From nicolas.weeger at laposte.net Wed Jan 2 12:48:34 2013 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Wed, 2 Jan 2013 19:48:34 +0100 Subject: [crossfire] Happy new year! Message-ID: <201301021948.38507.nicolas.weeger@laposte.net> Hello everyone. I wish you all a happy new year! May this year be nice to you and people close to you, with great and small happiness :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 490 bytes Desc: This is a digitally signed message part. URL: From kevinz5000 at gmail.com Sun Jan 6 10:08:17 2013 From: kevinz5000 at gmail.com (Kevin Zheng) Date: Sun, 06 Jan 2013 10:08:17 -0600 Subject: [crossfire] Should ship transportation cost money? Message-ID: <50E9A171.4000907@gmail.com> Greetings, Crossfire has a very big and impressive world map, spanning across a continent filled with splendid cities and scary dungeons. Traveling by foot is a great way to explore the world and find new adventure. Being a huge continent, transportation infrastructure is very useful for getting around. Dragon ports and ships are currently the most widespread forms of transport. The former already cost money; you have to go through the trouble of paying for an expensive ticket and board the right dragon. The cost is a disincentive to use it too often. However, traveling by ship is currently free and instantaneous. It's as easy as using a magic portal: step on and press 'a' to teleport somewhere else. I think this discourages foot travel and devalues exploration outside of cities. Other transport cost money, so shouldn't ships cost money too? Thanks, Kevin Zheng From om at iki.fi Sun Jan 6 10:15:58 2013 From: om at iki.fi (Otto J. Makela) Date: Sun, 06 Jan 2013 18:15:58 +0200 Subject: [crossfire] Client GTK2 - Selection screen failure In-Reply-To: <50DB6B3B.2060607@iki.fi> References: <50460853.6010202@iki.fi> <201209042307.10315.kevinz5000@gmail.com> <50DB6B3B.2060607@iki.fi> Message-ID: <50E9A33E.2010602@iki.fi> On 26/12/12 23:25, Otto J. Makela wrote: > The metaserver selector does come up, but it is blank. Can't get anywhere. Dunno what changed, but now it's working. Library upgrade on F17 installation? -- /* * * Otto J. Makela * * * * * * * * * */ /* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */ /* * * Computers Rule 01001111 01001011 * * * * * * */ From nicolas.weeger at laposte.net Wed Jan 23 12:35:34 2013 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Wed, 23 Jan 2013 19:35:34 +0100 Subject: [crossfire] Should ship transportation cost money? In-Reply-To: <50E9A171.4000907@gmail.com> References: <50E9A171.4000907@gmail.com> Message-ID: <201301231935.37942.nicolas.weeger@laposte.net> Hello. > However, traveling by ship is currently free and instantaneous. It's as > easy as using a magic portal: step on and press 'a' to teleport > somewhere else. I think this discourages foot travel and devalues > exploration outside of cities. Other transport cost money, so shouldn't > ships cost money too? Rather than putting more money, wouldn't it be funnier to have ships be usable only after the player completed some deed? Like saving a princess, solving enigma, or such? So the first time she wants to get eg to Navar from Scorn, she must travel. If she's smart she'll become a hero in Navar and be authorized to board the ships. Of course that requires to write some quests for that :) Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 490 bytes Desc: This is a digitally signed message part. URL: From tchize at gmail.com Thu Jan 31 18:54:52 2013 From: tchize at gmail.com (David Delbecq) Date: Fri, 1 Feb 2013 01:54:52 +0100 Subject: [crossfire] Should ship transportation cost money? In-Reply-To: <201301231935.37942.nicolas.weeger@laposte.net> References: <50E9A171.4000907@gmail.com> <201301231935.37942.nicolas.weeger@laposte.net> Message-ID: Hey, i know i haven't speak for years in this list. But i still sometime read that mailing list :p Other time, other people, still the same problems. But for old players that knew about mids' server in Dutchland (yes, the one that was located in a university that burnt), I recall having written with lauwenmark script that not only made ship cost money, but you had several possible fees, the more you paid the most secure was the travel. But there was always a risk that your ship sunk and you end up on the coast in the middle of nowhere. THAT was good for exploration :D If you search the script, i recall we named the ship the captain n'igloo company :) 2013/1/23 Nicolas Weeger > Hello. > > > However, traveling by ship is currently free and instantaneous. It's as > > easy as using a magic portal: step on and press 'a' to teleport > > somewhere else. I think this discourages foot travel and devalues > > exploration outside of cities. Other transport cost money, so shouldn't > > ships cost money too? > > > Rather than putting more money, wouldn't it be funnier to have ships be > usable > only after the player completed some deed? Like saving a princess, solving > enigma, or such? > > So the first time she wants to get eg to Navar from Scorn, she must travel. > > If she's smart she'll become a hero in Navar and be authorized to board the > ships. > > > Of course that requires to write some quests for that :) > > > Regards > > > Nicolas > -- > Mon p'tit coin du web - http://nicolas.weeger.org > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > > -------------- next part -------------- An HTML attachment was scrubbed... URL: