From mwedel at sonic.net Wed Apr 2 01:53:41 2008 From: mwedel at sonic.net (Mark Wedel) Date: Tue, 01 Apr 2008 23:53:41 -0700 Subject: [crossfire] Spell rebalancing notes/thoughts In-Reply-To: <200803312251.28451.nicolas.weeger@laposte.net> References: <47C51A06.1000203@sonic.net> <200803081148.46166.nicolas.weeger@laposte.net> <47D4C652.5040501@sonic.net> <200803312251.28451.nicolas.weeger@laposte.net> Message-ID: <47F32D75.7080607@sonic.net> Nicolas Weeger wrote: >>> Somehow, I don't like this definition of "fun"... >>> But I admit I don't have many ideas of other definitions. >> I'm open to ideas to make this better. Certainly waiting around for >> HP/SP/Grace to come back isn't fun, yet at the same time, we can't just >> ramp up the regen speed, as that effectively makes characters more powerful >> (if a character gets all their HP back in 2 seconds, it means you just have >> to avoid damage for that long). > > What about making other fun activities the player could do while waiting for > sp/hp/gr to regenerate? > Like, going to drink in a bar and falling in love with someone. Or trying to > decipher a coded message. Or getting around trying to be elected to mayor? I'd hope that spell regeneration doesn't take so long that you'd have the time to do too much in the way of other activities. Real point is to have fun - if I'm in the mood to kill some creatures that is a bit different than hanging around the tavern, whatever. That's not to say all parts of the game should just be combat - getting elected mayor, etc, is reasonable, but that is a bit different than adventuring. > >> While potions of heal/power/whatever work, one can't really give them out >> in infinite supply. > > What about "forcing" the player to accumulate some before they go in dungeons? It may not be bad to have NPCS to help provide clues, like the old mage saying "I wouldn't venture into the caves with less than half a dozen potions". Of course, if the player doesn't bring those potions, it just means they are sitting around a bit while they get back their mana/hp. Having a high regen on those doesn't cause a problem, except it changes combat if the character gets those stats back really high. This is one reason I made the change that if you don't do anything on that tick, you get hp/mana back faster. That could perhaps be further refined - keep track of more of a running total of last time character took damage as well as did combat type action - if beyond some number of ticks, have regen go up even faster - the idea being here that character is presumably in a 'safe' location if they are not taking damage or doing combat, so why not have them get stats back faster. > What about focusing on non-combat things too? Enigms and such? That would also make sense. In some other games I've played, the mana regen problem is fixed in that there is not a continuous stream of monsters. You fight a couple monsters, head down the passage a bit, and by the time you meet the next monsters, enough time has passed to regain that lost mana. And within crossfire, that could also work - have fewer tougher monsters that are more interspersed with open space. From 2c93e8f1 at gmail.com Wed Apr 2 21:56:59 2008 From: 2c93e8f1 at gmail.com (David McIlwraith) Date: Thu, 3 Apr 2008 12:56:59 +1000 Subject: [crossfire] Rods bug Message-ID: <494e56ba0804021956x1036c727ud070f16c827ac6b@mail.gmail.com> Hi guys, The bug that was fixed in relation to rods (the rod power being capped to the "use magic items" skill level) is now broken again, which is readily evident on Metalforge using the current 1.x SVN. Obviously, this is prone to extreme abuse, allowing low-level players to very rapidly gain experience with, for example, a level 110 rod of banishment. Can someone please fix this ASAP? Thanks. - David McIlwraith aka archaios From leaf at real-time.com Thu Apr 3 15:30:42 2008 From: leaf at real-time.com (Rick Tanner) Date: Thu, 03 Apr 2008 15:30:42 -0500 Subject: [crossfire] Rods bug In-Reply-To: <494e56ba0804021956x1036c727ud070f16c827ac6b@mail.gmail.com> References: <494e56ba0804021956x1036c727ud070f16c827ac6b@mail.gmail.com> Message-ID: <47F53E72.4000502@real-time.com> -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 David McIlwraith wrote: | | The bug that was fixed in relation to rods (the rod power being capped | to the "use magic items" skill level) is now broken again Such a feature or function was/has not been implemented in Crossfire branch/1.x or in trunk. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH9T5yhHyvgBp+vH4RAkIBAKDPFjEVfIhUrMlXcORKc2QKXN4U7wCgwSlY MS3ha8LuHQSw/0L4jU1CshY= =gGgm -----END PGP SIGNATURE----- From juhaj at iki.fi Sat Apr 5 03:11:11 2008 From: juhaj at iki.fi (Juha =?iso-8859-1?q?J=E4ykk=E4?=) Date: Sat, 05 Apr 2008 11:11:11 +0300 Subject: [crossfire] Spell rebalancing notes/thoughts In-Reply-To: <47F32D75.7080607@sonic.net> References: <47C51A06.1000203@sonic.net> <200803312251.28451.nicolas.weeger@laposte.net> <47F32D75.7080607@sonic.net> Message-ID: <200804051111.19707.juhaj@iki.fi> > That's not to say all parts of the game should just be combat - getting > elected mayor, etc, is reasonable, but that is a bit different than > adventuring. I'd like to establish my own city... Or at least build a headquarters for my adventuring band (should I ever get one together). Building a building is already possible with acme (I gather - haven't actually tested), but getting npc's to move over to your city might be nice, too. This, of course, produces a problem: is the number of npc's fixed or should they reproduce? If the number is fixed, moving would mean depleting other places, which may or may not be desirable. If they reproduce, some must also die... again, we may or may not want that. One thing is certain, though: the npc who gives quest related information in Scorn should always live in Scorn and not move elsewhere. (Perhaps if the quest is not at all Scorn-related, this could be relaxed.) The npc could travel around, though, but should definitely be in Scorn almost always (but could go home to sleep at night etc). > It may not be bad to have NPCS to help provide clues, like the old mage > saying "I wouldn't venture into the caves with less than half a dozen > potions". I'd say "of course they should provide clues". It's just a matter of getting around writing them. All in all, some more clues about various places around the world might be nice - if someone just wrote them! =) I could drop in a few npcs for the few places I know of, but I haven't really looted every single dungeon in the game and I do not know the point or story behind quite a few places I've been to. For example the elven tree houses North-West of Scorn or the archaeological dig East of Scorn, the whaling village (and the antarctic island you can get to from there) etc. I have no idea about the stories behind those. Skud's tower looks unfinished etc. > have regen go up even faster - the idea being here that character is > presumably in a 'safe' location if they are not taking damage or doing > combat, so why not have them get stats back faster. Sounds good, but does it incur much load for the server? The more different things we offload to the server, the sooner we need to start thinking about multithreading it... (if we are to support really massively multiplayer stuff, of the order of tens or hundreds of players). > And within crossfire, that could also work - have fewer tougher monsters > that are more interspersed with open space. Sounds good, too. Some puzzles would be nice, too. Although I admit puzzles are really difficult to invent in a game like this. -Juha -- ----------------------------------------------- | Juha J?ykk?, juolja at utu.fi | | home: http://www.utu.fi/~juolja/ | ----------------------------------------------- -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part. Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20080405/5a6bb21e/attachment.pgp From nicolas.weeger at laposte.net Tue Apr 8 13:10:50 2008 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Tue, 8 Apr 2008 20:10:50 +0200 Subject: [crossfire] ob_methods / ob_types In-Reply-To: <200803292343.29054.nicolas.weeger@laposte.net> References: <200803292343.29054.nicolas.weeger@laposte.net> Message-ID: <200804082010.56352.nicolas.weeger@laposte.net> > I'd like to move all the ob_methods and ob_types functions, except > init_ob_types(), to common directory. Done. This should help for refactoring (and removing required stubs in standalone programs). Hopefully, at some point, we could merge in plugin stuff, too :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'al?atoire !] -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part. Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20080408/5f50c07b/attachment.pgp From nicolas.weeger at laposte.net Wed Apr 9 12:37:32 2008 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Wed, 9 Apr 2008 19:37:32 +0200 Subject: [crossfire] Pupland branch In-Reply-To: References: Message-ID: <200804091937.36005.nicolas.weeger@laposte.net> Le samedi 10 mars 2007, Lalo Martins a ?crit?: > I re-created the pupland branch, and started by moving everything to where > I think it should be according to the guidelines. > > As a special open issue, ancient Pupland went to /quests/pupland/ancient, > but there are arguments for /ancient_pupland and /quests/ancient_pupland. > So if anyone feels strongly about it, now would be the best time to speak > up. > > Also, I'd like people to check out this branch and test if I fixed all the > exits. If I have, I'm planning to merge this back into the trunk before > starting the actual worldmap work. So, hum, is the branch still alive? Is it worth using it? Or should we trash everything and forget putting Pupland in bigworld? Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'al?atoire !] -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part. Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20080409/6604c883/attachment.pgp From lordyoukai at gmail.com Wed Apr 9 15:15:23 2008 From: lordyoukai at gmail.com (Ben Jolitz) Date: Wed, 09 Apr 2008 13:15:23 -0700 Subject: [crossfire] Pupland branch In-Reply-To: <200804091937.36005.nicolas.weeger@laposte.net> References: <200804091937.36005.nicolas.weeger@laposte.net> Message-ID: <47FD23DB.5070400@gmail.com> As a player who spent far too much time messing around in pupland, I felt it was a bit under-developed in it's connection to the bigworld and was far too unreasonable to play. Nothing like threatening the monitor and keyboard because almost every single time you attempted one quest section, it failed because of "luck", which made no sense if your luck stat was increased because of Gram, being a halfling, and no PK'ing. I really think it should be dumped or remade without as many broken screwball things. Just my 2c. Ben "BortII" > Le samedi 10 mars 2007, Lalo Martins a ?crit : > >> I re-created the pupland branch, and started by moving everything to where >> I think it should be according to the guidelines. >> >> As a special open issue, ancient Pupland went to /quests/pupland/ancient, >> but there are arguments for /ancient_pupland and /quests/ancient_pupland. >> So if anyone feels strongly about it, now would be the best time to speak >> up. >> >> Also, I'd like people to check out this branch and test if I fixed all the >> exits. If I have, I'm planning to merge this back into the trunk before >> starting the actual worldmap work. >> > > So, hum, is the branch still alive? > Is it worth using it? Or should we trash everything and forget putting Pupland > in bigworld? > > Nicolas > > ------------------------------------------------------------------------ > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mailman.metalforge.org/pipermail/crossfire/attachments/20080409/d2169e2a/attachment.htm From leaf at real-time.com Wed Apr 9 23:43:12 2008 From: leaf at real-time.com (Rick Tanner) Date: Wed, 09 Apr 2008 23:43:12 -0500 Subject: [crossfire] Pupland branch In-Reply-To: <200804091937.36005.nicolas.weeger@laposte.net> References: <200804091937.36005.nicolas.weeger@laposte.net> Message-ID: <47FD9AE0.3040005@real-time.com> -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 > So, hum, is the branch still alive? Late last month, I finished merging changes (bug fixes, cosmetic improvements, et al.)from trunk -> branches/1x -> branches/lalo-pupland As far as the actual state of the Pupland big world, see below. > Is it worth using it? I don't know, that was why I was merging over the changes. What I just discovered though, was the "new continent" that was going going to be used for the Pupland maps appears to be missing. An earlier branch had world maps files going from world_075_023 to world_099_032 -- I am no longer finding them in /lalo-pupland. I'm not sure if this was an oversight or if these map files are no longer needed. Lalo, can you please clarify on this? > Or should we trash everything and forget putting Pupland > in bigworld? I think moving the pupland maps (and Butakis fortress, Darcap circus, etc. -- but those are projects for another day) to big world is worth doing, but not a critical priority. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH/ZrfhHyvgBp+vH4RAmoYAKD+hJGGGO3y6tFcOErDaWtvH3rmmgCdEf48 o6ji8256DOWyxFpm9dipg6w= =EE/x -----END PGP SIGNATURE----- From lalo.martins at gmail.com Thu Apr 10 11:12:00 2008 From: lalo.martins at gmail.com (Lalo Martins) Date: Thu, 10 Apr 2008 16:12:00 +0000 (UTC) Subject: [crossfire] Pupland branch References: <200804091937.36005.nicolas.weeger@laposte.net> Message-ID: No, the branch is dead. I've been meaning to delete it or something. It turns out I did something wrong when re-creating it on svn, so it doesn't really have the changes that were on the old cvs branch. And I don't have time to work on it now. best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. ----- http://lalomartins.info/ GNU: never give up freedom http://www.gnu.org/ From nicolas.weeger at laposte.net Sat Apr 12 11:24:57 2008 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Sat, 12 Apr 2008 18:24:57 +0200 Subject: [crossfire] New plugin: random house generator Message-ID: <200804121825.01268.nicolas.weeger@laposte.net> Hello. I just committed a basic version of a random house generator plugin (cfrhg). The idea is simple: on defined maps, all exits not pointing to a predefined map will point to a random map which will always have the same parameters (so always the same content). Currently, zones are defined for Navar and Scorn, others may come later on. Improvement ideas are welcome, of course :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'al?atoire !] -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part. Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20080412/4d0d8438/attachment.pgp From nicolas.weeger at laposte.net Sun Apr 13 11:34:37 2008 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Sun, 13 Apr 2008 18:34:37 +0200 Subject: [crossfire] If someone's bored... Message-ID: <200804131834.40726.nicolas.weeger@laposte.net> there is much much lore on the wiki, that could/should be put ingame. Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'al?atoire !] -------------- next part -------------- A non-text attachment was scrubbed... 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