effectively two types of players--warriors and mages. All the other classes are just subsets of those two. I proposed something to implement warriors-mages-clerics-thieves, but no one seemed willing to take it up. When I get time, I'll screw around with it. > immunity spells--Tired of getting blasted by dragons' breath? Cast immunity > to fire! Death-knell-- Looking for an easy way out? When tired, this spell kills every monster in the current map! .... etc .... What's wrong with that, if it won't kill really strong monsters, and sucks loads of sp? Though your point is well taken--perhaps failure of an immunity spell should cause a LOOOONG lasting vulnerability! Lots of the soda spells are turned off until they are balanced, etc.... If you wanna help balance the spells (we'd appreciate input) come help us beta-test the server. scotch.berkeley.edu 13326 You're very right, a lot of careful thought has to go into balancing the spells, and the more opinions the better. Regards, PeterM From crossfire-request Sun Nov 14 16:44:06 1993 Return-Path: Received: from gyda.ifi.uio.no by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Sun, 14 Nov 1993 16:44:05 +0100 From: =?iso-8859-1?Q?Lars_Henrik_B=F8ler_Olafsen?= MIME-Version: 1.0 Received: from localhost by gyda.ifi.uio.no ; Sun, 14 Nov 1993 16:44:04 +0100 Date: Sun, 14 Nov 1993 16:44:04 +0100 Message-Id: <19931114154404.21353.gyda.ifi.uio.no@ifi.uio.no> To: crossfire Subject: Re: does large ice storm exist? Status: RO > wrote: > In the server code you download, it is TURNED OFF, meaning > you can't find any spellbooks of large icestorm. > > Turned off also are these spells: > > dragonbreath > hellfire > charging > regenerate spellpoints > > Recognize some of them? If so, then it's because your server > god has turned them on. Why would you make these available??? Hellfire is essentially a large fireball. It is just invisible until it hits something. THEN it turns into a large firball. Charging?? It is supposed to be available in scrolls.... I would say that you just spoil the fun by making every spell available to the players. > comet--shoot a cosmic rock, which hits for megadamage, and THEN explodes > into a fireball! The trail is something to see! > meteor-swarm--shoot LOTS of cosmic rocks! (This spell ROCKS!) When designing spells, be sure not to create them too powerfull. This would just ruin the balance (what balance?) of the game. Another point is that all of the playerclasses should be equally good. Great spells could result in everybody playing mages . :-( > immunity spells--Tired of getting blasted by dragons' breath? Cast immunity > to fire! Death-knell-- Looking for an easy way out? When tired, this spell kills every monster in the current map! .... etc .... -Lars From crossfire-request Sat Nov 13 21:08:59 1993 Return-Path: Received: from corpse.ecst.csuchico.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Sat, 13 Nov 1993 21:08:56 +0100 Received: by corpse.ecst.csuchico.edu (1.37.109.4/16.2) id AA02935; Sat, 13 Nov 93 12:08:51 -0800 From: Tyler Van Gorder Message-Id: <9311132008.AA02935@corpse.ecst.csuchico.edu> Subject: Re: Servers To: scott@santafe.edu (Scott D. Yelich) Date: Sat, 13 Nov 93 12:08:50 PST Cc: crossfire@ifi.uio.no In-Reply-To: <9311131942.AA24833@sfi.santafe.edu>; from "Scott D. Yelich" at Nov 13, 93 12:42 pm X-Mailer: ELM [version 2.3 PL11] Status: RO hmm...ok...well we have a server here at Chico, corpse.ecst.csuchico.edu Give it a try, as we have completely thrown out all the old maps and started over :> We have about 70 or 80 new maps and actually have a couple of quests implemented tyler. tvangod@ecst.csuchico.edu. From crossfire-request Sat Nov 13 20:37:30 1993 Return-Path: Received: from sfi.santafe.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Sat, 13 Nov 1993 20:37:28 +0100 Received: by sfi.santafe.edu (4.1/SMI-4.1) id AA24833; Sat, 13 Nov 93 12:42:10 MST Date: Sat, 13 Nov 93 12:42:10 MST From: scott@santafe.edu (Scott D. Yelich) Message-Id: <9311131942.AA24833@sfi.santafe.edu> To: crossfire@ifi.uio.no Subject: Servers Status: RO will someone please POST TO THIS LIST a list of crossfire servers that are open to the public? I'm ready to go! From crossfire-request Sat Nov 13 19:43:35 1993 Return-Path: Received: from soda.berkeley.edu by ifi.uio.no with ESMTP (8.6.4/ifi2.4) id for ; Sat, 13 Nov 1993 19:43:33 +0100 Received: from localhost (peterm@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) id KAA29145; Sat, 13 Nov 1993 10:42:36 -0800 Date: Sat, 13 Nov 1993 10:42:36 -0800 From: Peter Mardahl Message-Id: <199311131842.KAA29145@soda.berkeley.edu> To: Simon.N.Smith@cm.cf.ac.uk, crossfire@ifi.uio.no Subject: Re: does large ice storm exist? Status: RO Regarding large icestorm: the spell does indeed exist. In the server code you download, it is TURNED OFF, meaning you can't find any spellbooks of large icestorm. Turned off also are these spells: dragonbreath hellfire charging regenerate spellpoints Recognize some of them? If so, then it's because your server god has turned them on. Get your server-god to turn on large icestorm, too, if you want to play with it. I think that these spells were intended originally only for use by dragons, for dragonbreath, and chinese dragons, for large icestorm. Some, but not all, of these spells are turned on at the soda.berkeley.edu 13326 server, which is currently down during an upgrade to the crossedit-0.7 version. The eventual plan is to make it so that learning these spells is the result of a quest, not just money and a bookstore. Regards, PeterM peterm@soda.berkeley.edu To be released real soon now, the Soda Spells-- mystic fist--smack your enemies with a psychic extension of your body! ball lightning--loose a ball of lightning to wreak havok amongst your enemies, look out, though! It may go after YOU. shockwave--Blast those pesky monsters with a physical attack. Immune to fire? SHOCKWAVE. Too bad it doesn't work on monsters immune to magic.... comet--shoot a cosmic rock, which hits for megadamage, and THEN explodes into a fireball! The trail is something to see! meteor-swarm--shoot LOTS of cosmic rocks! (This spell ROCKS!) color-spray--Not sure what will work on this monster? Blast it with color spray! Unless it's immune to magic, ONE of it's many attacks will make it regret facing you! immunity spells--Tired of getting blasted by dragons' breath? Cast immunity to fire! (Hope you've got lots of sp, though! And your wisdom better be almost godlike!) From crossfire-request Sat Nov 13 11:05:43 1993 Return-Path: Received: from thrall.cm.cf.ac.uk by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Sat, 13 Nov 1993 11:05:41 +0100 Received: from cm.cf.ac.uk by thrall.cm.cf.ac.uk with SMTP (PP) id <02473-0@thrall.cm.cf.ac.uk>; Sat, 13 Nov 1993 10:06:31 +0000 Date: Sat, 13 Nov 93 10:06:27 GMT From: Simon McIntosh-Smith Message-Id: <9311131006.AA22568@garnet.cm.cf.ac.uk> To: crossfire@ifi.uio.no Subject: does large ice storm exist? Status: RO Hi all, several players have been searching for this spell for over 2 months now, and they have been playing a lot, but they've never found a trace of the large ice storm spell mentioned in the spoiler file. Does it really exist? They've found just about every other spell, but not this one. We are playing 0.89.2. Thanks for your help, Sy From crossfire-request Fri Nov 12 16:56:58 1993 Return-Path: Received: from stat.ufl.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Fri, 12 Nov 1993 16:56:55 +0100 Received: from nc600.stat.ufl.edu by stat.ufl.edu (4.1/4.10) id AA23065; Fri, 12 Nov 93 10:54:32 EST Message-Id: <9311121554.AA23065@stat.ufl.edu> To: crossfire@ifi.uio.no Subject: Newbie. . . Date: Fri, 12 Nov 1993 10:54:31 -0500 From: (Dave Lopata) Status: RO ... Hello, I just discovered Crossfire a few weeks ago; I've tried subscribing to this list by mailing to the request, but I have yet to receive a response back or any messages (I've sent two subscribe requests in the last three days). So, my first question (somewhat rhetorical, since I could be talking to myself :)) is "Is this list still around and if so, how do I get on it?" My other question has to do with how people manage their games. Obviously, the "standard" maps on Crossfire would take *months* to complete, but the game doesn't seem to permit you to quit and save your character. If the server crashes, I noticed it does an emergency save (Which seems to work for all but the first player who entered the game) of the character file, but it doesn't save the current world maps, so the next time you start up, your character can be in a very uncomfortable situation. . . The only way I can figure keeping the Maps alive was to keep the server going constantly, which I'd rather not do. Also, I cannot seem to get the program to load the fonts. I've done mkfontdir, and the snf and pcf files are there, but it fails with: Trying to fix fontpath for display :0.0. Failed, switching to pixmaps (this might take a while). Of course, the Pixmaps work fine. Below is the output of crossfire -o in case that would help answer any of the above questions: Welcome to CrossFire, v0.89.2, copyright (C) 1992 Frank Tore Johansen. Non-standard include files: Secure: Logging: Libdir: /usr/local/lib/crossfire Perm file: /forbid Shutdown file: /shutdown Save player: Save mode: 0600 Playerdir: /players Save homedir: Lock player: Use checkTmpdir: /tmp Fontdir: /usr/local/lib/X11/fonts/misc/cross Compress: /local/bin/compress Uncompress: /local/bin/uncompress Map timeout: 80 Map reset: 7200 Max objects: 3000 Use_calloc: Speed_game: Use_los: CD los: CHRFONT: Use_swap_stats: Editor: /usr/local/bin/emacs Server: Port: 13326 Max_time: 120000 SunOS marlin 4.1.3 1 sun4m sum: ------------------------------------------------------------------------- Dave "The Dave" Lopata dlopata@stat.ufl.edu Dept. of Statistics Computer Systems Guy (904)392-1941 233 University of Florida Beep: 339-7044 From crossfire-request Wed Nov 10 20:13:49 1993 Return-Path: Received: from enterprise.pencom.com by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 20:13:43 +0100 Received: by enterprise.pencom.com (NX5.67d/X3.0P1.1) for crossfire@ifi.uio.no at ifi.uio.no id AA00339; Wed, 10 Nov 93 13:13:01 -0600 Date: Wed, 10 Nov 93 13:13:01 -0600 From: Ken Brunsen Message-Id: <9311101913.AA00339@enterprise.pencom.com> Received: by NeXT.Mailer (1.95) Received: by NeXT Mailer (1.95) To: crossfire@ifi.uio.no Subject: Re: potions Status: RO > > Quick question. Are potion effects permanent? (like prot. vs fire, increase > abilities...) > > -- > Denis Papp _ __ _ dpapp@cs.ualberta.ca > Potions which affect str,con,dex,wis,cha, or int are permanent (providing the potions are applied when you do not have special items on, otherwise the potions may not take properly (ie., game engine thinks your str is beyond your maximum and therefore does not apply the str increase)). Also, these potions will sometimes affect you addversely (toss of the die) and you should know that the potions will not increase your attributes beyond the max for your character class (ie. Ninja cannot get base str beyond 22 with potions, however, when Ninja has base of 22, items can be now used to increase it up to 25 (such as Holy Avenger (str+1, ...))). As for the other types of potions, I don't know for sure, but I think not (for instance, I know a potion of , say, levitation isn't permanent or I'd be in a lot of trouble). Kenneth Brunsen kenbo@pencom.com From crossfire-request Wed Nov 10 19:39:00 1993 Return-Path: Received: from sfi.santafe.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 19:38:55 +0100 From: scott@santafe.edu Received: from wupatki (wupatki.santafe.edu) by sfi.santafe.edu (4.1/SMI-4.1) id AA29104; Wed, 10 Nov 93 11:42:44 MST Received: by wupatki (4.1/SMI-4.1) id AA21335; Wed, 10 Nov 93 11:37:29 MST Date: Wed, 10 Nov 93 11:37:29 MST Message-Id: <9311101837.AA21335@wupatki> To: Papp Denis Richard Cc: crossfire@ifi.uio.no Subject: spells and such In-Reply-To: Your message at 00:02:39 on Wed, 10 November 1993 References: <93Nov10.000355-0700.138972@amisk.cs.ualberta.ca> Status: RO I've found that potions are the best... they are permanent right? scrolls are mostly useless... good work guys, keep it up! anyone else agree that the best char to use from the beginning is a "barbarian" with 17 strength (gets bumped to 21). normally I get a barbarian with 21 strength... and some hp/sp etc.... by level 5 I have spells of small fireball, small lightning and whatever else I can find... but the strength of 21 is a must-- you can not afford to be "slow" ... Scott From crossfire-request Wed Nov 10 18:11:39 1993 Return-Path: Received: from amisk.cs.ualberta.ca by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 18:11:37 +0100 Received: from gsb017.cs.ualberta.ca by amisk.cs.ualberta.ca id <138844>; Wed, 10 Nov 1993 10:11:12 -0700 Subject: potions From: Papp Denis Richard To: crossfire@ifi.uio.no Date: Wed, 10 Nov 1993 10:10:50 -0700 X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 354 Message-Id: <93Nov10.101112-0700.138844@amisk.cs.ualberta.ca> Status: RO Quick question. Are potion effects permanent? (like prot. vs fire, increase abilities...) -- Denis Papp _ __ _ dpapp@cs.ualberta.ca /_ /_/ /\/ /-/ / / /_ dpapp@amisk.cs.ualberta.ca "Man that bear stinks, no wonder they call him Pooh" -- Christopher Robin From crossfire-request Wed Nov 10 14:26:18 1993 Return-Path: Received: from enterprise.pencom.com by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 14:26:03 +0100 Received: by enterprise.pencom.com (NX5.67d/X3.0P1.1) for crossfire@ifi.uio.no at ifi.uio.no id AA02146; Wed, 10 Nov 93 07:25:08 -0600 Date: Wed, 10 Nov 93 07:25:08 -0600 From: Ken Brunsen Message-Id: <9311101325.AA02146@enterprise.pencom.com> Received: by NeXT.Mailer (1.95) Received: by NeXT Mailer (1.95) To: crossfire@ifi.uio.no Subject: Re: spells and such Status: RO > Begin forwarded message: > > Ok, so Wisdom is the ability. What is Int used for then? I would > think Spell Casting - but I have been uimpressed with my success at > casting Minor Heal (its good but not that good). > Or maybe Int used in your mana total? > > > And how do I improve Wis asides from rings and amulets? > > And what is the formula for the % of me learning a spell with > a certain Wisdom, level, and spell level? > > -- > Denis Papp _ __ _ dpapp@cs.ualberta.ca > The actually calcultion depends on RANDOM()%100stats.Wis]) as seen in apply.c of server code which shows that only wisdom affects your ability. I hacked some code into my server such that its a wisdom | intelligence factor multiplied by another factor based on the delta between your level and the level of the spell. This makes it much more realistic. I'm also planning on doing something to the chance of the spell working which bases it on wisdom | intelligence * delta_level also. Kenneth Brunsen kenbo "Paladin" kenbo@pencom.com paladin!kenbo@digdug.pencom.com From crossfire-request Wed Nov 10 08:20:26 1993 Return-Path: Received: from bolero.rahul.net by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 08:20:25 +0100 Received: by bolero.rahul.net id AA23183 (5.65c/IDA-1.4.4 for crossfire@ifi.uio.no); Tue, 9 Nov 1993 23:20:23 -0800 Date: Tue, 9 Nov 1993 23:20:23 -0800 From: Mark Wedel Message-Id: <199311100720.AA23183@bolero.rahul.net> To: crossfire@ifi.uio.no Subject: Re: potions Status: RO There are different potions to raise attributes, plus a few other that make you immune to heat, cold and I think physical attacks. (as well as healing potion.) The color and insignia on the bottle denotes the type. If you really want spoilers, just go into the archetype directory, find the directory for potions, and look at the bitmap associated with each potion. Mark Wedel master@rahul.net From crossfire-request Wed Nov 10 08:11:35 1993 Return-Path: Received: from amisk.cs.ualberta.ca by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 08:11:31 +0100 Received: from gsb017.cs.ualberta.ca by amisk.cs.ualberta.ca id <138903>; Wed, 10 Nov 1993 00:11:19 -0700 Subject: potions From: Papp Denis Richard To: crossfire@ifi.uio.no Date: Wed, 10 Nov 1993 00:11:17 -0700 X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 589 Message-Id: <93Nov10.001119-0700.138903@amisk.cs.ualberta.ca> Status: RO Tyler Van Gorder mentioned that the grey (?) potion raises Wis. i never really got into potions since they were so expensive, the only time I actually owned some was the couple I found in Grukks caslte (on Agurk island). Anyone have a list of potions and their effects? For now I am interested in wisdom, but I am curious... -- Denis Papp _ __ _ dpapp@cs.ualberta.ca /_ /_/ /\/ /-/ / / /_ dpapp@amisk.cs.ualberta.ca "Man that bear stinks, no wonder they call him Pooh" -- Christopher Robin From crossfire-request Wed Nov 10 08:04:07 1993 Return-Path: Received: from amisk.cs.ualberta.ca by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 08:04:05 +0100 Received: from gsb017.cs.ualberta.ca by amisk.cs.ualberta.ca id <138972>; Wed, 10 Nov 1993 00:03:55 -0700 Subject: spells and such From: Papp Denis Richard To: crossfire@ifi.uio.no Date: Wed, 10 Nov 1993 00:02:39 -0700 X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 647 Message-Id: <93Nov10.000355-0700.138972@amisk.cs.ualberta.ca> Status: RO Ok, so Wisdom is the ability. What is Int used for then? I would think Spell Casting - but I have been uimpressed with my success at casting Minor Heal (its good but not that good). Or maybe Int used in your mana total? And how do I improve Wis asides from rings and amulets? And what is the formula for the % of me learning a spell with a certain Wisdom, level, and spell level? -- Denis Papp _ __ _ dpapp@cs.ualberta.ca /_ /_/ /\/ /-/ / / /_ dpapp@amisk.cs.ualberta.ca "Man that bear stinks, no wonder they call him Pooh" -- Christopher Robin From crossfire-request Wed Nov 10 07:49:18 1993 Return-Path: Received: from corpse.ecst.csuchico.edu by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 07:49:16 +0100 Received: by corpse.ecst.csuchico.edu (1.37.109.4/16.2) id AA13872; Tue, 9 Nov 93 22:49:09 -0800 From: Tyler Van Gorder Message-Id: <9311100649.AA13872@corpse.ecst.csuchico.edu> Subject: Re: spells To: dpapp@amisk.cs.ualberta.ca (Papp Denis Richard) Date: Tue, 9 Nov 93 22:49:09 PST Cc: crossfire@ifi.uio.no In-Reply-To: <93Nov9.232840-0700.138903@amisk.cs.ualberta.ca>; from "Papp Denis Richard" at Nov 9, 93 11:28 pm X-Mailer: ELM [version 2.3 PL11] Status: RO I believe wisdom is what determines how well you learn a spell? whats your wisdom? From crossfire-request Wed Nov 10 07:34:15 1993 Return-Path: Received: from amisk.cs.ualberta.ca by ifi.uio.no with SMTP (8.6.4/ifi2.4) id for ; Wed, 10 Nov 1993 07:30:29 +0100 Received: from gsb017.cs.ualberta.ca by amisk.cs.ualberta.ca id <138903>; Tue, 9 Nov 1993 23:28:40 -0700 Subject: spells From: Papp Denis Richard To: crossfire@ifi.uio.no Date: Tue, 9 Nov 1993 23:28:25 -0700 X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 537 Message-Id: <93Nov9.232840-0700.138903@amisk.cs.ualberta.ca> Status: RO I am having trouble learning spells. I have an Int of 20, (Wizard), 6th level, and I know 4 spells. Each time I read a new one (even Magic Missile, a FIRST level spell), I fail. Any possible reason why? Spellbooks are expensive, and I shouldnt fail on something like that -- Denis Papp _ __ _ dpapp@cs.ualberta.ca /_ /_/ /\/ /-/ / / /_ dpapp@amisk.cs.ualberta.ca "Man that bear stinks, no wonder they call him Pooh" -- Christopher Robin From crossfire-request Wed Nov 3 09:42:27 1993 Return-Path: Received: from sunic.sunet.se by ifi.uio.no with ESMTP (8.5/ifi2.3) id ; Wed, 3 Nov 1993 09:42:26 +0100 Received: from Sofia.DoCS.UU.SE by sunic.sunet.se (8.6.4/2.01) id JAA02545; Wed, 3 Nov 1993 09:42:24 +0100 Received: by Sofia.DoCS.UU.SE (Sun-4/20, SunOS 4.1.1) with sendmail 5.61-bind 1.5+ida/ICU/DoCS id AA18332; Wed, 3 Nov 93 09:42:19 +0100 Date: Wed, 3 Nov 93 09:42:19 +0100 From: Mikael Lundgren Message-Id: <9311030842.AA18332@Sofia.DoCS.UU.SE> To: crossfire@ifi.uio.no In-Reply-To: kipster@MIT.EDU's message of Tue, 02 Nov 93 15:05:49 EST <9311022005.AA06731@w20-575-58.MIT.EDU> Subject: unsubscribe me... Status: RO Please unsubscribe me as well (crossfire-request absorbed my earlier try..) vick@bern.docs.uu.se From crossfire-request Tue Nov 2 21:24:34 1993 Return-Path: Received: from ift.ee.byu.edu by ifi.uio.no with SMTP (8.5/ifi2.3) id ; Tue, 2 Nov 1993 21:24:32 +0100 Message-Id: <199311022024.23197.ifi@ifi.uio.no> Received: by ift.ee.byu.edu; Tue, 2 Nov 93 13:25:34 -0700 From: Scott Bevan Subject: unsubscribe me too To: crossfire@ifi.uio.no Date: Tue, 2 Nov 93 13:25:34 MST Mailer: Elm [revision: 70.85] Status: RO I have also tried crossfire-request without success. -------------------------------------------------------------------------- scott@ee.byu.edu From crossfire-request Tue Nov 2 21:05:56 1993 Return-Path: Received: from MIT.EDU by ifi.uio.no with SMTP (8.5/ifi2.3) id ; Tue, 2 Nov 1993 21:05:55 +0100 From: kipster@MIT.EDU Received: from W20-575-58.MIT.EDU by MIT.EDU with SMTP id AA18869; Tue, 2 Nov 93 15:05:51 EST Received: by w20-575-58.MIT.EDU (5.57/4.7) id AA06731; Tue, 2 Nov 93 15:05:50 -0500 Message-Id: <9311022005.AA06731@w20-575-58.MIT.EDU> To: crossfire@ifi.uio.no Subject: unsubscribe me... Date: Tue, 02 Nov 93 15:05:49 EST Status: RO yes, same here. I tried crossfire-request to no avail. Please unsubscribe me. kipster From crossfire-request Tue Nov 2 08:24:44 1993 Return-Path: Received: from tuna.ddb.umu.se by ifi.uio.no with SMTP (8.5/ifi2.3) id ; Tue, 2 Nov 1993 08:24:43 +0100 Received: by tuna.ddb.umu.se id AA01581 (5.65c/IDA-1.4.4 for crossfire@ifi.uio.no); Tue, 2 Nov 1993 08:19:57 +0100 Date: Tue, 2 Nov 1993 08:19:57 +0100 From: Jimmy Ljungberg Message-Id: <199311020719.AA01581@tuna.ddb.umu.se> To: crossfire@ifi.uio.no Subject: Please, unsubscribe me. Status: RO I've tried posting this to crossfire-request more than once. But it doesn't seem to work. I would like to unsubscribe to this mail-listing. Thanks. | Jimmy Ljungberg | E-mail: Jimmy.Ljungberg@ddb.umu.se | | Demographic Data Base | Voice : +46 90 - 16 57 47 | | University of Umea | Fax : +46 90 - 16 69 58 | | S-901 87 SWEDEN | | ============================================================================== Necessity is a mother. ============================================================================== From crossfire-request Mon Nov 1 20:52:09 1993 Return-Path: Received: from enterprise.pencom.com by ifi.uio.no with SMTP (8.5/ifi2.3) id ; Mon, 1 Nov 1993 20:52:05 +0100 Received: by enterprise.pencom.com (NX5.67d/X3.0P1.1) for crossfire@ifi.uio.no at ifi.uio.no id AA00310; Mon, 1 Nov 93 13:50:21 -0600 Date: Mon, 1 Nov 93 13:50:21 -0600 From: Ken Brunsen Message-Id: <9311011950.AA00310@enterprise.pencom.com> Received: by NeXT.Mailer (1.95) Received: by NeXT Mailer (1.95) To: Simon McIntosh-Smith Subject: Re: claus anyone? Cc: crossfire@ifi.uio.no Status: RO > Hi all, > > we've been playing crossfire here for a while now, and we've got quite high- > level characters (38 is the highest). We've just come across claus after > going down the well in Santa Dominion, and he's a bit hard. He doesn't > appear in any of the spoiler files, so any tips for taking him on would be > gratefully received! Also, we can't find any gauntlets, speed boots, > etc. anywhere. Spellbooks of large icestorm are also elusive. We've had > loads of the artifact weapons, but things certain ones like Excalibur haven't > come up yet. If anyone can tell me where to look for some of the really good > stuff, let me know. And if you know of some really exciting places to go that > you think we might not have found yet, again drop me a line! > > Cheers, > > Simon Try the Dragon Inn in Euer (spelling ?) which is reached from boat from Santa Dominion. Lotsa Chinese dragons, then Dreads, then Behemoths with a high quality goodie at the end (I got Holy Avenger there). Luck! Kenneth kenbo@pencom.com "Paladin" "And if I refuse... If you refuse, You die, she dies, everybody dies. Sounded reasonable to me."