From davidnicholashurst at gmail.com Thu Sep 14 08:03:27 2017 From: davidnicholashurst at gmail.com (David Hurst) Date: Thu, 14 Sep 2017 23:03:27 +1000 Subject: [crossfire] Spellcasting skills definition In-Reply-To: <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> Message-ID: To try and make some progress on this front I created a visualisation to see what these changes might look like. Take a look here . I focused on only the spells that can provide exp, I can load the other skills if there is a strong desire to see the impact. As mentioned I don't think there is a particularly significant effect by using consistent spell schools definitions but i'm open to your feedback. The data i'm using is available here . As a reminder the proposed schools are: Evocation - Spells that create things (physical damage, food, strengthening) Sorcery - Spells that remove energy (cold spells, poison, draining?, depletion?) Pyromancy - Spells that add energy (fire, lightning, light) Summoning - Spells that call and control monsters (golems, pets, etc) Praying - Spells gifted by channeling your gods wishes through prayer On Tue, Aug 22, 2017 at 2:29 PM, Mark Wedel wrote: > On 08/21/2017 05:49 PM, David Hurst wrote: > >> As stated, i'm trying to enhance the messages that players receive when >> learning spells. To make this more engaging I wanted to have a clear >> picture of what we all think these spellcasting skills represent. As a >> starting point I presented this list as a definition of what is *currently >> *in place: >> >> Evocation - Spells >> that remove energy (cold spells, poison, draining?, depletion?) >> Sorcery - Spells >> that create things (physical damage, food, strengthening) >> Pyromancy - Spells >> that add energy (fire, lightning, light) >> Summoning - Spells >> that call and control monsters (golems, pets, etc) >> Praying - Spells >> gifted by channeling your gods wishes through prayer >> >> You can check the above links to see what spells are currently available >> for each skill. I don't think the spells that are in the wrong place are >> not even remotely going to cause balance issues. Large bullet moving to >> sorcery is not going to break evocation which currently has all of the cold >> spells to level with including icestorm at level 1. Ball lightning moving >> to pyromancy isn't going to wreck evocation. >> >> Having said that, I had this thought as I was writing the text for >> evocation and it dawned on me that I have no idea what evocation actually >> is. Ruben pointed out (and I agree with him) that the current spells don't >> line up very well with historical definitions of evocation < >> https://en.wikipedia.org/wiki/Evocation>and sorcery < >> https://en.wikipedia.org/wiki/Sorcery>. As far as I can tell it would be >> straightforward to flip all the spells in the two skills over so that we >> have: >> >> Evocation - Spells that create things (physical damage, food, >> strengthening) >> Sorcery - Spells that remove energy (cold spells, poison, draining?, >> depletion?) >> Pyromancy - Spells that add energy (fire, lightning, light) >> Summoning - Spells that call and control monsters (golems, pets, etc) >> Praying - Spells gifted by channeling your gods wishes through prayer >> > > The definitions can be hard to map, because in dungeons of dragons, > things like fireball, lightning bolt, and almost all damage spells are in > the 'evocation' school (they have different and more schools, so there > isn't a 1:1 mapping) > > As Leaf noted, in the past, there was some issues with balance in schools > - sorcery didn't have enough damage spells, so was hard to level. Note > that there also isn't any reason that there can't be some overlap in those > skills - certainly the reason that there was pyromancy in addition to > evocation is all the fire spells got put in evocation, it would have been > an overly good skill. And in some cases, I think there is basically the > same spell (with slightly different name) in multiple skills. > > I'm not sure if you are looking for definition only, or if you plan to > move some spells to different skills. If the former, it will probably be > hard to really come up with too good a definition that covers everything > for the reasons above (this spell matches pyromancy definiton, why is it in > evocation, etc). > > If you are going to move spells around, you could also rename the skills > if so desired at that point to have better mapping (not that I necessary > have better ideas for new names). I think summoning is the most well > defined and clear cut. But there are also some spells which got dumped > into sorcery as it was basically the catchall for anything that did not fit > evocation, pyromancy, or summoning. > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From kevinz5000 at gmail.com Thu Sep 14 13:14:07 2017 From: kevinz5000 at gmail.com (Kevin Zheng) Date: Thu, 14 Sep 2017 11:14:07 -0700 Subject: [crossfire] Spellcasting skills definition In-Reply-To: References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> Message-ID: <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> On 09/14/2017 06:03, David Hurst wrote: > To try and make some progress on this front I created a visualisation to > see what these changes might look like. Take a look here > . > I focused on only the spells that can provide exp, I can load the other > skills if there is a strong desire to see the impact. As mentioned I > don't think there is a particularly significant effect by using > consistent spell schools definitions but i'm open to your feedback. > The data i'm using is available here > . > > As a reminder the proposed schools are: > Evocation - Spells that create things (physical damage, food, strengthening) > Sorcery - Spells that remove energy (cold spells, poison, draining?, > depletion?) > Pyromancy - Spells that add energy (fire, lightning, light) > Summoning - Spells that call and control monsters (golems, pets, etc) > Praying - Spells gifted by channeling your gods wishes through prayer I believe this discussion came up on IRC, but how do you see training experience in the new spell organization to work? The current classifications are a bit arbitrary but it seems that each spell school has a good balance of spells. -- Kevin Zheng kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090 From davidnicholashurst at gmail.com Thu Sep 14 18:18:37 2017 From: davidnicholashurst at gmail.com (David Hurst) Date: Fri, 15 Sep 2017 09:18:37 +1000 Subject: [crossfire] Spellcasting skills definition In-Reply-To: <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> Message-ID: Hi Kevin, Aside from flipping sorcery and evocation, the spells that needed reassigning were bullets,a couple of odd ball summoning spells and ball lightning: Level Spell Current Manual 1 Create Missile Summoning Evocation 1 Small Bullet Evocation Evocation 2 Summon Fog Summoning Evocation 8 Large Bullet Evocation Evocation 14 Bullet Swarm Evocation Evocation 18 Ball Lightning Evocation Pyromancy 20 Bullet Storm Evocation Evocation 24 Build Bullet Wall Evocation Evocation **note evocation is a change because all other evocation spells are moved to sorcery and vice versa.* In the current assignment, evocation has the most damaging spells while sorcery has the least. If you toggle between the current and proposed, you will notice that the lines actually track much closer together in the proposed assignment.This is going to make training in each school more consistent. Regards, Saru On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng wrote: > On 09/14/2017 06:03, David Hurst wrote: > > To try and make some progress on this front I created a visualisation to > > see what these changes might look like. Take a look here > > CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>. > > I focused on only the spells that can provide exp, I can load the other > > skills if there is a strong desire to see the impact. As mentioned I > > don't think there is a particularly significant effect by using > > consistent spell schools definitions but i'm open to your feedback. > > The data i'm using is available here > > J4TkYzUe_5IpKg/edit?usp=sharing>. > > > > As a reminder the proposed schools are: > > Evocation - Spells that create things (physical damage, food, > strengthening) > > Sorcery - Spells that remove energy (cold spells, poison, draining?, > > depletion?) > > Pyromancy - Spells that add energy (fire, lightning, light) > > Summoning - Spells that call and control monsters (golems, pets, etc) > > Praying - Spells gifted by channeling your gods wishes through prayer > > I believe this discussion came up on IRC, but how do you see training > experience in the new spell organization to work? > > The current classifications are a bit arbitrary but it seems that each > spell school has a good balance of spells. > > -- > Kevin Zheng > kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090 > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > -------------- next part -------------- An HTML attachment was scrubbed... URL: From davidnicholashurst at gmail.com Fri Sep 15 23:37:14 2017 From: davidnicholashurst at gmail.com (David Hurst) Date: Sat, 16 Sep 2017 14:37:14 +1000 Subject: [crossfire] Spellcasting skills definition In-Reply-To: References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> Message-ID: I have created a branch in arch called "Spell_shuffle" (arch/branches/Spell_shuffle) and made changes as discussed here. My server (ajh.co) is running from this branch. I have updated the tableau view to reflect this branch here: https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes The revised schools like something (I haven't learn all spells yet on this char) like this evocation spells 02:24 animate weapon 7 41 02:24 antimagic rune 7 5 02:24 bullet swarm 14 6 02:24 charisma 6 12 02:24 confusion 2 10 02:24 constitution 4 15 02:24 create food 12 14 02:24 create missile 1 11 02:24 dark vision 5 15 02:24 detect magic 1 1 02:24 dimension door 10 35 02:24 identify 8 60 02:24 improved invisibility 8 46 02:24 invisible 6 30 02:24 large bullet 8 3 02:24 levitate 6 10 02:24 magic bullet 4 1 02:24 magic mapping 5 15 02:24 magic missile 1 1 02:24 magic rune 12 5 02:24 marking rune 1 1 02:24 missile swarm 14 6 02:24 poison cloud 4 12 02:24 probe 1 3 02:24 rune of transference 6 18 02:24 spark shower 1 7 02:24 steambolt 10 12 02:24 strength 2 10 02:24 town portal 15 50 02:24 transference 5 17 02:24 praying spells 02:24 banishment den den 02:24 bless 4 27 02:24 call holy servant 12 104 02:24 cause anthrax 24 182 02:24 cause black death 30 401 02:24 cause cold 2 47 02:24 cause flu 4 46 02:24 cause leprosy 10 86 02:24 cause light wounds 1 54 02:24 cause many wounds 24 30 02:24 cause medium wounds 6 31 02:24 cause red death 24 541 02:24 cause typhoid 16 212 02:24 command undead 10 44 02:24 consecrate 8 35 02:24 cure blindness 18 30 02:24 cure confusion 14 8 02:24 cure disease 10 30 02:24 cure poison 8 7 02:24 curse 4 27 02:24 darkness 10 58 02:24 detect curse 10 10 02:24 detect evil 6 3 02:24 face of death 34 223 02:24 finger of death 28 119 02:24 glyph 12 5 02:24 heal 30 50 02:24 holy orb den den 02:24 holy possession 18 89 02:24 holy word den den 02:24 holy wrath den den 02:24 light 1 22 02:24 major healing 16 10 02:24 medium healing 8 7 02:24 minor healing 1 4 02:24 nightfall 32 150 02:24 pacify 8 37 02:24 protection from attack 16 153 02:24 protection from cancellation 12 96 02:24 protection from cold 2 52 02:24 protection from confusion 4 68 02:24 protection from depletion 6 67 02:24 protection from draining 8 82 02:24 protection from electricity 3 51 02:24 protection from fire 2 70 02:24 protection from magic 10 97 02:24 protection from paralysis 6 67 02:24 protection from poison 2 70 02:24 protection from slow 4 68 02:24 regeneration 14 62 02:24 remove curse 16 242 02:24 restoration 32 80 02:24 show invisible 14 10 02:24 staff to snake 6 39 02:24 summon avatar 20 142 02:24 summon cult monsters 6 44 02:24 turn undead den den 02:24 word of recall 20 153 02:24 pyromancy spells 02:24 ball lightning 18 12 02:24 burning hands 1 11 02:24 comet 16 20 02:24 create bomb 12 9 02:24 create fire wall 12 8 02:24 dragonbreath 24 14 02:24 faery fire 8 22 02:24 firebolt 4 15 02:24 firetrap 12 5 02:24 medium fireball 6 18 02:24 rune of blasting 10 14 02:24 rune of fire 4 10 02:24 rune of shocking 8 11 02:24 small fireball 1 12 02:24 small lightning 1 9 02:24 sorcery spells 02:24 armour 1 15 02:24 cancellation 20 30 02:24 create frost wall 16 8 02:24 create pool of chaos 20 10 02:24 detect monster 4 2 02:24 earth to dust 4 7 02:24 fear 4 8 02:24 frostbolt 6 11 02:24 icestorm 1 6 02:24 large manaball 12 35 02:24 magic drain 12 23 02:24 mana blast 4 14 02:24 mana bolt 6 23 02:24 mass confusion 7 26 02:24 medium manaball 8 7 02:24 medium snowstorm 6 11 02:24 paralyze 2 7 02:24 rune of frost 4 8 02:24 sigil 12 5 02:24 slow 1 8 02:24 small bullet 1 2 02:24 small manaball 4 17 02:24 small snowstorm 1 8 02:24 summoning spells 02:24 alchemy 6 5 02:24 create earth wall 8 6 02:24 dancing sword 12 25 02:24 mystic fist 10 9 02:24 pentagram 12 5 02:24 summon air elemental 12 17 02:24 summon earth elemental 8 15 02:24 summon golem 2 6 02:24 summon lesser golem 1 4 02:24 summon pet monster 4 4 02:24 summon water elemental 10 14 On Fri, Sep 15, 2017 at 9:18 AM, David Hurst wrote: > Hi Kevin, > > Aside from flipping sorcery and evocation, the spells that needed > reassigning were bullets,a couple of odd ball summoning spells and ball > lightning: > > Level Spell Current Manual > 1 Create Missile Summoning Evocation > 1 Small Bullet Evocation Evocation > 2 Summon Fog Summoning Evocation > 8 Large Bullet Evocation Evocation > 14 Bullet Swarm Evocation Evocation > 18 Ball Lightning Evocation Pyromancy > 20 Bullet Storm Evocation Evocation > 24 Build Bullet Wall Evocation Evocation > **note evocation is a change because all other evocation spells are moved > to sorcery and vice versa.* > > In the current assignment, evocation has the most damaging spells while > sorcery has the least. If you toggle between the current and proposed, you > will notice that the lines actually track much closer together in the > proposed assignment.This is going to make training in each school more > consistent. > > Regards, > Saru > > > > > > > On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng wrote: > >> On 09/14/2017 06:03, David Hurst wrote: >> > To try and make some progress on this front I created a visualisation to >> > see what these changes might look like. Take a look here >> > > e/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>. >> > I focused on only the spells that can provide exp, I can load the other >> > skills if there is a strong desire to see the impact. As mentioned I >> > don't think there is a particularly significant effect by using >> > consistent spell schools definitions but i'm open to your feedback. >> > The data i'm using is available here >> > > jLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing>. >> > >> > As a reminder the proposed schools are: >> > Evocation - Spells that create things (physical damage, food, >> strengthening) >> > Sorcery - Spells that remove energy (cold spells, poison, draining?, >> > depletion?) >> > Pyromancy - Spells that add energy (fire, lightning, light) >> > Summoning - Spells that call and control monsters (golems, pets, etc) >> > Praying - Spells gifted by channeling your gods wishes through prayer >> >> I believe this discussion came up on IRC, but how do you see training >> experience in the new spell organization to work? >> >> The current classifications are a bit arbitrary but it seems that each >> spell school has a good balance of spells. >> >> -- >> Kevin Zheng >> kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090 >> _______________________________________________ >> crossfire mailing list >> crossfire at metalforge.org >> http://mailman.metalforge.org/mailman/listinfo/crossfire >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From leaf at real-time.com Thu Sep 21 01:28:20 2017 From: leaf at real-time.com (Rick Tanner) Date: Thu, 21 Sep 2017 01:28:20 -0500 Subject: [crossfire] Spellcasting skills definition In-Reply-To: References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> Message-ID: <94e498a7-cb6f-e40e-e372-250ba45880de@real-time.com> I've created and added content to a new wiki page in regards to the Spell_shuffle archetype code base. Please correct and update as needed. http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle From geoff at gxwtech.com Thu Sep 21 01:43:52 2017 From: geoff at gxwtech.com (geoff) Date: Thu, 21 Sep 2017 01:43:52 -0500 Subject: [crossfire] Spellcasting skills definition In-Reply-To: <94e498a7-cb6f-e40e-e372-250ba45880de@real-time.com> References: <99e8605f-7ea8-ceca-f89f-019cbadc53d1@real-time.com> <57e5a3f1-8aaf-943a-5a10-0d27f518533e@sonic.net> <74da8cf8-26dc-fee3-ed49-6c6f7950b5e8@gmail.com> <94e498a7-cb6f-e40e-e372-250ba45880de@real-time.com> Message-ID: <1505976232.3024.23.camel@gxwtech.com> Please take a look at Sorig's Divine Shock spell. It is so OP that going from level 20 to level 30 is almost trivial. On Thu, 2017-09-21 at 01:28 -0500, Rick Tanner wrote: > I've created and added content to a new wiki page in regards to the > Spell_shuffle archetype code base. > > Please correct and update as needed. > > http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire From robert at timetraveller.org Thu Sep 28 00:16:44 2017 From: robert at timetraveller.org (Robert Brockway) Date: Thu, 28 Sep 2017 15:16:44 +1000 (AEST) Subject: [crossfire] Oldest character still in game Message-ID: Hi all. Just occured to me that this might be a fun question to ask. I have a character that I started playing in 1995, Lars the Northman. Lars still survives on my server although he's been a dedicated DM character for a long time. FWIW Lars has progressed through various changes in the game. So how old is your oldest character, in real-world time? Can anyone beat Lars at 22 years? I understand that Crossfire was started in 1992, 2-3 years before I started playing it. I guess that means that the oldest possible character would be 25. Cheers, Rob From mwedel at sonic.net Thu Sep 28 13:55:54 2017 From: mwedel at sonic.net (Mark Wedel) Date: Thu, 28 Sep 2017 11:55:54 -0700 Subject: [crossfire] Oldest character still in game In-Reply-To: References: Message-ID: On 09/27/2017 10:16 PM, Robert Brockway wrote: > Hi all. Just occured to me that this might be a fun question to ask. > > I have a character that I started playing in 1995, Lars the Northman. Lars still > survives on my server although he's been a dedicated DM character for a long time. > > FWIW Lars has progressed through various changes in the game. > > So how old is your oldest character, in real-world time? > > Can anyone beat Lars at 22 years? > > I understand that Crossfire was started in 1992, 2-3 years before I started > playing it. I guess that means that the oldest possible character would be 25. This got me curious. Looking on my system, I find a character with the last modification date of Aug 9, 1997. That is in a players.bak directory, so I had probably copied those as a backup at some point (I wonder how many hard drives/filesystems that file has migrated across) There isn't any way to tell when it was created, though I suspect it was when I first got involved, which I think was 1994. Though I've not actually played that character in a long time, so I suppose it depends on 'still in the game' really means. From ruben at mrbrklyn.com Thu Sep 28 16:44:29 2017 From: ruben at mrbrklyn.com (Ruben Safir) Date: Thu, 28 Sep 2017 17:44:29 -0400 Subject: [crossfire] Oldest character still in game In-Reply-To: References: Message-ID: <20170928214429.GA1854@www.mrbrklyn.com> mrbrklyn is on metalforge for a long time On Thu, Sep 28, 2017 at 11:55:54AM -0700, Mark Wedel wrote: > On 09/27/2017 10:16 PM, Robert Brockway wrote: > >Hi all. Just occured to me that this might be a fun question to ask. > > > >I have a character that I started playing in 1995, Lars the > >Northman. Lars still survives on my server although he's been a > >dedicated DM character for a long time. > > > >FWIW Lars has progressed through various changes in the game. > > > >So how old is your oldest character, in real-world time? > > > >Can anyone beat Lars at 22 years? > > > >I understand that Crossfire was started in 1992, 2-3 years before > >I started playing it. I guess that means that the oldest possible > >character would be 25. > > This got me curious. Looking on my system, I find a character with > the last modification date of Aug 9, 1997. That is in a players.bak > directory, so I had probably copied those as a backup at some point > (I wonder how many hard drives/filesystems that file has migrated > across) > > There isn't any way to tell when it was created, though I suspect > it was when I first got involved, which I think was 1994. Though > I've not actually played that character in a long time, so I suppose > it depends on 'still in the game' really means. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire -- So many immigrant groups have swept through our town that Brooklyn, like Atlantis, reaches mythological proportions in the mind of the world - RI Safir 1998 http://www.mrbrklyn.com DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 http://www.nylxs.com - Leadership Development in Free Software http://www2.mrbrklyn.com/resources - Unpublished Archive http://www.coinhangout.com - coins! http://www.brooklyn-living.com Being so tracked is for FARM ANIMALS and and extermination camps, but incompatible with living as a free human being. -RI Safir 2013 From leaf at real-time.com Thu Sep 28 17:36:42 2017 From: leaf at real-time.com (Rick Tanner) Date: Thu, 28 Sep 2017 17:36:42 -0500 Subject: [crossfire] Oldest character still in game In-Reply-To: <20170928214429.GA1854@www.mrbrklyn.com> References: <20170928214429.GA1854@www.mrbrklyn.com> Message-ID: <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> On 9/28/17 4:44 PM, Ruben Safir wrote: > mrbrklyn is on metalforge for a long time That would put the character creation date at or around late May-2003. From matthew at giassa.net Thu Sep 28 18:23:42 2017 From: matthew at giassa.net (Matthew Giassa) Date: Thu, 28 Sep 2017 16:23:42 -0700 Subject: [crossfire] Oldest character still in game In-Reply-To: <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> References: <20170928214429.GA1854@www.mrbrklyn.com> <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> Message-ID: <20170928232342.5615701.10510.40@giassa.net> There may still be "Teo the human monk" "Fire the Fire Dragon". I think those are pre-2003. Sent?from?my?BlackBerry?10?smartphone?on?the?Bell network. ? Original Message ? From: Rick Tanner Sent: Thursday, September 28, 2017 3:37 PM To: crossfire at metalforge.org Reply To: Crossfire Discussion Mailing List Subject: Re: [crossfire] Oldest character still in game On 9/28/17 4:44 PM, Ruben Safir wrote: > mrbrklyn is on metalforge for a long time That would put the character creation date at or around late May-2003. _______________________________________________ crossfire mailing list crossfire at metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire From leaf at real-time.com Thu Sep 28 19:32:14 2017 From: leaf at real-time.com (Rick Tanner) Date: Thu, 28 Sep 2017 19:32:14 -0500 Subject: [crossfire] Oldest character still in game In-Reply-To: <20170928232342.5615701.10510.40@giassa.net> References: <20170928214429.GA1854@www.mrbrklyn.com> <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> <20170928232342.5615701.10510.40@giassa.net> Message-ID: <3a227935-d97e-4c5d-c03a-9985ed2083d6@real-time.com> On 9/28/17 6:23 PM, Matthew Giassa wrote: > There may still be "Teo the human monk" "Fire the Fire Dragon". I think those are pre-2003. Those may have been initially created when Metalforge (metalforge.real-time.com) was running on the G3 PowerMac. In May-2003 there was a character reset and migration to the current hardware (crossfire.metalforge.net) - so anyone playing right now on the metalforge server was created in or after May-2003. From ruben at mrbrklyn.com Thu Sep 28 22:13:42 2017 From: ruben at mrbrklyn.com (Ruben Safir) Date: Thu, 28 Sep 2017 23:13:42 -0400 Subject: [crossfire] Oldest character still in game In-Reply-To: <3a227935-d97e-4c5d-c03a-9985ed2083d6@real-time.com> References: <20170928214429.GA1854@www.mrbrklyn.com> <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> <20170928232342.5615701.10510.40@giassa.net> <3a227935-d97e-4c5d-c03a-9985ed2083d6@real-time.com> Message-ID: <20170929031341.GA13752@www.mrbrklyn.com> So here is the crossfire story. There was a youbng women who played metqalforge about 2003 and I was up all the night, constantly, working and worrying. My wife had decided after 9-11 (I live in NYC) to move back to the Midwest and took my 6 kids with her. And the economy in NYC was upside down, and I lost my growing IT business. So alone the house, Catrina and I would play on Metalforge, almost like clockwork from about 1AM - 7AM. She was part of a guild in Navar (BTW Metalforge is down at the momemnt), and she and I had the only existing keys. Slowly all the other chars grew old and moved on. So finally, about 2007 or so, my kids came home and they had full access to all the computers in the house (each child had there own computer) and they could have any OS they wanted as long it was SuSE linux ;). They quickly learned that with X they could run crossfire off my business server through SSH and they invaded Scorn, and then they invaded Wolfsburg, and plowed through Brent, and Pupland, and had apartments all about the world, but there was no guild space. So one day, Rick decides the reboot the guilds, and cheers went up all over Brooklyn on the fine evening. The kids were running around the house all excited to finally get guilds. And the other players in the game at that time must have been a bit confused how the kids would stragize against monsters and maps, since they were screeming from all three floors of the house, back and forth, how to beat the maps and to come for help and all kinds of things. A few of us knew there secret and Ragnor befriended nearly every kid. One day, my middle daughter, Itka, and Profit or Rags were having a food fight in the arena, throwing tomatos and hags, and orks hearts at each other. It made me very happy. Ultimately, however, my guild ended up the family guild and we stocked it to the rim. There were thousands of dragon mails, of every kind, and more money than you could dream of. We had 23 kinds of bows, in multiple flavors, and my son Dovid decided to collect grave stones, something he learned from someone else. And he had 30 of mine. The guild had arrows and I made thousands of arrows only to have the bow taken away after there was a change in Gaea, and all kinds of exotic powerful customized weapons and armour and gloves. And slowly the kids grew up and the youngest of them is now 20 and the oldest is 30. And they are spread about the world and we have Grandchildren. And then... I remembered Crossfire. So have a couple of years I log onto Metalforge and I find EVERY ITEM in the guild was gone... Nothing for the grandkids.... mrbrklyn On Thu, Sep 28, 2017 at 07:32:14PM -0500, Rick Tanner wrote: > On 9/28/17 6:23 PM, Matthew Giassa wrote: > > There may still be "Teo the human monk" "Fire the Fire Dragon". I think those are pre-2003. > > > Those may have been initially created when Metalforge > (metalforge.real-time.com) was running on the G3 PowerMac. > > In May-2003 there was a character reset and migration to the current > hardware (crossfire.metalforge.net) - so anyone playing right now on the > metalforge server was created in or after May-2003. > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire -- So many immigrant groups have swept through our town that Brooklyn, like Atlantis, reaches mythological proportions in the mind of the world - RI Safir 1998 http://www.mrbrklyn.com DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 http://www.nylxs.com - Leadership Development in Free Software http://www2.mrbrklyn.com/resources - Unpublished Archive http://www.coinhangout.com - coins! http://www.brooklyn-living.com Being so tracked is for FARM ANIMALS and and extermination camps, but incompatible with living as a free human being. -RI Safir 2013 From geoff at gxwtech.com Thu Sep 28 23:39:59 2017 From: geoff at gxwtech.com (geoff) Date: Thu, 28 Sep 2017 23:39:59 -0500 Subject: [crossfire] Oldest character still in game In-Reply-To: <20170929031341.GA13752@www.mrbrklyn.com> References: <20170928214429.GA1854@www.mrbrklyn.com> <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> <20170928232342.5615701.10510.40@giassa.net> <3a227935-d97e-4c5d-c03a-9985ed2083d6@real-time.com> <20170929031341.GA13752@www.mrbrklyn.com> Message-ID: <1506659999.2536.21.camel@gxwtech.com> The fact that a game can last between generations is a testament to open source. I was playing in 1994, but I don't have any characters from that era of my life. I have the memories, though. On Thu, 2017-09-28 at 23:13 -0400, Ruben Safir wrote: > So here is the crossfire story.? There was a youbng women who played > metqalforge about 2003 and I was up all the night, constantly, > working > and worrying.? My wife had decided after 9-11 (I live in NYC) to move > back to the Midwest and took my 6 kids with her.? And the economy in > NYC > was upside down, and I lost my growing IT business. > > So alone the house, Catrina and I would play on Metalforge, almost > like > clockwork from about 1AM - 7AM.? She was part of a guild in Navar > (BTW > Metalforge is down at the momemnt), and she and I had the only > existing > keys.? Slowly all the other chars grew old and moved on.?? > > So finally, about 2007 or so, my kids came home and they had full > access > to all the computers in the house (each child had there own computer) > and > they could have any OS they wanted as long it was SuSE linux ;). > > They quickly learned that with X they could run crossfire off my > business server through SSH and they invaded Scorn, and then they > invaded Wolfsburg, and plowed through Brent, and Pupland,? > and had apartments all about the world, but there was no guild space. > > So one day, Rick decides the reboot the guilds, and cheers went up > all > over Brooklyn on the fine evening.? The kids were running around the > house all excited to finally get guilds.? And the other players in > the > game at that time must have been a bit confused how the kids would > stragize against monsters and maps, since they were screeming from > all > three floors of the house, back and forth, how to beat the maps and > to > come for help and all kinds of things. > > A few of us knew there secret and Ragnor befriended nearly every kid. > One day, my middle daughter, Itka, and Profit or Rags were having a > food > fight in the arena, throwing tomatos and hags, and orks hearts at > each > other.? It made me very happy. > > Ultimately, however, my guild ended up the family guild and we > stocked > it to the rim.? There were thousands of dragon mails, of every kind, > and > more money than you could dream of.? We had 23 kinds of bows, in > multiple flavors, and my son Dovid decided to collect grave stones, > something he learned from someone else.? And he had 30 of mine. > > The guild had arrows and I made thousands of arrows only to have the > bow > taken away after there was a change in Gaea, and all kinds of exotic > powerful customized? weapons and armour and gloves. > > And slowly the kids grew up and the youngest of them is now 20 and > the > oldest is 30.? And they are spread about the world and we have > Grandchildren.? And then... I remembered Crossfire. > > So have a couple of years I log onto Metalforge and I find EVERY ITEM > in > the guild was gone... > > Nothing for the grandkids.... > > mrbrklyn From leaf at real-time.com Fri Sep 29 00:02:29 2017 From: leaf at real-time.com (Rick Tanner) Date: Fri, 29 Sep 2017 00:02:29 -0500 Subject: [crossfire] Oldest character still in game In-Reply-To: <20170929031341.GA13752@www.mrbrklyn.com> References: <20170928214429.GA1854@www.mrbrklyn.com> <14486d6e-b08e-1b6d-4e2a-cf4852bedc6d@real-time.com> <20170928232342.5615701.10510.40@giassa.net> <3a227935-d97e-4c5d-c03a-9985ed2083d6@real-time.com> <20170929031341.GA13752@www.mrbrklyn.com> Message-ID: On 9/28/17 10:13 PM, Ruben Safir wrote: > > So have a couple of years I log onto Metalforge and I find EVERY ITEM in > the guild was gone... ..Robbed by another player exploiting the design of the branches/1.x guild maps. So many months had passed since the "robbery" that I no longer had map backups that old to recover from.