* 9fb0ee9c9 - (2024-03-31 18:05:06 -0400) Reduce titan level from 80 to 40. - DraugTheWhopper (HEAD -> master, origin/master, origin/HEAD)
* bb4055089 - (2024-03-31 18:00:48 -0400) Add new outdoor ground tile: scrub It reuses existing "steppe" face for now. - DraugTheWhopper
* 4db3f637d - (2024-04-12 07:19:40 -0400) Make some monsters have the chance to drop potions of medium healing. By modifying the rich_old list, we get a good spread of monsters that have the new drops. - SilverNexus
| * 6728f0288 - (2021-08-08 13:24:36 -0700) Import weather patch - Kevin Zheng (origin/weather)
|/  
* 2038b60bd - (2024-03-23 16:01:02 -0400) Fix typo in material name for cooking pot. - SilverNexus
* ea1a4bcdf - (2024-03-23 16:00:13 -0400) Add ChangeLog entry for when I made the spell earthquake. I seem to have forgotten to add it when I added the spell. - SilverNexus
* 2fc7f9cbf - (2024-03-19 22:48:30 -0700) Update child.base - Kevin Zheng
* b7de64308 - (2024-03-19 18:48:45 -0700) Replace tabs with spaces in fixed width map message - ChristopherPH
* 5c72c562e - (2024-03-17 12:34:08 -0700) Reduce tiling artifacts and visual noise - Kevin Zheng
* c7eeafe97 - (2024-03-14 05:30:06 -0400) New spell: earthquake - SilverNexus
* 11cee3185 - (2024-03-14 05:17:55 -0400) Deadname removal - SilverNexus
* fe9c615a4 - (2024-03-03 14:58:08 -0500) Reduce weight of silvercoin to align with other coins This reverts a change in 74a92689cd, I suspect that change was not intentional. - DraugTheWhopper
* 4bb10d60a - (2024-02-29 10:35:14 -0500) Increase chance of mining success. Since mining does not offer experience, the 10% chance of success was painfully low. - SilverNexus
* c103d4fe7 - (2024-02-28 21:19:19 +0100) Make the world map use a fixed-size font - Nicolas Weeger
* 45b6b68ce - (2024-02-27 16:46:32 -0500) Did some digging around and found what was almost an attribution of the 3x2 dragon image. At least, the classic version. I can trace the art back to 0.91.7, thwarted only by the loss of earlier acrhives, and found a 1992 mailing list archive saying Vidar Lund was working on a 3x2 dragon. I am assuming that this came to fruition and that Lund made the art. - SilverNexus
* 47549f567 - (2024-02-27 08:43:34 -0500) Add some recipes using bloodstones, which are now available to generate in treasurelists. Slowly phase out some of the stat potion recipes while we"re here. They still show up in recipe books, but the new alternate recipes have commandeered about half their chance for appearing. - SilverNexus
* ae7633edb - (2024-02-27 08:24:13 -0500) Add bloodstone to the random gem generation. I have at least one recipe in mind to put them in in order to reduce reliance on stat potions in jeweler, and the image Draug provided is worth keeping IMO. - SilverNexus
* 461f7d963 - (2024-02-22 11:08:06 -0500) Add topaz to gem treasurelists. Currently a rarer drop than other gems since it has no uses in recipes. - SilverNexus
* fc94aadfd - (2024-02-21 15:53:04 -0500) Add a recipe for making cooking pots. Takes some liberties with the alloy proportions for molybdochalkos. - SilverNexus
* 274faac09 - (2024-02-21 14:43:46 -0500) Add the first few artifact stew definitions. I have some more, but these are pretty tame, and should be fine as-is. - SilverNexus
* 2e3a85fdf - (2024-02-21 06:25:35 -0500) Add the basic crafting recipes for stews. IIRC, the code for recipes assumes more ingredients is rarer, but these buck that trend. Need to figure out a way to get these in game without them incidentally being rarer than late-game recipes. - SilverNexus
* 241d29b6f - (2024-02-21 06:11:25 -0500) Finally make forward progress on the stews I meant to add months ago. - SilverNexus
* 9a6bebb44 - (2024-02-12 22:30:53 -0800) Limit violent fungi growth rate - Kevin Zheng
* 0236b0312 - (2024-02-12 21:52:38 -0800) Use harvestitems to speed up map loading - Kevin Zheng
* 4b880efcb - (2024-02-06 03:51:26 -0500) Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables. - SilverNexus
* 0b15dcbec - (2024-01-04 21:32:09 +0100) Add missing "arch" line for lead bar recipe - Nicolas Weeger
* 86bdd1af2 - (2024-01-04 07:56:24 -0500) Fix missing endlore tag for gaelotroll. - SilverNexus
* a279ccc52 - (2024-01-03 10:35:59 -0500) Add formulae to allow for lead pile and lead bar conversions. - SilverNexus
* 8d15d0384 - (2023-12-31 12:00:48 -0500) Add lore for zombies and ghosts. - SilverNexus
* 17fb47aa0 - (2023-12-31 08:48:14 -0500) Add lore for champion and chief arches in the goblin folder. - SilverNexus
* 35d35ea4b - (2023-12-30 10:54:05 -0500) Add lore for basic goblinoids. - SilverNexus
* de54a815f - (2023-12-30 04:28:51 -0500) Add lore for the various types of trolls. Introduce a troll researcher, Arvil Powlear, whose work is referenced extensively in troll summaries. - SilverNexus
* d17c0983a - (2023-12-29 12:02:04 -0500) Remove fly_low move type for lava para-elementals - SilverNexus
* d4153f33a - (2023-12-29 12:01:33 -0500) Add lore information for para-elementals. Made sure to at least mention Julio, the elemental researcher already established in lore, for each of them. - SilverNexus
* cd10b5e62 - (2023-12-28 13:22:35 -0500) Add lore for blob. - SilverNexus
* 7ce3d38b2 - (2023-12-28 12:56:22 -0500) Add monster lore for bees, killer bees, and spiders. - SilverNexus
* 0a8163c27 - (2023-12-27 14:20:15 -0500) Add monster lore for bat and panther arches. - SilverNexus
* 0c9cd1fe9 - (2023-12-24 10:32:51 -0500) Add bestiary lore for acid sphere. Requires commit 220474 on the server to actually appear in-game, but should be inert without the commit. - SilverNexus
* fa3f1b9d2 - (2023-12-23 08:14:25 -0500) Found another one -- aggravation also prints in bestiaries. Excluding to prevent this. If the sort order on bestiary entries means anything, I think this is the last of them. - SilverNexus
* 675ada209 - (2023-12-23 08:11:44 -0500) Remove some spell definitions from the bestiary pool. It seems that these show up because they have the monster flag set. Adding manual exclusion for now. - SilverNexus
* b96d5e295 - (2023-12-19 02:27:03 -0500) Classic madman face is from RLTiles. - SilverNexus
* 16690d70e - (2023-12-12 01:32:54 -0500) Add an image to the classic face set for axe_4. - SilverNexus
* 4d1145d4e - (2023-11-22 16:25:49 -0500) Reduce prevalence of permanent stat potions. - SilverNexus
* 0894e2964 - (2023-10-16 22:30:36 +0200) Fix .face file - Nicolas Weeger
* fdb1017d1 - (2023-10-13 14:34:19 -0500) Image license file for checkered-black_gray floor tile, released under cc-by-3.0 license - Rick Tanner
* b23e6eb63 - (2023-10-13 14:31:49 -0500) New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window - Rick Tanner
* bd2236c57 - (2023-09-30 01:48:17 -0500) New floor tile: checkered-black_gray - Rick Tanner
* 84fdc0741 - (2023-09-01 06:25:45 -0400) Add a recipe for talisman of summoning of Creation that I"ve had lying around for a while. - SilverNexus
* 0bfd7ccdc - (2023-08-31 18:28:15 -0400) Move amulet of lifesaving into the artifact defintion system. This causes a few minor changes to how it is perceived in-game, but is as close to a 1:1 conversion as I could muster. - SilverNexus
* 04d8812c1 - (2023-08-31 04:02:19 -0400) Add image for lead shield to classic face set. Used a Gervais tile and added the appropriate attribution. - SilverNexus
* 749eaeb96 - (2023-08-28 08:22:38 -0400) Add animation definition for glyph so that the corrected override for glyph will work correctly. - SilverNexus
* 6d2b5e49c - (2023-08-11 13:13:07 -0400) Improve the mimic treasurelist. - SilverNexus
* ef273763a - (2023-08-11 07:36:35 -0400) Fix incorrect image association copypasta on new random converter. Shoulda tested then pushed. Oops. - SilverNexus
* 5eb14a5fd - (2023-08-11 07:33:24 -0400) Add a random converter arch for use in random maps. This allows randomly generated banks to be special maps without clogging up the special maps pool with hardcoded ones. - SilverNexus
* 41daeb4cc - (2023-08-09 06:28:08 -0400) Add an apron-exclusive artifact definition: apron of the Butcher - SilverNexus
* f81428c6b - (2023-08-06 05:58:04 -0400) New face for topaz. - SilverNexus
* dd40354a7 - (2023-08-02 02:41:46 -0400) Redraw a_bridge faces. Still a derivative of previous work, so it doesn"t solve the licensing issue, but looks crisper at least. - SilverNexus
* 3d01b4fbb - (2023-05-22 23:42:38 -0400) Fix broken potion_heroism arch, oops - Rebecca Kelly
* d06628ad9 - (2023-05-22 16:04:01 -0400) Add description to lockpicks. - Rebecca Kelly
* 8cdf254e9 - (2023-05-22 16:03:35 -0400) Add descriptions to some potions that were missing them. - Rebecca Kelly
* 950cd6a49 - (2023-05-22 15:57:58 -0400) spelldesc patch: major rewrite of spell/prayer descriptions. - Rebecca Kelly
* bbd6c28be - (2023-05-11 01:23:32 -0400) Add a clsc face for amethyst, derived from a Gervais tile. - SilverNexus
* 002fdfebf - (2023-05-11 00:21:09 -0400) Add several new precious and semi-precious gems. I loosely arranged tehm around the existing gem values, but these new ones are mostly lower value than the existing ones. At the low end, jetstone is still several times as dense as silver by value/weight ratio, and at the high end, topaz fits between emerald and amethyst. Note that the artwork is not strongly compressed, since I hope someone will either improve or replace it with better artwork. This artwork is all submitted as CC BY-SA 4.0. In one case I included an .xcf file which is the Gimp original. For the others, I included .pxo files, which are from the Pixelorama image editor. If you change or replace the artwork, please either update or remove these originals. - DraugTheWhopper
* c5b0c348e - (2023-05-10 20:47:15 +0200) Finish renaming "gem" to "diamond" - Nicolas Weeger
* f8867074a - (2023-05-05 03:43:57 -0400) Fix a display bug on artifact gems. It is the result of an earlier commit that merged down artifact definitions. Resolved by changing the name of the diamond face to "diamond" over "gem". - SilverNexus
* afa4c7e43 - (2023-05-01 02:12:02 -0400) Prevent nonintelligent monsters such as slimes from being charmed. For now, constructs like golems are still affected, but that may also be something to consider changing in the future. This change prevents charm monster from affecting these monsters, as well as singing and oratory. - SilverNexus
* cc5ad68d3 - (2023-04-29 23:25:43 -0400) Make stat potions only use their unique faces once identified. This should make it less obvious when they"re present at first sight. - SilverNexus
* edf6e678c - (2023-04-29 21:06:57 -0400) Green and blue dragon mails can now appear in random loot. Also give each an equivalent to red dragon mail"s Blazing Fires artifact. - SilverNexus
* b37fbc0dd - (2023-04-29 16:35:32 -0400) Make the failure of all mushroom recipes in the stove be ashes. Before just mushrooms of Gourmet produced ashes. - SilverNexus
* b9ebae610 - (2023-04-26 01:59:28 -0400) Add quartos to the randomly-generated readable treasurelist. - SilverNexus
* 5d3feee5a - (2023-04-25 14:20:42 -0400) Break apart glove recipes to use the now-differently-named gloves. - SilverNexus
* 1ae4225bd - (2023-04-24 15:43:40 -0400) Remove a stray comma from the message about Andreas and Darcap. - SilverNexus
* 90b884535 - (2023-04-24 15:42:26 -0400) Rework a couple parts of the Euthville story so that they actually fit in books. - SilverNexus
* bc28edc45 - (2023-04-24 14:44:53 -0400) Add message to describe the rules of orcknuckle in-game. - SilverNexus
* a29fb5413 - (2023-04-24 13:44:06 -0400) Add a media tag to one of the messages to make Kolgar"s signature look more signature-y. - SilverNexus
* 8a6b75de1 - (2023-04-24 13:38:59 -0400) Add recipe for horn of Mysteries. - SilverNexus
* b0ab2d0a8 - (2023-04-23 19:28:14 -0400) Use face_suffix to compact the exceptional/flawless beauty artifact defintions. While here, remove the "nrof 4" vestigal marker that showed up in debug logs as ignored. - SilverNexus
* 5a517b410 - (2023-04-20 19:20:58 -0400) Fix plural name on brass bars. - SilverNexus
* 15e37c47c - (2023-04-18 13:52:47 -0400) Reduce yield of black powder when using the dust-of-ignition-driven recipe. - SilverNexus
* e43816d6a - (2023-04-18 09:18:40 -0400) Add recipes for punching daggers to match normal daggers, and add recipes for bows and crossbows of Rapid Fire. - SilverNexus
* 3db79e117 - (2023-04-13 14:52:43 -0400) Add a recipe to craft a kite shield of Flight. - SilverNexus
* 3c7b7efa7 - (2023-04-13 14:23:51 -0400) Add a recipe for pile of black powder that actually can currently be achieved in-game. - SilverNexus
* 394d79340 - (2023-04-13 14:19:59 -0400) Add levels to horns of Fire, Frost, and Eorlingas. - SilverNexus
* e72a6fcb4 - (2023-04-08 07:54:00 -0400) Rename "mastif" -> "mastiff" (display name only) - Rebecca Kelly
* a17b7a67c - (2023-04-08 09:17:57 -0400) Add one_hit to magic missile. - Rebecca Kelly
* 4e1fc7395 - (2023-04-08 14:58:26 -0400) Remove uranium from crafting and ore drops. They"re a waste of space at this point, and medieval fantasy doesn"t really have a good direction to take its presence. - SilverNexus
| * f3bcf2dd5 - (2023-04-08 07:51:46 -0400) Add changelog entry for spell description rewrite - Rebecca Kelly (origin/spelldesc)
| * f60fb5967 - (2023-04-08 07:54:17 -0400) Update descriptions of all Summon Monster spells - Rebecca Kelly
| * eb274e1eb - (2023-04-07 14:07:37 -0400) Update Holy Wrath description - Rebecca Kelly
| * 661cffbeb - (2023-04-07 14:07:08 -0400) Update descriptions for remaining MoodChange spells - Rebecca Kelly
| * a2afef531 - (2023-04-07 14:05:37 -0400) Misc spell descriptions (along with magic missile and town portal) - Rebecca Kelly
| * 5659c32d0 - (2023-04-07 11:08:20 -0400) Update healing spell descriptions - Rebecca Kelly
| * c1fc77eb9 - (2023-04-07 11:07:15 -0400) Update diseases - Rebecca Kelly
| * 900ee420e - (2023-04-07 11:05:51 -0400) Cone spell descriptions - Rebecca Kelly
| * 37dce3d28 - (2023-04-06 23:42:08 -0400) Bullet spells! There"s a lot of these. - Rebecca Kelly
| * 1bced3f93 - (2023-04-06 22:17:11 -0400) Update descriptions for Swarm spells - Rebecca Kelly
| * 4cd46771d - (2023-04-06 21:49:38 -0400) Update descriptions for all rune spells. - Rebecca Kelly
| * 59dc284b1 - (2023-04-06 16:42:47 -0400) Update Detect spell descriptions - Rebecca Kelly
| * d12b629bc - (2023-04-06 16:28:11 -0400) Update Change Ability spell descriptions. - Rebecca Kelly
| * ac6c3fd3b - (2023-04-06 15:59:54 -0400) Update Bolt spells - Rebecca Kelly
| * bfc940b55 - (2023-04-06 15:52:31 -0400) Update blessings and curses - Rebecca Kelly
| * 9bc00b696 - (2023-04-06 15:47:05 -0400) Update Animate Weapon, Bomb, and Moving Ball spells - Rebecca Kelly
| * 621336905 - (2023-04-05 22:05:44 -0400) Update descriptions for all golem-type spells - Rebecca Kelly
| * 5610b3070 - (2023-04-05 16:03:54 -0400) Update all MagicalWall spell descriptions - Rebecca Kelly
| * ea97a9aee - (2023-04-05 15:10:23 -0400) Update descriptions for all god-granted prayers. - Rebecca Kelly
| * a5c53583f - (2023-04-08 07:54:00 -0400) Rename "mastif" -> "mastiff" (display name only) - Rebecca Kelly
|/  
* 38570368a - (2023-04-06 19:10:12 -0400) Add a demon horn as a flesh item. Make it drop from demons. - SilverNexus
* f2ed2d12f - (2023-04-06 17:04:15 -0400) Fix missing flesh items from humanoid_parts list. Hearts and livers were overlooked. - SilverNexus
* 6fc1b676c - (2023-04-03 18:09:25 -0400) Add recipes to craft medium and greater healing potions. - SilverNexus
* d223ebcde - (2023-04-03 18:08:35 -0400) Add a message describing a severe alchemy failure to serve as a warning to players to not do their alchemy near their valuables. Loosely based on events that transpired on my weather-enabled server. - SilverNexus
* b41b16b0f - (2023-03-30 13:09:11 -0400) Worsen AC on dwarf, as it seemed to be balanced for no armor. Improve WC and damage slightly to compensate. - SilverNexus
* 7a034c693 - (2023-03-23 05:57:35 -0400) Add license file for classic stfloor, which is a Gervais tile. - SilverNexus
* 46b545e79 - (2023-03-23 04:21:43 -0400) Pixel and palette cleanup on rl_house2. - SilverNexus
* 79b52e35a - (2023-03-22 19:53:52 +0100) New images for burnout, adjust its length - Nicolas Weeger
* 6fff585dd - (2023-03-19 15:30:59 +0100) Handle more than 10 faces for a facing - Nicolas Weeger
* 157616414 - (2023-03-21 09:10:27 -0400) Fix accidental use of  instead of - SilverNexus
* 394e8289d - (2023-03-20 06:01:59 -0400) Add plural names to broken generators. - SilverNexus
* b4c05aa33 - (2023-03-18 18:04:14 +0100) Use down-facing face for some archetypes - Nicolas Weeger
* 36c4d8df4 - (2023-03-18 07:07:08 -0400) Make the new healing potions yield empty flasks when consumed. - SilverNexus
* eedc2f904 - (2023-03-17 02:55:55 -0400) Add a message to describe writing a spell scroll. - SilverNexus
* 369872b57 - (2023-03-13 07:25:41 -0400) Add classic faceset images for the spellcasting animation of big_dragon. - SilverNexus
* 4b2e1ba9b - (2023-03-13 07:20:46 -0400) Palette cleanup on classic dragon.x33 - SilverNexus
* f455db38f - (2023-03-13 07:15:24 -0400) Clean up what appeared to be graphical corruption in a couple clsc faces for big_dragon. - SilverNexus
* 7c14295a8 - (2023-03-11 07:57:44 -0500) Discovered classic sword_3 face is a derivative of RLTiles, as used in Dungeon Crawl. - SilverNexus
* b1b0e99b3 - (2023-03-11 05:47:45 -0500) Adapt a David Gervais tile to use as the classic face set for scale mail. - SilverNexus
* 181f17361 - (2023-03-10 19:35:00 +0100) New base faces for lich - Nicolas Weeger
* f28ccc766 - (2023-03-10 19:34:19 +0100) New base faces for spectre - Nicolas Weeger
* 1c9e2b1c6 - (2023-03-10 03:20:14 -0500) New cutlery items. Meant to be minor valuables. - SilverNexus
* d6562e600 - (2023-03-09 08:29:24 -0500) New item: handmirror. Meant to be an early game spell reflector. - SilverNexus
* 70b5f3ebc - (2023-03-09 07:23:38 -0500) Fix incorrect license url for dragon_wing and recolorings. - SilverNexus
* 2ba31fa96 - (2023-03-03 00:54:19 -0500) Improve lampost flicker animation. - SilverNexus
* 567302c89 - (2023-02-20 06:48:21 -0500) Correctly spell "berserk" in monster name "skeleton berzerk". - SilverNexus
* 7be5b91f1 - (2023-02-18 00:29:20 -0500) New art for the magnifier. Moved old image to classic face set. - SilverNexus
* c012866c8 - (2023-02-18 00:24:17 -0500) Compact file size of magic whistle by removing alpha channel and indexing. - SilverNexus
* 61556a95c - (2023-02-15 21:59:34 -0500) Add face definition for big_elec_dragon_wing. - SilverNexus
* 03d2f302d - (2023-02-15 21:57:29 -0500) Add a recoloring of big_dragon_dragon_wing for any dragon_wing. Moved old art to classic face set. - SilverNexus
* a8ca585ef - (2023-02-15 21:46:24 -0500) Add a recoloring of big_dragon_dragon_wing to be big_elec_dragon_wing. Add a recolored version of the old art to the classic face set. - SilverNexus
* 6177796f8 - (2023-02-13 20:18:40 -0500) Make serpentman race appear in-game as serpentfolk, so as to not assume character gender. - SilverNexus
* fad4cf022 - (2023-02-12 05:27:19 -0500) Add art for big_dragon wings. - SilverNexus
* 302a21be2 - (2023-02-11 07:51:40 -0500) Make full coffee mug in base have dark drown coffee instead of black. - SilverNexus
* a2e1728f2 - (2022-12-17 17:24:42 -0500) Remove clsc image for demon_lord. This image was unanimated, was added during the initial commit of the clsc set, and I can find no license or source. I also think it does not fit thematically with any other images. - DraugTheWhopper
* 051985522 - (2022-12-17 17:17:17 -0500) Replace clsc imp face with a modified Gervais tile. The old one was a scaled down big_demon, which dates back to XPM and has no license. - DraugTheWhopper
* 150ab8973 - (2022-12-17 12:33:08 -0500) Add license sidecars for some original CF XPM artwork. - DraugTheWhopper
* 05719649a - (2022-12-15 16:35:28 -0500) Add license file for existing classic scorpion image, as it is a Gervais tile. - SilverNexus
* 6c00eb50b - (2022-12-11 20:21:12 +0100) Fix duplicated recipe with another part - Nicolas Weeger
* c5f34b236 - (2022-12-10 19:26:39 -0500) Add simple recipes for new healing potions. Not well balanced, needs more work. - DraugTheWhopper
* 87086e5c8 - (2022-12-05 23:55:08 -0500) Remove unused color palette items from the steak images. - SilverNexus
* ae991dfde - (2022-12-03 15:06:08 -0500) Deprecate goblin_parts treasurelist, instead use humanoid_parts. - DraugTheWhopper (origin/potions)
* 40fc94aaf - (2022-07-03 18:05:06 -0400) Fix treasurelist typo - DraugTheWhopper
* 73405d542 - (2022-07-03 16:44:54 -0400) Add the new "humanoidpockets_low" treasurelist to a bunch of monsters - DraugTheWhopper
* 8940fe825 - (2022-07-03 16:18:46 -0400) Add humanoid bodypart treasurelist to many monsters - DraugTheWhopper
* 9650da1aa - (2022-07-03 15:16:40 -0400) Allow minor healing potions to rarely spawn in humanoidpockets_low - DraugTheWhopper
* 37093f6c0 - (2022-07-03 14:57:19 -0400) Replace more "#" with "comment" in LICENSE files - DraugTheWhopper
* 154060922 - (2022-05-08 00:06:49 -0400) Add new treasurelist for random things you might find in someone"s pockets - DraugTheWhopper
* 05f32755c - (2022-02-06 15:46:31 -0500) Compress recent artwork with Optipng - DraugTheWhopper
* 620356028 - (2022-02-06 15:44:26 -0500) Add license files for new artwork by Saiapatsu - DraugTheWhopper
* 8af6be395 - (2022-02-06 15:18:41 -0500) Add updated clsc potion artwork, thanks to Saiapatsu Based on patch 449 on Sourceforge. Derived heavily from Gervais artwork - DraugTheWhopper
* 69465fe02 - (2022-01-22 19:03:36 -0500) Remove healing spells from staff treasurelist This also removes it from rods. - DraugTheWhopper
* ebaf3b434 - (2022-01-22 18:58:56 -0500) Add new healing potions to artifacts list - DraugTheWhopper
* 771f7d088 - (2022-01-22 18:40:30 -0500) Add license files for more David Gervais artwork - DraugTheWhopper
* 86b78a0f1 - (2022-01-22 18:34:51 -0500) Add license files for my new artwork - DraugTheWhopper
* c2fb4b2f3 - (2022-01-22 18:21:31 -0500) Move potions artifacts to separate file. Requires server git commit 67f73e4af9384dff36be3727ba2391ab1eafb1dc or newer. - DraugTheWhopper
* ff94fddfd - (2021-08-21 12:37:48 -0400) Add new red potion images. - DraugTheWhopper
* db3c8f639 - (2022-11-22 21:39:31 -0500) Add missing files for cooked steak, and the license file for the raw steak. - SilverNexus
* f09858699 - (2022-11-22 21:31:51 -0500) Actually commit new art for steaks I made like 5 months ago, and include the recipe I added to cook them. Though the recipe really needs the extra help from a more fully-featured alchemy system to really be useful. - SilverNexus
* 0bf0832fe - (2022-10-29 12:46:00 +0200) Update documentation for grace - Nicolas Weeger
* b82142f38 - (2022-10-29 12:27:32 +0200) New faces for kobold - Nicolas Weeger
* 002d75ec6 - (2022-10-29 12:27:29 +0200) Move kobold to its own directory - Nicolas Weeger
* 913a4e0d5 - (2022-09-27 00:58:02 -0500) Add plural name to bolt of silk to make them bolts of silk - rjtanner
* fa457131e - (2022-07-16 21:44:58 -0400) Add newlines for readability. - DraugTheWhopper
* 9d97cd276 - (2022-07-04 16:07:00 -0400) Rebalance amulet of Shielding to hopefully be useful. - SilverNexus
* 32a386bca - (2022-07-04 01:20:26 -0400) Fix in-game name of woods4 arch. - SilverNexus
| * 744b9728b - (2021-08-08 13:24:36 -0700) Import weather patch - Kevin Zheng (origin/weather-rebased)
|/  
* d0a662492 - (2022-07-02 19:19:18 +0200) Replace "#" by "comment" for LICENSE files, remove useless blank "licenseurl" lines - Nicolas Weeger
* 94cf08330 - (2022-07-02 16:57:18 +0200) Fix missing keyword - Nicolas Weeger
* 9dbea75eb - (2022-07-02 16:56:30 +0200) Fix LICENSE file for marble_coffin_container* - Nicolas Weeger
* 9efb43860 - (2022-07-02 16:55:03 +0200) Fix LICENSE file name for charcoal.base.111.png - Nicolas Weeger
* cda7c0a68 - (2022-06-15 21:56:53 -0400) Use a Gervais tile to provide an image to the classic face set for Firebrand. - SilverNexus
* ffdf92f98 - (2022-06-12 14:49:41 -0400) Make new large bullet wall art derived from recent bwall art. Move old images to classic face set. - SilverNexus
* 3d6427bb7 - (2022-06-12 14:35:49 -0400) Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license. - SilverNexus
* ec1389cfd - (2022-06-12 13:13:01 -0400) Adjust smoothing for grass again. This time, adjust so vertical raods have less grass coverage. - DraugTheWhopper
* 9a8b13d40 - (2022-06-12 13:06:54 -0400) Adjust smoothing for grass to have less coverage. This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges. - DraugTheWhopper
* 0fd49dd3e - (2022-06-12 13:04:08 -0400) Add license files for Gervais-derived classic vial faces. - SilverNexus
* c6ce22858 - (2022-06-12 12:59:53 -0400) Add classic face set empty water bottle to match now-complete set of classic face waters. Also derived from a Gervais tile. - SilverNexus
* c6e6a399e - (2022-06-12 12:22:50 -0400) Add additional art to the classic face set for water of gemstone cycle. Art is derived from David Gervais artwork. - SilverNexus
* deff4af47 - (2022-06-11 22:48:19 -0400) Add license files the classic water image and derivatives. - SilverNexus
* 54fbe3f7e - (2022-06-11 10:57:23 -0400) Add classic face image for water of the wise. Derived from classic water image, which I think is a Gervais tile, but I"d need to double check. - SilverNexus
* ed7a8ce6d - (2022-05-25 18:56:24 +0200) Reformat treasure lists - Nicolas Weeger
* 5dba2318a - (2022-05-24 17:22:30 -0700) Adjust grace bonus - Kevin Zheng
* 416997683 - (2022-05-24 17:09:11 -0700) Create archetype for custom undead pet of Necromancer - Kevin Zheng
* 4dfca81ec - (2022-05-23 16:01:19 -0700) Add Go board and pieces - Kevin Zheng
* d2eac50d1 - (2022-05-14 11:34:23 -0700) Fix number of feet - Kevin Zheng
* 977afc48c - (2022-05-21 14:32:54 +0200) Prevent gods from appearing in readables - Nicolas Weeger
* e109bf000 - (2022-05-13 20:56:24 +0200) Add missing spaces - Nicolas Weeger
* 62915dcce - (2022-05-08 18:15:03 -0700) Remove missile weapon skill from monk starting items - Kevin Zheng
* 20724b5e1 - (2022-05-07 10:28:59 -0700) Add amethyst to random_gem treasure list - Kevin Zheng
* 62bb355db - (2022-03-27 22:35:44 -0700) Add amulet of finding to artifacts list - Kevin Zheng
* 8839b75f4 - (2022-03-26 09:44:33 -0700) Add craftable bombs - Kevin Zheng
* 4d3b35d0d - (2022-02-20 19:26:53 +0100) Fix max_sp to maxsp for spell_aggravation - Nicolas Weeger
* 6e6d3fccf - (2022-02-20 19:25:47 +0100) Fix archetype to use new animation - Nicolas Weeger
* 6e54572b9 - (2022-02-20 14:34:21 +0100) Add 3x3 animation for sanctuary, as 9 animations with 3 states - Nicolas Weeger
* 1b2c081f1 - (2022-02-20 14:33:27 +0100) Add script to split pictures for an aura animation - Nicolas Weeger
* b7119e6d7 - (2022-02-19 18:42:38 +0100) Add marble coffin, container - Nicolas Weeger
* 961eba31e - (2022-02-18 21:48:42 -0500) All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map"s enter_x,enter_y by default - Preston Crow
* 7154f0cc2 - (2022-01-16 04:25:41 +0200) Add smoothing faces to fog - Saiapatsu
* 8959a7125 - (2022-01-16 16:03:57 +0100) Move base dragoncave_green to clsc, add new faces for base faceset - Nicolas Weeger
* adbe11ff4 - (2022-01-16 15:58:00 +0100) Move base dragoncave_blue to clsc, add new faces for base faceset - Nicolas Weeger
* 9c13358c8 - (2022-01-16 11:03:10 +0100) Give a level of 120 to magic mouth and ear so they are never show with "show invisible" - Nicolas Weeger
* f4f3ccc99 - (2022-01-15 11:05:08 -0800) Make lava glow - Kevin Zheng
* 3f9a0139a - (2022-01-10 13:20:22 -0500) Add classic faces to new demon directions so that classic faceset does not get a smattering of both. - SilverNexus
* 4e0816de1 - (2022-01-06 18:53:58 +0100) New base faces for "crone" - Nicolas Weeger
* 3fefac03d - (2022-01-06 18:48:34 +0100) New base faces for "child", move old face to clsc - Nicolas Weeger
* 63de56323 - (2022-01-06 18:43:48 +0100) New base faces for "veiled woman 3" - Nicolas Weeger
* e4544328e - (2022-01-06 18:40:45 +0100) New base faces for "veiled woman 2" - Nicolas Weeger
* 760d5501f - (2022-01-06 18:33:56 +0100) New base faces for "veiled woman" - Nicolas Weeger
* f6017d586 - (2022-01-06 18:33:15 +0100) Add option to create license file - Nicolas Weeger
* b3a835465 - (2022-01-05 13:50:20 -0600) Increase fire spell glow radius - Kevin Zheng
* 9bab3be5b - (2022-01-05 13:24:49 -0600) Make lanterns run out more quickly - Kevin Zheng
* 475dfa039 - (2021-07-25 18:20:42 -0700) Add book to start Azumauindo quest - Kevin Zheng
* a73319619 - (2022-01-03 17:29:53 -0600) Give Royal Guards arrest power - Kevin Zheng
* 3de7d797b - (2022-01-02 22:44:54 +0100) Replace "#" by "comment" in LICENSE files - Nicolas Weeger
* feff48097 - (2021-09-18 11:59:44 +0200) New faces for base devil - Nicolas Weeger
* b4fb65f47 - (2021-12-29 18:58:38 +0100) Revert "Fix animation repeating when spell is cast" - Nicolas Weeger
* ffab2c1bb - (2021-11-14 12:33:19 +0100) Move current "dragoncave.base" face to clsc set, create new faces and animation for base, make new face for "broken_dragoncave.base", move old one to clsc set - Nicolas Weeger
* c08508510 - (2021-11-28 21:05:08 +0100) New base faces for nightmare, move base to clsc - Nicolas Weeger
* 3cdd273c6 - (2021-12-17 09:28:18 -0500) Fixed pluralization of identified scrolls of jeweler. - SilverNexus
* e5de43600 - (2021-12-12 12:57:45 +0100) Fix food to not repeat animation frame - Nicolas Weeger
* ef8a38420 - (2021-12-12 11:37:14 +0100) Fix animation repeating when spell is cast - Nicolas Weeger
* dd1aea909 - (2021-11-27 09:45:26 +0100) Give explicit name to tutorials, and add more details on the form they have - Nicolas Weeger
* 839ec2322 - (2021-11-27 09:45:22 +0100) Add selection choice of tutorial1 to options for new characters - rock808
* 0d4f8407e - (2021-11-22 14:38:48 -0500) Make mimics easier to hit, since the linear scaling made them hard to hit and heavy-hitters. Now fighting them should be more of a damage race. - SilverNexus
* 328abec19 - (2021-11-14 13:23:28 -0500) Fix typo in changelog entry that gave inverted meaning as intended. - SilverNexus
* 78ef91c2c - (2021-11-14 13:22:24 -0500) Weaken divine shock as a spell. It seems to be the solution to every combat problem before this change, so hopefully this is enough to make it merely powerful, rather than the only tool you"ll ever need. Reducing damage from 4 to 3 and increasing dam_modifier from 3 to 4 causes the spell to do 10 less damage per hit by max level. Increasing grace from 3 to 4 causes the spell to cost 14 more grace by max level. - SilverNexus
* cdfffe6d0 - (2021-11-08 23:08:59 +0100) Give "mimic" the same client_type as a container so it appears at the same location in the player"s inventory - Nicolas Weeger
* afb1bb5c3 - (2021-11-07 15:04:33 +0100) Add license for whim - Nicolas Weeger
* 96272508f - (2021-11-03 01:12:41 -0400) Fix formatting: missing "more", and trailing LF - DraugTheWhopper
* 2e8c342b5 - (2021-11-03 00:59:36 -0400) Deprecate shop_general, adding its item into random_tool instead, so they are now a member of shop_random. - DraugTheWhopper
* 508c0144d - (2021-11-02 18:14:12 +0100) Fix missing "more" - Nicolas Weeger
* e8c08bf08 - (2021-10-31 23:06:03 -0400) Add fishingpoles to the random tool treasurelist, so now they can spawn in general stores. - DraugTheWhopper
* a4b05937f - (2021-10-31 22:53:11 -0400) Create new treasurelist for tool-type items, and allow random_general shop tiles to use it - DraugTheWhopper
* 0f75db07a - (2021-10-31 21:59:27 -0400) Update mountain_2 in clsc to match new tiled style. - DraugTheWhopper
* 13650d3b2 - (2021-10-31 21:25:49 -0400) Update clsc mountain caves to use the new style. - DraugTheWhopper
* 14842b85a - (2021-10-31 17:33:42 -0400) Add front-facing bear images to classic faceset. Need to fix base images still, since the base set image appears to be derived from a gif of unknown licensing. Classic images at least fix one of the image sets. But, since the perspective is off for base, that remains unresolved. - SilverNexus
* d1dde0551 - (2021-10-31 00:52:11 -0400) Rework dresses to have artifact definitions and spawn chance in loot. - SilverNexus
* 9d6f353c4 - (2021-10-30 15:55:27 -0400) Add a license sidecar for machine.x11, since there"s some information on it in the ChangeLog. - SilverNexus
* bba6b5be1 - (2021-10-30 11:35:29 -0400) Derive classic images for the different-colored couriers from the red courier classic face. As a result, the license on these is unknown, since the courier image they are sourced from is unknown as well. - SilverNexus
* b363036d8 - (2021-10-27 00:29:27 -0400) Improve tiling for maountains in clsc set. - DraugTheWhopper
* 843295c3f - (2021-10-25 22:50:50 -0400) Fix size of moun_cave2.clsc, it needs to be 32x32, not 32x33 - DraugTheWhopper
* ec5ece73a - (2021-10-24 16:06:50 -0400) Make lit torches be able to light objects as the LIGHTER type. - SilverNexus
* 12d108061 - (2021-10-10 22:44:22 -0400) Rebalance gaelotroll and cyclops - DraugTheWhopper
| * a377f8a66 - (2021-07-25 18:20:42 -0700) Add Azumauindo quest - Kevin Zheng (origin/partmedia/azumauindo)
|/  
* b679867ac - (2021-10-06 19:43:52 +0200) Add back face that is actually used in a map - Nicolas Weeger
* 95f19a780 - (2021-10-03 15:25:51 -0400) Two new bow/crossbow artifacts, both that exclusively affect firing speed. - SilverNexus
* ae4d5db04 - (2021-09-17 19:25:02 +0300) Rename alchemy spell to transmutation - Saiapatsu
* 144f4f8fc - (2021-09-19 10:48:17 -0400) Classic raas image is from RLTiles, denote such in a license sidecar. - SilverNexus
* 163c1c578 - (2021-09-19 10:38:44 -0400) Change classic face set fiend to use a Gervais tile instead of something of dubious origin. - SilverNexus
* 564a317e1 - (2021-09-18 12:09:18 +0200) Reduce size of the devil_gen pictures - Nicolas Weeger
* 4603e4577 - (2021-09-18 12:07:42 +0200) Add missing license file - Nicolas Weeger
* 68eaaa2cc - (2021-09-03 15:06:51 -0400) Yellow brick road in the classic face set is also a Gervas tile. Denote that. - SilverNexus
* 33cf6c739 - (2021-09-03 15:03:23 -0400) Gaea"s Shield of earth is derived from the round shield we use in the classic face set that is a Gervais tile. Add license files to denote this. - SilverNexus
* c0174cd0e - (2021-09-03 14:56:16 -0400) Located some more Gervais tiles in our image set. - SilverNexus
* 77f7c61c2 - (2021-09-03 11:26:31 -0400) Some more Gervais tiles located and given the appropriate license. - SilverNexus
* 0d4e85edb - (2021-09-03 11:04:26 -0400) Found some more of our art hiding in Gervais tiles. Added license sidecars for those. - SilverNexus
* ea2a7276b - (2021-09-02 20:46:58 -0400) Add a license file for the manhole arch. Was digging through mailing list archives and stumbled across some discussion on it here: https://www.mail-archive.com/crossfire@metalforge.org/msg03294.html. No license was declared, though another (earlier) discussion seemed to operate under the assumption that submitted art was GPLed. - SilverNexus
* 2bc2741b6 - (2021-09-01 19:55:37 +0200) Replace rune of confusion - Nicolas Weeger
* 3de9e6c84 - (2021-08-31 21:14:11 -0400) Add license to dragonclaw dagger, which I missed earlier. - SilverNexus
* 3bef86811 - (2021-08-30 10:54:56 -0400) Classic nazgul is also derived from RLtiles. Added license file to denote such. - SilverNexus
* 867525637 - (2021-08-30 10:49:56 -0400) Spotted a few more of our art pieces that are derived from RLtiles. Added license files for those. - SilverNexus
* d659763b2 - (2021-08-29 12:13:42 +0200) Fix file name - Nicolas Weeger
* fb9de5ff4 - (2021-08-29 11:33:32 +0200) Replace README by .LICENSE files - Nicolas Weeger
* fb43dff95 - (2021-08-28 23:22:55 +0200) More licenses - Nicolas Weeger
* 45739fc27 - (2021-08-28 23:10:50 +0200) Cure disease effect - Nicolas Weeger
* fa698b1ce - (2021-08-28 22:56:49 +0200) License for the Fenx pictures - Nicolas Weeger
* f1604343b - (2021-08-28 22:50:09 +0200) Fix source - Nicolas Weeger
* e3744258a - (2021-08-28 16:13:30 +0200) License for fish pics - Nicolas Weeger
* 9013f31ba - (2021-08-28 15:55:49 +0200) Add some license information - Nicolas Weeger
* da6d56b5f - (2021-08-28 04:41:04 -0400) Add license files for the artwork I did. I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is. - SilverNexus
* c957505b7 - (2021-08-27 19:23:04 -0400) Add additional license file for another RLTiles image - DraugTheWhopper
* fd796a3ba - (2021-08-27 19:17:35 -0400) Added licenses for images from the RLTiles set - DraugTheWhopper
* 180f36fa8 - (2021-08-27 17:30:30 -0400) Add more license sidecars for David Gervais" artwork, mostly outdoor tiles - DraugTheWhopper
* 7f4259522 - (2021-08-27 17:01:12 -0400) Add license sidecar files for lots of images from David Gervais. - DraugTheWhopper
* 59722ad71 - (2021-08-22 15:40:12 -0400) Expand license sidecars per feedback on IRC. - DraugTheWhopper
* 26b03228e - (2021-08-14 22:24:29 -0400) Add sidecar file method for license artwork, and provide an example. - DraugTheWhopper
* 0ce18adf4 - (2021-09-07 20:40:37 -0400) Add a new image for jade coins in clsc, orginal artwork by David Gervais. - DraugTheWhopper
* 82969460c - (2021-09-07 20:02:10 +0200) Add a script to rename a bunch of pictures to valid Crossfire face names - Nicolas Weeger
* aa17853df - (2021-09-05 01:16:59 -0400) Redraw trident images for base set, since the darkened version was hard to see on some floors. Worth noting that these are derived from the classic trident faces, for whenever (if ever) we figure out the licensing on our long-lived imagery. - SilverNexus
* 549276638 - (2021-09-03 14:46:14 -0400) Add Gervais tiles for classic face set vials. - SilverNexus
* d68553427 - (2021-09-02 19:46:07 -0400) Rework base set helmet of xray vision a little bit to make it a little more polished. Part of this involved adding a black outline to make it look a little smaller, and part of it involved adding the xray lines its predecessor had, but now in dark green. Also fix some general asymmetry while at it. - SilverNexus
* b2a99dd92 - (2021-08-29 20:53:48 -0400) Run optipng to compact the leather image size back down. - SilverNexus
* 6dce15e88 - (2021-09-01 20:09:48 +0200) Remove unused face - Nicolas Weeger
* b0b95f26c - (2021-08-31 19:41:28 +0200) Add smooth face for firebolt horizontal/vertical faces - Nicolas Weeger
* 98c2678e2 - (2021-08-31 19:27:38 +0200) Add symmetric face for sailing galleon, to have a "real" animation - Nicolas Weeger
* c85e8724f - (2021-08-29 19:09:16 +0200) Fix invalid palette index, by converting to RGB and back to indexed using GIMP - Nicolas Weeger
* 2740cefff - (2021-08-28 23:47:51 -0400) Use Saiapatsu"s earthwall graphics to make a redesigned bulletwall image set. Moved old graphics to the classic image set. - SilverNexus
* 91452bed2 - (2021-08-28 22:58:53 +0200) Remove x flag - Nicolas Weeger
* 615d2ba95 - (2021-08-28 11:08:34 -0700) Re-organize check_inv, no functional change - Kevin Zheng
| * 3a1a3eb08 - (2021-09-03 15:06:51 -0400) Yellow brick road in the classic face set is also a Gervas tile. Denote that. - SilverNexus (origin/license.sidecars)
| * 60cd61eab - (2021-09-03 15:03:23 -0400) Gaea"s Shield of earth is derived from the round shield we use in the classic face set that is a Gervais tile. Add license files to denote this. - SilverNexus
| * 6ee8143b0 - (2021-09-03 14:56:16 -0400) Located some more Gervais tiles in our image set. - SilverNexus
| * 81f7731a7 - (2021-09-03 11:26:31 -0400) Some more Gervais tiles located and given the appropriate license. - SilverNexus
| * 53d5acb91 - (2021-09-03 11:04:26 -0400) Found some more of our art hiding in Gervais tiles. Added license sidecars for those. - SilverNexus
| * f4de527df - (2021-09-02 20:46:58 -0400) Add a license file for the manhole arch. Was digging through mailing list archives and stumbled across some discussion on it here: https://www.mail-archive.com/crossfire@metalforge.org/msg03294.html. No license was declared, though another (earlier) discussion seemed to operate under the assumption that submitted art was GPLed. - SilverNexus
| * 29a63d902 - (2021-09-01 19:55:37 +0200) Replace rune of confusion - Nicolas Weeger
| * 9ec2bf889 - (2021-08-31 21:14:11 -0400) Add license to dragonclaw dagger, which I missed earlier. - SilverNexus
| * cdfb92345 - (2021-08-30 10:54:56 -0400) Classic nazgul is also derived from RLtiles. Added license file to denote such. - SilverNexus
| * 49d333dcf - (2021-08-30 10:49:56 -0400) Spotted a few more of our art pieces that are derived from RLtiles. Added license files for those. - SilverNexus
| * 278f61955 - (2021-08-29 12:13:42 +0200) Fix file name - Nicolas Weeger
| * 8c7c4a65b - (2021-08-29 11:33:32 +0200) Replace README by .LICENSE files - Nicolas Weeger
| * f01998b60 - (2021-08-28 23:22:55 +0200) More licenses - Nicolas Weeger
| * 9eb337126 - (2021-08-28 23:10:50 +0200) Cure disease effect - Nicolas Weeger
| * 730ef9eef - (2021-08-28 22:56:49 +0200) License for the Fenx pictures - Nicolas Weeger
| * e05046e29 - (2021-08-28 22:50:09 +0200) Fix source - Nicolas Weeger
| * 8b64d7421 - (2021-08-28 16:13:30 +0200) License for fish pics - Nicolas Weeger
| * f0f94dc7c - (2021-08-28 15:55:49 +0200) Add some license information - Nicolas Weeger
| * 247705c81 - (2021-08-28 04:41:04 -0400) Add license files for the artwork I did. I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is. - SilverNexus
| * 4fe695646 - (2021-08-27 19:23:04 -0400) Add additional license file for another RLTiles image - DraugTheWhopper
| * 08f1c0a3b - (2021-08-27 19:17:35 -0400) Added licenses for images from the RLTiles set - DraugTheWhopper
| * f9bc399a8 - (2021-08-27 17:30:30 -0400) Add more license sidecars for David Gervais" artwork, mostly outdoor tiles - DraugTheWhopper
| * 5a236c09c - (2021-08-27 17:01:12 -0400) Add license sidecar files for lots of images from David Gervais. - DraugTheWhopper
| * 84e20d3c5 - (2021-08-22 15:40:12 -0400) Expand license sidecars per feedback on IRC. - DraugTheWhopper
| * 75bbc5a0e - (2021-08-14 22:24:29 -0400) Add sidecar file method for license artwork, and provide an example. - DraugTheWhopper
|/  
* 15a0fcb70 - (2021-08-21 19:18:47 +0200) Add messageboard graphics and arch and use them - Nicolas Weeger
* faae2c0df - (2021-08-21 13:13:31 +0200) Fix transparency on clsc potions - Nicolas Weeger
* 18cbc3590 - (2021-08-15 17:13:53 -0400) New flat-perspective art for coif in the classic face set. - SilverNexus
* e388f458a - (2021-08-15 11:43:18 -0400) Visual adjustments to small buttons to clarify when it is pressed/unpressed. - SilverNexus
* cc63fbae5 - (2021-08-15 10:48:05 -0400) Use canvas-scaled version of ant queen for classic face set. - SilverNexus
* 83efa8797 - (2021-08-15 10:36:28 -0400) Revive the outlined sign graphics into the classic image set. - SilverNexus
* 8203d20a3 - (2021-08-15 10:31:42 -0400) Add highlights and shadows to orange image in base set. Move unlit graphic to the classic face set. - SilverNexus
* d11d81a9a - (2021-08-14 18:45:39 +0200) Fix description - Nicolas Weeger
* ae706d4f5 - (2021-08-13 19:46:50 +0200) Remove duplicated attributes - Nicolas Weeger
* 7741cbccd - (2021-08-13 13:32:59 -0400) New weapon -- punching daggers - SilverNexus
* d93f19605 - (2021-08-13 18:59:51 +0200) Fix misaligned mountain image in clsc - Nicolas Weeger
* bab303055 - (2021-08-13 18:58:34 +0200) Fix transparency on clsc coins - Nicolas Weeger
* 0d2c4f5d3 - (2021-08-13 18:32:38 +0200) Make default slaying fields of locked doors and keys differ - Nicolas Weeger
* 7f4794cf1 - (2021-08-13 18:11:52 +0200) Fragment armor treasurelists into individual files - Nicolas Weeger
* 7a23cee40 - (2021-07-30 21:33:02 -0700) Change sea_route to map overlay without face - Kevin Zheng
* 0222180c2 - (2021-08-12 20:37:20 -0400) Convert a breakable garden gate used in Pupland into an arch. This allows us to fix the animation, which had become backward over time. - SilverNexus
* 0395cac98 - (2021-08-12 01:22:09 -0400) Add images for goblin"s foot. - SilverNexus
* 2618932b8 - (2021-08-11 20:13:02 -0400) Adjust icecubes and torches to use new lightable type. Expects server commit e499deab to function. - SilverNexus
* 4df13868a - (2021-08-11 09:46:07 -0400) Reduce file size of new rune images. No visible changes. - SilverNexus
* 956115635 - (2020-01-15 13:19:00 -0800) Give some runes Kanji characters - Kevin Zheng
* 719ae83ab - (2019-12-28 21:27:50 +0800) Adjust jewelry value based on nugget ratio - Kevin Zheng
* 758d64d6a - (2021-08-06 23:48:03 -0700) Use blocks_prayer field for some common items - Kevin Zheng
* 5c84f5c2c - (2021-07-31 17:08:39 +0200) Clean legacy map archetype - Nicolas Weeger
* 1888ef7ac - (2021-07-26 09:20:30 -0400) New ring -- ring of Wizard"s Bane. - SilverNexus
* 3b24790b0 - (2021-07-24 18:00:19 -0400) Allow spell zone of healing to spawn in prayerbooks. - SilverNexus
* 2b035fb28 - (2021-07-24 17:33:23 -0400) New spell -- zone of healing. expects the new aura server code in 2bf77c9d - SilverNexus
* 49497eacd - (2021-07-24 20:44:22 +0200) Remove undefined skill for spells - Nicolas Weeger
* f7a3e4834 - (2021-07-24 12:10:35 -0400) Define range explicitly in aura spells. This is in preparation of allowing aura spells that have a larger radius. - SilverNexus
* daf3acc41 - (2021-07-24 17:39:34 +0200) Allow "black leather gloves" for some artifacts that appear in recipes - Nicolas Weeger
* 87b8a6dff - (2021-07-23 09:13:39 -0400) Fix potential for quiver of Holding Arrows to generate and only hold throwing weapons. - SilverNexus
* b357b3936 - (2021-07-21 20:47:27 +0200) Add Valkyrie Holy Oil, to convert altars, given on an altar - Nicolas Weeger
* dfdc61487 - (2021-07-19 22:55:19 -0400) Add face for cracked cauldrons. Use when the cauldron is identified. - SilverNexus
* 9096d8283 - (2021-07-17 01:30:23 -0400) New variant of fire_permanent for use outside Navar. - SilverNexus
* f8df31174 - (2021-07-15 23:06:18 -0400) Update top-of-file documentation to mention "reflecting" tag for enabling the reflecting flag. As far as I know, it only does meaningful things on projectiles and spells, but it is parseable by the artifact loader for all types. - SilverNexus
* 5a026ef6c - (2021-07-14 16:00:01 -0500) Update fishing lists - Kevin Zheng
* 0d5e5e551 - (2021-07-14 17:26:12 -0500) Combine river archs into fewer files - Kevin Zheng
* fa79be3f5 - (2021-07-14 00:33:53 -0400) Add throwing hammer of Reflection to artifact generation. - SilverNexus
* 50df56b8c - (2021-07-10 11:01:47 +0200) Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics - Nicolas Weeger
* 8572a8151 - (2021-06-23 18:02:02 +0200) Remove obsolete "dev" directory - Nicolas Weeger
* 60f82931d - (2021-06-20 13:42:15 -0400) New face for firechest. - SilverNexus
* 58181f085 - (2021-06-06 12:31:49 +0200) Remove obsolete bitmaps - Nicolas Weeger
* d8592cbe2 - (2021-06-06 12:31:21 +0200) Remove obsolete bitmaps - Nicolas Weeger
* b6f63d262 - (2021-06-06 12:09:25 +0200) Change Belzebub"s stats and treasure to use values from "Warriors" Tower, Giants Third Floor", the only map it can be fought in - Nicolas Weeger
* 210eedefb - (2021-06-05 15:03:18 +0200) Rename "fine gloves" to "gloves" because of alchemy use Rename "gloves" to "steel gloves" to avoid duplicate name - Nicolas Weeger
* 0fcd9c7e1 - (2021-06-05 14:54:35 +0200) Add faces for para-lightning, mud and water elemental residues - Nicolas Weeger
* 9ecb8ee0b - (2021-06-03 17:53:07 +0200) Exclude god avatars from books and knowledge - Nicolas Weeger
* 671909da3 - (2021-05-28 19:22:52 +0200) Remove non monster items, fix comment - Nicolas Weeger
* 358b56a7e - (2021-05-28 19:17:47 +0200) Remove unused race changing. - Nicolas Weeger
* d83c014f8 - (2021-05-28 19:16:48 +0200) Remove obsolete parts, update image format information - Nicolas Weeger
* 42d268034 - (2021-05-28 19:16:46 +0200) Add missing "FACE" description - Nicolas Weeger
* cb0216f4f - (2021-05-28 19:16:44 +0200) Update comment - Nicolas Weeger
* 55fd91a93 - (2021-05-28 19:16:37 +0200) Reword artifacts header - Nicolas Weeger
* 5e1e17f18 - (2021-05-26 17:52:29 +0200) Add messages about lock picks, permanent apartments and potions of life. - Nicolas Weeger
* 87beb4e4f - (2021-05-12 18:12:00 +0200) Fix text. - Nicolas Weeger
* e9e878b7b - (2021-05-11 18:07:43 +0200) Add cloth gloves and rebalance gauntlet arches - Nicolas Weeger
* f8703ddfe - (2021-05-08 09:33:36 +0000) Rebalance gauntlet treasurelist. Move gauntlets to their own treasure list. Patch https://sourceforge.net/p/crossfire/patches/395/ by DraugTheWhopper. - ryo_saeba
* 06da14daa - (2021-05-06 15:21:05 +0000) Add special face for goblin hand. - silvernexus
* 9fdf2f20d - (2021-04-26 04:24:45 +0000) Fix missing face for big galleon in classic face set. - silvernexus
* 53c336c37 - (2021-04-24 14:41:44 +0000) Additional art for goblin and zombie corpses. - silvernexus
* 170b00207 - (2021-04-23 17:34:10 +0000) Rename and move the treasurelist for human bodyparts. Patch https://sourceforge.net/p/crossfire/patches/393/ by DraugTheWhopper. - ryo_saeba
* cafeb020a - (2021-04-23 17:30:58 +0000) Clean up formatting in formulae file. Patch https://sourceforge.net/p/crossfire/patches/394/ by DraugTheWhopper. - ryo_saeba
* ce71e1cdc - (2021-04-23 17:28:47 +0000) Updated docs pointers and added more relevant info. Axed some deprecated info. Patch https://sourceforge.net/p/crossfire/patches/392/ by DraugTheWhopper - ryo_saeba
* 761f3fc9d - (2021-04-22 19:21:48 +0000) New art for corpse. Moved old art to classic image set. - silvernexus
* 3aa355731 - (2021-04-20 16:49:54 +0000) Erase previously defined recipes. This solves duplicated recipes index warnings when "make install" is done on the server while the "arch" directory is symlinked to share. - ryo_saeba
* 1a69c1db8 - (2021-03-21 15:05:46 +0000) Add faces to random messages. - ryo_saeba
* 06b51ee19 - (2021-03-18 18:55:29 +0000) New artifact weapon type, "the Brute". Allows for more damage dealt at the expense of more damage taken. - silvernexus
* 110ae002d - (2021-03-12 23:23:13 +0000) Make prepare weapon anecdote message use prepare weapon scroll image in knowledge tracker. - silvernexus
* a58a34dd4 - (2021-03-12 01:03:00 +0000) Add book message that anecdotally describes the use of a Prepare Weapon scroll. - silvernexus
* bfb9047dc - (2021-03-11 23:03:09 +0000) Add level-scaling attributes to mimic. Requires r22036 to function correctly. - silvernexus
* e77b09e1d - (2021-03-04 03:16:12 +0000) Forgot to save ChangeLog before committing r22024. Commiting it now instead. - silvernexus
* 18f0b413a - (2021-03-04 03:13:54 +0000) Add art for in-perspective deposit box. Move old image to classic set. Art by Saiapatsu. - silvernexus
* ec476a1d7 - (2021-03-04 02:11:53 +0000) Improve puddle appearances to be more transparent and less blue. - silvernexus
* 43b43d0a4 - (2021-03-03 17:47:15 +0000) Decrease probability of blue dragon scale for electric dragons. - ryo_saeba
* dd721f208 - (2021-03-01 21:39:33 +0000) Fix a few incorrect arches in formulae that ryo_saeba spotted. - silvernexus
* 3030d786c - (2021-02-25 22:04:39 +0000) Make use magic item scrolls actually spawn. This way, barbarians can actually learn the skill. - silvernexus
* 6443188d3 - (2021-02-25 19:00:35 +0000) Fix the insane pricing on spell rings. - silvernexus
* 85c2c1515 - (2021-02-25 16:30:39 +0000) Add faces for arrows and bolts of Assassinating Dragons. - ryo_saeba
* 8f2f7ce44 - (2021-02-23 16:48:56 +0000) Note on recipes of Assassinating Dragons. - ryo_saeba
* 615383395 - (2021-02-23 16:18:22 +0000) Give greater dwarven guards the accuracy to actually hit enemies when attacked. - silvernexus
* 9f504b29d - (2021-02-22 16:32:37 +0000) Give a value to dice. - ryo_saeba
* 31b5abca7 - (2021-02-21 23:47:46 +0000) Make light angels and messengers less similar in stats. - silvernexus
* 733cb9d70 - (2021-02-21 04:22:45 +0000) Redrawn kobold generator -- now in cavalier perspective! - silvernexus
* f6e6c2158 - (2021-02-21 04:17:14 +0000) Rename kobold_gen "generator" to "kobold hole". - silvernexus
* 955edde4f - (2021-02-20 16:41:49 +0000) Reduce goblin generator XP from 100 to 50. - silvernexus
* 00798ca44 - (2021-02-17 21:45:21 +0000) Fix allowed item for horn of Mysteries. - ryo_saeba
* 526f800eb - (2021-02-17 10:09:56 +0000) Add recipe for a regular sword. - ryo_saeba
* af4679047 - (2021-02-17 00:19:45 +0000) Expand options for basic smithery crafting. - silvernexus
* 1e3a9238b - (2021-02-17 00:16:37 +0000) Introduce some crossover between random_inorganic and random_ore. - silvernexus
* fb597993a - (2021-02-16 15:27:26 +0000) Add recipes to craft minor, medium, and major potions of life. - silvernexus
* 20034226f - (2021-02-16 07:59:53 +0000) Fix Changelog. - ryo_saeba
* deeb3d4ad - (2021-02-16 07:57:33 +0000) Apply patch #387: Fix guard dialog so he responds to the player by DraugTheWhopper. - ryo_saeba
* ff4a8e0df - (2021-02-13 20:06:53 +0000) Make broken generators "misc" instead of "sign". - ryo_saeba
* b49b7a0c5 - (2021-02-09 19:34:50 +0000) Add animation for Valkyrie"s altar. - ryo_saeba
* d32dab7a9 - (2021-02-09 17:29:29 +0000) Change recipes for potion of fire and cold resistance, based on the contents of the Fire Temple quest. - ryo_saeba
* 021daea12 - (2021-02-09 14:30:38 +0000) Add slicing knife to uncommon items treasure list. - ryo_saeba
* 41f578f7e - (2021-02-09 03:42:21 +0000) Correct lack of classic faces for only part of wraith player animation set. - silvernexus
* 4431e359e - (2021-02-08 03:00:41 +0000) Restyle black fire bullet to be like new firebullet face. - silvernexus
* 475e942a2 - (2021-02-06 21:10:10 +0000) Actually add the new art for r21908. - silvernexus
* daf7d9564 - (2021-02-06 21:09:05 +0000) New art for firebullet. I had this laying around for the last five years in my local repo and finally decided to do something with it. - silvernexus
* 198896bd7 - (2021-02-05 23:04:44 +0000) Add a name to stonefloor2. This makes it show up as something more immersive than stonefloor2 in-game. - silvernexus
* c06637c6a - (2021-02-04 19:46:49 +0000) Add zinc filings and some recipes to make poisoned food from them. - silvernexus
* c2e57d539 - (2021-02-02 20:31:53 +0000) Add classic faces for broken generators. - silvernexus
* 476fa8f50 - (2021-02-02 17:13:01 +0000) Fix spell effect name. - ryo_saeba
* 530c99bce - (2021-02-01 19:00:59 +0000) Add "broken" generator faces and archetypes. - ryo_saeba
* 6e4dcef9e - (2021-02-01 17:40:07 +0000) Add comments for nuggets-related formulae. - ryo_saeba
* d3b014fe2 - (2021-02-01 17:10:53 +0000) Add "broken" generator faces and archetypes. - ryo_saeba
* 96bbd4d1c - (2021-02-01 16:57:58 +0000) Add a jeweler guide for making rings and amulets from nuggets, and vice-versa. - ryo_saeba
* 09d38579a - (2021-01-30 18:10:20 +0000) Make drop green to reflect poison. - ryo_saeba
* 0902f437b - (2021-01-30 18:09:29 +0000) Copy current "needle" face to diseased needle, use it. - ryo_saeba
* 90adcb1a6 - (2021-01-30 17:56:54 +0000) Add broken vampire sarcophagus, use it for destroyed generator. - ryo_saeba
* ce0d799cf - (2021-01-30 09:26:10 +0000) Add red, dark blue and light blue cave walls, based on the "cave" archetype. - ryo_saeba
* 621b1ace0 - (2021-01-29 19:17:04 +0000) Use "death_animation" instead of treasurelist with only one item. - ryo_saeba
* 258f1fa6d - (2021-01-29 18:13:36 +0000) Reduce ghost gen to palette. This halves the image size without any lossage. - silvernexus
* 831ceccf3 - (2021-01-29 18:07:12 +0000) Add broken gravestone, spawn it when a skeleton generator is destroyed. - ryo_saeba
* e57424262 - (2021-01-28 20:10:49 +0000) Add Valkyrie guide. - ryo_saeba
* aba88b552 - (2021-01-28 16:25:47 +0000) Add animations to some generators. - ryo_saeba
* 1bc07e440 - (2021-01-28 16:24:09 +0000) Add spell effects to some balms and foods. - ryo_saeba
* 641e8af87 - (2021-01-28 16:23:26 +0000) Add blue and green dragon caves, to generate electric and cold dragons. - ryo_saeba
* 1d41ac357 - (2021-01-26 21:21:52 +0000) Slightly nerf quarterstaffs because they are by far the lightest two-handed weapon. - silvernexus
* acc0cc5fc - (2021-01-24 04:54:26 +0000) Buff two-handed weapons" stat blocks. - silvernexus
* f9f239d4c - (2021-01-21 21:17:07 +0000) Add rings that can cast spells to the game. These function like low-power rods, since they regernerate spell points much slower and can cast fewer times before running out. The list of spells is a lot more geared toward utility and infrequently-cast spells, such as summon <elemental> and dark vision for that reason. Currently set to be pretty rare. If it turns out these should really be more common than rods, it can be done. - silvernexus
* 7ddf6a345 - (2021-01-21 08:44:01 +0000) Fix year. - ryo_saeba
* d1d156a4b - (2021-01-19 17:00:57 +0000) Add archetypes for building instructions, found in enough shops to warrant it. - ryo_saeba
* 7c517da25 - (2021-01-18 09:30:35 +0000) Remove extra space in attack message. - ryo_saeba
* 9e9f7a400 - (2021-01-17 22:33:44 +0000) Fix wrong image reference in food shop barn. - silvernexus
* 1d1a6483d - (2021-01-17 18:52:04 +0000) Add a couple more ways coifs can spawn, including in shops. - silvernexus
* 2786cd9da - (2021-01-17 17:05:47 +0000) Add coifs as a type of helmet to the game. - silvernexus
* d7b13a361 - (2021-01-16 18:39:02 +0000) Reduce color palette on store_food_barn. - silvernexus
* 255b144e6 - (2021-01-16 18:27:47 +0000) Add food shop barn for use in Wolfsburg. - silvernexus
* d9525c4b5 - (2021-01-16 13:26:59 +0000) Add "tissue paper" archetype, to replace ones in Raffle. - ryo_saeba
* 096c2bbdf - (2021-01-16 11:19:44 +0000) Fix formula ingredient for "sickle sword". - ryo_saeba
* 1b427a3a3 - (2021-01-14 18:05:56 +0000) Revert beholder eye change, which has too many side-effects. - ryo_saeba
* 3034a17b2 - (2021-01-14 10:05:40 +0000) Adjust format for no-collect mechanism. - ryo_saeba
* e4f0cd475 - (2021-01-14 09:36:13 +0000) Make beholder eyes flesh. - ryo_saeba
| * dccc9ee75 - (2021-03-31 17:52:22 +0000) Sync Spell_shuffle with Trunk - rjtanner (origin/Spell_shuffle)
| * e4ef4c6cb - (2021-02-28 07:57:48 +0000) Sync Spell_shfuffle with Trunk - rjtanner
| * 876e86c0e - (2021-01-31 06:44:01 +0000) Synchronize Spell_shuffle with Trunk archetypes - rjtanner
| * a3a2e8479 - (2020-12-30 07:55:18 +0000) Syncrhonize Spell_shuffle with Trunk archetypes - rjtanner
| * 1b97a3286 - (2020-11-30 19:01:04 +0000) Syncrhonize Spell_Shellf with Trunk archetypes - new ranger class and graphics, new composite bow graphic, fix for lampost graphics, fix for Purple Worm archetype, fix Lamia graphic hair color, fix for lightbulb archetype - rjtanner
| * 5ed5481c4 - (2020-10-31 07:15:55 +0000) Syncrhonize Spell_Shellf with Trunk archetypes - rjtanner
| * 904ca6f19 - (2020-09-27 05:04:31 +0000) Synchronize with Trunk by removing no longer used images, faces, and archetypes and matching content that was moved to a different directory - rjtanner
| * 6613d373b - (2020-09-25 07:38:46 +0000) Attemt number two, Synchronize Trunk to Spell_shuffle branch - rjtanner
| * 17699d223 - (2020-09-25 00:09:14 +0000) Revert Spell_shuffle back to r21319 due to problems encountered collecting the archetypes and compile the server with commit r21451 - rjtanner
| * 7365127c3 - (2020-09-20 07:03:38 +0000) Synchronize Trunk to Spell_shuffle branch - rjtanner
| * f5434d15b - (2020-08-28 20:25:15 +0000) Merge from trunk Rune of Sparking content that was missed in earlier commit - rjtanner
| * e757f0bd8 - (2020-08-28 06:24:13 +0000) Synchronize Trunk to Spell_shuffle branch - rjtanner
| * 71d2bc5ee - (2020-08-21 07:25:07 +0000) Update ChangeLog for Spell_suffle branch - rjtanner
| * fbd5d2daf - (2020-08-21 06:44:49 +0000) Synchronize Trunk to Spell_shuffle branch - rjtanner
| * 3828096aa - (2020-01-30 07:35:04 +0000) Merge in recent changes from Trunk to Spell_shuffle - rjtanner
| * 061a9b4a8 - (2019-10-31 20:21:10 +0000) Removed an extra space after a period in the Desctruction spell summary text. No functional changes. - rjtanner
| * b9a382150 - (2019-08-26 00:30:01 +0000) git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/branches/Spell_shuffle@20977 282e977c-c81d-0410-88c4-b93c2d0d6712 - sarumatix
| * ede080a22 - (2019-08-18 03:13:23 +0000) Added the next batch up adjustments to spell schools in accordance with the spell shuffle project. Primarily this update is to add lore text to each spell. There were a couple of minor to balance to make things fit better together such as removing godpower from divine storm and adjusting path to electricity (was wounding). - sarumatix
| * b2c87c7c4 - (2019-06-07 12:54:40 +0000) More spell description text (evocation almost complete finished) - sarumatix
| * 7ab3288ba - (2019-06-05 13:57:00 +0000) Adjusting spells into swapped schools, adding more flavour text, tidying up spelling mistakes. - sarumatix
| * 905af6d35 - (2019-06-04 11:36:22 +0000) Updated more spells and descriptions inline with the spell swap project. In particular evokers bullet spells have been adjusted to cover more levels and damage has been slightly adjusted (up). - sarumatix
| *   49fc7b8f1 - (2019-06-02 08:01:01 +0000) git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/branches/Spell_shuffle@20825 282e977c-c81d-0410-88c4-b93c2d0d6712 - sarumatix
| |\  
| * | d99f036ca - (2019-06-02 07:37:45 +0000) Merge in wooden stake changes (weapon/misc/stake.arc) from trunk r20568 - also testing a SVN lock issue or problem - rjtanner
| * | 0da481549 - (2019-06-02 07:28:58 +0000) Merge new fishing pole (fishing_pole.base.111.png) from trunk r20822 - rjtanner
| * | 3255f1b18 - (2017-09-23 12:28:55 +0000) Capitalising "Caster"s" e.g. pyromancer -> Pyromancer - sarumatix
| * | 90a1d54fd - (2017-09-23 09:24:20 +0000) Moving both town portal and dimension door to summoning as there is a much better fit here in terms of spell schools. Summoning is also lacking in utility spells. - sarumatix
| * | c2e80c10b - (2017-09-22 07:42:17 +0000) Updated descriptions in most of pyromancy spells to feel more like lore and less like a functional description. For example faerie fire goes from: "Causes creatures near the caster to glow and may have other effects. It is the only pyromancy spell in the path of Light." to "Much of pyromancy focuses on the formation of fire and lightning to do harm to others, but, there are other, subtler, applications that can aid wise practitioners. Suspected to have been first taught by the fen faeries, these "fires" are not really fires at all but rather projections of light that are cunningly projected onto nearby souls, making their presence widely known." - sarumatix
| * | d6260fdac - (2017-09-16 06:19:46 +0000) short explanation and instructions for this branch - sarumatix
| * | 90952c48c - (2017-09-16 04:21:39 +0000) Magic Drain moved back to sorcery. - sarumatix
| * | 6bf7f2f39 - (2017-09-16 04:00:43 +0000) Move confusion, paralyze, slow and fear back into sorcery. - sarumatix
| * | d88ef9757 - (2017-09-16 03:52:58 +0000) Accidently flipped Cone spells schools twice, flipping once more. - sarumatix
| * | 381fca1d0 - (2017-09-16 03:47:07 +0000) Manually reassign of spell"s schools to align with revised definitions. To retain magic bullet, stats were adjusted to between small bullet and large bullet. - sarumatix
| * | 81bad2890 - (2017-09-16 02:58:27 +0000) Flipped sorcery and evocation spell schools - sarumatix
| * |   c8a1199e6 - (2017-09-16 01:11:20 +0000) Wrong location - sarumatix
| |\ \  
| | * | 46c0fde84 - (2017-09-16 00:38:07 +0000) Copying content of trunk to branch to start a working copy. - sarumatix
| * | | f340b659f - (2017-09-16 00:32:21 +0000) Branch to redefine wizardry spell schools, align spells against new definition, and, provide spell descriptions. - sarumatix
|  / /  
| | | * 38e77e7f0 - (2021-01-14 00:22:11 +0000) Tag arch 1.75.0 release - partmedia (origin/tags/1.75.0)
| |_|/  
|/| |   
* | | ca8ed0faa - (2021-01-12 19:21:43 +0000) Fix file. - ryo_saeba
* | | 4f688793a - (2021-01-12 18:40:24 +0000) Enable crafting leather with sheepskin rugs and sheep"s sheepskin - silvernexus
* | | b4f4fb1eb - (2021-01-10 14:19:01 +0000) Add food shop archetype. - ryo_saeba
* | | 492b406ff - (2021-01-08 19:30:08 +0000) Apply modified version of patch https://sourceforge.net/p/crossfire/patches/366/ by Titus. - ryo_saeba
* | | bb2bf3a84 - (2021-01-03 18:50:21 +0000) Reduce file size of base rainfall images. - silvernexus
* | | 28bfcfdc2 - (2020-12-31 23:15:43 +0000) New item, unlit (or burnt out) brazier - rjtanner
* | | 7bef802a9 - (2020-12-17 19:20:21 +0000) Revert adding wand face, which means the wand is empty. - ryo_saeba
* | | 9fb3e3285 - (2020-12-17 16:07:56 +0000) Fix violin"s face. - ryo_saeba
* | | c6dd5f460 - (2020-12-17 15:58:56 +0000) Fix whirlwind exit"s face (not visible since animated). - ryo_saeba
* | | bc1df662a - (2020-12-17 15:55:53 +0000) Add wand.111 face to wand animation. - ryo_saeba
* | | 12e464e66 - (2020-12-17 15:08:39 +0000) Add animation to lamppost. - ryo_saeba
* | | b128f4425 - (2020-12-16 09:55:24 +0000) Remove old face definitions without actual face data. - ryo_saeba
* | | dc16b3c80 - (2020-12-12 16:23:42 +0000) Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem. - ryo_saeba
* | | 490073bf7 - (2020-12-12 16:14:20 +0000) Add spell casting arrows as artifacts. - ryo_saeba
* | | 8ca5bf6ed - (2020-12-12 16:13:28 +0000) Update comment. - ryo_saeba
* | | 47d8171cd - (2020-12-10 18:07:44 +0000) Add speech bubble by Kevin Zheng. - ryo_saeba
* | | cb472b9a4 - (2020-12-10 18:06:04 +0000) Remove unused archetypes and face. - ryo_saeba
* | | 250341f38 - (2020-12-08 19:26:19 +0000) Remove redundant field. - ryo_saeba
* | | 9a56d9df9 - (2020-12-08 18:37:02 +0000) Reduce image file size for tinted ores. - silvernexus
* | | 62122c1b2 - (2020-12-08 08:58:49 +0000) Remove "damage_physical". - ryo_saeba
* | | 8209e019b - (2020-12-04 13:23:02 +0000) Give deep sea an underscoreless name. - silvernexus
* | | 67cc16e1d - (2020-12-02 15:56:29 +0000) Add new animation for counterwall. - ryo_saeba
* | | b68896a7c - (2020-12-02 15:14:26 +0000) Add horn of Mysteries as a new horn type. Casts wonder. - silvernexus
* | | 52f15ce40 - (2020-12-02 14:43:19 +0000) Fiddle with the big tomato image so that it no longer has the light-colored outline. - silvernexus
* | | 5dc5fb1ff - (2020-12-01 18:56:53 +0000) Make firebolt nicer in diagonals. - ryo_saeba
* | | ed07e5709 - (2020-12-01 17:05:06 +0000) Optimize png. - ryo_saeba
* | | 26978a3eb - (2020-12-01 17:04:40 +0000) Add faces for animations to various horns. - ryo_saeba
* | | e7c3155a7 - (2020-11-30 02:04:44 +0000) Make the lamia"s hair color match in both facings Before it was green when facing to the right and yellow when facing to the left. - silvernexus
* | | 5d2345065 - (2020-11-21 16:42:33 +0000) Make invisible lighting not be pushed around by spells. - silvernexus
* | | b678d36ed - (2020-11-17 09:48:05 +0000) Add missing "end". - ryo_saeba
* | | d33b4dded - (2020-11-13 16:36:35 +0000) Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do. - silvernexus
* | | a00aff3d0 - (2020-11-12 15:28:43 +0000) New image for composite bow. Moved old image to classic image set. - silvernexus
* | | 2f4bd1754 - (2020-11-11 14:23:27 +0000) Re-add outlined lamp post as part of the classic image set. - silvernexus
* | | 9c6619691 - (2020-11-11 12:30:54 +0000) Per Leaf"s suggestion, make ranger class start with leather armor. - silvernexus
* | | e450963be - (2020-11-11 03:53:27 +0000) Add ranger class. This allows greater emphasis on missile weapons in the early game. - silvernexus
* | | 01c1c2064 - (2020-10-28 22:01:28 +0000) Add subtype 2 to guide to Close Combat This makes its subtype match that of the other guides. - silvernexus
* | | 273c2f5d5 - (2020-10-20 14:10:25 +0000) Add descriptions to all skill objects. Patch by Rebecca Kelly. - ryo_saeba
* | | 4e5b00f14 - (2020-10-15 08:32:08 +0000) Add archetype for BOUGHT event. - ryo_saeba
* | | 9a1dcf919 - (2020-10-13 00:18:49 +0000) Move crafting containers from misc/Container/ to crafting/Container/ - silvernexus
* | | e05bc9b59 - (2020-10-13 00:04:18 +0000) Move slicing knife stuff from misc/ to crafting/Tools/ - silvernexus
* | | bd3a5398e - (2020-10-12 23:57:58 +0000) Move leathers from misc/ to crafting/Materials/, where they are better organized. - silvernexus
* | | 8a7618529 - (2020-10-12 14:00:17 +0000) Prevent race lists for dwarves showing up with "dwarf,gnome,dwarf,dwarf..." and such. - silvernexus
* | | 1051c6084 - (2020-10-10 17:32:01 +0000) Add aggravation to the list of spells in sorcery books. - silvernexus
* | | 751a26342 - (2020-10-10 17:18:26 +0000) Make the horns that cast aggravation have a level above 1 so that they can actually affect things. - silvernexus
* | | 9dbe3d3db - (2020-10-10 16:32:45 +0000) Make aggravation a castable spell with level-scaling. - silvernexus
* | | abff76d31 - (2020-10-10 02:31:21 +0000) Allow file to randomly appear in loot. - silvernexus
* | | e3e539edb - (2020-10-10 02:24:36 +0000) Add recipes to craft weapons of silvered edge, and allow scythe as a silverable weapon. - silvernexus
* | | 7e23a3602 - (2020-10-09 15:15:49 +0000) A silver filings as an arch and the formula to make them using the new file arch. - silvernexus
* | | e7466561c - (2020-10-09 14:12:17 +0000) Add crafting file. Add a folder to store crafting items outside misc - silvernexus
* | | 304162582 - (2020-10-09 13:13:40 +0000) Add artifact entry for silvered weapons. Intent is for these to be primarily crafted, but the can show up in random loot occasionally. - silvernexus
* | | a2e092ca5 - (2020-09-27 01:32:57 +0000) set client_type for hides - crowbert
* | | 3e540cabf - (2020-09-19 17:26:10 +0000) create missile: Allow specifying bolt or arrow when casting or invoking instead of only relying on whether a crossbow is equiped - crowbert
* | | e1e6f6a9a - (2020-09-17 01:27:55 +0000) Store same image in less space by removing alpha channel, making all transparency the same color, and cleaning up the palette. - silvernexus
* | | 2911ae7ef - (2020-09-17 01:16:10 +0000) Remove the alpha layer and combine the transparency section to use one color, then remove unused colors from the palette. - silvernexus
* | | d80cd670c - (2020-09-16 03:45:44 +0000) add client_type for scrollcase.arch - crowbert
* | | ab5a43144 - (2020-09-16 02:19:04 +0000) More pixel tweaks on full bag of popcorn. Forever discontent with the result, it seems. - silvernexus
* | | 13203e3c0 - (2020-09-14 23:44:02 +0000) Make tridents less blindingly bright. Move old images to classic image set. - silvernexus
* | | 0ee72b17e - (2020-09-14 15:34:41 +0000) Add transparency to fireholes image. - silvernexus
* | | a1c38d7ef - (2020-09-14 13:47:00 +0000) Run optipng on the bar images. - silvernexus
* | | 0fbffd85d - (2020-09-14 01:47:41 +0000) Run optipng on quaathu images. - silvernexus
* | | da66e5c07 - (2020-09-13 22:10:12 +0000) Clean up the palette and run optipng on dragonclaw_dagger - silvernexus
* | | d1f0f51f5 - (2020-09-13 20:35:46 +0000) Make the magic ear/mouth imagery have transparency. It should be easier to see what"s under them when map building this way. - silvernexus
* | | e7a3401e5 - (2020-09-13 16:54:48 +0000) Remove redundant images - akirschbaum
* | | 07459a6e7 - (2020-09-12 04:24:30 +0000) Run optipng on ashes image. - silvernexus
* | | d676546de - (2020-09-11 21:42:05 +0000) Run optipng on the draughts tokens. - silvernexus
* | | e8c0394de - (2020-09-11 14:40:39 +0000) Add missing file from previous commit. - ryo_saeba
* | | 93d0c0c2a - (2020-09-11 14:22:07 +0000) Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly. - ryo_saeba
* | | 4c3cc532a - (2020-09-11 14:04:56 +0000) Apply patch https://sourceforge.net/p/crossfire/patches/374/ courtesy Rebecca Kelly. - ryo_saeba
* | | 889e0be88 - (2020-09-11 14:01:33 +0000) Apply patch https://sourceforge.net/p/crossfire/patches/373/ courtesy Rebecca Kelly. - ryo_saeba
* | | 30671304f - (2020-09-11 03:43:32 +0000) Add images to the wizard"s classic face set to avoid partial use of base in animation. - silvernexus
* | | a7825049c - (2020-09-09 18:38:03 +0000) Revert accidental commit. - ryo_saeba
* | | 68736e879 - (2020-09-09 17:53:22 +0000) Add face for "gold to silver" converter. - ryo_saeba
* | | 3f0ffb9f7 - (2020-09-09 13:23:53 +0000) Correct Balrog"s race line so that ring of Mithrandir affects them, and make faerie dragons be both faeries and dragons. - silvernexus
* | | a9d57559f - (2020-09-09 12:39:08 +0000) Pixel cleanup on bag of popcorn face. - silvernexus
* | | 158800d68 - (2020-09-08 23:08:25 +0000) Add custom racial class face for dwarf barbarian, using mountain dwarf face that was otherwise unused. Will only appear in-game if server r21357 or newer is used. - silvernexus
* | | b00f6f114 - (2020-09-08 23:03:52 +0000) Add missing formulae for r21356. - silvernexus
* | | 002510974 - (2020-09-08 00:48:23 +0000) Added new craftable lead armor. It grants acid resistance at a penalty to Dex. - silvernexus
* | | 67595a4da - (2020-09-07 20:31:38 +0000) Prevent xp shenanigans with dip command by making the empty bottles, bags, glasses, etc identified. I"d been looking for a way to approach this, and Saiapatsu suggested approaching it this way. - silvernexus
* | | 70b7bc4f6 - (2020-09-03 13:21:50 +0000) New spell -- searing weapon. Grants the fire attacktype to the target temporarily. - silvernexus
* | | e59934abc - (2020-09-03 02:36:57 +0000) Remove ChangeLog entry for uncommitted modifications. Will re-add with a new date when it is added. - silvernexus
* | | c5f511d0d - (2020-09-02 13:34:53 +0000) New image for the demon gate. Moved old image to the classic tileset. - silvernexus
* | | cd2f834bd - (2020-08-27 23:05:28 +0000) Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png - rjtanner
* | | 3687a75dd - (2020-08-24 06:08:45 +0000) Add background color behind the sign name on the Fantasy Armour store (shop/store_armo_fant.base.x11.png) - rjtanner
* | | a3640b9ed - (2020-08-24 05:48:46 +0000) Add background color behind the sign name on the Fantasy Weapon store (shop/store_weap_fant.base.x11.png) - rjtanner
* | | 17bc87f8c - (2020-08-21 07:26:58 +0000) Update ChangeLog for trunk archetypes - rjtanner
* | | df56b8ff7 - (2020-08-14 13:53:56 +0000) Add Rune of Sparking to the set of runes available in the game. It releases a spark shower when triggered. - silvernexus
* | | cac5b1979 - (2020-08-12 00:58:51 +0000) fix typo for broken formula: food of Stamina - crowbert
* | | 0e87eb7d2 - (2020-08-12 00:15:26 +0000) fix typo for broken formula - crowbert
* | | 53f5ef035 - (2020-08-08 17:18:38 +0000) Fix amberium to jade converter ratio - partmedia
* | | ed3981577 - (2020-08-07 04:18:18 +0000) Add artifact (weapon) of Souls. Depends on r21251 through r21254 to function. - silvernexus
* | | 8f840868c - (2020-06-18 19:13:49 +0000) Remove duplicate attributes - akirschbaum
* | | 4986ccf04 - (2020-05-04 01:14:35 +0000) Animate wizard - partmedia
* | | 81292ecaf - (2020-03-21 19:02:35 +0000) Add book about dipping into fountains - partmedia
* | | e3c35f5d5 - (2020-03-03 03:40:26 +0000) Move non-generated files from server/lib/ to arch/ - partmedia
* | | 0c80bc7c3 - (2020-03-02 19:45:58 +0000) Apply modified patch for rock mining, by tituss. - ryo_saeba
* | | aa30a0bfe - (2020-02-17 21:39:32 +0000) Add cracked generic potion, and corresponding glass rubble. - ryo_saeba
* | | f631bd547 - (2020-01-28 19:42:09 +0000) Add ".xpm" extension to make image preview work - partmedia
* | | 7f0aec9b6 - (2020-01-14 05:48:18 +0000) Minor pixel clean up and color tweaks to east west river bridge (river/bridge_37.base.111.png) - rjtanner
* | | 964b80719 - (2019-11-30 05:36:06 +0000) Add kite shield to random treasure. - silvernexus
* | | 17b32b17a - (2019-11-30 05:32:40 +0000) Add kite shield as a shield archetype. - silvernexus
* | | e9e521918 - (2019-11-24 16:57:50 +0000) Add missing newline at end of spell_sparkshower - silvernexus
* | | a18ab0896 - (2019-10-31 20:06:08 +0000) Merge spell lore or summary text with some modifications from Spell_shuffle branch to Trunk. No spell schools, level, or other modifiers imported with this update. - rjtanner
* | | 130206ab4 - (2019-08-17 17:51:26 +0000) Add sea_route arch - partmedia
* | | 6ecff90b8 - (2019-08-17 17:50:22 +0000) Reorganize food - partmedia
* | | 4a3629d46 - (2019-08-11 14:42:04 +0000) Revert change of cloak arches. Will use artifacts to denote white and black leather cloaks. - silvernexus
* | | dd9d4e741 - (2019-08-11 14:33:58 +0000) Add white and black leather cloaks as archetypes so that they can be created via formulae. - silvernexus
* | | ef5f732dd - (2019-07-10 22:12:29 +0000) Revert "Add word of penalty" - partmedia
* | | c26c5ab35 - (2019-07-10 22:03:49 +0000) Reduce balm base price - partmedia
* | | 0f698db22 - (2019-07-10 22:02:23 +0000) Add word of penalty - partmedia
* | | 9a907e82d - (2019-06-02 07:05:00 +0000) Reduce color count and image file size of fishing pole (skills/Skill_Tools/fishing_pole.base.111.png) by changing from RGB image to Indexed image - rjtanner
| |/  
|/|   
* | ec1ebe8d0 - (2019-05-30 05:32:37 +0000) Modify fishing pole graphic (skills/Skill_Tools/fishing_pole.base.111.png) to clean up and remove pixelation - rjtanner
* | c92f6f366 - (2019-05-06 06:19:42 +0000) ChangeLog update for Patch #357 Balancing changes to the summoning branch - rjtanner
* | f7d6ce27d - (2019-04-22 05:28:55 +0000) Part of patch #357 Balancing changes to the summoning branch. Reduce casting time from 10 to 5 in spell, summon pet monster. - rjtanner
* | 229749f06 - (2019-04-22 05:25:37 +0000) Part of patch #357 Balancing changes to the summoning branch. Comment update in regards to the recent changes on what pets are summoned at which level. - rjtanner
* | c25ab5f85 - (2019-04-22 05:22:25 +0000) Part of patch #357 Balancing changes to the summoning branch. Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull. Replace pixie with panther. Replace skeleton with wolf. - rjtanner
* | e3ba95c76 - (2019-04-22 03:38:00 +0000) Part of patch #357 Balancing changes to the summoning branch. Improve the damage from summon lesser golem from 20 to 25. - rjtanner
* | ebc1d8357 - (2019-04-22 03:29:19 +0000) Part of patch #357 Balancing changes to the summoning branch. Improve the summoned golem damage from 40 to 60, change duration from 75 to 125. - rjtanner
* | 1d8cd7dfd - (2019-04-22 03:26:07 +0000) Part of patch #357 Balancing changes to the summoning branch. Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10. - rjtanner
* | 92f28271f - (2019-01-01 02:34:01 +0000) Adjust spell effect names - partmedia
* | 51db35f62 - (2018-12-28 21:17:13 +0000) Improve ship speed - partmedia
* | 89e2f112e - (2018-12-28 19:19:20 +0000) Rename ships - partmedia
* | cdf36f2bc - (2018-10-25 00:27:06 +0000) Fix missing author line in ChangeLog entry for r20603. - silvernexus
* | 44a82dfc9 - (2018-10-25 00:15:55 +0000) Use magic field in treasurelist to specify gain level. - silvernexus
* | eb298f972 - (2018-09-24 21:24:12 +0000) Add first arch to use new MIMIC type. Requires server r20588. - silvernexus
* | e37824ba8 - (2018-05-24 01:59:14 +0000) Tweaks due to ability to use compound race designations for damage calculations. - silvernexus
* | c69a205b0 - (2018-04-30 06:51:26 +0000) New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable origin - rjtanner
* | e301ab992 - (2018-01-28 03:20:25 +0000) Change coffee type from poison food (7) to drink (54), as r13937 intended to do. - silvernexus
* | 1f50e2b74 - (2018-01-15 20:14:00 +0000) Make beholder leaders have a second forward face and slightly distinguishable hue. - silvernexus
* | 0cc918b14 - (2017-09-30 08:45:07 +0000) Merge in updated spell message information (only) from branches/Spell_shuffle - rjtanner
|/  
* 6f7839c83 - (2017-09-14 02:11:51 +0000) Fixed some typos. - sarumatix
* 7752b7d5a - (2017-09-04 19:46:28 +0000) Tweak ant_egg and ant_larvae arches to have in-game names without underscores. - silvernexus
* 8f69c707b - (2017-08-25 06:56:34 +0000) Make sure all .arc files end with exactly one NL character. - akirschbaum
* 80f7291f4 - (2017-08-25 05:23:22 +0000) Fix Mjoellnir - partmedia
* 2d0236cde - (2017-08-20 06:52:42 +0000) Improved a few spell messages (msg) to provide better feedback to players on what the various attacktypes and pathways spells use are. - sarumatix
* c661bce5f - (2017-08-16 00:17:34 +0000) Make Mjoellnir one-handed - partmedia
* acd5f958f - (2017-08-08 05:59:50 +0000) Added msg text to the scroll of literacy skill scroll to provide lore on how one can read a scroll to learn literacy. - rjtanner
* 0906875a4 - (2017-08-06 01:07:19 +0000) Update firewalls to use direction instead of sp to control direction. Depends on r20469. - silvernexus
* 65d0a3164 - (2017-08-05 02:20:31 +0000) Give "The Defender" a positive (rather than negative) impact on armor class. - sarumatix
* 7c3648c81 - (2017-08-05 02:19:03 +0000) Reduced negative resistance for gaea.arc (fear to -15), ixalovh.arc (fire -15) and ruggilli.arc (cold -15) to make these gods competitive for higher level characters. - sarumatix
* 3433768f8 - (2017-08-05 02:17:11 +0000) Reduced negative fire resistance for troll players to make this race slightly more competitive for higher level players. - sarumatix
* 03be1027c - (2017-08-03 06:44:57 +0000) Reduce serpentman cold vulnerability - partmedia
* 6054880f8 - (2017-07-30 03:56:57 +0000) Modify ring.110 image to blend in a little better with regular rings. - silvernexus
* 07540cd58 - (2017-07-29 18:54:15 +0000) Rename empty potion bottles to empty flasks - partmedia
* 7a0bb2fde - (2017-07-24 17:19:23 +0000) Give melee artifact weapons physical damage - partmedia
* 135687b6e - (2017-03-27 04:46:52 +0000) Update Frost Shield (armour/shield/frostshield.arc) to take up a body slot when applied - rjtanner
* ff6688515 - (2017-03-26 04:35:39 +0000) Moved bloodreaver axe and Order Sword to the artifact directory, as they are not standard weapons - rjtanner
* da122063e - (2017-03-19 06:26:41 +0000) Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.) - rjtanner
* 31e741f61 - (2017-03-17 23:28:08 +0000) Patch #267 New Items - 7 different items (with some changes to weapon attack types as noted in the ChangeLog and patch summary on SourceForge.) - rjtanner
* 5da681c96 - (2017-01-03 09:23:28 +0000) Specific faces for sorcerer"s hat, based on wizard"s hat. - ryo_saeba
* 7e9b040a1 - (2016-11-30 06:55:37 +0000) New image for mineral oil (min_oil), old image now part of the classic set. - rjtanner
* f8a725fd1 - (2016-10-29 07:24:42 +0000) Additional faces and archetypes (door/Locked/ldoor_*) for different colored locked doors. - rjtanner
* 9d32532c0 - (2016-05-22 21:32:38 +0000) New image for bird_gen. Old image now part of classic set. - silvernexus
* 924d11d66 - (2016-05-18 04:56:55 +0000) Improved the quality of the leather strip artwork. It looks like the strip was cut by a steady hand now. - silvernexus
* 2a0dfdc70 - (2016-05-18 04:50:02 +0000) Add in-game names to the tile floor arches. - silvernexus
* 5494d04b0 - (2016-05-17 21:57:39 +0000) Give the dcross and fcross floors an understandable in-game name. - silvernexus
* e03af4b30 - (2016-05-17 21:43:28 +0000) Fix mismatch of default big_demon tile faces. Gridarta and other non-animated systems will render them correctly now. - silvernexus
* b258cb212 - (2016-05-17 21:11:06 +0000) Nerf the experience awarded from books. - silvernexus
* 379222ebd - (2016-05-11 20:30:31 +0000) New weapon: dragonclaw dagger - silvernexus
* 0ab0c89ec - (2016-05-05 23:57:37 +0000) Removed duplicate other_arch setting to Cure Disease (spell/Healing/spell_cure_disease.arc) spell. - rjtanner
* 421ddb06f - (2016-03-30 06:00:28 +0000) Make barrels (indoor/barrel.arc) so they can not be picked up by players. Fixed Bug #815. - rjtanner
* 6131b988c - (2016-02-29 19:39:01 +0000) Add effect for cure disease spell. - ryo_saeba
* 23b200f4f - (2016-01-02 15:57:06 +0000) Spell effect for levitation. - ryo_saeba
* 6194af936 - (2015-12-21 23:35:47 +0000) Fix grate name to be consistent - partmedia
* 29985a3d7 - (2015-12-13 18:09:10 +0000) Pixel cleanup to a_helmet. Removed unused palette colors from image when finished. - silvernexus
* 2602d764c - (2015-12-13 11:02:50 +0000) Put spell failures above the player. - ryo_saeba
* 76a06d376 - (2015-12-10 18:18:42 +0000) Give thief_1 arch a display name. - silvernexus
* 4fcab2226 - (2015-12-06 12:54:25 +0000) Animation for spell failure, based on the detect magic one. - ryo_saeba
* a2e0f8bb8 - (2015-12-06 12:36:58 +0000) Animation if a spell is blocked, based on detect magic. - ryo_saeba
* 77f4b7865 - (2015-12-06 12:31:25 +0000) Animation for town portal failure. - ryo_saeba
* b68cf2ce5 - (2015-12-06 12:30:06 +0000) Animate the town portal spell. - ryo_saeba
* b525389f7 - (2015-12-06 12:29:12 +0000) New graphism for town portal opening and permanent one. - ryo_saeba
* 55d12e1be - (2015-12-01 23:09:40 +0000) Fixed some whitespace issues in the guide to close combat. - silvernexus
* de69fe334 - (2015-11-30 19:35:58 +0000) Fix half-orc player so it starts with 999 food instead of 0 food. - silvernexus
* d2c98ecfd - (2015-09-30 23:48:52 +0000) New ground type, acid (based on lava archetype but color changed to green and black and attacktype changed from fire to acid.) - rjtanner
* cdf852d4b - (2015-06-01 04:05:45 +0000) New fantasy ore type and graphic called silver frost (jewel/ores/silverfrost*). - rjtanner
* 053f9b5c2 - (2015-05-31 20:42:23 +0000) Fix file name. - ryo_saeba
* d3383b86a - (2015-05-31 18:10:14 +0000) Remove trailing space. - ryo_saeba
* f87eae45e - (2015-05-31 18:08:08 +0000) Remove redundant face name. - ryo_saeba
* 67d27996a - (2015-05-31 18:07:53 +0000) Fix face name. - ryo_saeba
* 375e2d5f9 - (2015-05-31 18:05:04 +0000) Clean some junk. - ryo_saeba
* 0ab06d44f - (2015-05-31 18:04:35 +0000) Fix face. - ryo_saeba
* c212ac7cc - (2015-05-31 17:18:48 +0000) Fix some .face files. - ryo_saeba
* c8a2929d5 - (2015-05-31 14:48:56 +0000) Remove empty line. - ryo_saeba
* 3a670ae36 - (2015-05-25 21:36:10 +0000) Gave mine wall an in-game name of "wall" - silvernexus
* 14fb437c1 - (2015-05-24 02:48:57 +0000) Gave dungeon walls a proper in-game name. - silvernexus
* d54323d72 - (2015-05-22 22:53:38 +0000) Make multi-tile tables have matching singular and plural name structure - silvernexus
* f5a8a3d6d - (2015-05-22 22:46:11 +0000) Puncuation change to plural name for tentacle"s hook. - silvernexus
* b209a3f58 - (2015-05-22 22:35:17 +0000) Adjusting naming on Imperial Bank Notes. - silvernexus
* 86f8b89d2 - (2015-03-22 15:57:56 +0000) Add fantasy vertical doors, based on colors from the horizontal ones. - ryo_saeba
* bc235ed7b - (2015-03-08 11:14:57 +0000) Add mossy stone walls by Daniel Würl. - ryo_saeba
* b12171f89 - (2015-03-08 11:03:34 +0000) Add red stone walls by Daniel Würl. - ryo_saeba
* deb1ad5b5 - (2015-03-08 10:51:18 +0000) Add blue stone walls by Daniel Würl. - ryo_saeba
* e73e86dd3 - (2015-03-08 10:36:48 +0000) Remove accidentally duplicated files. - ryo_saeba
* 6dbbe7a62 - (2015-03-08 10:36:21 +0000) Move files in correct directory. - ryo_saeba
* a135fa71c - (2015-03-08 09:26:09 +0000) Replace stwall with version by Daniel Würl. - ryo_saeba
* 796a394ff - (2015-03-01 21:23:12 +0000) Add specific face for lich dust. - ryo_saeba
* ed4b48056 - (2015-03-01 18:36:16 +0000) Rename file to fix misspell. - ryo_saeba
* 695198f61 - (2015-03-01 18:35:20 +0000) Remove misspelled animation. - ryo_saeba
* a9319785a - (2015-03-01 13:34:14 +0000) Faces for various elemental residues. - ryo_saeba
* 6e85db517 - (2015-02-28 12:04:58 +0000) Add animation for the "protection from poison" spell. - ryo_saeba
* 41298c22d - (2015-02-21 22:38:25 +0000) New graphic and archetype (shop/bank_scorn.*) for a Scorn style bank. - rjtanner
* bc5615a28 - (2015-02-01 14:16:27 +0000) Add a specific face for "bag of Holding". - ryo_saeba
* 62535985d - (2015-01-08 00:27:22 +0000) New graphic face for no_magic floor tile (floor/no_magic.base.111.png), less pixelated. - rjtanner
* 96d413bc8 - (2014-11-23 21:06:48 +0000) Restore original dragon steak weight multiplier - partmedia
* 5f819f6a9 - (2014-10-12 03:30:37 +0000) testing modification using notepad++ using windows system to ensure newlines are unix format. - sarumatix
* f8cf18c72 - (2014-10-12 03:01:22 +0000) Convert to Unix newlines to fix server runtime error - partmedia
* 6a7f5823b - (2014-10-11 07:20:36 +0000) Fenx character currently has a net stat bonus of -2 even though they are not exceptionally better than any other race. Given description have reduced -2 Str bonus to 0 to bring net stats back to 0. - sarumatix
* 48d8cf107 - (2014-10-11 07:16:58 +0000) Correctly added "can see in the dark" to abilities list. - sarumatix
* 61526880f - (2014-10-11 07:15:18 +0000) Fixed typo levivation -> levitation - sarumatix
* f57e669b2 - (2014-10-08 08:16:19 +0000) Fixed skill type to properly list one handed weapons (was one handed weapon). - sarumatix
* dc9589f82 - (2014-10-08 08:00:31 +0000) lowercase dam attribute to remain consistent. - sarumatix
* 3a68313b4 - (2014-10-04 21:36:50 +0000) Make unicorn horns more useful - partmedia
* da7d2c28c - (2014-10-04 20:44:37 +0000) Give armors more specific names - partmedia
* 7dac300e1 - (2014-10-04 20:35:16 +0000) Combine generic hides and leathers into a single file - partmedia
* 1a72a516f - (2014-10-04 20:28:48 +0000) Fix weight of dragon steak (in percent monster weight) - partmedia
* 60eb0c0c0 - (2014-09-29 18:42:26 +0000) Added troll hide I forgot in r19609. Uncommented change in r19630 related to forgetting to add this arch. - silvernexus
* ccb257d87 - (2014-09-20 14:44:50 +0000) Make specific faces. - ryo_saeba
* 61cac9e7f - (2014-09-14 18:40:31 +0000) Faces for quiver of Holding Arrows and Holding Bolts. - ryo_saeba
* 4bed7d1a7 - (2014-09-08 22:55:34 +0000) Added names to random item (random/random*.arc) archetypes. - rjtanner
* 84245af08 - (2014-09-04 22:20:52 +0000) New graphic (random/randomOre.base.111.png) and face (random/randomOre.face) for random_ore tile (random/random_ore.arc), it was using the same face as random_mineral before. - rjtanner
* 926a86f6d - (2014-09-04 21:07:27 +0000) Update graphic faces for random item (random/random*.png) tiles - rjtanner
* fe32aecfc - (2014-09-02 23:09:56 +0000) Update shop tiles (shop/Floors/shop_*.arc) to use descriptive names instead of just "tiles". - rjtanner
* ad51afe25 - (2014-08-31 08:05:58 +0000) Disable missing archetype. - ryo_saeba
* d2f983913 - (2014-08-27 02:39:34 +0000) Add steel shortsword for testing and balancing. Formula to smith it included in r19608. - silvernexus
* c08429d4f - (2014-08-27 02:32:40 +0000) Added the leather arches I missed in r19607. - silvernexus
* abe595e84 - (2014-08-27 02:21:52 +0000) Commit my leather development from earlier so additional balancing can be performed. - silvernexus
* f87b4bc61 - (2014-08-22 05:57:16 +0000) Archetype ChangeLog reformatting for a few of the entires. - rjtanner
* 28af17d6f - (2014-08-22 05:49:33 +0000) Added new floor archetype (shop/Floors/shop_random.arc & shop_random.face) for random items in shops. New face (shop/Floors/shop_random.base.111.png) also makes it more apparent in the map editor that random items will appear on that tile. - rjtanner
* 5f1082266 - (2014-08-03 19:06:45 +0000) Update README file - partmedia
* 1507be7cb - (2014-08-03 18:46:25 +0000) Tweak and balance food items - partmedia
* 5c6a03080 - (2014-06-13 21:23:45 +0000) Hyphenate names of several swords with numbers in the name. - silvernexus
* 60110c193 - (2014-06-12 01:57:27 +0000) Fixed issue in wood4 arch identified using checkarch perl script. - silvernexus
* d95cd0e3a - (2014-06-01 12:13:57 +0000) Fix name. - ryo_saeba
* 0868e768e - (2014-06-01 11:30:11 +0000) Fix some names. - ryo_saeba
* 252e81f07 - (2014-05-31 20:26:50 +0000) Flip crystal ball face to better fit lighing standards in-game. - silvernexus
* bf211d652 - (2014-05-31 20:24:47 +0000) Pixel cleanup on doll face. Ultimately, this graphic should be done, but for now... - silvernexus
* 9a7083302 - (2014-05-31 20:15:22 +0000) Naming fix for d_statue arch. - silvernexus
* 387fe7238 - (2014-05-28 02:49:20 +0000) Added brass bar for use with future smithery recipes. - silvernexus
* ca1c7b0c4 - (2014-05-24 17:49:10 +0000) Reorganize "misc" archetypes. - partmedia
* 2a9fa03c1 - (2014-05-24 17:32:18 +0000) Add random ores. - partmedia
* db64fe127 - (2014-05-24 00:49:42 +0000) Reorganize jewels into subdirectories. - partmedia
* e3487c958 - (2014-05-23 23:57:50 +0000) Rename ores and remove those that are redundant. - partmedia
* cfcec2436 - (2014-05-23 23:56:22 +0000) Adjust weight of glowing crystal. - partmedia
* b0b1c6b55 - (2014-05-21 20:43:09 +0000) More naming fixes. - silvernexus
* 2985bc9bd - (2014-05-21 19:20:36 +0000) More naming fixes. - silvernexus
* 1150aa154 - (2014-05-21 19:11:45 +0000) Added specific name for shallow sea to prevent in-game appearance with underscore. - silvernexus
* 6081b1146 - (2014-05-20 03:45:54 +0000) Retired splitter.pl, as it dealt with the long-obsolete xpm files. - silvernexus
* 4e88ad3e8 - (2014-05-07 01:50:05 +0000) Redesigned the pyromaniac face to be in perspective. Also added the 1.71.0 header to the arch ChangeLog. - silvernexus
* b9a0610af - (2014-05-07 00:53:39 +0000) Fixed name for fly_ant arch. - silvernexus
* ac52e8805 - (2014-04-20 18:25:43 +0000) Rename burning hands and dragonbreath abilities. - partmedia
* 682b237ce - (2014-04-20 18:14:30 +0000) Rename CHANGES to ChangeLog. - partmedia
| * 03c0db877 - (2014-04-05 22:06:28 +0000) Tag the 1.71.0 release. - partmedia (origin/tags/1.71.0)
|/  
* ab108f037 - (2014-03-29 00:23:28 +0000) Add a used-up message for demon icors. - partmedia
* 798d7b0d3 - (2014-03-29 00:13:23 +0000) Combine naming guide with README, convert to AsciiDoc. - partmedia
* 0cc923b5e - (2014-02-19 19:56:04 +0000) Change Wraith to wraith in the Player archetype (player/race/wraithp.arc), so it shows up consistently in the character creation dialoge. - rjtanner
* 446cbbe5c - (2014-02-19 19:38:11 +0000) Cleaned up stray pixels in wall borders in t_house2 (t_house2.base.x11.png) to make them look smoother. - rjtanner
* 69a985705 - (2014-01-03 04:09:05 +0000) added a little depth to some of the amulets - buzzsawddog
* 36b336f4c - (2014-01-03 02:54:55 +0000) adding a little pop to the amulets.  the colored amulets were a bit difficult to see.  added outline and a bit of an emboss - buzzsawddog
* ad117144d - (2014-01-02 00:27:14 +0000) removed white background and added transparentcy - buzzsawddog
* 649a46425 - (2014-01-02 00:13:51 +0000) compressed images and redused size - buzzsawddog
* b4b577ebc - (2014-01-01 22:20:23 +0000) changes to keys to help them stand out a little against the floor - buzzsawddog
* 220bd331a - (2014-01-01 17:50:37 +0000) Face for the greater hellhound, from the hellhound"s one with some play on colors only. - ryo_saeba
* 6410bc0f5 - (2013-12-04 03:23:48 +0000) Fixed segfault in unlinked kandora map by removing x and y attributes from map arch, which had caused undesired behavior. - silvernexus
* baeccc136 - (2013-12-04 03:18:50 +0000) Pixel cleanup on the map archetype graphic. - silvernexus
* 9983f1fdc - (2013-12-04 01:06:44 +0000) Ripened and shaded pear image. - silvernexus
* b46f92b66 - (2013-12-02 21:12:41 +0000) Added back facing to beholder. - silvernexus
* 59df3fcb8 - (2013-12-02 16:35:20 +0000) Added empty popcorn bag image to classic imageset. - silvernexus
* 5e6a750db - (2013-12-01 04:28:22 +0000) Use the leg_mutton image with the leg_mutton arch. Also give it a singular name, so it does not appear as leg_mutton in-game. - silvernexus
* 984e322ad - (2013-11-25 23:42:08 +0000) Tweaked chair to be in perspective. Moved old image to classic imageset. - silvernexus
* e837c3be0 - (2013-11-25 23:18:28 +0000) Slightly adjusted hue of gold nuggets and reduced to 30 colors. - silvernexus
* 72cbc07ce - (2013-11-08 03:09:52 +0000) New images for helmet of xray vision. - silvernexus
* 45696de1c - (2013-11-07 04:09:11 +0000) Rotated frost shield to match standard lighting requirements. - silvernexus
* 5744a5ce7 - (2013-11-07 03:54:07 +0000) Pixel cleanup on the dancing sword faces. - silvernexus
* 1639a7007 - (2013-11-07 03:44:53 +0000) Added better shading to popcorn to give better depth. Reinstated old image to the classic image set. - silvernexus
* 20cc5a566 - (2013-10-28 20:22:50 +0000) Fixed lighting on small shield images. Added classic bronze small shield with old lighting. - silvernexus
* 29f43f616 - (2013-10-27 13:53:54 +0000) Redesigned small and large gold nuggets. - silvernexus
* f3f222983 - (2013-10-26 18:01:11 +0000) Added txture to lampost, making it not so eerily smooth. - silvernexus
* 8600a6a3b - (2013-08-11 18:23:28 +0000) Add faces for various horns. - ryo_saeba
* c496b0915 - (2013-08-06 07:14:09 +0000) Fix "sp" field for converters and add missing gold-> silver converter. - partmedia
* 066240771 - (2013-08-04 12:53:42 +0000) Make check and checkbook worthless. - partmedia
* 90a5f8c3b - (2013-08-04 12:42:14 +0000) Improve checkbook and add new check type. - partmedia
* beb067cd4 - (2013-07-28 04:55:59 +0000) Fix food table archetypes. - partmedia
* 2ba06d746 - (2013-07-23 19:10:02 +0000) Correct path for the magic_whistle event. - kstenger
* a2db74bff - (2013-07-23 18:56:37 +0000) New item: magic pet"s whistle. - kstenger
* 06f9b7fc8 - (2013-07-21 13:04:07 +0000) Faces for dusts. - ryo_saeba
* 834c26fe4 - (2013-07-21 12:31:44 +0000) Faces for various balms. - ryo_saeba
* 1bb0aea86 - (2013-07-20 16:17:35 +0000) Adding images that were missed in r18803 and r18818 to complete the patch. - silvernexus
* dd92fe30b - (2013-07-20 16:11:26 +0000) Adding images that were missed in r18803 - silvernexus
* f620dafd1 - (2013-07-18 18:45:43 +0000) Patch #340 New items: black dragon scale and black dragon mail, courtesy of SilverNexus. - rjtanner
* 9d8fd2f8a - (2013-05-11 19:03:31 +0000) Remove unused attribute. - ryo_saeba
* eb95de5a7 - (2013-05-11 17:08:52 +0000) Raw amethyst, to be used with alchemy. - ryo_saeba
* 68ef3df29 - (2013-05-11 17:05:24 +0000) Raw emerald, to be used with alchemy. - ryo_saeba
* 5bf86ab5c - (2013-05-11 16:19:29 +0000) Fix plural name. - ryo_saeba
* aaca004e1 - (2013-05-11 16:18:10 +0000) Raw sapphire, to be used with alchemy. - ryo_saeba
* b978cac32 - (2013-05-11 16:13:10 +0000) Raw ruby, to be used with alchemy. - ryo_saeba
* 43879371d - (2013-05-11 16:01:09 +0000) Raw diamonds, to be used with alchemy. - ryo_saeba
* 652ff8971 - (2013-04-06 10:28:21 +0000) Add missing name. - ryo_saeba
* 54ce7d778 - (2013-04-02 07:01:42 +0000) New archetypes and graphics for Draughts (aka checkers), includes playing pieces (red, black, red king, black king) and a new house for the world maps. - rjtanner
* 4331f989a - (2013-03-19 23:34:16 +0000) Patch #320 by SilverNexus. Redesigned holy shield face graphic, making it bigger and lit in perspective (armour/shield/holyshield.base.111.png). Moved old image (armour/shield/holyshield.clsc.111.png) to the classic set. - rjtanner
* f88ca361c - (2013-03-03 17:04:11 +0000) Archetypes for wall art. - ryo_saeba
* e55b3de4b - (2013-03-03 17:03:34 +0000) Recenter pictures to match walls"s size. - ryo_saeba
* 1c55a7ee7 - (2012-12-21 04:19:54 +0000) Added classic placeholder images so classic image set won"t revert to base set for most of goblin_leader facings. - silvernexus
* 467f743bd - (2012-12-18 03:38:28 +0000) Redesigned river faces to match the lakes. No animations for them yet, though. - silvernexus
* e854a1050 - (2012-12-08 04:01:53 +0000) Recolored blade of classic dagger to make bronze variation. - silvernexus
* cd60bdffe - (2012-11-30 00:29:41 +0000) Patch: 3588680, Removed outlines around planes in lamp post image. Credit to SilverNexus. - rjtanner
* 49bf092f9 - (2012-11-30 00:25:57 +0000) Patch: 3586098, Minor touch-up on some stores. Credit to SilverNexus. - rjtanner
* 1d710921b - (2012-11-30 00:20:42 +0000) Patch: 3588679, Recolored air elemental image to create new dust elemental image. Moved old images to classic image set. Credit to SilverNexus. - rjtanner
* f899dded8 - (2012-11-29 20:19:24 +0000) Redesigned wine glass faces. - silvernexus
* 543e26995 - (2012-11-29 04:03:49 +0000) CHANGES entry for previous commit. - silvernexus
* bdded9f4f - (2012-11-29 03:57:55 +0000) Fixed faces for nonplayer warrior humanoids. - silvernexus
* 71d119c98 - (2012-11-28 18:07:42 +0000) Added distinct graphic for rune of icestorm. - silvernexus
* c78434dea - (2012-11-28 17:16:27 +0000) Recolored classic axe_3 to make golden version. - silvernexus
* 6ee368f10 - (2012-11-28 16:24:58 +0000) Redesigned the coffee cup to be in perspective. - silvernexus
* cce003161 - (2012-11-28 15:49:08 +0000) Recolored classic shield to make bronze version. - silvernexus
* 42938d142 - (2012-11-27 21:01:25 +0000) Redesigned Evil Master Bonehead images to be in perspective. - silvernexus
* c634cf99f - (2012-11-27 19:11:47 +0000) Redesigned black fire elemental images to be in perspective. - silvernexus
* 75a25882d - (2012-11-27 04:30:39 +0000) Redesigned the cheeseburger face graphic. - silvernexus
* 14063a2a7 - (2012-11-27 02:35:51 +0000) Added bronze plate mail to the classic image set. - silvernexus
* f51c1e938 - (2012-11-26 17:51:27 +0000) Added bronze broadswords to the classic image set. - silvernexus
* 37956640a - (2012-11-18 18:25:24 +0000) Fix newlines. - ryo_saeba
* 650f26a7a - (2012-11-18 16:38:32 +0000) Fix picture naming mistake. - ryo_saeba
* 59b3a14e1 - (2012-11-18 15:58:25 +0000) New archway: black archway. - ryo_saeba
* ddf69cdd2 - (2012-11-18 12:30:47 +0000) Remove misspelt archetype, which was replaced in maps. - ryo_saeba
* 267c776d4 - (2012-11-18 12:07:42 +0000) Duplicate "gargolye" and "large_gargolye" with the correct name to fix without breaking. - ryo_saeba
* 92191ac74 - (2012-11-18 11:58:01 +0000) Merge smalltroll face information. - ryo_saeba
* 23df61714 - (2012-11-18 11:19:16 +0000) Commit patch #3588277: New green small troll face, by SilverNexus. - ryo_saeba
* 97b4f639e - (2012-11-18 10:47:58 +0000) Commit patch #3588225: New face for Dave, by SilverNexus. - ryo_saeba
* 984e76f72 - (2012-11-18 10:42:23 +0000) Commit patch #3588012: New face for speed boots, by SilverNexus. - ryo_saeba
* 6d7bc9b27 - (2012-11-18 10:39:52 +0000) Apply patch #3587774: New Image for Giant Generator, by SilverNexus. - ryo_saeba
* 5b63073aa - (2012-11-18 10:37:47 +0000) Apply patch #3586572: Put some alchemy supplies in perspective., by SilverNexus. - ryo_saeba
* af945eb3f - (2012-11-18 10:23:28 +0000) Apply patch #3586283: Fixed spelling error for gargoyle arch, by SilverNexus. - ryo_saeba
* abffeba4e - (2012-11-11 20:26:00 +0000) Run "optipng" on the faces. - ryo_saeba
* b502a9c58 - (2012-11-11 19:41:50 +0000) Fix invalid field. - ryo_saeba
* ee62f087c - (2012-11-11 19:40:57 +0000) Commit patch #3585794: New faces for the wothless_dragon arch, by SilverNexus. - ryo_saeba
* 42bfa4f4b - (2012-11-11 19:36:13 +0000) Apply patch #3586094: Popcorn perspective fixed, by SilverNexus. - ryo_saeba
* 3c1748f2a - (2012-11-11 19:22:00 +0000) Fix invalid resistance. - ryo_saeba
* 3ce81c6fa - (2012-11-11 19:18:40 +0000) Remove invalid lines. - ryo_saeba
* 4373b35fd - (2012-11-11 19:08:33 +0000) Fix invalid move_block value. - ryo_saeba
* f95f9c0df - (2012-11-09 01:49:28 +0000) Touch up to the text on the nondirectional sign (readable/sign.base.111.png).  Credit to SilverNexus. - rjtanner
* 9f2917ab6 - (2012-11-09 01:27:53 +0000) Changes to Goblin Leader. Animated first facing for goblin leader. Added three facings for the goblin leader image set. Changed starting image to match correct facing. Credit to SilverNexus. - rjtanner
* 4d19519ae - (2012-11-08 23:38:38 +0000) Removed solid black line around sign images. Credit to SilverNexus - rjtanner
* 84ff0d279 - (2012-11-01 00:08:11 +0000) Patch ID: 3581236 - Redesigned ogre generator face graphic, putting it in perspective with the game view. Credit to: SilverNexus - rjtanner
* be56fbd20 - (2012-10-27 14:34:36 +0000) Commit patch #3580253: New face graphic for ogre generator, by SilverNexus. - ryo_saeba
* 7fa8a815d - (2012-10-18 20:54:48 +0000) Faces for the rings of Magic, Ancient and High Magic. - ryo_saeba
* 74c2fcbb8 - (2012-10-18 20:40:44 +0000) Face for the ring of Thieves. - ryo_saeba
* 72d5efec1 - (2012-10-18 20:40:15 +0000) Fix animation name. - ryo_saeba
* c3161c129 - (2012-10-18 20:34:50 +0000) Face for ring of storm. - ryo_saeba
* 6e3824112 - (2012-09-29 23:05:06 +0000) - The mage and warlock are identical except for animation settings, but the   mage didn"t have a msg/endmsg block.  In the GTK-v2 client, this meant that   the mage Class Description data was blank when setting up a new character.   Though copying the warlock msg is not necessarily the most creative move in   the world, it improves the situation somewhat. - kbulgrien
* ae454b783 - (2012-09-24 04:08:10 +0000) Additional new graphic (construct/town/dragon_guild2.base.x11.png) and archetype (construct/town/dragon_guild2.arc) for Dragon Guild.  Based on existing guild graphics but with a sign or banner on the front. - rjtanner
* 64cf3b7f7 - (2012-09-22 02:17:44 +0000) New graphic (construct/town/dragon_guild.base.x11.png) and archetype (construct/town/dragon_guild.arc) for Dragon Guild.  Based on existing guild graphics but with a sign or banner on the front. - rjtanner
* 7a0190211 - (2012-09-19 06:27:43 +0000) New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front. - rjtanner
* 6a9afe446 - (2012-09-16 04:12:46 +0000) New graphic (construct/town/guild2storage_northwest.base.x11.png) and archetype (construct/town/guild2storage_northwest.arc) for Northwest Guild sorage building.  Based on existing guild graphic but with a sign or banner on the front. - rjtanner
* 19b82b63c - (2012-09-14 06:21:41 +0000) New graphic (construct/town/guild2_northwest.base.x11.png) and archetype (construct/town/guild2_northwest.arc) for Northwest Guild building.  Based on existing guild graphic but with a sign or banner on the front. - rjtanner
* e934fa5f0 - (2012-09-12 05:36:31 +0000) New graphic (construct/town/guild2storage_fant.base.x11.png) and archetype (construct/town/guild2storage_fant.arc) for Fantasy Guild Storage building.  Based on existing guild graphics but with three dormers and a sign or banner on the front. - rjtanner
* 23d912551 - (2012-09-11 05:35:08 +0000) New graphic (construct/town/guild2_fant.base.x11.png) and archetype (construct/town/guild2_fant.arc) for Fantasy Guild building.  Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front. - rjtanner
* a38011dc8 - (2012-09-10 06:09:03 +0000) New graphic (construct/town/guild2storage.base.x11.png) and archetype (construct/town/guild2storage.arc) for Guild Storage building.  Based on existing guild graphics but with three dormers and a sign or banner on the front. - rjtanner
* c009099d5 - (2012-09-08 06:16:15 +0000) New graphic (construct/town/guild2.base.x11.png) and archetype (construct/town/guild2.arc) for a Guild building.  Based on the original guild graphic (guild.base.x11.png) but with new roof color and a sign or banner. - rjtanner
* 05a9f0ab3 - (2012-09-08 05:14:59 +0000) Pixel color clean up on various Afloor (floor/Afloor/) graphics. - rjtanner
* f2a7666ce - (2012-09-07 08:07:19 +0000) Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge archetype. - rjtanner
* 285986a53 - (2012-09-05 08:54:25 +0000) New woodfloor tile running in vertical pattern, based on woodfloor.arc - rjtanner
* c62043515 - (2012-09-04 08:10:38 +0000) New woodfloor tile running in vertical pattern, based on woodlarge.arc - rjtanner
* 98b774e36 - (2012-06-19 19:48:46 +0000) Enable players to generate sound effects. - akirschbaum
* 517173d47 - (2012-06-19 19:47:36 +0000) Remove trailing whitespace. - akirschbaum
* 3280d4e9e - (2012-06-17 20:24:30 +0000) Give spell effect to fire and cold resistance potions. - ryo_saeba
* 32c41aca6 - (2012-06-16 10:42:16 +0000) Spell effects for protection from fire, electricity, cold. - ryo_saeba
* b5241737b - (2012-06-15 17:25:19 +0000) Effect for the "rage" spell. - ryo_saeba
* 52fb345b4 - (2012-06-10 19:52:08 +0000) Face for cloak of Acid Proofing. - ryo_saeba
* d040519a9 - (2012-05-27 16:50:34 +0000) Arrows and bolts of Slay Dragon. - ryo_saeba
* 63110b2bd - (2012-05-27 16:21:08 +0000) Arrows and bolts of Magic. - ryo_saeba
* b752f6c1e - (2012-05-27 12:13:03 +0000) Extract pygmy and pygmy assassin archetypes. - ryo_saeba
* c923c8636 - (2012-05-20 19:11:19 +0000) Back faces for the lich. - ryo_saeba
* 6ad5b70d8 - (2012-05-20 05:20:40 +0000) Add grey background around the BANK letters to the West Bank graphic (shop/bank_west.base.x11.png) for easier reading. - rjtanner
* 6bc614f58 - (2012-05-19 19:29:34 +0000) Faces for bolt of Lightning. - ryo_saeba
* 1e8a16cfb - (2012-05-19 19:28:38 +0000) Faces for bolt of Poison. - ryo_saeba
* 1f2c656b9 - (2012-05-19 19:28:01 +0000) Faces for bolt of Frost. - ryo_saeba
* 610f95ce6 - (2012-05-19 19:11:46 +0000) Faces for bolt of Fire. - ryo_saeba
* 14c9eea4c - (2012-05-19 16:40:33 +0000) Faces for the ghost. - ryo_saeba
* ab3cdc8ae - (2012-05-19 13:52:09 +0000) Bless and curse effects. - ryo_saeba
* e77c19ee6 - (2012-05-16 06:15:51 +0000) Pixel touch up and colourize the sign outside the General Store, West (shop/store_gene_west.base.x11.png). - rjtanner
* 7073f3a43 - (2012-05-13 07:17:26 +0000) Colourize the sign outside of the General Store (shop/store_gene.base.x11.png). - rjtanner
* e9b33e0f7 - (2012-05-13 06:40:35 +0000) Adjust (increase) width of hedge wall sections to align or match other sections. - rjtanner
* e0b6da0c4 - (2012-05-12 16:34:47 +0000) Extract archetype, add animation. - ryo_saeba
* 36473494c - (2012-05-12 16:31:03 +0000) Extract archetype, add animation. - ryo_saeba
* 7130f9c0e - (2012-05-12 08:23:43 +0000) Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections. - rjtanner
* 01725fdeb - (2012-05-12 08:15:53 +0000) Adjust width of hedge on three sections by removing one column of green on the left side. - rjtanner
* 7cd7e689d - (2012-05-12 07:59:25 +0000) Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images.  Now they appear with transparent backgrounds in the map editor and are in the same format as the other images. - rjtanner
* b6293035c - (2012-05-11 04:56:50 +0000) Very minor pixel touch up and color replacement on the sign to Fantasy Store graphic (shop/store_gene_fant.base.x11.png). - rjtanner
* 9fef89f77 - (2012-05-11 04:52:46 +0000) Modify Alchemy Store (shop/store_alch.base.x11.png) graphic so it looks more different then the Armour Store. - rjtanner
* d40be3f52 - (2012-05-10 06:17:23 +0000) Very minor pixel touch up to all cult churches - completed a row of shingles next to the steeple. - rjtanner
* 7c9382e13 - (2012-05-10 06:08:47 +0000) Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png). - rjtanner
* 249836639 - (2012-05-09 06:06:34 +0000) Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png). - rjtanner
* 1f9c5d00e - (2012-05-09 06:02:03 +0000) Minor color clean-up and pixel tweaks on the front door and windows to Symmetrical Keep graphic (construct/keep/keep_sym.base.111.png). - rjtanner
* e9b6a36be - (2012-05-07 05:46:58 +0000) Made doors larger and more evenly sized on the Church of Valkyrie (construct/temple/valkyrie_church.base.x11.png). - rjtanner
* 53ceafd47 - (2012-05-07 05:40:06 +0000) From previous commit: Made doors larger and more evenly sized on the Church of Sorig (construct/temple/sorig_church.base.x11.png). - rjtanner
* d1211a797 - (2012-05-07 05:38:54 +0000) Made doors larger and more evenly sized on the Church of Ruggilli (construct/temple/ruggilli_church.base.x11.png). - rjtanner
* 408a6b541 - (2012-05-06 05:54:25 +0000) Made doors larger and more evenly sized on the Church of Mostrai (construct/temple/mostrai_church.base.x11.png). - rjtanner
* 884a0b7b6 - (2012-05-06 05:51:22 +0000) Made doors larger and more evenly sized on the Church of Lythander (construct/temple/lythander_church.base.x11.png). - rjtanner
* 6b2e19260 - (2012-05-06 05:45:35 +0000) Made doors larger and more evenly sized on the Church of Ixalovh (construct/temple/ixalovh_church.base.x11.png). - rjtanner
* bdccc8f2a - (2012-05-06 05:42:26 +0000) Made doors larger and more evenly sized on the Church of Gorokh (construct/temple/gorokh_church.base.x11.png). - rjtanner
* ac04805cb - (2012-05-06 05:38:59 +0000) Made doors larger and more evenly sized on the Church of Gnarg (construct/temple/gnarg_church.base.x11.png). - rjtanner
* 543f95b90 - (2012-05-06 05:32:22 +0000) Made doors larger and more evenly sized on the Church of Gaea (construct/temple/gaea_church.base.x11.png). - rjtanner
* dba54267b - (2012-05-05 07:18:33 +0000) Made doors larger and more evenly sized on the Church of Valriel (construct/temple/valriel_church.base.x11.png). - rjtanner
* c61dcc062 - (2012-05-05 05:43:16 +0000) Made doors larger and more evenly sized on the Church of Devourers (construct/temple/devourers_church.base.x11.png). - rjtanner
* cf894dfe2 - (2012-05-04 04:41:25 +0000) New graphic (construct/temple/valkyrie_church.base.x11.png) and archetype (construct/temple/valkyrie_church.arc), Church of Valkyrie. - rjtanner
* 10a31feb6 - (2012-05-03 05:09:42 +0000) New graphic (construct/temple/mostrai_church.base.x11.png) and archetype (construct/temple/mostrai_church.arc), Church of Mostrai. - rjtanner
* 50ae542b2 - (2012-05-03 04:54:52 +0000) New graphic (construct/temple/ruggilli_church.base.x11.png) and archetype (construct/temple/ruggilli_church.arc), Church of Ruggilli. - rjtanner
* 5cc20cde8 - (2012-05-02 05:27:49 +0000) New graphic (construct/temple/gnarg_church.base.x11.png) and archetype (construct/temple/gnarg_church.arc), Church of Gnarg. - rjtanner
* 8a520ddfa - (2012-05-02 05:24:53 +0000) New graphic (construct/temple/devourers_church.base.x11.png) and archetype (construct/temple/devourers_church.arc), Church of Devourers. - rjtanner
* e649e61b5 - (2012-05-01 07:15:22 +0000) New graphic (construct/temple/lythander_church.base.x11.png) and archetype (construct/temple/lythander_church.arc), Church of Lythander. - rjtanner
* 519a1f34b - (2012-05-01 07:13:24 +0000) New graphic (construct/temple/gaea_church.base.x11.png) and archetype (construct/temple/gaea_church.arc), Church of Gaea. - rjtanner
* f6696c83e - (2012-04-30 07:22:05 +0000) New graphic (construct/temple/sorig_church.base.x11.png) and archetype (construct/temple/sorig_church.arc), Church of Sorig. - rjtanner
* 7a913cd68 - (2012-04-29 07:43:06 +0000) New graphic (construct/temple/sorig_cathedral.base.x11.png) and archetype (construct/temple/sorig_cathedral.arc), Cathedral of Sorig. - rjtanner
* d5eeb1c64 - (2012-04-28 06:22:45 +0000) New graphic (construct/temple/ixalovh_church.base.x11.png) and archetype (construct/temple/ixalovh_church.arc), Church of Ixalovh. - rjtanner
* 69f30181d - (2012-04-28 06:17:29 +0000) New graphic (construct/temple/gorokh_church.base.x11.png) and archetype (construct/temple/gorokh_church.arc), Church of Gorokh. - rjtanner
* 06a8443b7 - (2012-04-28 05:57:29 +0000) New graphic (construct/temple/valriel_church.base.x11.png) and archetype (construct/temple/valriel_church.arc), Church of Valriel. - rjtanner
* ce358e44c - (2012-04-27 04:52:45 +0000) Update and fix broken and incomplete archetype files for the recently added Cathedrals (construct/temple/*_cathedral.arc). - rjtanner
* 73c62df12 - (2012-04-26 04:59:51 +0000) New graphic (construct/temple/valriel_cathedral.base.x11.png) and archetype (construct/temple/valriel_cathedral.arc), Cathedral of Valriel. - rjtanner
* 7246088b4 - (2012-04-26 04:57:45 +0000) New graphic (construct/temple/valkyrie_cathedral.base.x11.png) and archetype (construct/temple/valkyrie_cathedral.arc), Cathedral of Valkyrie. - rjtanner
* 5e6e851a4 - (2012-04-25 04:40:23 +0000) New graphic (construct/temple/ruggilli_cathedral.base.x11.png) and archetype (construct/temple/ruggilli_cathedral.arc), Cathedral of Ruggilli. - rjtanner
* 95a68bb49 - (2012-04-25 04:37:53 +0000) New graphic (construct/temple/gnarg_cathedral.base.x11.png) and archetype (construct/temple/gnarg_cathedral.arc), Cathedral of Gnarg. - rjtanner
* b6e6afb9e - (2012-04-24 05:25:13 +0000) Typo corrections for Cathedral in CHANGELOG file. - rjtanner
* d755fd2d5 - (2012-04-24 05:24:10 +0000) New graphic (construct/temple/devourers_cathedral.base.x11.png) and archetype (construct/temple/devourers_cathedral.arc), Cathedral of Devourers. - rjtanner
* 045cb32cd - (2012-04-24 05:15:55 +0000) New graphic (construct/temple/gaea_cathedral.base.x11.png) and archetype (construct/temple/gaea_cathedral.arc), Cathedral of Gaea. - rjtanner
* f278ec6d2 - (2012-04-23 06:15:23 +0000) New graphic (construct/temple/mostrai_cathedral.base.x11.png) and archetype (construct/temple/mostrai_cathedral.arc), Cathedral of Mostrai. - rjtanner
* 2d1ef3a21 - (2012-04-23 06:13:19 +0000) New graphic (construct/temple/lythander_cathedral.base.x11.png) and archetype (construct/temple/lythander_cathedral.arc), Cathedral of Lythander. - rjtanner
* b7a5b3a45 - (2012-04-22 07:13:57 +0000) New graphic (construct/temple/ixalovh_cathedral.base.x11.png) and archetype (construct/temple/ixalovh_cathedral.arc), Cathedral of Ixalovh. - rjtanner
* f8f7f2e2b - (2012-04-22 06:48:53 +0000) New graphic (construct/temple/gorokh_cathedral.base.x11.png) and archetype (construct/temple/gorokh_cathedral.arc), Cathedral of Gorokh. - rjtanner
* 8ebe0d742 - (2012-04-22 06:21:52 +0000) Very minor pixel clean up in Cathedral graphic (construct/temple/cathedral.base.x11.png). - rjtanner
* d2ca129fc - (2012-04-21 07:21:36 +0000) Pixel and color touch up on the club graphic used for Altar of Gnarg (gods/altars/altargnarg.base.111.png). - rjtanner
* f7d111aea - (2012-04-21 07:18:03 +0000) New graphic (construct/temple/gnarg_temple.base.111.png) and archetype (construct/temple/gnarg_temple.arc), Temple of Gnarg. - rjtanner
* 37367fade - (2012-04-21 06:21:26 +0000) Pixel and color cleanup to the Civic Building graphic (construct/town/a_civic.base.x11.png) - rjtanner
* 2d2c3ccd3 - (2012-04-20 05:49:33 +0000) New graphic (construct/temple/valkyrie_temple.base.111.png) and archetype (construct/temple/valkyrie_temple.arc), Temple of Valkyrie. - rjtanner
* 8385dbc92 - (2012-04-20 05:47:09 +0000) New graphic (construct/temple/valriel_temple.base.111.png) and archetype (construct/temple/valriel_temple.arc), Temple of Valriel. - rjtanner
* f0e42866f - (2012-04-20 05:45:00 +0000) New graphic (construct/temple/devourers_temple.base.111.png) and archetype (construct/temple/devourers_temple.arc), Temple of Devourers. - rjtanner
* 240312f5b - (2012-04-19 05:53:19 +0000) New graphic (construct/temple/ruggilli_temple.base.111.png) and archetype (construct/temple/ruggilli_temple.arc), Temple of Ruggilli. - rjtanner
* a6ddd35f4 - (2012-04-19 05:39:15 +0000) New graphic (construct/temple/gaea_temple.base.111.png) and archetype (construct/temple/gaea_temple.arc), Temple of Gaea. - rjtanner
* af4c62126 - (2012-04-18 05:06:12 +0000) New graphic (construct/temple/ixalovh_temple.base.111.png) and archetype (construct/temple/ixalovh_temple.arc), Temple of Ixalovh. - rjtanner
* 98daa3672 - (2012-04-18 05:02:26 +0000) New graphic (construct/temple/gorokh_temple.base.111.png) and archetype (construct/temple/gorokh_temple.arc), Temple of Gorokh. - rjtanner
* d817c2022 - (2012-04-18 04:47:07 +0000) New graphic (construct/temple/sorig_temple.base.111.png) and archetype (construct/temple/sorig_temple.arc), Temple of Sorig. - rjtanner
* 309d5dbb3 - (2012-04-18 04:35:40 +0000) Touch up colors to the dome on the Temple1 graphic (construct/temple/temple1.base.x11.png) for better blending. - rjtanner
* 17a26a8ce - (2012-04-17 05:03:09 +0000) Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png).  Animation to come later. - rjtanner
* 17131d20d - (2012-04-16 06:15:53 +0000) Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) - rjtanner
* b999c497b - (2012-04-15 17:33:19 +0000) Add new event handler, when a weapon or arrow attacks. - ryo_saeba
* 145ca8a06 - (2012-04-15 17:32:38 +0000) Missing archetype. - ryo_saeba
* ce27362b4 - (2012-04-15 12:50:57 +0000) Enable doors to be lockpicked. - ryo_saeba
* 7eabc092d - (2012-04-15 10:19:28 +0000) Lockable doors. - ryo_saeba
* 1734cb08f - (2012-04-14 17:23:37 +0000) Extract monsters from Warrior"s Tower, level 4. - ryo_saeba
* 571aa3cb0 - (2012-04-14 17:08:34 +0000) Extract "Hulking Beast" from Warrior"s Tower, levels 1, 2 and 3. - ryo_saeba
* 019f90c34 - (2012-04-14 17:01:41 +0000) Extract "wandering terror" from Warrior"s Tower, level 3. - ryo_saeba
* 44babad39 - (2012-04-14 16:55:10 +0000) Extract "chaos priest" from Warrior"s Tower, ground level and level 2. - ryo_saeba
* 9452f65d7 - (2012-04-14 16:45:37 +0000) Extract "chaos knight" from Warrior"s Tower, ground level and levels 1, 2 and 3. - ryo_saeba
* f8792466a - (2012-04-14 15:30:27 +0000) Extract "renegade wizard" from Warrior"s Tower level 4. - ryo_saeba
* c125f0d7d - (2012-04-14 15:23:12 +0000) Extract "twisted sprite" from Warrior"s Tower levels 3 and 4. - ryo_saeba
* 1425da8e3 - (2012-04-14 15:18:38 +0000) Extract "large_gargoyle" from Warrior"s Tower, level 3. - ryo_saeba
* fdb32fdcf - (2012-04-14 15:13:32 +0000) Extract "shadow elf" from Warrior"s Tower, levels 2 and 3. - ryo_saeba
* fe03b8f3c - (2012-04-14 15:06:12 +0000) Extract "renegade priest" from Warrior"s Tower, levels 1 and 2. - ryo_saeba
* f7b8d0441 - (2012-04-14 14:57:22 +0000) Extract blade dancer from Warrior"s Tower, level 2. - ryo_saeba
* 865d9dca9 - (2012-04-14 14:49:40 +0000) Extract "blade dancer" and associated "sleek katana" from Warrior"s Tower, level 1. - ryo_saeba
* 7400d4c85 - (2012-04-09 09:30:49 +0000) More chests. - ryo_saeba
* e8bc3d243 - (2012-04-09 09:13:30 +0000) Vertical opening stone door. - ryo_saeba
* be1c3c2e8 - (2012-04-09 08:57:52 +0000) Vertical opening wood door. - ryo_saeba
* adf35c860 - (2012-04-09 08:56:47 +0000) Vertical moving door templates. - ryo_saeba
* b1fe8ee35 - (2012-04-09 08:25:30 +0000) Move template files to directory to show they indeed are templates. - ryo_saeba
* 0ca958d14 - (2012-04-07 21:26:05 +0000) Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png). - rjtanner
* a65d90b86 - (2012-03-25 20:48:34 +0000) Remove obsolete ability. - ryo_saeba
* f8ec85950 - (2012-03-25 20:47:34 +0000) Remove redundant skill. - ryo_saeba
* 302969d8d - (2012-03-25 20:47:14 +0000) Replace skill. - ryo_saeba
* 43f46216d - (2012-03-25 20:25:30 +0000) Dummy face for "trigger" event. - ryo_saeba
* 74d14ffd8 - (2012-03-25 16:12:24 +0000) Feature request #2534080: unique force for each playable race. - ryo_saeba
| * 42c599529 - (2012-03-18 05:55:13 +0000) Remove SVN top of tree message. - mwedel (origin/tags/1.70.0)
| * ea487d60c - (2012-03-18 05:40:41 +0000) 1.70.0 branch - mwedel
|/  
* 133f21a72 - (2012-03-18 05:39:28 +0000) Add break for 1.70 release. - mwedel
* 8c643b7f1 - (2012-03-17 13:23:38 +0000) More quest pictures. - ryo_saeba
* 23d0d4b9c - (2012-03-17 12:17:40 +0000) More quest icons. - ryo_saeba
* dbb902fb0 - (2012-03-17 12:02:04 +0000) Add some faces for quests. - ryo_saeba
* a03a49dad - (2012-03-11 19:58:42 +0000) Faces for various holy symbols. - ryo_saeba
* a41c5ae9d - (2012-03-11 19:25:18 +0000) Update faces, add licence information. - ryo_saeba
* fc98e66db - (2012-03-11 17:58:54 +0000) Copy the face "holy_symbol.clsc.111.png" for god related knowledge. - ryo_saeba
* af91a7988 - (2012-03-11 12:02:55 +0000) Face for arrow of Paralysis. - ryo_saeba
* 8c6a1cdab - (2012-03-11 11:49:19 +0000) Bow animation for the Fenx. - ryo_saeba
* 5da0c4299 - (2012-03-11 11:47:59 +0000) Animation suffixes for bows. - ryo_saeba
* 133fc5a0d - (2012-02-11 19:50:21 +0000) add back from pervious nurfing - meflin2
* 8667aa23f - (2012-02-11 19:32:09 +0000) dont be worse then the base arch - meflin2
* f916d464e - (2012-01-28 20:45:09 +0000)  spell balance change - meflin2
* 07fbc2f8d - (2012-01-28 13:24:40 +0000) Make various scrolls unidentified by default. - ryo_saeba
* fc3be9920 - (2012-01-22 11:50:10 +0000) Don"t give a speed to a non head part of a firewall, this causes errors in the server log. - ryo_saeba
* 3226b90fb - (2012-01-22 10:20:58 +0000) Faces for various arrows. - ryo_saeba
* 13decfa42 - (2012-01-21 09:02:20 +0000) Add faces for spells. - ryo_saeba
* 7c956791a - (2012-01-21 08:33:55 +0000) Add faces to spells. - ryo_saeba
* 1a2cace57 - (2012-01-18 17:20:11 +0000) adjust treasures lists for stars and reduce number of throwing quivers - meflin2
* 4f17e68c6 - (2012-01-16 21:26:02 +0000) Faces for various talismans. - ryo_saeba
* 306e451bb - (2012-01-16 21:17:39 +0000) Adjust some potion faces. - ryo_saeba
* baffd55e8 - (2012-01-16 21:01:17 +0000) Faces for figurines. - ryo_saeba
* 5c7571d9b - (2012-01-14 18:04:52 +0000) Icons for knowledge types. - ryo_saeba
* c6910dc3e - (2011-12-30 19:59:02 +0000) Update some item"s race to "throwing". - ryo_saeba
* 83c9ef9b9 - (2011-12-30 19:57:50 +0000) Add "quiver of throwing items" as an item one can find in random loot. - ryo_saeba
* daff6b204 - (2011-12-30 19:56:56 +0000) Add a "quiver of throwing items", containing items to throw (knives and such). - ryo_saeba
* 49260e151 - (2011-12-30 17:44:38 +0000) Faces for various waters. - ryo_saeba
* ac5675782 - (2011-12-29 08:59:38 +0000) Combined bars for poisoned and or diseased. - ryo_saeba
* 1d50541a6 - (2011-12-28 22:44:22 +0000) HP bars, and dummy archetype to go with. - ryo_saeba
* 5b99d72e0 - (2011-12-18 21:44:43 +0000) Disable unused treasure list. - ryo_saeba
* 18930031c - (2011-12-18 19:36:23 +0000) Add bow to list. - ryo_saeba
* bb4a5f6d2 - (2011-12-18 19:17:56 +0000) Fix bug #3461961: treed_hills.clsc.111..png has bad extension. - ryo_saeba
* a35c9a13b - (2011-12-11 16:05:47 +0000) Explicit conversion rate. - ryo_saeba
* db63e7cb9 - (2011-12-11 16:03:19 +0000) Archetypes for some converters, associated faces. - ryo_saeba
* d3f8581b8 - (2011-11-24 18:27:52 +0000) Fix invalid face count. - ryo_saeba
* fe736ab7d - (2011-11-20 17:57:12 +0000) Faces for various converters. - ryo_saeba
* 89a6edb3d - (2011-11-20 17:54:53 +0000) Run optipng. - ryo_saeba
* 1a269f973 - (2011-11-20 17:12:54 +0000) Faces for the various improve weapon or armor scrolls. - ryo_saeba
* b73c295fb - (2011-11-20 16:31:00 +0000) Run optipng. - ryo_saeba
* 725650603 - (2011-11-20 16:28:26 +0000) Faces for the various skill scrolls. - ryo_saeba
* c802cb239 - (2011-11-20 15:43:50 +0000) Faces for great and exceptional jewels, simple changes from the pretty face. - ryo_saeba
* 8c3fbf058 - (2011-11-20 15:10:16 +0000) Faces for manabolt, from the lightning one. - ryo_saeba
* ede6a31e6 - (2011-11-20 14:31:19 +0000) Faces for manaball, copy of their current face. - ryo_saeba
* efa360213 - (2011-11-20 14:29:24 +0000) Faces for manablast, copy of their current face. - ryo_saeba
* 6cf67c0f6 - (2011-11-20 14:27:30 +0000) Fix face. - ryo_saeba
* 365c045e6 - (2011-11-20 14:25:36 +0000) Faces for loose_magic, copy of their current face. - ryo_saeba
* 7a7fae67a - (2011-11-20 14:24:06 +0000) Faces for god_power, copy of their current face. - ryo_saeba
* 3e749a9b5 - (2011-11-20 14:14:40 +0000) Basic faces for manabullet. - ryo_saeba
* 34f183cc7 - (2011-11-20 13:43:58 +0000) Run optipng on the faces. - ryo_saeba
* 07d9b0eed - (2011-11-20 13:36:41 +0000) Faces for holy wrath"s effect, modification of the turnundead ones. - ryo_saeba
* 8adcdbbea - (2011-11-20 13:30:04 +0000) Faces for holy orb"s effect, modification of the turnundead ones. - ryo_saeba
* dad8ebe2e - (2011-11-20 13:23:44 +0000) Faces for holy word, modification of the turnundead ones. - ryo_saeba
* 6bf486d33 - (2011-11-20 13:18:08 +0000) Faces for banishment, modification of the turnundead ones. - ryo_saeba
* 7d7ae4375 - (2011-11-05 22:35:13 +0000) Consistently rename river archetypes. - akirschbaum
* a536b0d1c - (2011-11-05 22:34:12 +0000) Remove trailing whitespace. - akirschbaum
* 3d3e75f05 - (2011-10-29 11:36:42 +0000) Archetype for conditional drop. - ryo_saeba
* b375b3fcb - (2011-10-29 11:32:30 +0000) Fix archetype name. - ryo_saeba
* d72a3457e - (2011-10-29 11:31:49 +0000) Archetype for conditional applying. - ryo_saeba
* e1ec70872 - (2011-10-29 10:53:56 +0000) Specific archetypes for quests-related events. - ryo_saeba
* 9eb5273e0 - (2011-10-29 10:30:20 +0000) Archetype to advance a quest when applying something. - ryo_saeba
* e74fcbfb6 - (2011-10-29 10:16:40 +0000) Archetype to prevent drops for quests. - ryo_saeba
* 702fd2731 - (2011-10-29 09:40:59 +0000) Archetype for NPC dialogs. - ryo_saeba
* af4462d6a - (2011-10-22 19:50:59 +0000) Commit patch #3105639: new monster: quaathu, by Chadoth. - ryo_saeba
* 4b3139fcb - (2011-10-22 19:18:26 +0000) Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. - ryo_saeba
* 7d8512b0f - (2011-10-20 05:55:56 +0000) Additional fishing pole graphic and archetype. - rjtanner
* bd520fbb3 - (2011-10-20 05:45:35 +0000) Missed 2 stray pixels, removed them in weapon/other/wrench.base.111.png - rjtanner
* 77e4ee35e - (2011-10-20 05:43:15 +0000) Pixel and color clean up for the wrench (weapon) graphic. - rjtanner
* f4dda3f25 - (2011-10-20 05:27:39 +0000) Pixel and color clean up for the pipe (weapon) graphic. - rjtanner
* 1c92f4b17 - (2011-10-19 03:40:47 +0000) Color updates to make the dungeon wall sections the same color. - rjtanner
* d08c0dda2 - (2011-10-18 03:20:13 +0000) More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. - rjtanner
* 35ef23102 - (2011-10-17 04:47:07 +0000) New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. - rjtanner
* b41b691c8 - (2011-10-12 06:42:42 +0000) Refactored bench graphics - less pixelation and colors were cleaned up. - rjtanner
* b091376e9 - (2011-10-10 05:57:03 +0000) Refactored holy_word graphics to resolve transparency issue as reported under bug ID 3330490 - PNG Transparency. - rjtanner
* f7ed17504 - (2011-09-19 02:33:51 +0000) Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. - rjtanner
* 477cf3eb5 - (2011-09-19 01:43:51 +0000) Redisgned the roof of RL House 1 (rl_house1) graphic. - rjtanner
* a48d39066 - (2011-09-19 01:13:16 +0000) Refactor and pixel color clean up of RL House 2 (rl_house2) graphic. - rjtanner
* b1f59618e - (2011-09-19 00:06:08 +0000) Touch up the roof line and other edges of RL House West (rl_house_west) graphic. - rjtanner
* 4ba1c9d7e - (2011-09-18 22:45:13 +0000) Refactor and pixel color clean up of RL House 3 (rl_house3) graphic. - rjtanner
* 6f270c815 - (2011-09-12 04:29:38 +0000) Refactor and pixel color clean up of Collesium graphic. - rjtanner
* 2ef16326d - (2011-09-11 06:39:33 +0000) New graphic, west facing Big Galeon ship. - rjtanner
* fa4a4b190 - (2011-09-10 16:40:06 +0000) Added snow.face - alestan
* 7e08b9f84 - (2011-09-10 16:24:37 +0000) Fixed rain animation - alestan
* 4f0c92177 - (2011-09-10 02:23:59 +0000) Lighten the colors used for the Burning Stronghold and pixel clean up. - rjtanner
* 2dfc93ffb - (2011-09-10 02:09:15 +0000) Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner. - rjtanner
* a1f1eb147 - (2011-09-10 01:40:03 +0000) Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings. - rjtanner
* f284f013b - (2011-09-10 01:03:32 +0000) Touch up the windows on the l_shop1 graphic, make them more similar to the original version. - rjtanner
* 53a27d0b9 - (2011-09-09 03:11:04 +0000) Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through. - rjtanner
* fa60f47da - (2011-09-08 03:39:55 +0000) Lighten the colors used for the Burning Fort - this allows more details of the walls to show through. - rjtanner
* 10ad775f1 - (2011-09-07 20:08:02 +0000) Face for the messenger angel, based on the litangel.base.* faces (some palette changes only). - ryo_saeba
* 9b0f008a2 - (2011-09-07 04:13:31 +0000) Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels. - rjtanner
* 82a825f99 - (2011-09-07 03:54:40 +0000) Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible. - rjtanner
* 3bc5f4873 - (2011-09-07 03:27:48 +0000) Color touch up on the unlit torch, replaced the white pixels with light brown colors. - rjtanner
* 54b8d97fb - (2011-09-06 04:02:20 +0000) Minor color touch up and corrections for the Light Bulb graphics used by the map editor. - rjtanner
* dcc624214 - (2011-09-06 03:08:16 +0000) Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics. - rjtanner
* 913c82f19 - (2011-09-06 03:02:51 +0000) Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme. - rjtanner
* e16aa2858 - (2011-09-06 02:15:06 +0000) Pixel color clean up for door/Door/door_* graphics. - rjtanner
* 1c90ca556 - (2011-09-05 08:46:43 +0000) Pixel color clean up of rl house west graphic. - rjtanner
* 3fd715e0a - (2011-09-05 01:27:55 +0000) Refactor and pixel color clean up of cathedral graphic. - rjtanner
* 25218521c - (2011-09-03 08:37:39 +0000) Refactor and pixel color clean up of slum graphic. - rjtanner
* 4ebf06f75 - (2011-09-02 07:06:22 +0000) Small color touch up on some of the vines growing on the front of darkhold. - rjtanner
* c5ccf54e6 - (2011-09-02 06:58:43 +0000) Refactor and pixel color clean up for darkhold graphic. - rjtanner
* efde82272 - (2011-09-01 06:07:05 +0000) Refactor and pixel color clean up for stronghold graphic. - rjtanner
* 8307e8de8 - (2011-08-30 06:08:33 +0000) Touched up coloring for the front window on r_house2 - rjtanner
* 8099c4036 - (2011-08-30 06:01:45 +0000) Refactor and pixel color clean up for r_house2 graphic. - rjtanner
* 62c206e7a - (2011-08-30 04:44:57 +0000) Refactor and pixel color clean up for r_house1 graphic. - rjtanner
* 9e33f5f67 - (2011-08-30 04:06:29 +0000) Refactor and pixel color clean up for s_house1 graphic. - rjtanner
* 2b2a55f91 - (2011-08-29 05:55:23 +0000) Reworked the roof tiles for hovels2 graphic. - rjtanner
* 1d1aaffab - (2011-08-29 02:52:43 +0000) Refactor and pixel color clean up for t_house1 graphic. - rjtanner
* 523e6b716 - (2011-08-28 23:51:15 +0000) Change log update, Added face and arch for falling rain and falling snow. - rjtanner
* 51543d770 - (2011-08-28 02:55:28 +0000) Refactor and pixel color clean up for l_shop1 graphic. - rjtanner
* 54b9291ba - (2011-08-25 07:18:47 +0000) Added face and arch for falling rain and falling snow - alestan
* 4b33b58f8 - (2011-08-13 18:19:56 +0000) Animation for Gorokh"s altar. - ryo_saeba
* 7f01acd13 - (2011-08-12 18:33:17 +0000) Add bloodwell, made by serpentshard for the wolgrald project, and under GPL licence. - ryo_saeba
* 6bdb2a248 - (2011-08-11 20:48:42 +0000) Animation for Valriel"s godly intervention. - ryo_saeba
* 2e0424861 - (2011-08-11 20:14:49 +0000) Animation for Valriel"s altar, which was slightly modified (candles made closer). - ryo_saeba
* 1f8439581 - (2011-08-03 18:08:58 +0000) Weak walls should block things, including spells. - ryo_saeba
* 198997d4b - (2011-08-03 17:14:18 +0000) Apply patch #3385001 by Khaleh: new recipe: dust of lethargy (casts slow). - ryo_saeba
* 113460c2e - (2011-08-01 05:32:06 +0000) Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. - rjtanner
* 59b0252f4 - (2011-08-01 05:03:35 +0000) Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.  Cosmetic change only. - rjtanner
* 580d754bf - (2011-07-23 15:42:51 +0000) Remove duplicate line. - ryo_saeba
* 0d23ff2d0 - (2011-07-23 15:36:47 +0000) Horn base, for incoming formulae changes. - ryo_saeba
* e60554f65 - (2011-07-23 14:39:11 +0000) Double sword animation for the Fenx. - ryo_saeba
* 8b5bcf1d7 - (2011-07-23 14:37:58 +0000) Add some anim_suffix to swords. - ryo_saeba
* ba7f2673a - (2011-07-23 14:02:49 +0000) Face for the goose quest. - ryo_saeba
* a5abe5385 - (2011-07-23 12:29:31 +0000) Update default face. - ryo_saeba
* cbd08af67 - (2011-07-23 11:49:15 +0000) Dummy quest face, for client. - ryo_saeba
* a3b73fc28 - (2011-07-14 15:14:51 +0000) Give an animation to amulet, so they"ll have a random face like rings. - ryo_saeba
* 475977de4 - (2011-07-10 13:23:29 +0000) Add missing faces for the Fenx"s sword animation. - ryo_saeba
* c1b3cd321 - (2011-07-10 11:39:45 +0000) Fix extra pixel. - ryo_saeba
* e1ba20691 - (2011-07-10 07:41:26 +0000) Scroll reading animation for the Fenx. - ryo_saeba
* edc6527ad - (2011-07-10 07:40:23 +0000) Add animation suffix to magical scrolls. - ryo_saeba
* 157396751 - (2011-07-09 14:19:51 +0000) More amulet faces. - ryo_saeba
* c0862aae9 - (2011-07-09 14:07:42 +0000) Some faces for amulets. - ryo_saeba
* 7300b79d3 - (2011-07-09 13:10:46 +0000) Add specific face for amulet of Shielding. - ryo_saeba
* ccedabb47 - (2011-07-09 12:54:46 +0000) Animation for the ring of Doom. - ryo_saeba
* 7dede8809 - (2011-07-09 12:54:23 +0000) Animation for the ring of Woe. - ryo_saeba
* 45f4df622 - (2011-07-09 11:13:38 +0000) Animation for the ring of the Saint. - ryo_saeba
* b8e4f0ea3 - (2011-07-09 11:09:01 +0000) Animation for the ring of Acid. - ryo_saeba
* abd3e5f95 - (2011-07-09 11:04:36 +0000) Animation for the ring of Fire. - ryo_saeba
* c788db23a - (2011-07-09 10:44:53 +0000) Animation for ring of Ice. - ryo_saeba
* e1090e627 - (2011-07-09 10:32:17 +0000) Add some ring variation for the fighting-related ones. - ryo_saeba
* a5d976f38 - (2011-07-09 09:36:32 +0000) Slightly adjust. - ryo_saeba
* ca34677e1 - (2011-07-09 09:35:52 +0000) Karate animation for the Fenx. - ryo_saeba
* ad8324d81 - (2011-07-09 09:34:58 +0000) Anim_suffix for karate. - ryo_saeba
* f43b58e0e - (2011-07-09 09:01:03 +0000) Punching animation for the Fenx. - ryo_saeba
* 44ec9e85b - (2011-07-09 08:59:50 +0000) Add anim_suffix to punching. - ryo_saeba
* ff4b8a3cb - (2011-07-08 19:59:04 +0000) Don"t duplicate name_pl. - ryo_saeba
* 8d17fb4b7 - (2011-07-08 19:57:58 +0000) Give a better name. - ryo_saeba
* e49f9c9c7 - (2011-07-08 19:54:21 +0000) New chest, with a green face. - ryo_saeba
* 6089d728e - (2011-07-08 19:16:58 +0000) Fix animation. - ryo_saeba
* 74a92689c - (2011-07-02 17:27:20 +0000) monster rebalance - rebase AC - meflin2
* 7f5f88a2e - (2011-07-02 17:25:41 +0000) spell balance fixups - meflin2
* 786461489 - (2011-07-02 14:10:52 +0000) Give faces to some skills. - ryo_saeba
* 9e8bf509d - (2011-06-25 11:05:41 +0000) Clean totally obsolete experience items. - ryo_saeba
* 7d9ff1a6a - (2011-06-25 10:50:44 +0000) Wraith feeding animation. - ryo_saeba
* 72c6695b4 - (2011-06-25 10:49:43 +0000) Add animation suffix to wraith feeding. - ryo_saeba
* e7daf665b - (2011-06-23 20:10:54 +0000) Spellcasting animation for blue dragon player. - ryo_saeba
* 489469337 - (2011-06-23 18:56:17 +0000) Rename faces to dragon_blue for coherence. - ryo_saeba
* ae5b20c7d - (2011-06-23 18:29:08 +0000) Spellcasting animation for green dragon player. - ryo_saeba
* 4526d6e3a - (2011-06-23 17:59:53 +0000) Spellcasting animations for blue dragon players. - ryo_saeba
* dc03b927d - (2011-06-22 22:17:05 +0000) Spellcasting animation for red dragon player. - ryo_saeba
* ab4f9c315 - (2011-06-22 22:08:19 +0000) Fix face name. - ryo_saeba
* afa44d832 - (2011-06-22 21:38:44 +0000) Add spell faces, from the effect they cast. - ryo_saeba
* 9913a0bab - (2011-06-22 21:33:56 +0000) Give spell pictures to abilities. - ryo_saeba
* d3d0557e6 - (2011-06-22 18:51:48 +0000) Animation suffix for praying skill. - ryo_saeba
* 73a569605 - (2011-06-22 18:50:45 +0000) Praying animation for the Fenx. - ryo_saeba
* 1bb8c0130 - (2011-06-21 17:08:09 +0000) Green scales are better for cold dragons. - ryo_saeba
* e493cd0b3 - (2011-06-21 17:00:40 +0000) Give cold dragons blue scales, not red ones. - ryo_saeba
* 8c1a038ba - (2011-06-21 16:58:14 +0000) Fix accidentally broken treasure lists. - ryo_saeba
* 27e6370a5 - (2011-06-19 22:10:56 +0000) Add icons for spells, taken from JXClient"s sources, revision 4199. - ryo_saeba
* dde2ab909 - (2011-06-13 20:32:32 +0000) Remove invalid attribute, fix resist_cold. - ryo_saeba
* d5786ea2a - (2011-06-13 20:32:04 +0000) Remove empty line. - ryo_saeba
* 411f3b97f - (2011-06-12 16:50:35 +0000) Add missing spell casting directions. - ryo_saeba
* b832206a9 - (2011-06-11 15:40:02 +0000) Remove stray attributes "tall_height". - akirschbaum
* 8ee82d466 - (2011-06-07 19:08:53 +0000) Fix wrong name. - ryo_saeba
* b2fb33a28 - (2011-06-07 18:48:41 +0000) Extract monsters from /whalingoutpost/misc/icecavern2. - ryo_saeba
* 4eb73ee4e - (2011-06-07 18:26:48 +0000) Extract Ancient dragon from DragonQuest/IceLord. - ryo_saeba
* a878b77db - (2011-06-05 16:16:15 +0000) Add name so archetype name doesn"t appear. - ryo_saeba
* adc910536 - (2011-06-05 13:42:50 +0000) Have summoned creatures improve wc independantly of range. - ryo_saeba
* 5665a4801 - (2011-05-29 21:58:50 +0000) Extract awful rat from Brest"s Scrolls Galore level 2. - ryo_saeba
* 1a696c6ce - (2011-05-02 05:33:15 +0000) Touch up of the front gate on the western castle graphics. - rjtanner
* 5e87c462b - (2011-05-01 17:41:24 +0000) Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well. - rjtanner
* 32c6a0234 - (2011-05-01 04:38:40 +0000) Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. - rjtanner
* f7d6bb794 - (2011-05-01 04:29:56 +0000) House small border tweaks to make it similar to other small houses.  Removed black pixels and replaced them with dark grey. - rjtanner
* baccd92f0 - (2011-05-01 04:21:12 +0000) Some pixel recoloring to make the windows more apparent Fort Sym graphic. - rjtanner
* 743d04f1e - (2011-05-01 04:11:22 +0000) Refactor and pixel color clean up for hovels2. - rjtanner
* 27299ee39 - (2011-04-28 05:47:58 +0000) Redesign the door for the hovel graphic. - rjtanner
* 32d96d1bb - (2011-04-27 03:42:23 +0000) Refactor and pixel color clean up for the rl house1 graphic - rjtanner
* 31e508fe7 - (2011-04-25 04:04:05 +0000) Refactor and pixel color clean up for the house large graphic. - rjtanner
* c2eff915a - (2011-04-25 01:50:46 +0000) Refactor and pixel color clean up for the farmhouse graphic. - rjtanner
* 55404269a - (2011-04-23 18:52:06 +0000) Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic. - rjtanner
* 16474cc1f - (2011-04-23 18:29:27 +0000) Refactor and pixel color cleanup of the 64x64 fort graphic. - rjtanner
* 07c1c41d5 - (2011-04-22 03:17:29 +0000) Very minor graphic update - added a black pixel to the roof line to make for nicer merging.  Cosmetic change only - rjtanner
* 01467e9ff - (2011-04-13 03:38:29 +0000) New graphic and archetype for an archery shop, both based on the existing weapon shop. - rjtanner
* 24776f55f - (2011-04-12 03:36:57 +0000) Removed a pixel in the letter R on the building signs.  Now it is more recognizable. - rjtanner
* 2823eb977 - (2011-04-10 21:01:45 +0000) Refactor and pixel color cleanup of the prison building graphic. - rjtanner
* 900919a1b - (2011-04-10 18:32:01 +0000) Modifed building signs to make them easier to read in the game. - rjtanner
* a82cecb8c - (2011-04-10 04:19:24 +0000) Modifed shop signs or banners to make them easier to read in the game. - rjtanner
* f733bc97a - (2011-04-10 03:45:25 +0000) Modifed shop signs or banners to make them easier to read in the game. - rjtanner
* b1556ccea - (2011-04-10 03:24:11 +0000) Reworked graphics from previous commit (14393), weird drop shadow like artifact appeared for some reason. - rjtanner
* 1713edba1 - (2011-04-09 05:01:44 +0000) Modifed shop signs or banners to make them easier to read in the game. - rjtanner
* c5bc4640f - (2011-04-04 03:26:53 +0000) New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype. - rjtanner
* 0f4c377ab - (2011-04-02 12:37:20 +0000) Make the exit to the newbie house unique, so players won"t collide. - ryo_saeba
* 52978a3c4 - (2011-03-05 16:38:54 +0000) Fix some ridiculously low ac, and some wc or exp. - ryo_saeba
| * 2e531c083 - (2011-01-28 05:13:07 +0000) 1.60.0 branch - mwedel (origin/tags/1.60.0)
|/  
* 44bb04b64 - (2011-01-28 05:11:38 +0000) Add banner/break for 1.60 release. - mwedel
* dc283912c - (2011-01-27 05:27:01 +0000) Remove some smoothface for cases where the smoothface does not exist - eliminates error during startup of server. MSW 2011-01-26 - mwedel
* fbb529085 - (2010-11-27 05:46:22 +0000) Tweak base value of some weapons. MSW 2010-11-26 - mwedel
* cc1ea96dc - (2010-11-26 17:35:58 +0000) Remove trailing whitespace. - akirschbaum
* 0c8642595 - (2010-11-23 02:28:26 +0000) created arch type for summoned fog that moves and vanishes after a while - alestan
* 2fa45bf6f - (2010-11-23 02:24:27 +0000) changed fog created by summon for to one that vanishes after a while - alestan
* 1611c8e3e - (2010-11-15 07:18:20 +0000) Update dragon players to provide a choice for starting focus for clients that support it. MSW 2010-11-14 - mwedel
* 968584197 - (2010-11-13 22:59:33 +0000) Add skills to abilities. This should fix various experience-related bugs. Patch courtesy Khaleh. - ryo_saeba
* 1a3699a10 - (2010-11-06 07:17:23 +0000) Mark cannon archetypes as "no_pick 1". - akirschbaum
* ae1fba4fa - (2010-11-06 06:53:34 +0000) Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac. - akirschbaum
* 006c2a016 - (2010-11-06 06:51:49 +0000) Remove trailing whitespace. - akirschbaum
* 483d37391 - (2010-10-24 11:17:26 +0000) Adjust coordinates to be near the greeting sign in Scorn and Navar. - ryo_saeba
* 4eda83d76 - (2010-10-21 06:22:46 +0000) Changes for new character creation: system/map.arc: Add subtype to existing starting map, add new ones for   player to be able to choose. player/...: Make race/class names lowercase - most already were, so make    few that were not lowercase so they are all consistent. MSW 2010-10-20 - mwedel
* 8aa0df8d5 - (2010-10-11 18:15:00 +0000) Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. - anmaster
* a6ce5df8a - (2010-09-29 16:17:08 +0000) Commit patch #3077873: Cup of Coffee has wrong type defined. - ryo_saeba
* 3423f4d77 - (2010-09-26 09:32:20 +0000) Add path attenuation to spells which didn"t have any set. - ryo_saeba
* e880a116d - (2010-09-21 19:12:26 +0000) Make "cause black death" part of wounding path, to be coherent with other diseases. - ryo_saeba
* a59e51f5e - (2010-09-21 19:07:34 +0000) Remove obsolete and unused archetypes. - ryo_saeba
* ed681f04e - (2010-09-21 19:06:29 +0000) This spell is not obsolete, used by Lythander. - ryo_saeba
* d9dc00146 - (2010-09-12 16:49:43 +0000) Change Valkyrie treasure list as suggested on bug #3058733 (with a "chance 10"). - ryo_saeba
* d0fbc955c - (2010-09-12 13:44:33 +0000) Fix fire and cold potion"s resistances. This will invert for players right now, but better longterm. - ryo_saeba
* 39c27f643 - (2010-09-05 17:39:32 +0000) chads mushroomman - meflin2
* bfefcfb78 - (2010-09-04 11:29:11 +0000) Commit patch #2980851: Multi-coloured couriers, by Brendan Lally. - ryo_saeba
* 0581631ee - (2010-09-04 11:24:37 +0000) Commit patch #2954039: New Monster - Shadow Dragon - FIXED, by Kayoto. - ryo_saeba
* 5823ab864 - (2010-09-04 11:17:20 +0000) Apply patch #2951440: New Monster - Ice Warrior, by Kayoto. - ryo_saeba
* cde87d9d8 - (2010-08-28 13:33:06 +0000) Remove redundant weight attribute. - ryo_saeba
* 868919127 - (2010-08-20 00:55:04 +0000) adjusted how much shockwave will throw stuff - Alestan
* 0a8e7bd13 - (2010-08-20 00:08:58 +0000) made sunspear and word spells not throw objects - alestan
* 3e5cef268 - (2010-08-19 22:26:36 +0000) added weight to several spells so they will throw stuff on the floor. - alestan
* 09e1f1cde - (2010-08-17 21:59:31 +0000) fixed bugs with moving fog and calibrated fog speed - Alestan
* cf29648e6 - (2010-08-16 01:24:16 +0000) added temp_moving_fog and made steam bolt create it instead of temp_fog, adjusted script that handles temp_moving_fog - alestan
* 1ade0039f - (2010-08-15 02:16:07 +0000) fixed the weight/value ratio of gold nuggets - alestan
* 24b32648a - (2010-08-14 07:13:08 +0000) Merge lines. - ryo_saeba
* d8fe72383 - (2010-08-13 04:09:52 +0000) added arch for imperial 10 and imperial 100 - alestan
* 74d947eee - (2010-08-13 04:01:51 +0000) added arch for 10 and 100 imperial bank notes and fixed their names - alestan
* 347e73740 - (2010-08-08 21:03:46 +0000) Merge split lines. - ryo_saeba
* 303ceb3bb - (2010-08-08 21:03:32 +0000) Merge split lines. - ryo_saeba
* 25b377b63 - (2010-08-08 21:01:55 +0000) Merge split lines. - ryo_saeba
* 2f82965fb - (2010-08-08 21:01:24 +0000) Merge split lines. - ryo_saeba
* ec87f53bd - (2010-08-08 21:01:00 +0000) Merge split lines. - ryo_saeba
* 6469e6de7 - (2010-08-08 21:00:26 +0000) Merge split lines. - ryo_saeba
* 40ef1ad1b - (2010-08-08 20:59:11 +0000) Merge split lines. - ryo_saeba
* 5f06bdc0c - (2010-08-08 20:58:56 +0000) Merge split lines. - ryo_saeba
* 82815fc2a - (2010-08-08 20:58:33 +0000) Merge split lines. - ryo_saeba
* 80c98bfa1 - (2010-08-08 17:15:36 +0000) Merge lines. - ryo_saeba
* a9e891487 - (2010-08-08 16:30:58 +0000) spell ballance changes - meflin2
* 2296f3e26 - (2010-08-04 17:43:00 +0000) Add a regular floor with the shop"s tiles. - ryo_saeba
* 14dc5a586 - (2010-08-01 12:17:54 +0000) Fix bug #2915205: trap displaying base name and not spell name. - ryo_saeba
* 9cd3a0bfa - (2010-07-28 18:08:53 +0000) Fix invalid attribute. - ryo_saeba
* 6c5f090d5 - (2010-07-26 18:02:27 +0000) Add move_type to mystic fist. - ryo_saeba
* ea4a4f960 - (2010-07-26 17:56:06 +0000) Add move_type to various summoned creatures. This fixes (at least partially) bug #2791003. - ryo_saeba
* 41234a206 - (2010-07-25 09:11:25 +0000) Fix transparency. - ryo_saeba
* 9c7eb7d5a - (2010-07-24 14:15:25 +0000) Extract monsters from map /wolfsburg/tt/tta2. Fix experience to be more than the base elementals (hp is way higher). - ryo_saeba
* cb5cf6e14 - (2010-07-13 04:14:17 +0000) - The word "humanoid" is confusing.  Elves are humanoid, but they are not   vulnerable to typhoid.  The disease is race specific, and elf/faerie is   not in the list. - kbulgrien
* f4273891a - (2010-07-05 17:01:16 +0000) Revert previous reverts of reverts, adding back "mage_class". - ryo_saeba
* 0c4a5f8c1 - (2010-07-03 20:23:55 +0000) - Recomment.  Segfault results from uncomment. - kbulgrien
* 529d81238 - (2010-07-03 14:09:10 +0000) - Revert r13404 changes.  This is used in a race-specific Hall of Selection.   Reported by knotwork. - kbulgrien
* f672d095f - (2010-06-26 07:18:30 +0000) Remove invalid object types. - ryo_saeba
* 27713f2f9 - (2010-06-18 06:41:31 +0000) Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes. Comment out some class archetypes that are currently unused - may get re-used with class rebalancing. MSW 2010-06-17 - mwedel
* 5179b28a2 - (2010-06-15 07:59:42 +0000) - Remove the now unused construct/bridge folder. - kbulgrien
* f3471caaf - (2010-06-15 07:57:42 +0000) - Move various road/path/bridge arches from the wall and construct folders   into a new road folder to make them easier to locate by folder name when   working in gridarta.  Road items in the river and planes foldersare unmoved   as they are stylistically tied very hard to the arches in those locations. - kbulgrien
* 33ace79f8 - (2010-06-11 18:53:14 +0000) Add giant_leader and giant_chief arches created by Jesse F. Hughes - cavesomething
* cf65c9402 - (2010-06-09 02:56:34 +0000) - Fix some object names. - kbulgrien
* bc6a34820 - (2010-06-08 03:29:46 +0000) - Upgrade the dirtroad arch set to include a basic set of diagonals that allow   the zig-zag diagonal roads to be converted to a more realistic looking road. - kbulgrien
* c7290780c - (2010-06-08 03:24:14 +0000) - Major update of Naming.doc to improve description of existing content and   add information on how to name related Objects in the .arc file.  Add a new   naming convention that offers a standard way of naming diagonal items like   walls and roads. - kbulgrien
* 678ddd988 - (2010-05-24 15:03:56 +0000) Remove animations with only one face. - ryo_saeba
* acff3a14b - (2010-05-21 07:14:31 +0000) Update several archetypes which had type of CLASS (37) but were not in fact class archetypes and instead more often used as NPC or monsters. Remove type so they default to monsters and give them some real stats. Also fixes bug in that requestinfo class_list would return these bogus entries. MSW 2010-05-20 - mwedel
* c014d164f - (2010-05-21 05:45:49 +0000) Update player race descriptions to explicitly state skills, resistances and other special ability - makes it easier to see what one gets without needing to read full description. MSW 2010-05-20 - mwedel
* edc1ba142 - (2010-05-15 22:46:03 +0000) Add faces for timer and time events - cavesomething
* 31abaebb8 - (2010-05-15 15:04:38 +0000) Add faces for death, apply, say, pickup and drop events so that they are more easily identifiable in gridarta. - cavesomething
* 4fbf9079f - (2010-05-14 04:23:43 +0000) - Move dev/wip/manhole to connect/Hole as it is tested and ready to use.  The   test patch is removed as it is out of date, and the README is moved to the   Hole directory as documentation. - kbulgrien
* 0d048d35f - (2010-05-13 22:07:31 +0000) Add a ships wheel based on a heavily modified down-scale of an image found at dreadnoughtproject.org.  Permission obtained for use of the image as a model to produce this free image.  Other use of the original image is not free. - kbulgrien
* 70dda4275 - (2010-05-13 22:06:09 +0000) - Lowercase the anchor name fields, remove move_type, and rename the Object   to be more consistent with the non-head object name. - kbulgrien
* 830e426c3 - (2010-05-13 21:17:41 +0000) Exits like other doors. - ryo_saeba
* a165023a0 - (2010-05-11 04:35:48 +0000) - Add large old wood and iron ships anchor. - kbulgrien
* 1c7bc7aaf - (2010-04-27 22:04:46 +0000) Update Changes file to include the change from revision 13010 - cavesomething
* ca6d9c38f - (2010-04-27 22:01:29 +0000) Add wheelbarrow. This uses an image drawn by kbulgarien - cavesomething
* b73d5aa8b - (2010-04-27 14:58:29 +0000) Change the name of dragon scales and dragon mails to red dragon scales/mail. - cavesomething
* 59ca06f0f - (2010-04-26 16:06:32 +0000) Add NPC_Gift_Box, an object which can hold items for npc"s to give away, which won"t drop when they are killed. Use of this is preferred to the main inventory because then there can"t be any random treasure generated with the same name - cavesomething
| * 554ac409f - (2010-09-26 09:36:53 +0000) Backport path affectation from trunk. - ryo_saeba (origin/1.12)
| * 3269decfa - (2009-02-06 07:16:50 +0000) Fix animation related problems. - akirschbaum
| * 4252416a5 - (2009-02-04 22:09:27 +0000) Fix "Object lacks animation." error for sorcerer_hat archetype. - akirschbaum
| * 06143c295 - (2009-02-02 22:16:58 +0000) Move anim...mina blocks and magicmap and visibility fields into .face files. - akirschbaum
| * d3846b4bb - (2009-02-01 20:17:08 +0000) Add explicit animations for player races and classes. - akirschbaum
| * 37dfc7cdd - (2009-01-19 10:03:26 +0000) reverted r8195 -- mwedel"s combat rebalance. - lalo
| * 637ea99f6 - (2009-01-17 20:04:25 +0000) preparing for 1.12 release - lalo
| | * 64b131abb - (2010-04-26 04:36:57 +0000) Remove SVN top of line from 1.50.0 release tag, since there should not be future commits to this. MSW 2010-04-25 - mwedel (origin/tags/1.50.0)
| | * 98fa33440 - (2010-04-26 04:33:54 +0000) 1.50.0 branch - mwedel
| |/  
|/|   
* | ca121900b - (2010-04-26 04:23:41 +0000) Add break marker for 1.50 release. MSW 2010-04-25 - mwedel
* | bd3f7af39 - (2010-04-26 04:18:42 +0000) Change AC of doors to make them easier to hit.  Doors in general should not be difficult to hit. MSW 2010-04-25 - mwedel
* | 601e45205 - (2010-04-23 17:12:22 +0000) Fix potions"s name. - ryo_saeba
* | 12f7073e0 - (2010-04-18 18:44:06 +0000) Remove attacktype paralyze from level 6 monsters. - ryo_saeba
* | afde23cf1 - (2010-04-18 16:44:02 +0000) Remove blank line. - ryo_saeba
* | 98b19c74a - (2010-04-18 16:34:57 +0000) Remove invalid item type. - ryo_saeba
* | 4ff44b9e9 - (2010-03-31 04:01:10 +0000) - Add a note regarding the change to the magicmouth.arc. - kbulgrien
* | 24851fcde - (2010-03-31 03:57:59 +0000) - Add a subtype to the magic mouth so it does not generate errors in the   client due to use of an illegal type.  This subtype is new, so that   the "sign" type is unique, as magic mouths most certainly are not your   typical sign. - kbulgrien
* | c60164952 - (2010-03-30 03:00:45 +0000) - The animation shadow_dragon gives errors on server startup.  Change to use   of animation big_shadow_dragon since that is what is in the .face file   alongside the .arc file. - kbulgrien
* | 3223ff436 - (2010-03-30 02:59:21 +0000) - Undo add of shadow_dra.arc and rename original shadow_dra.arch instead as it   has a commit comment whereas the .arc did not. - kbulgrien
* | 1dd4aaa57 - (2010-03-30 02:32:19 +0000) big bright firepot arch - meflin2
* | 262a356f2 - (2010-03-30 00:02:13 +0000) meflin2 - meflin2
* | e00bb7de0 - (2010-03-25 22:25:12 +0000) Opening portal animation. - ryo_saeba
* | b106c04f7 - (2010-03-08 02:13:32 +0000) Don"t drop events... - qal21
* | 8e0e7f00b - (2010-03-07 10:20:55 +0000) Red book. - ryo_saeba
* | 9f4f545c3 - (2010-02-27 19:30:23 +0000) Kayoto"s Shadow Dragon - meflin2
* | 6a5ee78cf - (2010-02-13 17:15:11 +0000) Remove duplicate field. - ryo_saeba
* | 03579b102 - (2010-02-12 17:16:11 +0000) updated chaos knight from the tracker sumission from Kayoto - meflin2
* | 645361b03 - (2010-02-12 17:13:58 +0000) updated greater demon png from the tracker sumission from Kayoto - meflin2
* | 5ecbda623 - (2010-02-12 17:08:24 +0000) added Big Blue Wizard from the tracker sumission from Kayoto - meflin2
* | 4c309834e - (2010-01-31 11:16:45 +0000) Remove now unused lines. - ryo_saeba
* | 311c2f8e0 - (2010-01-24 17:55:23 +0000) Fix obsolete attribute. - ryo_saeba
* | 139685f06 - (2010-01-24 17:54:07 +0000) Archetypes for all locked doors and keys, so they are visible in Gridarta. - ryo_saeba
* | ee125d4ce - (2010-01-17 18:21:41 +0000) Fix ill-placed "endmsg" tag. - ryo_saeba
* | a8ab2736d - (2010-01-17 17:27:59 +0000) Trolls shouldn"t change face. - ryo_saeba
* | f7439f7e0 - (2010-01-16 10:18:27 +0000) Ashes. - ryo_saeba
* | d36e2fbf9 - (2010-01-09 22:21:06 +0000) Selling event archetype. - ryo_saeba
* | 1d6ff2356 - (2009-12-12 18:01:52 +0000) lower level to make spell readable - meflin2
* | 2832a3576 - (2009-12-12 17:14:25 +0000) literacy xp tweeks - meflin2
* | 537ba612e - (2009-12-12 17:12:58 +0000) increace most spell levels - meflin2
* | fb578b5b2 - (2009-12-12 14:01:56 +0000) Sky and cloud archetypes. - ryo_saeba
* | 2ddad229b - (2009-12-06 18:01:05 +0000) Remove duplicated attributes. - ryo_saeba
* | db5cf6a20 - (2009-11-16 18:59:23 +0000) Fix typo leading to missing archetype. - ryo_saeba
* | 112411cb9 - (2009-08-09 03:19:54 +0000) Modify pentagram and glyph msg/endmsg to indicate limitations and to add an example of use. - kbulgrien
* | dbec9726c - (2009-08-01 21:38:03 +0000) spells need more literacy - meflin2
* | a502f5c38 - (2009-08-01 20:43:54 +0000) initial spell re-level change - meflin2
* | 328bdd0ae - (2009-07-31 03:44:44 +0000) Add the last of the msg/endmsg descriptions, fixing some previously entered without the msg/endmsg tags.  A few non-player spells still do not have descriptions.  They are:  spell_create_lava.arc, spell_shell.arc, spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc. - kbulgrien
* | 94cb5c0b8 - (2009-07-30 05:31:22 +0000) - Add msg/endmsg descriptions for various spells with names beginning with   the letter R. - kbulgrien
* | eb8a6b284 - (2009-07-28 10:51:30 +0000) - Add msg/endmsg descriptions to various spells including those that start   with the letters N-P and update Conflict.  Fix Slow (prior commit did not   include msg/endmsg tags around the message). - kbulgrien
* | a8f7424bb - (2009-07-26 03:25:33 +0000) - Fix a mal-formed msg/endmsg tag. - kbulgrien
* | 9efd70d8e - (2009-07-26 03:21:53 +0000) Add msg/endmsg descriptions to various spells including those that start with the letters L-M and S-Z.  This provides more descriptions for display in the client spell window. - kbulgrien
* | cf812ce7d - (2009-07-25 02:34:06 +0000) - Add msg/endmsg texts to spells and prayers that have names that start with   the letters G through K.  Show Invisible, Bless, and Large icestorm also   worked on. - kbulgrien
* | b39d3ca0a - (2009-07-24 05:56:52 +0000) Add msg/endmsg descriptions to asteroid and other spells with names that begin with D through F. - kbulgrien
* | e67449c5d - (2009-07-22 03:00:24 +0000) Add msg/endmsg descriptions to spells with names that begin with C and the antimagic rune skipped previously.  This allows the descriptions to be displayed in the GTK-V2 client spell window. - kbulgrien
* | 1cef0db92 - (2009-07-21 03:48:45 +0000) - Add msg/endmsg descriptions to spells A-B that do not have them (except for   antimagic rune). - kbulgrien
* | b0324cd56 - (2009-07-18 18:47:07 +0000) charm monster base range tweek - meflin2
* | 43f44c9fe - (2009-07-14 18:37:50 +0000) Pixies get wands/staffs. So make them use these items. - akirschbaum
* | 508031c00 - (2009-07-14 17:17:08 +0000) Whitespace changes. - akirschbaum
* | d3b0034d7 - (2009-06-25 16:08:09 +0000) oops bad idea - meflin2
* | ed5af5cd0 - (2009-06-24 08:08:43 +0000) Remove duplicated fields. - akirschbaum
* | 2181b4cec - (2009-06-24 00:53:39 +0000) make monsters able to break doors and earthwalls - meflin2
* | 9776021fd - (2009-06-24 00:45:31 +0000) make monsters able to break doors and earthwalls - meflin2
* | 90a247011 - (2009-06-24 00:39:03 +0000) make monsters able to break doors and earthwalls - meflin2
* | 41a61e33e - (2009-06-24 00:23:53 +0000) increase earthwall xp to resist monsters attacks - meflin2
* | 4834f9c32 - (2009-06-23 23:38:37 +0000) Make big demons be able to break doors and earthwalls. - akirschbaum
* | 9d819e293 - (2009-06-22 19:42:19 +0000) Make most trolls and giants pick up items. - akirschbaum
* | 68f670ed2 - (2009-06-17 20:46:43 +0000) Remove "type 15" (weapon) from boulders. Reverts r11291 as the server now can handle "type 0" (misc) objects. - akirschbaum
* | 213776003 - (2009-06-15 20:04:52 +0000) update change log with the charm range change - meflin2
* | 7fc208fb3 - (2009-06-13 17:41:46 +0000) make charm much harder to use, stop nukes of whole levels - meflin2
* | b2209e73e - (2009-06-10 18:47:34 +0000) Replace HORNs (type 35) with RODs (type 3). - akirschbaum
* | 3cf93a975 - (2009-06-08 22:23:57 +0000) Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. - akirschbaum
* | c31bbd107 - (2009-06-07 16:55:09 +0000) slow rod recharge rate and reduce max charges - buzzsawddog
* | 36106a775 - (2009-06-04 04:42:12 +0000) A horse.  It looks ok, but as this is my first monster arch, it might need some adjustments, but it is fairly similar to various other comparable creatures. - kbulgrien
* | 99f2f2730 - (2009-06-03 01:33:08 +0000) - Finished fixing up bad pixel issues or redrawing the 111 images.  The whole   set is pretty messed up, but at least the primaries are ok now. - kbulgrien
* | af2db735f - (2009-06-02 04:28:34 +0000) - Fixed discolored pixels. - Add new depression graphics to support drawing of diagonal channels.  These   arches support the south edges of the diagonal channels.  Additional tiles   are needed for the north edges.  The idea behind these graphics are to allow   depressions to contain rivers or lava streams that are flowing in diagonal   directions.  Another idea is to make slots that rolling boulders could   follow.  A map is being developed that uses these graphics. - kbulgrien
* | a89812293 - (2009-05-19 09:04:07 +0000) - New lake graphics were created at 10251 that replaced the original graphics   drawn in the style of ../deep_sea.clc.*.png.  Since the original style is   still in use by the classic face set, the old style graphics are recalled   from 8170 and re-instantiated as classic style graphics. - kbulgrien
* | 2334b3cf3 - (2009-05-19 07:48:15 +0000) - The ground/Lake/blake_[7BDE]_base_11[1234].png graphics have been messed up   somehow.  The small lake in Scorn uses them, and pixel errors are obvious   along the top edge and in the middle of the water.  7, D, and E are fixed   by pixel edits.  The damage to B, however, is very bad and will need to be   done starting over from an undamaged 1, 2, 8, or A graphic and repairs are   not included with this commit. - kbulgrien
* | 32a2babe0 - (2009-04-07 05:36:12 +0000) Add new skills - these are refered to in include/skills.h, so are needed, even if there is no way to get them right now. MSW 2009-04-06 - mwedel
* | 00ebc19f6 - (2009-03-04 22:03:01 +0000) food/fish.arc: Make the item fishing_pole work (this item is not found on any map currently). The fish in shallow_sea inventory didn"t have harvestable set. - anmaster
* | 41f4dc640 - (2009-02-28 14:40:05 +0000) Reorganize insects into subdirectories. - akirschbaum
* | 1fdf1d92c - (2009-02-23 07:25:25 +0000) skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc, missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc, wraith_feed.arc:  Related to server change 11576 - add wc_increase_rate to these skills - for non weapon using skills, make that a lower value so that it should be better balanced, and also give it a starting bonus. MSW 2009-02-22 - mwedel
* | 529f67bfe - (2009-02-06 07:16:50 +0000) Fix animation related problems. - akirschbaum
* | 737ef2bd4 - (2009-02-04 22:08:29 +0000) connect/Garden_gate/ggate_closed.face Fix a typo introduced in revision 11294 (part of change to using .face files) that caused closed garden gates to disappear when opened. - anmaster
* | 18ea1547a - (2009-02-02 22:16:58 +0000) Move anim...mina blocks and magicmap and visibility fields into .face files. - akirschbaum
* | 20fe13ed9 - (2009-02-02 14:11:33 +0000) ground/deep_sea.arc Fix name of deep_sea archetype which was broken in revision 11299. - anmaster
* | 46d02aa71 - (2009-02-01 19:58:31 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 99047a471 - (2009-02-01 19:23:55 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | c6fac69c5 - (2009-02-01 18:06:57 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 54d7e5a74 - (2009-02-01 15:23:29 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 48d539d72 - (2009-02-01 14:46:12 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 58e56423b - (2009-02-01 14:22:12 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 95666f5aa - (2009-02-01 13:41:22 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 0458d2a98 - (2009-02-01 10:26:25 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 9e5e91514 - (2009-02-01 09:44:49 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 89e0a0deb - (2009-02-01 09:39:27 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 0f6c1f4d1 - (2009-02-01 00:44:23 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 5cca8adb4 - (2009-01-31 23:19:04 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | e7017bb06 - (2009-01-31 22:51:56 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 3ee859488 - (2009-01-31 22:38:53 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | 3e04bb383 - (2009-01-31 22:17:30 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | bae103107 - (2009-01-31 21:30:50 +0000) Add explicit animations; extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* | fe2ff0b15 - (2009-01-31 07:49:14 +0000) Give dragons scales (flesh/dragon/dragon_sca.arc) object type 73 (inorganic), this avoids alerts in server logs: Query_cost: item green dragon scale hasn"t got a valid type (but with all scale colors) - rjtanner
* | 184539585 - (2009-01-31 07:00:09 +0000) Give throwing boulders (misc/t_boulder.arc) object type 15 (weapon), this avoids this alert in the server logs: Query_cost: item boulder hasn"t got a valid type - rjtanner
* | 4cd611df4 - (2009-01-25 09:02:21 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | dcf907ee5 - (2009-01-25 08:53:48 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | 32cc0b4fb - (2009-01-25 08:47:14 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | dbe6b897c - (2009-01-25 08:45:18 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | ad471d376 - (2009-01-25 08:09:20 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | 6c9710350 - (2009-01-25 07:55:47 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | 020ba9641 - (2009-01-25 04:38:01 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ - anmaster
* | b44d7c871 - (2009-01-25 04:26:05 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | a7a567811 - (2009-01-25 04:22:58 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 2b27fe13f - (2009-01-25 04:20:34 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 8cf1efc09 - (2009-01-25 04:15:36 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | c1d32116b - (2009-01-25 04:10:52 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 50bbd61e0 - (2009-01-25 04:06:36 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | c91258e04 - (2009-01-25 04:04:42 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | de4e5a7c4 - (2009-01-25 03:37:19 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 56df01f65 - (2009-01-25 02:48:01 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 253c2e412 - (2009-01-25 02:41:57 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 0a72c49ad - (2009-01-25 02:32:47 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | c295f8df8 - (2009-01-25 02:29:42 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 9884ea07d - (2009-01-25 02:15:59 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | ac6c9fb0a - (2009-01-25 02:10:35 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 848ba56db - (2009-01-25 02:04:44 +0000) Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. - anmaster
* | 3a2b29fcd - (2009-01-25 00:06:45 +0000) Add "race" to player races missing it. Based on what races the equivalent monsters have. - anmaster
|/  
* 651642218 - (2008-12-29 23:06:31 +0000) Image was not 32x32 so it would cause grey around it in the image - buzzsawddog
* 1d0eb08a3 - (2008-12-29 22:13:35 +0000) It seems that if an image is not 32x32 it fills in the extra space with gray.  the image attache.base.111.png was 32x27 so i fixed the image size - buzzsawddog
* 7b627d69b - (2008-12-29 09:38:15 +0000) It seems that if an image is not 32x32 it fills in the extra space with gray.  the image attache.base.111.png was 32x27 so i fixed the image size - buzzsawddog
* fbadc3323 - (2008-12-24 06:17:36 +0000) Changelog update for earlier commits - rjtanner
* 5b26bd75b - (2008-12-21 02:36:53 +0000) Removed linebreaks from disease message so the breaks can be done by the client. - kbulgrien
* fc27321f6 - (2008-12-19 08:49:15 +0000) changes discused in irc and in game, added different character to the scrolls and changed the shading a bit to add demention, also with the bed changed the shading a bit so it looked more real - buzzsawddog
* 4b13abcaa - (2008-12-19 08:45:12 +0000) discused scroll chang with several in irc and in game - buzzsawddog
* 725481d57 - (2008-12-19 07:54:43 +0000) Removed "is_floor 1" to allow colors and other tiles to show through the transparent portions of the clouds - rjtanner
* 2d0bae1e3 - (2008-12-19 07:32:59 +0000) New graphic and archetype for a thicker/heavier cloudfloor, using less transparency - rjtanner
* c9028fbf1 - (2008-12-19 02:47:18 +0000) Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png) - rjtanner
* 98264b34d - (2008-12-19 02:42:13 +0000) Update ground/new/grassmedium.arc to use existing smoothing template (grassmedium_S.base.111.png) - rjtanner
* b5dac87b0 - (2008-12-19 02:23:59 +0000) Update "big stones" archetype to use smoothing (missed in earlier commit) - rjtanner
* 8813533bb - (2008-12-19 02:20:25 +0000) New smoothing template for pstone_4.base.111.png (big stones) tile - rjtanner
* 09a879108 - (2008-12-19 02:18:13 +0000) Minor color changes to the dunes smoothing template - rjtanner
* 5be242f79 - (2008-12-16 22:28:31 +0000) Update misc/sky/sky.arc with restricted movement (move_block all) on/over it - rjtanner
* cf76c1aeb - (2008-12-16 07:58:17 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 8ea55e1cd - (2008-12-16 07:55:51 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 1880a88b5 - (2008-12-15 06:51:26 +0000) New graphic for Valkyrie"s gift (amulet of lifesaving), referred as Valkyrie"s Torc - rjtanner
* 8353eb531 - (2008-12-15 05:38:25 +0000) New sky archetype for use on airborn cities, castles, islands, etc. such as Pupland Terminal - rjtanner
* f4a0439ef - (2008-12-13 18:24:47 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 340b84dbe - (2008-12-13 15:17:54 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 397d94896 - (2008-12-13 15:04:51 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 118e9f190 - (2008-12-13 14:34:06 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* 3957095f8 - (2008-12-13 14:11:50 +0000) Extract some "magicmap" and "visibility" attributes into .face files. - akirschbaum
* c80e42a73 - (2008-12-13 13:03:43 +0000) Remove obsolete field "color_fg". - akirschbaum
* 7eabf14c1 - (2008-12-12 18:39:33 +0000) Remove redundant fields. - akirschbaum
* 4bb7ae516 - (2008-12-12 18:34:31 +0000) Fix duplicate archetype definition for "troll". - akirschbaum
* dee120789 - (2008-12-09 06:48:45 +0000) Changes to Valkyrie"s Amulet of Lifesaving - added a title field and changed the name so it appears differently in a players inventory window - rjtanner
* fe9d17959 - (2008-12-09 02:52:17 +0000) Updated CHANGES (ChangeLog) file and fixed file error (missing .arc at the end of valkyrie_amulet_lifesave.arc file) - rjtanner
* 5ebc16bf1 - (2008-12-09 02:34:43 +0000) Tentative bug fix for "[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?" - created a new amulet archetype that is godgiven and inventory locked by default, updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype - rjtanner
* 9a5be5ad3 - (2008-12-07 08:57:32 +0000) 2.0 Elements: Windows. - gros
* 49ef97e8f - (2008-12-07 08:50:23 +0000) 2.0 Elements: Roof and chemney pieces. Yann Chachkoff 2008-12-07 - gros
* d49799f01 - (2008-12-06 20:25:53 +0000) Removed newline at the end of the file, it was causing this to appear in the server logs: "Warning: failed to find arch dun33" - rjtanner
* 877c6bd25 - (2008-12-06 09:46:36 +0000) Missing object delcaration in /wall/wall/wall.arc, now corrected - rjtanner
* 07a63b46a - (2008-12-05 06:54:59 +0000) Updated wall.arc file to use already existing Wooden Wall graphics - rjtanner
* c5ce13b30 - (2008-12-05 06:39:55 +0000) Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO) - rjtanner
* 3efb43af8 - (2008-12-05 04:19:53 +0000) New graphics and archetypes for Dungeon wall set.  Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey) - rjtanner
* 959306235 - (2008-12-02 00:19:18 +0000) Replacement graphics and archetypes for the old xpm oakdoor - rjtanner
* d928f2b23 - (2008-11-27 02:53:44 +0000) correcting my commit r10718 (new cave_stair_up_2 arc) In r10718, I mistakenly overwrote stair_up_2 with my new arc.  Reverting that, but keeping the new arc too. - lalo
* ff7f3f045 - (2008-11-26 06:42:44 +0000) New graphics for use in doorways or as a short wall - rjtanner
* fd929cfb7 - (2008-11-26 05:35:42 +0000) New graphic for use in doorways or as a short wall - rjtanner
* 18f1d3ec0 - (2008-11-25 22:24:31 +0000) new pic -- stairs going up in a cave                                                                                                                 5:58 asimov dquote> (rejoice all ye nethackers) - lalo
* f150d43e2 - (2008-11-25 21:59:18 +0000) new pic -- stairs going up in a cave (rejoice all ye nethackers) - lalo
* cb2bdfdee - (2008-11-25 21:57:41 +0000) allowing check_inv to check an item by title; also, changing the behaviour to AND rather than OR, so you can check for something of a given type with a given key, for example. - lalo
* 7d550e0f4 - (2008-11-24 06:06:00 +0000) adding some more explicit animations - lalo
* 86eea6481 - (2008-11-23 17:32:09 +0000) Add explicit animations. - akirschbaum
* fd4dd50fb - (2008-11-16 18:59:28 +0000) Turning transport, basic version. - ryo_saeba
* 0d66d8b3f - (2008-11-11 19:05:49 +0000) Increase chance and amount of silver coins dropped by lower level monsters so that low level players have better access to spending cash - rjtanner
* 97c831cf6 - (2008-11-10 11:38:55 +0000) Remove obsolete color_fg. - ryo_saeba
* 4d1aac4e1 - (2008-11-10 11:14:38 +0000) Remove obsolete color_fg. - ryo_saeba
* 9efc4ca5c - (2008-11-10 11:06:57 +0000) Extract animation and face information. - ryo_saeba
* fc41287fb - (2008-11-10 11:06:31 +0000) Extract animation and face information. - ryo_saeba
* 7e52a6bc6 - (2008-11-10 11:05:00 +0000) Extract animation and face information. - ryo_saeba
* 156ee0aba - (2008-11-10 11:04:37 +0000) Extract animation and face information. - ryo_saeba
* 70d6703d5 - (2008-11-10 11:00:19 +0000) Extract animation and face information. - ryo_saeba
* c2bb22295 - (2008-11-10 10:59:56 +0000) Extract animation and face information. - ryo_saeba
* 1221cb183 - (2008-11-10 10:55:46 +0000) Extract animation and face information. - ryo_saeba
* 8c2994de6 - (2008-11-10 10:53:24 +0000) Extract animation and face information. - ryo_saeba
* 37c5d6476 - (2008-11-10 10:49:36 +0000) Extract animation and face information. - ryo_saeba
* af255fd51 - (2008-11-10 10:46:41 +0000) Extract animation and face information. - ryo_saeba
* 6960554a8 - (2008-11-10 10:44:18 +0000) Extract animation and face information. - ryo_saeba
* c7f7be96b - (2008-11-10 10:35:06 +0000) Extract animation and face information. - ryo_saeba
* dc0b3cf1d - (2008-11-10 10:33:09 +0000) Extract animation and face information. - ryo_saeba
* 17f67cb09 - (2008-11-10 10:18:49 +0000) Extract animation and face information. - ryo_saeba
* 976c5f372 - (2008-11-10 10:18:24 +0000) Extract animation and face information. - ryo_saeba
* b08de8a31 - (2008-11-10 10:15:11 +0000) Extract animation and face information. - ryo_saeba
* 159cbc779 - (2008-11-10 10:11:39 +0000) Extract animation and face information. - ryo_saeba
* bfff3f9d0 - (2008-11-10 10:09:38 +0000) Extract animation and face information. - ryo_saeba
* 089f953cf - (2008-11-10 10:06:03 +0000) Extract animation and face information. - ryo_saeba
* 5f4becd77 - (2008-11-10 10:03:28 +0000) Extract animation and face information. - ryo_saeba
* 26f4c2232 - (2008-11-10 10:02:55 +0000) Extract animation and face information. - ryo_saeba
* dc07e080e - (2008-11-10 09:52:32 +0000) Extract animation and face information. - ryo_saeba
* 749ac34e6 - (2008-11-10 08:49:12 +0000) Extract animation and face information. - ryo_saeba
* 411152cfa - (2008-11-10 08:48:32 +0000) Extract animation and face information. - ryo_saeba
* 46c80861e - (2008-11-10 08:45:11 +0000) Extract animation and face information. - ryo_saeba
* d94398387 - (2008-11-10 08:42:15 +0000) Extract animation and face information. - ryo_saeba
* e7d843ca1 - (2008-11-10 08:40:27 +0000) Extract animation and face information. - ryo_saeba
* 19c3112b6 - (2008-11-10 08:39:56 +0000) Extract animation and face information. - ryo_saeba
* f16545d2f - (2008-11-10 08:33:45 +0000) Extract animation and face information. - ryo_saeba
* 0319a49eb - (2008-11-10 08:30:10 +0000) Extract animation and face information. - ryo_saeba
* b29855ec9 - (2008-11-10 08:27:02 +0000) Typo. - ryo_saeba
* 95bcb10ee - (2008-11-10 08:26:07 +0000) Extract animation and face information. - ryo_saeba
* 5ae9475f1 - (2008-11-10 08:23:20 +0000) Extract animation and face information. - ryo_saeba
* 6c95a063b - (2008-11-10 08:19:33 +0000) Extract animation and face information. - ryo_saeba
* 0d2745b88 - (2008-11-10 08:10:30 +0000) Extract animation and face information. - ryo_saeba
* 1d45ae46b - (2008-11-10 08:07:06 +0000) Extract animation and face information. - ryo_saeba
* cd9570d85 - (2008-11-10 08:00:35 +0000) Extract animation and face information. - ryo_saeba
* 08324bbfb - (2008-11-10 07:57:11 +0000) Extract animation and face information. - ryo_saeba
* 079b173d4 - (2008-11-10 07:53:56 +0000) Extract animation and face information. - ryo_saeba
* 0b03b4725 - (2008-11-10 07:53:21 +0000) Extract animation and face information. - ryo_saeba
* 42de8bd3b - (2008-11-10 07:52:22 +0000) Extract animation and face information. - ryo_saeba
* 93bde5d2f - (2008-11-10 07:41:19 +0000) Extract animation and face information. - ryo_saeba
* ac00a0eb2 - (2008-11-10 07:36:12 +0000) Extract animation and face information. - ryo_saeba
* 790f0429a - (2008-11-10 07:30:28 +0000) Extraction animation and face information. - ryo_saeba
* b59cf0217 - (2008-11-09 23:32:26 +0000) Extract animation. - ryo_saeba
* 06ca846fb - (2008-11-09 23:28:27 +0000) Extract animation. - ryo_saeba
* ae5c0355d - (2008-11-09 23:25:35 +0000) Extract animation. - ryo_saeba
* d899eda0e - (2008-11-09 23:22:11 +0000) Remove obsolete color_fg, extract animations to .face. - ryo_saeba
* 02cea8baa - (2008-11-09 17:32:50 +0000) Fix for bug #2015284: V2 staff to snake blocked. Add missing move_type to spell effect archetype so the object can be put where needed. - ryo_saeba
* 7d206578d - (2008-11-04 00:27:31 +0000) New lake graphics using the current graphic style.  Still needs smoothing and animation. - rjtanner
* feb6aff30 - (2008-11-02 19:14:45 +0000) Remove obsolete "editable" attributes. - akirschbaum
* 61d846e88 - (2008-11-01 06:49:26 +0000) Remove duplicate name field. - akirschbaum
* b85212e50 - (2008-09-26 22:39:31 +0000) Fix typo. - akirschbaum
* dffe2d0a6 - (2008-09-26 21:57:00 +0000) Fix typos. - akirschbaum
* 627edf6ca - (2008-09-14 06:12:42 +0000) Image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls - rjtanner
* 9dcca5fc9 - (2008-08-30 21:57:13 +0000) Fix typo in previous commit, use the correct face name for the building material. - quinet
* 4a442fdd2 - (2008-08-30 21:36:12 +0000) Applied slightly modified patch #2084099 "buildable altars", courtesy of meflin and added a new image for altar building material. - quinet
* 37e02cc7f - (2008-08-20 19:37:47 +0000) Replaced purple (unrecognized color) with black in magicmap and color_fg fields - rjtanner
* 5e767e270 - (2008-08-17 02:19:50 +0000) food/, gods/:   * take care of depreciated "color_fg" keys by changing them to "magicmap" or deleting them - bbotbuilder
* 865352e0d - (2008-08-17 01:36:29 +0000) system/, talisman/, traps/, transport/:   * change a bunch of "color_fg" keys to "magicmap" - bbotbuilder
* 1228f498d - (2008-08-17 01:07:17 +0000) armour/shield/DShield.arc, flesh/*   * Change a bunch of "color_fg" keys to "magicmap" flesh/dragon/dragon_sca.arc:   * make the magicmap color correspond to the dragon scale"s color - bbotbuilder
* 7622889ca - (2008-08-15 20:46:22 +0000) Remove redundant attributes. - akirschbaum
* 5a11309f5 - (2008-08-08 18:16:30 +0000) Merge. - ryo_saeba
* b718a2d23 - (2008-08-05 18:03:32 +0000) Merge. - ryo_saeba
* 1b5b323ab - (2008-08-04 13:18:07 +0000) Added new archetype building_window, a building material using the new subtype 4.  This allows the player to build windows in existing walls. - quinet
* 0384f737a - (2008-08-03 20:20:43 +0000) The name "fence" is more appropriate for the archetype "swall". - quinet
* 5cb32c7d9 - (2008-08-03 19:52:14 +0000) Added new buildable fence.  This is useful for those who want walls that do not block the view.  Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland by building_material_stonewall_pupland). - quinet
* 9bcbc3eb0 - (2008-08-03 16:11:22 +0000) Fix invalid faces. - ryo_saeba
* fa821631b - (2008-08-01 21:44:45 +0000) Fixed a broken treasure list that prevented the nine ring sword from being created. - quinet
* ee2522592 - (2008-07-26 11:09:51 +0000) No reason to have a decimal value for an integer. - ryo_saeba
* 1b9695d25 - (2008-07-24 21:17:19 +0000) Merge. - ryo_saeba
* 06de00c63 - (2008-07-24 21:07:44 +0000) Merge. - ryo_saeba
* 3fea84ad0 - (2008-07-24 21:03:09 +0000) Merge. - ryo_saeba
* 73192bbae - (2008-07-24 21:00:44 +0000) Merge. - ryo_saeba
* eef25f023 - (2008-07-24 20:57:55 +0000) Merge pics. - ryo_saeba
* f293ef36c - (2008-07-20 13:40:06 +0000) Fix some smoothing information. - ryo_saeba
* e966937ad - (2008-07-15 22:19:54 +0000) No need to have a special directory for that. - ryo_saeba
* 1cd8a11ac - (2008-07-13 09:28:56 +0000) Remove unused list. - ryo_saeba
* 62da4ea2d - (2008-07-13 09:22:18 +0000) Remove unused lists. - ryo_saeba
* 0302d6a8b - (2008-07-13 09:15:10 +0000) Add treasure. - ryo_saeba
* 4026b2cfb - (2008-07-13 09:08:30 +0000) Rename list. - ryo_saeba
* d819e7bbd - (2008-07-13 09:03:29 +0000) Rename list. - ryo_saeba
* 68122a620 - (2008-06-28 13:22:14 +0000) Move treasure file to arch directory. This is the logical place. - ryo_saeba
* ea684a5af - (2008-06-25 17:26:40 +0000) Put list from the treasure file, remove duplication. - ryo_saeba
* 31ed91bd9 - (2008-06-12 20:41:34 +0000) disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles from diseases go away after some time, for incontinence and rabies we should probably have shrinking animations, like for icor (and thus also for diarrhea), but I can"t draw. - anmaster
* 4d25c99fb - (2008-05-29 07:01:11 +0000) Add move_block for boats in ground/Pstone/pstone_1.arc. - anmaster
* 42dbe2df5 - (2008-05-19 21:10:42 +0000) Mailboxes shouldn"t be pickable. - ryo_saeba
* 7e7c45a4f - (2008-05-17 12:41:03 +0000) Split animation to its own file. - ryo_saeba
* ed8992849 - (2008-05-17 12:37:03 +0000) Split animation to its own file. - ryo_saeba
* dba030008 - (2008-05-17 10:49:33 +0000) Large doors correctly merging with the wall parts. - ryo_saeba
* 8a079f021 - (2008-05-17 10:48:30 +0000) Wall parts to correctly merge with doors. - ryo_saeba
* b750b4168 - (2008-05-17 08:47:11 +0000) Merge animations, fix missing face issue. - ryo_saeba
* a2db73f1b - (2008-05-07 18:47:20 +0000) Fix consecrate not correctly working for Valkyrie. - ryo_saeba
* e1991f953 - (2008-05-06 17:43:38 +0000) Apply patch #1940896: ten kilo pic, by Mike B (mikeeusa). - ryo_saeba
* 814888a26 - (2008-05-06 17:40:53 +0000) Move pic to classical set before applying a patch. - ryo_saeba
* a7e6eae71 - (2008-05-02 00:35:06 +0000) This is an update to the fireborn graphic,  asked a few people in irc if they liked, responce from several was looks better - buzzsawddog
* 9f6915ee3 - (2008-04-24 22:02:08 +0000) Add missing "damned 1" to shop tiles. - akirschbaum
* 289025fb6 - (2008-04-24 17:57:39 +0000) Line break reformatting of player race descriptions. - akirschbaum
* 7badde562 - (2008-04-16 16:18:09 +0000) New arabian guards images, courtesy of Miguel Ghobangieno. - gros
* 1d68e3ecc - (2008-04-12 20:48:20 +0000) Add fish to sea, so players can fish. - ryo_saeba
* 7d14ad65a - (2008-04-12 20:47:59 +0000) Fish archetypes and treasure list. - ryo_saeba
* d5df0831c - (2008-04-12 20:47:00 +0000) Source: http://commons.wikimedia.org/wiki/Image:Ammel_u0.gif, public domain. - ryo_saeba
* b2f713bae - (2008-04-12 20:46:11 +0000) Source: http://commons.wikimedia.org/wiki/Image:Amoce_u0.gif, public domain. - ryo_saeba
* 403ebca86 - (2008-04-12 20:45:50 +0000) Source: http://commons.wikimedia.org/wiki/Image:Amper_u0.gif, public domain. - ryo_saeba
* d2d5b6ec5 - (2008-04-12 20:45:15 +0000) Source: http://commons.wikimedia.org/wiki/Image:Apcoc_u0.gif, public domain. - ryo_saeba
* 9eee10b86 - (2008-04-12 20:44:28 +0000) Pic from http://commons.wikimedia.org/wiki/Image:Allocyttus_verrucosus_(Warty_oreo).gif, CCBYSA. - ryo_saeba
* 1c1a19b36 - (2008-04-12 20:44:03 +0000) Pic from http://commons.wikimedia.org/wiki/Image:Argyropelecus_gigas_(Giant_hatchetfish).gif, CCBYSA. - ryo_saeba
* 371cce170 - (2008-04-11 23:49:31 +0000) CHANGES update - shatikar
* 9d7f4a45b - (2008-04-11 23:01:26 +0000) New imp graphics, yaaaay - shatikar
* 5d993415c - (2008-04-06 16:44:03 +0000) Merge pics. - ryo_saeba
* 2910492c7 - (2008-04-06 10:48:46 +0000) Not part of archetypes. - ryo_saeba
* 9cddbd3ef - (2008-04-05 10:19:24 +0000) Patch #1673796: White chests for errac"s heaven treasure map, by Mike B. - ryo_saeba
* e9ccc8a35 - (2008-04-05 07:45:29 +0000) Part of patch #1677738: Purple worm (with pythonscript and map), by Mike B. - ryo_saeba
* f22421ced - (2008-04-05 06:56:57 +0000) New bracers courtesy Anthony Wyatt. - ryo_saeba
* 3cae1a30a - (2008-03-04 07:04:20 +0000) Reduce spawn rate of mice spawning mice. MSW 2008-03-03 - mwedel
* 4844dd797 - (2008-02-27 05:11:52 +0000) Commit some siegfried images that match the newer image styles. No new facings for siegfried. Hopefully these are not too horrible - qal21
* 6be787212 - (2008-02-16 20:48:58 +0000) Merge pics. - ryo_saeba
* 611fbc698 - (2008-02-16 20:47:20 +0000) Merge pics. - ryo_saeba
* 65b6b025c - (2008-02-16 19:23:23 +0000) Merge pics. - ryo_saeba
* 066f9fd8e - (2008-02-16 19:22:19 +0000) Merge pics. - ryo_saeba
* 3515ff47d - (2008-02-16 19:16:30 +0000) Merge pics. - ryo_saeba
* ec500d83c - (2008-02-16 19:13:07 +0000) Remove unused pics. - ryo_saeba
* af97b72e4 - (2008-02-16 19:11:50 +0000) Merge pics. - ryo_saeba
* a1660f37c - (2008-02-16 18:08:46 +0000) Merge pics. - ryo_saeba
* 2a06f3124 - (2008-02-16 13:40:20 +0000) Unused pic. - ryo_saeba
* 3375941e4 - (2008-02-16 13:39:49 +0000) Remove pics. - ryo_saeba
* 95d570110 - (2008-02-16 13:39:07 +0000) Merge pics. - ryo_saeba
* 6e6e9e601 - (2008-02-16 13:12:48 +0000) Make pics 50% transparents, the result is much nicer. - ryo_saeba
* 9d984efca - (2008-02-16 12:09:15 +0000) Merge pics. - ryo_saeba
* c21e78fd8 - (2008-02-16 11:49:40 +0000) Merge pics. - ryo_saeba
* 9af5314fc - (2008-02-16 11:43:23 +0000) Merge pics. - ryo_saeba
* 59a7798bf - (2008-02-16 11:26:40 +0000) Merge pics. - ryo_saeba
* cca595113 - (2008-02-16 11:21:02 +0000) Merge pics. - ryo_saeba
* b3cf25e33 - (2008-02-16 11:09:51 +0000) Merge pics. - ryo_saeba
* 66de0a863 - (2008-02-16 11:09:21 +0000) Make pics/directions coherent, step 2. - ryo_saeba
* 728ce3969 - (2008-02-16 11:08:41 +0000) Make pics/directions coherent, step 1. - ryo_saeba
* 9048ff475 - (2008-02-16 11:02:52 +0000) Make pics/directions coherent, end. - ryo_saeba
* 9e4265939 - (2008-02-16 10:59:19 +0000) Make pics/directions coherent, step 1. - ryo_saeba
* c91b81980 - (2008-02-16 10:57:19 +0000) Merge pics. - ryo_saeba
* 7d7a37161 - (2008-02-16 10:51:39 +0000) Merge pics. - ryo_saeba
* 15dfc0e3b - (2008-02-16 10:50:46 +0000) Fix wrong pic orientation. - ryo_saeba
* fd3c43a06 - (2008-02-16 10:37:59 +0000) Merge pics. - ryo_saeba
* 650fa645c - (2008-02-09 22:53:09 +0000) Wrong color. - ryo_saeba
* 696d3cf3b - (2008-02-09 22:45:43 +0000) Fix small issues, add missing pic. - ryo_saeba
* 73ea16c6b - (2008-02-09 22:40:56 +0000) Some wall archetypes. - ryo_saeba
* ab5d04491 - (2008-02-09 11:36:35 +0000) Basic Fenx warrior, no animations yet. - ryo_saeba
* 251b551c4 - (2008-02-09 11:35:39 +0000) Add anim_suffix to classes. - ryo_saeba
* 04d3d7dcb - (2008-02-01 20:45:53 +0000) Fix invalid move_block field. - ryo_saeba
* 26f26d6bc - (2008-01-19 00:52:57 +0000) Remove incorrect Object dwall3_3 and associated comment. - kbulgrien
* a0683d0ef - (2008-01-14 08:40:39 +0000) monster/*: Rebalance monsters.  In many cases, hp, ac, exp, and level were adjusted.  This also incluedes the gods avatars and some spells that create monster like objects. player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so starting values are higher, making things more playable. MSW 2008-01-13 - mwedel
* 12969525b - (2008-01-13 01:37:32 +0000) wall/slevel/dlevel.arc corrected to provide reused face from slevel set. - kbulgrien
* abad0297f - (2008-01-13 01:25:43 +0000) traps/tspikes.base.111.png changed from greyscale to indexed to fix a transparency problem. - kbulgrien
* 6422acf49 - (2008-01-12 18:22:28 +0000) Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining permission from the original author to relicense the image under the GFDL or the GPL as appropriate. Though neither does address images, the GFDL has been applied to images by other organizations and is somewhat clearer in how it may be applied to graphic art. - kbulgrien
* 2f9e47a55 - (2008-01-12 07:14:57 +0000) Add PNG compression script. - akirschbaum
* 7fde0e892 - (2008-01-12 04:59:22 +0000) Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it was added specifically to address Creative Commons licensing) due to concerns about Creative Commons ShareAlike licensing requirements, and most especially concerning a possible perception that this project or a distribution might be construed to be a "collection" as defined by Creative Commons. - kbulgrien
* adb9522ce - (2008-01-12 02:22:57 +0000) Use better compression to reduce image sizes. - akirschbaum
* 4831a4fe2 - (2008-01-11 03:57:39 +0000) - Yet another license correction.  The .arc file is not licensed under the CC. - kbulgrien
* 1dc9c32f5 - (2008-01-11 03:46:34 +0000) - Correct the license text. - kbulgrien
* f9eea8235 - (2008-01-11 03:16:06 +0000) Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative Commons Attribution-ShareAlike license described in misc/machine.arc and as an attributed derivative work of a copyrighted image.  The inspiration for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE file to communicate the fact that this type of license now governs some material in the arch collection. - kbulgrien
* 481a1b32f - (2008-01-10 05:52:09 +0000) - Correct misspelling of `map_layer items` to `map_layer item`. - kbulgrien
* 328f4ff73 - (2008-01-10 05:23:13 +0000) Rework dev/wip/spout to make water wider and more visible.  Also adjust the color to better match the sea arch set.  Add a reference layer of a sea tile to spout.xcf.  Convert all the .png files to indexed mode to reduce size. Update README with methods used to produce the graphics and remove comments about issues with the original revision.  The .arc files have been modified to add "map_layer item" to prevent wall pieces from disappearing when these archs are placed on top of them. - kbulgrien
* d4d27c1e7 - (2008-01-09 06:26:16 +0000) Add a set of "overlay" archs that are designed to sit on top of walls to form a spout with water pouring out.  The art is designed to separate the liquid and spout to allow spout and fluid variations.  The archs are WIP because they cause the wall underneath them to disappear.  This is probably a map layer issue.  It may not take much to fix, but are not presently releasable. The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png, pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png, pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf. Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches. - kbulgrien
* 335d3f0b5 - (2008-01-09 02:49:13 +0000) Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make it possible to have tight-fitting doors (no gaps due to perspective) in the wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering of the window archs.  Also, per naming of the stwall window archs, rename wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to stwall_door_1.base.111.png and stwall_door_0.base.111.png and update stwall.arc. - kbulgrien
* 544a368e2 - (2008-01-08 05:33:37 +0000) Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to make it possible to have tight-fitting doors (no gaps due to perspective). wall/stwall/stwall.arc modified. - kbulgrien
* 5f28696a6 - (2008-01-08 02:16:26 +0000) Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc.  The slevel arches are raised "elevation" marks that are supposed to overlay other tiles to give the appearance of a raised platform.  The dlevel arches are the same graphics but flipped in X and/or Y as appropriate to present a depression.  Both arch sets rely on the Crossfire perspective to give the hint of a ridge or depression. In an elevation, the leading edges are long and the receding edges are short. For the depression the leading edges are short and receding edges long. - kbulgrien
* 488685497 - (2008-01-08 02:07:45 +0000) Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png, and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in the left face, and the horizontal wall has a transparent hole in the bottom face.  The holes could be drains for flowing rivers, or might even be an exit. - kbulgrien
* c6dd3cf86 - (2008-01-06 14:21:46 +0000) Commit valid archetype I forgot last time. - ryo_saeba
* 113b1469c - (2008-01-06 05:50:22 +0000) - Removed is_animated 1 (even though current SVN gives an error without it, it is incorrect as it causes a continuous animation of sorts (ground view, not map view). - kbulgrien
* 973e40bb4 - (2008-01-06 05:43:39 +0000) - Update arch and world map patch to have more samples of the various cases of the pit/manhole that do not work.  All six have hole functions that work, though some are not aligned with the graphics, and only four have animations that work.  Two have garbled graphics. - kbulgrien
* a889879dd - (2008-01-05 10:29:44 +0000) Fix sword visible through wing. - ryo_saeba
* d7eb987d1 - (2008-01-04 13:20:39 +0000) Face name coherence. - ryo_saeba
* 0ef08c960 - (2008-01-04 13:16:33 +0000) Name coherence. - ryo_saeba
* 03e687ddf - (2008-01-04 13:12:46 +0000) Name coherence for high angel pics and animation. - ryo_saeba
* d9b112d80 - (2008-01-04 12:58:44 +0000) Name coherence, second step. - ryo_saeba
* 42237131f - (2008-01-04 12:57:37 +0000) Name coherence, first step. - ryo_saeba
* d2b51a421 - (2008-01-04 12:12:19 +0000) Some coherence in pic names. - ryo_saeba
* a88f5fbdb - (2008-01-04 11:41:32 +0000) Combine classical pics. - ryo_saeba
* d54bc0dfd - (2008-01-04 11:23:03 +0000) Merge classical pics. - ryo_saeba
* 8ba66435b - (2008-01-04 11:06:11 +0000) Merge pics, remove unused ones. - ryo_saeba
* 56e6f6d63 - (2008-01-04 10:58:39 +0000) Merge pics. - ryo_saeba
* 23fca6c87 - (2008-01-04 10:55:05 +0000) Merge ArchAngel pics, remove unused parts. - ryo_saeba
* 97ea1da64 - (2007-12-29 16:14:26 +0000) - Add some recent missing entries to CHANGES. - Add dev/wip directory for commiting work-in-progress archetypes.  The   directory is not visible in Gridarta CrossfireEditor, but can be made so with   a soft link like arch/trunk/wip --> arch/trunk/dev/wip. - Add dev/wip/README describing the use of the directory. - Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate   some collaboration on getting a multi-tile HOLE animation to work.  Included   is a README and a world_105_115.patch test case. - kbulgrien
* 829c6e636 - (2007-12-29 12:02:45 +0000) Some names. - ryo_saeba
* 9e6d82272 - (2007-12-28 13:16:26 +0000) Nicer mountains_5 - tchize
* 1d56c53a9 - (2007-12-28 13:07:44 +0000) Make the fireball and firebreath smooth - tchize
* f62b95075 - (2007-12-28 13:06:19 +0000) Slighty reworked moutain pictures (old artefact from ages ago 16 colors mode :) ) - tchize
* 92a4b3cea - (2007-12-28 12:35:39 +0000) Update woods_4 archetyp so it"s not anymore acting as a ground (transparency parts, it is *NOT* a ground, visually speaking) - tchize
* fb1e9fe7a - (2007-12-25 23:07:09 +0000) add Fireball smooth pictures - tchize
* 11b29ca91 - (2007-12-24 15:17:49 +0000) Add smoothing to light sno archetype, add an empty layer gimp file to use when creating smoothing images - tchize
* 536b96508 - (2007-12-23 00:55:53 +0000) Add the archetype hook for user-defined plugin events. - gros
* fa5f9d2bd - (2007-12-22 08:35:59 +0000) - Add a "northwest" colorization of the lighthouse - reddish walls, green roof. - kbulgrien
* 121a921a0 - (2007-12-22 08:00:12 +0000) - Add a "west" colorization of the new lighthouse... yellowed walls, aqua roof. - kbulgrien
* cd97d465b - (2007-12-22 06:31:56 +0000) - Add a snowy lighthouse arch for the construct/Snow set. - Capitalize name of Lighthouse per most common usage in maps. - kbulgrien
* b8f84e0b7 - (2007-12-22 04:28:20 +0000) - Base looks better as a darker color.  Make the image file even smaller by   re-optimizing the palette and by removing additional stored information. - kbulgrien
* a6f7e4b64 - (2007-12-21 22:14:57 +0000) Singing anim_suffix. - ryo_saeba
* 85ea6453c - (2007-12-20 05:35:54 +0000) - Compress the lighthouse .png even more by switching from RGB color to a   255 color indexed pallette with transparency.  Now the size is similar   to that of the other two-tile towers. - kbulgrien
* 6b7817394 - (2007-12-20 05:32:25 +0000) - Resave lighthouse .png with compression to reduce size.  It was bigger   than all the other .pngs in this directory. - kbulgrien
* f9c70dc93 - (2007-12-20 04:58:24 +0000) - Add a new lighthouse tower that has glow_radius set.  Designed to replace   the huts in Santo Dominion that were called lighthouses. - kbulgrien
* d15430c8c - (2007-12-18 23:09:10 +0000) Singing animation for Fenx. - ryo_saeba
* dcf04cca3 - (2007-12-16 15:31:06 +0000) Add missing faces for spider (for now, always the same sprite). - ryo_saeba
* 1322cb2ff - (2007-12-10 07:15:17 +0000) - Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate   house with consistent walls. - kbulgrien
* c4c474d91 - (2007-12-09 17:50:36 +0000) Four facings for angel, and sword animation. - ryo_saeba
* 511353d2f - (2007-12-09 10:40:45 +0000) Facings for whim. - ryo_saeba
* 47e56295a - (2007-12-07 19:10:54 +0000) Basic animation for Sorig"s altar. - ryo_saeba
* 193a1709f - (2007-12-07 18:55:17 +0000) Basic animation for Ruggilli"s altar. - ryo_saeba
* f3867caa9 - (2007-11-30 02:41:45 +0000) Commit spellcasting animations for chinese dragons - qal21
* 4d6e614d2 - (2007-11-29 20:25:45 +0000) Fix missing newline at end of file - qal21
* db0216f2c - (2007-11-29 20:10:12 +0000) Add a little spellcasting animation for electric dragons. - qal21
* 28aba560b - (2007-11-29 11:12:20 +0000) Replaced debugging pictures of the spellcasting big dragon by the proper ones - silly me ! :) - gros
* d60e17b3f - (2007-11-29 11:06:34 +0000) Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela. - gros
* 343118da0 - (2007-11-29 08:51:29 +0000) Add anim_suffix spellcasting to all spells. - qal21
* 03498942a - (2007-11-26 21:58:08 +0000) fix for [ 1677890 ] [Copyright issue]: Giant Worm. Until someone draw a giant worm that looks like older one, this green giant worm picture will be used instead. - tchize
* 8a5dc7220 - (2007-11-23 21:51:51 +0000) Add correct plural name to flowers_permanent. - akirschbaum
* a82951534 - (2007-11-18 23:13:43 +0000) Replace obsolete field slow_move with move_slow/move_slow_penalty. - akirschbaum
* 125776aab - (2007-11-18 16:40:02 +0000) Corrected a typo caused by previous commit conflict. - gros
* 4c349dfca - (2007-11-18 16:33:31 +0000) Add sample support for spellcasting compound animations. Try to cast minor healing with a Fenx :) - gros
* e0e7592e3 - (2007-11-18 14:40:14 +0000) Added a carriage-return at end of file. - gros
* 3527b98a8 - (2007-11-18 14:25:54 +0000) Proof-of-concept for combo animations. Try it by fighting with a Fenx character wearing a sword :). - gros
* 19d440dc5 - (2007-11-04 18:55:06 +0000) Update spellcasting objects to use inventory objects. - akirschbaum
* a4316fb21 - (2007-11-03 16:42:30 +0000) Rename low_boots from "shoes" to "pair of shoes". - akirschbaum
* a7b69a65e - (2007-10-28 11:09:42 +0000) Fix bug #1807959: Light prayer ineffective/broken. Set minimal range to 2. - ryo_saeba
* eaab0c0a3 - (2007-10-24 21:39:28 +0000) New cannon pics courtesy Erik Kendrick. - ryo_saeba
* 37b4b540f - (2007-10-20 20:06:42 +0000) Fix for bug #1797636: arch/exit/fogexit.arc and arch/exit/whirlwind.arc blank.111. Replace blank with empty. - ryo_saeba
* a2dfc276d - (2007-10-20 19:47:49 +0000) Wrong name. - ryo_saeba
* 9f2762751 - (2007-10-20 19:46:12 +0000) New pics courtesy Eric Kendrick. - ryo_saeba
* 70ec55f2c - (2007-10-20 17:33:58 +0000) New pics for opened containers, courtesy Eric Kendrick. - ryo_saeba
* 82555ea4b - (2007-10-20 10:36:32 +0000) New archetypes to avoir using creator tricks. - ryo_saeba
* 74c2a4da7 - (2007-10-15 20:50:50 +0000) Revert previous change of dragon"s steaks weight. - akirschbaum
* ef1b322a4 - (2007-10-14 18:30:36 +0000) New pics courtesy Eric Kendrick. - ryo_saeba
* 501e36c5b - (2007-10-14 18:05:29 +0000) New pics courtesy Eric Kendrick. - ryo_saeba
* c8075dc32 - (2007-10-14 17:15:23 +0000) New pic courtesy Eric Kendrick. - ryo_saeba
* 262677034 - (2007-10-08 18:38:30 +0000) Increase weight of dragon"s steaks to 500g. - akirschbaum
* 77a67f505 - (2007-10-08 18:29:49 +0000) Remove trailing whitespace. - akirschbaum
* a3aae8d4c - (2007-10-06 04:23:01 +0000) - Add body_head -1 attribute to Sorceror"s Hat. - kbulgrien
* 89c884b1b - (2007-09-28 19:12:40 +0000) Rename treasure lists human_player->human_player_items and halfling_player->halfling_player_items to match the names of similar treasure lists. - akirschbaum
* e2748e70f - (2007-09-27 05:28:08 +0000) Remove this file - it uses an undefined type, and searching through all the map files (and archetypes), nothing uses it.  A few unlikined maps use it (but they are using bunch of other archetypes), and the maps/quests/mak/chaos/monsters.pick also has it, but once again, it using a bunch of other undefined ability archetypes. MSW 2007-09-26 - mwedel
* d7e114cd5 - (2007-09-27 05:04:11 +0000) More required updates for the potion of invulnerability to potion of shielding name change - rjtanner
* 25765d65e - (2007-09-27 04:14:44 +0000) ChangeLog updates - rjtanner
* 05dfb0ce0 - (2007-09-27 01:35:46 +0000) Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion. - rjtanner
* 166e43bd3 - (2007-09-26 21:55:03 +0000) Per an old discussion on IRC, granting Valkyrie an attacktype of godpower was a mistake - it should have been weaponmagic. - rjtanner
* 425f0421a - (2007-09-19 20:05:03 +0000) Use consistent default "slaying" values. - akirschbaum
* e2a178194 - (2007-08-24 08:28:31 +0000) Remove excess "move_on walk" from ice archetype. - akirschbaum
* c83913bab - (2007-08-23 22:19:59 +0000) Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. - akirschbaum
* d2d310cc7 - (2007-08-18 10:49:06 +0000) Fix treefort3, make it 1 tile instead of weird missing square. - ryo_saeba
* 1da03b780 - (2007-07-17 20:46:19 +0000) Remove obsolete color_bg field. - ryo_saeba
* b23419a6d - (2007-07-17 19:09:35 +0000) Remove obselete fields, even if those archetypes aren"t really used. - ryo_saeba
* a765f5bb8 - (2007-07-10 07:39:53 +0000) Add client_anim_... support for all objects that support it, remove their speed attributes if the only reason they had speed set was for animation. MSW 2007-07-09 - mwedel
* 579cdf170 - (2007-06-13 20:22:33 +0000) Update. - ryo_saeba
* 61907342f - (2007-06-13 20:12:58 +0000) Remove obsolete field. - ryo_saeba
* ea267b276 - (2007-06-13 20:10:44 +0000) Remove obsolete field. - ryo_saeba
* 6c8bb1efb - (2007-06-13 20:08:08 +0000) Remove obsolete field. - ryo_saeba
* 68be43e89 - (2007-06-13 20:04:52 +0000) Remove obsolete field. - ryo_saeba
* 4c7e7bf3c - (2007-06-13 19:59:19 +0000) Remove obsolete field. - ryo_saeba
* 32d988467 - (2007-06-13 19:58:27 +0000) Remove obsolete field. - ryo_saeba
* 76d576750 - (2007-06-13 19:57:33 +0000) Remove obsolete field. - ryo_saeba
* 22a246cb6 - (2007-06-13 19:55:34 +0000) Remove obsolete field. - ryo_saeba
* a05f7f2e1 - (2007-06-13 19:54:36 +0000) Remove obsolete field. - ryo_saeba
* e62fe5416 - (2007-06-13 19:49:48 +0000) Remove obsolete field. - ryo_saeba
* 264e3eab4 - (2007-06-13 19:25:41 +0000) Remove obsolete field. - ryo_saeba
* 784069d59 - (2007-06-13 19:24:49 +0000) Remove obsolete field. - ryo_saeba
* a8cf309d0 - (2007-06-13 19:24:03 +0000) Remove obsolete field. - ryo_saeba
* 849351510 - (2007-06-13 19:23:22 +0000) Remove obsolete field. - ryo_saeba
* 350191c71 - (2007-06-13 19:23:00 +0000) Remove obsolete field. - ryo_saeba
* e35354a6a - (2007-06-13 19:22:28 +0000) Remove obsolete field. - ryo_saeba
* c05404a84 - (2007-06-13 19:21:09 +0000) Remove obsolete field. - ryo_saeba
* eb9c16a40 - (2007-06-13 19:19:40 +0000) Remove obsolete field. - ryo_saeba
* 396417b0a - (2007-06-13 19:01:22 +0000) Remove obsolete field. - ryo_saeba
* c2f148056 - (2007-06-13 18:49:39 +0000) Remove obsolete field. - ryo_saeba
* dc03243d1 - (2007-06-13 18:46:54 +0000) Remove obsolete field. - ryo_saeba
* 48bc09c84 - (2007-06-13 18:46:39 +0000) Remove obsolete field. - ryo_saeba
* 55abab8d3 - (2007-06-13 18:45:11 +0000) Remove obsolete field. - ryo_saeba
* b632e94a6 - (2007-06-13 18:44:02 +0000) Remove obsolete field. - ryo_saeba
* fcde4bf48 - (2007-06-13 18:42:52 +0000) Remove obsolete field. - ryo_saeba
* f7e010a91 - (2007-06-13 18:41:05 +0000) Remove obsolete field. - ryo_saeba
* ee398048d - (2007-06-13 18:38:26 +0000) Remove obsolete field. - ryo_saeba
* eb39b8ed4 - (2007-06-13 18:36:34 +0000) Remove obsolete field. - ryo_saeba
* adbecb2ed - (2007-06-13 18:35:47 +0000) Remove obsolete field. - ryo_saeba
* 49d5e5b3a - (2007-06-13 18:34:28 +0000) Remove obsolete field. - ryo_saeba
* d06b00fb2 - (2007-06-13 18:33:26 +0000) Remove obsolete field. - ryo_saeba
* 53e27545d - (2007-06-13 18:32:52 +0000) Remove obsolete field. - ryo_saeba
* fa99c56f0 - (2007-06-13 18:30:51 +0000) Remove obsolete field. - ryo_saeba
* 09cb33e83 - (2007-06-13 18:28:58 +0000) Remove obsolete editable field. - ryo_saeba
* f374b7dab - (2007-06-13 18:21:46 +0000) Remove obsolete editable field. - ryo_saeba
* 1475f62af - (2007-06-13 18:16:33 +0000) Remove obsolete editable field. - ryo_saeba
* 578a1978f - (2007-06-12 20:20:23 +0000) Replace "object xxx" with "Object xxx". - akirschbaum
* 6b4b782cf - (2007-06-09 10:40:53 +0000) Name is useful, else weird things. - ryo_saeba
* 9349f0c9d - (2007-06-09 10:29:44 +0000) Remove materialname. - ryo_saeba
* b4d7f4a07 - (2007-06-09 10:26:45 +0000) Remove materialname. - ryo_saeba
* 67f906480 - (2007-06-09 10:26:11 +0000) Remove materialname. - ryo_saeba
* f0d85ab7f - (2007-06-09 10:22:00 +0000) Remove materialname. - ryo_saeba
* da513bd83 - (2007-06-09 09:00:11 +0000) Remove quest archetypes, as quest support will be removed/rewritten. - ryo_saeba
* 68f1a246d - (2007-06-03 20:36:55 +0000) Other facings for the bookshelf. - ryo_saeba
* 8cccf7026 - (2007-06-03 17:01:14 +0000) Double door (non blocking). - ryo_saeba
* 8e2ff71ac - (2007-06-03 16:11:11 +0000) Horizontal window. - ryo_saeba
* 20dd7b6c9 - (2007-06-03 15:55:52 +0000) Frypan, by Yann Chachkoff. - ryo_saeba
* a98b938fb - (2007-06-03 15:55:17 +0000) Some food, by Yann Chachkoff. - ryo_saeba
* d5c220309 - (2007-06-03 15:46:43 +0000) Armless cook by Yann Chachkoff. - ryo_saeba
* ea43acc0d - (2007-06-03 15:24:28 +0000) Move chicken egg to its own file. - ryo_saeba
* 996b8f555 - (2007-06-03 10:20:17 +0000) Another bookshelf, courtesy Anthony Wyatt (patch #1725861) - ryo_saeba
* e45e60599 - (2007-06-02 22:06:54 +0000) No reason the egg isn"t mergeable. - ryo_saeba
* 59701ad06 - (2007-06-02 12:15:20 +0000) No reason those aren"t mergeable. - ryo_saeba
* 6e00fd82f - (2007-05-27 15:20:05 +0000) Fix typo. - ryo_saeba
* 79cb8f7ea - (2007-05-26 19:55:37 +0000) House with green frontage. - ryo_saeba
* 38069dd47 - (2007-05-24 21:17:46 +0000) Add leg body information. - ryo_saeba
* d13bf62b7 - (2007-05-20 20:07:39 +0000) Remove obsolete fields. - ryo_saeba
* 246cacb52 - (2007-05-20 20:04:32 +0000) Remove obsolete fields. - ryo_saeba
* 4272033d3 - (2007-05-20 20:04:00 +0000) Remove obsolete fields. - ryo_saeba
* 33f6f83a7 - (2007-05-20 20:02:49 +0000) Remove obsolete fields. - ryo_saeba
* 25554e88a - (2007-05-20 20:01:59 +0000) Remove obsolete fields. - ryo_saeba
* 28eb7d997 - (2007-05-20 19:58:30 +0000) Remove obsolete fields. - ryo_saeba
* 55e34b84d - (2007-05-20 19:44:15 +0000) Remove obsolete fields. - ryo_saeba
* 1605f10a8 - (2007-05-20 19:42:29 +0000) Remove obsolete fields. - ryo_saeba
* 2c1a0e07b - (2007-05-17 10:33:10 +0000) No reason those items aren"t mergeable. - ryo_saeba
* 356c852e9 - (2007-05-14 22:06:03 +0000) Make slicing knife a real weapon, will now cut apples with "use" command. - ryo_saeba
* 7c0d235e8 - (2007-05-14 21:54:36 +0000) Use new "use" command to create poisoned water, fix poisoned water name. - ryo_saeba
* ffc6db023 - (2007-05-14 17:22:27 +0000) Fix bug #1698808: Item stacking issue - pupland raffle, zombie level - ryo_saeba
* 64146e3aa - (2007-05-13 20:39:19 +0000) Fix bug #1709691: Create earthwall"s walls display below items - missing map layer. - ryo_saeba
* 3ea08c958 - (2007-05-13 14:48:09 +0000) Remove obsolete field. - ryo_saeba
* 4007ba1eb - (2007-05-13 14:47:41 +0000) Remove obsolete field. - ryo_saeba
* d9341a3d3 - (2007-05-13 14:46:10 +0000) Remove obsolete field. - ryo_saeba
* cc859c68b - (2007-05-13 14:44:38 +0000) Remove obsolete field. - ryo_saeba
* 54d351618 - (2007-05-13 14:43:39 +0000) Remove obsolete field. - ryo_saeba
* 6225dd39c - (2007-05-13 14:42:38 +0000) Remove obsolete field. - ryo_saeba
* 7d3f71f14 - (2007-05-13 14:42:16 +0000) Remove obsolete field. - ryo_saeba
* fa459329f - (2007-05-13 14:41:05 +0000) Remove obsolete field. - ryo_saeba
* 0747f7871 - (2007-05-13 14:35:56 +0000) Remove obsolete field. - ryo_saeba
* 9eb15304e - (2007-05-13 14:32:50 +0000) Remove obsolete field. - ryo_saeba
* b07342df1 - (2007-05-13 14:32:24 +0000) Remove obsolete field. - ryo_saeba
* 8a630df52 - (2007-05-13 14:31:39 +0000) Remove obsolete field. - ryo_saeba
* fc2b6f57d - (2007-05-13 14:29:40 +0000) Remove obsolete field. - ryo_saeba
* 1c37ce921 - (2007-05-13 14:27:22 +0000) Remove obsolete field. - ryo_saeba
* dcf22d120 - (2007-05-13 14:24:38 +0000) Remove obsolete field. - ryo_saeba
* 4d7bdba11 - (2007-05-13 14:16:30 +0000) Remove obsolete field. - ryo_saeba
* e24a83fc1 - (2007-05-13 13:55:23 +0000) Remove obsolete armour field. - ryo_saeba
* 887a5f06c - (2007-05-13 11:26:37 +0000) Top is used in pup_land/ancient/world, so need to be separate. - ryo_saeba
* 40805be83 - (2007-05-10 20:26:17 +0000) Fix spelling errors. - akirschbaum
* 14cd2332e - (2007-05-10 20:00:32 +0000) Fix plural names of supreme and major potions of life. - akirschbaum
* 1385345e3 - (2007-05-09 20:54:38 +0000) More tables. - ryo_saeba
* 5cfa15394 - (2007-05-08 10:20:35 +0000) Set a weight so it"s pickable, and put a random value. - ryo_saeba
* d7406902d - (2007-05-08 10:19:42 +0000) New exit: small park. - ryo_saeba
* 9626c7b13 - (2007-05-08 10:19:14 +0000) Randrom trees - so far only "green" trees. - ryo_saeba
* f674aa901 - (2007-05-08 10:03:14 +0000) Give a nice name to archways. - ryo_saeba
* 09577c469 - (2007-05-07 20:48:52 +0000) Forgot the changelog. - ryo_saeba
* c0ce47a2a - (2007-05-07 20:45:08 +0000) Fix bug #1687761: Archetype using undefined type number. - ryo_saeba
* 3905783fb - (2007-05-06 19:43:06 +0000) Fix incorrectly converted jessyb.base.x13.png multi-part image. - akirschbaum
* 6ca17a473 - (2007-05-05 16:55:45 +0000) New item: smoking pipe. - ryo_saeba
* 9248a2a8c - (2007-05-03 21:03:20 +0000) Wrong pic name. - ryo_saeba
* 1236ae271 - (2007-05-03 20:56:50 +0000) Set default scale to red, for coherence :) - ryo_saeba
* fbe9fe05b - (2007-05-01 09:58:17 +0000) Add blue and green dragon mails, and matching converters. - ryo_saeba
* 8bf8b346b - (2007-05-01 09:26:16 +0000) Add blue and green dragon scales, link them for relevant dragons. - ryo_saeba
* f9e137463 - (2007-04-20 17:36:36 +0000) Add more potions of life, in different variations. - ryo_saeba
* bb98e2eae - (2007-04-08 10:34:37 +0000) Rune of frost should be frost path, not fire. - ryo_saeba
* df9925772 - (2007-04-07 11:02:25 +0000) Polymorph is sorcery. Reduce range, else too powerful (probably will need more tweaking). - ryo_saeba
* dbf0a1efc - (2007-04-05 21:00:42 +0000) Replace "no_pass 1" with "move_block all". - akirschbaum
* 7d2412e77 - (2007-04-05 18:20:55 +0000) Remove trailing whitespace. - akirschbaum
* d4965dacc - (2007-04-04 05:38:58 +0000) Remove old LIGHTNING(12) type. - qal21
* abda6cdf5 - (2007-04-03 22:30:21 +0000) Remove obsolete pass_thru/can_pass_thru fields. - ryo_saeba
* 21f24325d - (2007-04-03 22:27:21 +0000) Fix syntax error in building_fountain treasure list. - akirschbaum
* 1b36e0ded - (2007-04-03 22:26:21 +0000) Remove obsolete "need_an" field. - ryo_saeba
* 746436ed7 - (2007-04-03 21:21:14 +0000) New skill: fishing. Pole courtesy Maligor. - ryo_saeba
* a2ebb7bd1 - (2007-03-28 06:46:55 +0000) The "new" booze bottles had some "artifacts" left from my previous attempt at edit. This commit should clean that up. - eracc
* cd5640034 - (2007-03-26 23:02:30 +0000) Modify the building archetype and treasurelist to make dark wood floors appear more often in Brest and Pup Land build shops. - eracc
* 551d0985e - (2007-03-25 19:24:28 +0000) Edit the "booze" images size and relative location to make them fit on tables. - eracc
* fc80857d8 - (2007-03-25 13:10:24 +0000) Fix bug #1687729: Spell create repulsion wall is broken. - ryo_saeba
* b80cc712c - (2007-03-25 10:51:48 +0000) Convert obsolete "flying" attribute to "move_type" attributes. - akirschbaum
* 32040b663 - (2007-03-25 07:45:54 +0000) Add explicit "move_type walk" to all playermovers. - akirschbaum
* 78278bfb4 - (2007-03-24 14:07:48 +0000) Add explicit "move_type walk" to all monsters. - akirschbaum
* 83d9aa6b8 - (2007-03-24 12:25:16 +0000) Remove trailing whitespace. - akirschbaum
* 88f6e99fc - (2007-03-21 18:42:30 +0000) Those archetypes were in player/old, but are still used in some maps. - ryo_saeba
* dd03d8c76 - (2007-03-17 23:00:27 +0000) Make event_xxx invisible, to avoid weird issues. - ryo_saeba
* cde67043a - (2007-03-17 13:08:49 +0000) Split files from server/lib/treasures - ryo_saeba
* c87060e21 - (2007-03-17 12:09:52 +0000) Split stuff from lib/treasures. - ryo_saeba
* 213f2d7e7 - (2007-03-17 11:42:14 +0000) Add missing faces for old monsters. - ryo_saeba
* 38d9892ba - (2007-03-17 11:17:31 +0000) Remove obsolete player races. - ryo_saeba
* 809279f80 - (2007-03-14 22:49:12 +0000) Implement feature request #1479048: Buildable savebeds - ryo_saeba
* 27a1d0dd6 - (2007-03-12 22:01:59 +0000) Some folks complained that the very red townhouse in Brest was "ugly". This is an attempt to fix that. - eracc
* 743cd503f - (2007-03-11 08:42:53 +0000) Magehound was taking a ridiculously LONG time to cast. It is now adjusted to be equivalent to the other pet summoning spells. This is As It Should Be. - eracc
* 0e1765bbc - (2007-03-06 00:58:24 +0000) Fixed broken big_wiz combined images - aaron_baugher
* 85266437a - (2007-02-16 20:49:10 +0000) Converting multi-tile image arches to single images - aaron_baugher
* 416571be9 - (2007-02-13 06:15:23 +0000) Created addition shoreline tiles for the ground/sea.arc tile set to add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool surrounded by transparency.  This tile might be used to fix indoor water pools by providing a replacement for blake_0 which has grass surrounding the water.  Also modified sea.arc accordingly. - kbulgrien
* 0b72eacdd - (2007-02-12 04:40:35 +0000) - Late commit of notes regarding revision 5421. - kbulgrien
* 653ad34b9 - (2007-02-11 03:51:32 +0000) New IPO package arch and face - aaron_baugher
* 4b8aaf954 - (2007-02-10 07:13:23 +0000) - Create additional shoreline tiles for the sea.arc tile set in   preparation for fixing some pup_land maps that use the blake.arc   tile set to allow shorelines to have rounded edges instead of   corners.  The problem is that the blake.arc tile set is not the   same color as the sea.arc tile set unless you are using the   classic png"s, so the pup_land seas sometimes are shown in two   completely different colors of blue.  The tiles added are "coves"   that have transparency on three sides.  The naming convention   used is consistent with the big lake tile set.  The naming.doc   rules for walls is followed if you consider a shoreline to be a   sort of wall. - kbulgrien
* 0f0037eef - (2007-02-09 01:04:22 +0000) New arch and images for IPO carton - aaron_baugher
* ea4f9b1b8 - (2007-02-08 10:16:56 +0000) Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these corner pieces allow transparency to work to show the beach in a floor piece placed beneath the tile.  This makes the arch similar to the corresponding blake.arc arches. - kbulgrien
* 901d1c4da - (2007-01-25 02:23:26 +0000) New gnome player images - ketche
* 8a3580442 - (2007-01-25 02:03:21 +0000) New gnome images, player files soon to come - ketche
* 726ae8faa - (2007-01-25 01:32:38 +0000) Snowy roads - ketche
* ed477cbde - (2007-01-25 01:30:55 +0000) Wall clock decoration - ketche
* ba2193139 - (2007-01-25 01:30:46 +0000) Wall clock decoration - ketche
* a5b33146d - (2007-01-25 01:26:12 +0000) Dwarf Barbarian imageset - ketche
* d39d1c7cb - (2007-01-20 23:03:03 +0000) My small attempt to make "color spray" powerful again. It is so hard to get I believe it should be more worth the effort needed. Perhaps these small adjustments will help. - eracc
* 1d8d51f23 - (2007-01-15 23:02:04 +0000) New spells: bless item / curse item. - ryo_saeba
* afe719c45 - (2007-01-14 18:36:18 +0000) Random factor. - ryo_saeba
* 2c06f16ce - (2007-01-14 14:59:44 +0000) Apply long standing patch #1382884: change to player wraith race courtesy Anton Oussik. - ryo_saeba
* 374c0f3cf - (2007-01-07 18:21:28 +0000) The divine shock prayer granted by Sorig has been horribly nerfed at some point. The duration at low levels was way too low IMO. I have increased the duration from 10 to 30 and lowered the duration modifier from 4 to 2. Hopefully this will help regain some of the former glory of this attack prayer. - eracc
* 47955b881 - (2007-01-01 12:41:00 +0000) Add dice archetype (new yet all faces). - ryo_saeba
* f28df8b45 - (2007-01-01 11:55:49 +0000) Add missing dragon treasure list. - ryo_saeba
* fbb234553 - (2006-12-30 19:40:30 +0000) Moved parts of the static treasures file into separate trs files. - gros 2006-12-30 - gros
* 64884f260 - (2006-12-30 14:58:01 +0000) Fix for bug #1518397 - Arch awall_w_0.111 graphic needs rework. Thanks to Aaron Baugher for those faces ! - gros 2006-12-30 - gros
* b230241b8 - (2006-12-30 14:16:57 +0000) Kept the "flat" version of the booze bottle for the classical set, in which they perfectly fit. - gros 2006-12-30 - gros
* 747347a82 - (2006-12-30 14:11:18 +0000) Replaced the "flat" booze bottle by a "skewed" version of it, to match the perspective used in the standard set. - gros 2006-12-30 - gros
* 82af67540 - (2006-12-30 12:56:57 +0000) Updated weak wall images, solving bug #1518263 ("Arch wwall_weak_1 incorrect graphic style") Thanks a lot to Aaron Baugher for this great contribution ! - gros 2006-12-30 - gros
* 54bae658f - (2006-12-30 10:44:56 +0000) New tiles by kshinji. - ryo_saeba
* 7af2cba8b - (2006-12-29 20:29:59 +0000) New tiles by kshinji. - ryo_saeba
* 95fb5587a - (2006-12-29 19:20:26 +0000) Added the Fenx race to the archetypes. - gros
* 6b32e4f7b - (2006-12-24 13:42:37 +0000) Ignore .svn rather than CVS. - akirschbaum
* 665f6f88c - (2006-12-20 19:42:53 +0000) Rename directory name to avoid problems for windows users due to names "ground" and "Ground" in the same directory. - akirschbaum
* 27a610ef6 - (2006-12-17 00:59:33 +0000) Set svn:eol-style to LF for all arch files. - qal21
* 180b08288 - (2006-12-13 04:24:27 +0000) propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches. - qal21
* 825a205f7 - (2006-11-26 19:06:59 +0000) Fix missing treasure list and duplicated archetype. - ryo_saeba
* d718f88fd - (2006-09-25 05:17:46 +0000) Ok - now try committing proper (binary) images. MSW 2006-09-24 - mwedel
* 7957fef9c - (2006-09-25 05:10:07 +0000) Try this again - update svn:mime-type and remove svn:eol-style. MSW 2006-09-24 - mwedel
* 62332b79f - (2006-09-25 04:44:15 +0000) change mime types of images. MSW 2006-09-24 - mwedel
* 164ddc957 - (2006-09-25 04:14:48 +0000) Change svn:mime-types for images to binary, commit proper images. MSW 2006-09-24 - mwedel
| * 7a7f26507 - (2009-01-17 20:00:29 +0000) preparing for 1.12 release - lalo (origin/1.11)
| * 06506aa5f - (2008-12-24 06:14:00 +0000) Backport from Trunk - altar gift from Valkyrie (Torc - neck item similar to Amulet of Lifesaving) - rjtanner (origin/1.x)
| * be61221a3 - (2008-12-21 02:36:53 +0000) Removed linebreaks from disease message so the breaks can be done by the client. - kbulgrien
| * 257753256 - (2008-12-12 07:03:19 +0000) Backport from Trunk - larger tables - rjtanner
| * ad3024159 - (2008-12-12 06:58:50 +0000) Backport from Trunk - woood (large plank) floor - rjtanner
| * dae4d39a1 - (2008-12-12 06:53:55 +0000) Backport from Trunk - white wall set (wall/white/) - rjtanner
| * f7f9ee426 - (2008-12-11 00:46:17 +0000) Backport from Trunk - added missing face, wall/wall/wall_door_0.base.111.png - rjtanner
| * b07bc0f7b - (2008-12-10 04:19:08 +0000) Removed newlines - rjtanner
| * 80a3a06b2 - (2008-12-10 03:07:17 +0000) Backport from Trunk - Updated .arc file to use already existing Wooden Wall graphics - rjtanner
| * e1de741df - (2008-12-10 02:25:14 +0000) Backport from Trunk - fix missing treasure list which removes server warning about the missing treasure list - rjtanner
| * e314ac99c - (2008-12-10 01:54:45 +0000) Removed newlines - rjtanner
| * 791a90367 - (2008-12-10 01:08:28 +0000) Backport from Trunk - Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO) - rjtanner
| * 50ee3b83f - (2008-12-10 00:58:34 +0000) Backport from Trunk - New graphics and archetypes for Dungeon wall set.  Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey) - rjtanner
| * 1e555e854 - (2008-12-10 00:47:42 +0000) Backport from Trunk - New graphics to replace the old xpm oakdoor, also has two facings - vertical (oakdoor_1) and horizontal (oakdoor_2) - rjtanner
| * 65e67f06e - (2008-12-10 00:43:43 +0000) Backport from trunk - New graphic for use in doorways or as a short wall - rjtanner
| * 25b2d72b2 - (2008-12-10 00:34:59 +0000) Backport from trunk - cave based stairway - rjtanner
| * 4f8259446 - (2008-12-10 00:14:30 +0000) Backport from trunk - image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls - rjtanner
| * 3f5cd2240 - (2008-12-09 07:02:27 +0000) Backport from trunk - face (graphic) for High Angel - rjtanner
| * bb820ab36 - (2008-12-09 06:58:59 +0000) Backport from trunk - faces (graphics) for bookshelves - rjtanner
| * d47035ba8 - (2008-12-09 02:08:23 +0000) Backport from trunk - Shining Tower graphic and arc file - rjtanner
| * 1db848cf0 - (2008-12-09 01:58:07 +0000) Backport from trunk - High Angel arc file - rjtanner
| * ebad5b993 - (2008-12-09 01:53:28 +0000) Backport from trunk - clock for hanging on a wall - rjtanner
| * 12b49e445 - (2008-12-09 01:46:06 +0000) Backport from trunk - arc file for bookshelf - rjtanner
| * 474714c91 - (2008-12-09 01:26:47 +0000) Backport from trunk - wall section used in doorways - rjtanner
| * 148a1776f - (2008-12-09 01:20:13 +0000) Backport from trunk - small green house graphic and arc file - rjtanner
| * 9f671323a - (2008-11-01 06:49:26 +0000) Remove duplicate name field. - akirschbaum
| * 69a071fe5 - (2008-09-26 22:39:31 +0000) Fix typo. - akirschbaum
| * 886057c14 - (2008-09-26 21:57:00 +0000) Fix typos. - akirschbaum
| * 3f4635e47 - (2008-08-12 18:04:36 +0000) Backport from Trunk, Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland with building_material_stonewall_pupland) - rjtanner
| * d98207f54 - (2008-08-01 21:45:15 +0000) Backported from trunk: fixed a broken treasure list that prevented the nine ring sword from being created. - quinet
| * bf14fd99e - (2008-05-07 18:48:32 +0000) Fix consecrate not correctly working for Valkyrie. - ryo_saeba
| * a21b86bfe - (2008-05-02 00:54:17 +0000) This is an update to the fireborn graphic,  asked a few people in irc if they liked, responce from several was looks better - buzzsawddog
| * cf9dffe6e - (2008-04-24 22:02:08 +0000) Add missing "damned 1" to shop tiles. - akirschbaum
| * 3f843f979 - (2008-04-24 17:57:39 +0000) Line break reformatting of player race descriptions. - akirschbaum
| * 15732ec1a - (2008-04-05 06:57:27 +0000) New bracers courtesy Anthony Wyatt. - ryo_saeba
| * e9fd3dcac - (2008-03-24 05:04:44 +0000) Backport snowroad2.arc, snowroad2.base.111.png, snowroad.arc, snowroad.base.111.png from trunk (ground/Winter) - rjtanner
| | * fa9d658dd - (2008-01-29 07:19:43 +0000) Remove SVN top banner section. MSW 2008-01-28 - mwedel (origin/tags/1.11)
| | * 0aeede3de - (2008-01-29 07:11:56 +0000) 1.11 branch - mwedel
| |/  
| * ca18930b8 - (2008-01-29 07:10:56 +0000) Add 1.11 changes banner. MSW 2008-01-28 - mwedel
| * 6b4eca661 - (2008-01-13 22:33:01 +0000) traps/tspikes.base.111.png changed from greyscale to indexed to fix a transparency problem. - kbulgrien
| * ad9af9dbb - (2007-12-22 06:46:06 +0000) - Add a snowy lighthouse arch for the construct/Snow set. - Capitalize name of Lighthouse per most common usage in maps. - kbulgrien
| * d1ca9632e - (2007-12-22 04:31:40 +0000) - Copy new lighthouse arch from trunk. - kbulgrien
| * 2736d81f1 - (2007-12-10 07:49:43 +0000) - Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate   house with consistent walls. - kbulgrien
| * 120182417 - (2007-12-10 07:32:05 +0000) - Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate   house with consistent walls. - kbulgrien
| * 14174d729 - (2007-11-26 22:06:52 +0000) Fix for [ 1677890 ] [Copyright issue]: Giant Worm (backport) - tchize
| * fbdeaf43d - (2007-11-23 21:51:51 +0000) Add correct plural name to flowers_permanent. - akirschbaum
| * dd0bd569b - (2007-11-18 23:13:43 +0000) Replace obsolete field slow_move with move_slow/move_slow_penalty. - akirschbaum
| * d5ae79b0a - (2007-11-04 19:52:48 +0000) Update spellcasting objects to use inventory objects. - akirschbaum
| * b08effb99 - (2007-11-03 16:42:30 +0000) Rename low_boots from "shoes" to "pair of shoes". - akirschbaum
| * 0346b5845 - (2007-10-28 11:10:34 +0000) Fix bug #1807959: Light prayer ineffective/broken. Set minimal range to 2. - ryo_saeba
| * 567c57939 - (2007-10-24 21:40:24 +0000) New cannon pics courtesy Erik Kendrick. - ryo_saeba
| * 5b24c2923 - (2007-10-20 19:50:07 +0000) Wrong name. - ryo_saeba
| * 7785cdbc3 - (2007-10-20 19:47:07 +0000) New pics courtesy Eric Kendrick. - ryo_saeba
| * d6ed73ce9 - (2007-10-20 17:36:31 +0000) New pics for opened containers, courtesy Eric Kendrick. - ryo_saeba
| * 4b06b6df1 - (2007-10-20 10:37:44 +0000) New archetypes to avoir using creator tricks. - ryo_saeba
| * 7de76e04e - (2007-10-15 20:50:50 +0000) Revert previous change of dragon"s steaks weight. - akirschbaum
| * 80fd85d68 - (2007-10-14 18:31:45 +0000) New pics courtesy Eric Kendrick. - ryo_saeba
| * c4e7c3358 - (2007-10-14 17:17:20 +0000) New pic courtesy Eric Kendrick. - ryo_saeba
| * 90454e875 - (2007-10-08 18:38:30 +0000) Increase weight of dragon"s steaks to 500g. - akirschbaum
| * 8b10af26a - (2007-10-08 18:29:49 +0000) Remove trailing whitespace. - akirschbaum
| * 497222311 - (2007-10-06 04:25:34 +0000) - Add "body_head -1" attribute to Sorceror"s Hat. - kbulgrien
| * b0bcda5d4 - (2007-09-27 05:24:48 +0000) Remove this file - it uses an undefined type, and searching through all the map files (and archetypes), nothing uses it.  A few unlikined maps use it (but they are using bunch of other archetypes), and the maps/quests/mak/chaos/monsters.pick also has it, but once again, it using a bunch of other undefined ability archetypes. MSW 2007-09-26 - mwedel
| * da88d8f1e - (2007-09-27 04:14:44 +0000) ChangeLog updates - rjtanner
| * a05c922c9 - (2007-09-27 01:35:46 +0000) Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion. - rjtanner
| * ac26efaf8 - (2007-09-26 21:55:03 +0000) Per an old discussion on IRC, granting Valkyrie an attacktype of godpower was a mistake - it should have been weaponmagic. - rjtanner
| * 3a99381e6 - (2007-09-19 20:05:03 +0000) Use consistent default "slaying" values. - akirschbaum
| * adf866a82 - (2007-09-18 07:06:39 +0000) Merge in code from trunk that gives these objects nrof - in that way they merge - fixes bug 1792029. MSW 2007-09-17 - mwedel
| * 5dde40d78 - (2007-08-24 08:28:31 +0000) Remove excess "move_on walk" from ice archetype. - akirschbaum
| * 706cf54e7 - (2007-08-23 22:19:59 +0000) Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. - akirschbaum
| * 357546343 - (2007-07-21 20:48:09 +0000) Copy from trunk, used by IPO. - ryo_saeba
| * ac6749cf0 - (2007-06-12 20:20:23 +0000) Replace "object xxx" with "Object xxx". - akirschbaum
| * e07915155 - (2007-06-03 10:21:05 +0000) Another bookshelf, courtesy Anthony Wyatt (patch #1725861) - ryo_saeba
| * b24ac4559 - (2007-05-24 21:19:42 +0000) Add leg body information. - ryo_saeba
| * e842ff945 - (2007-05-14 17:22:57 +0000) Fix bug #1698808: Item stacking issue - pupland raffle, zombie level - ryo_saeba
| * b32d9895a - (2007-05-14 17:17:59 +0000) Fix bug #1709691: Create earthwall"s walls display below items. - ryo_saeba
| * fc24c3a16 - (2007-05-10 20:26:17 +0000) Fix spelling errors. - akirschbaum
| * 638d09bcf - (2007-05-10 20:00:32 +0000) Fix plural names of supreme and major potions of life. - akirschbaum
| * 9e5a747e5 - (2007-05-07 20:48:17 +0000) Forgot the changelog. - ryo_saeba
| * 52caa1014 - (2007-05-07 20:46:23 +0000) Fix bug #1687761: Archetype using undefined type number. - ryo_saeba
| * 91392ddca - (2007-05-06 21:02:35 +0000) Convert obsolete "flying" attribute to "move_type" attributes. - akirschbaum
| * 7b3107c42 - (2007-05-05 16:57:09 +0000) New item: smoking pipe. - ryo_saeba
| * d5dd504d9 - (2007-05-03 21:04:55 +0000) Make regular scale red for coherence, copy other to orange. - ryo_saeba
| * d3478cfe5 - (2007-05-01 09:59:33 +0000) Add blue and green dragon mails, and matching converters. - ryo_saeba
| * ba225dd62 - (2007-05-01 09:37:12 +0000) Add blue and green dragon scales. - ryo_saeba
| * b3f900f00 - (2007-04-20 17:37:44 +0000) Add more potions of life, in different variations. - ryo_saeba
| * 979c7ec5d - (2007-04-09 16:57:18 +0000) Wrong skill number (not the same as trunk). - ryo_saeba
| * 8ce849b9e - (2007-04-08 13:18:43 +0000) Add savebed to building lists (merge from trunk). - ryo_saeba
| * 77b9b4f02 - (2007-04-08 13:17:09 +0000) Harvesting material (merge from trunk) - ryo_saeba
| * 96a984015 - (2007-04-08 10:35:15 +0000) Rune of frost should be frost path, not fire. - ryo_saeba
| * ef57d7b83 - (2007-03-28 06:46:55 +0000) The "new" booze bottles had some "artifacts" left from my previous attempt at edit. This commit should clean that up. - eracc
| * 43fa932bd - (2007-03-26 23:02:30 +0000) Modify the building archetype and treasurelist to make dark wood floors appear more often in Brest and Pup Land build shops. - eracc
| * c2dbfa019 - (2007-03-25 19:24:28 +0000) Edit the "booze" images size and relative location to make them fit on tables. - eracc
| * 20cbbc2a5 - (2007-03-25 13:12:53 +0000) Fix bug #1687729: Spell create repulsion wall is broken. - ryo_saeba
| * 61ac1f5d0 - (2007-03-17 23:01:18 +0000) Make event_xxx invisible, to avoid weird issues. - ryo_saeba
| * 0c8546989 - (2007-03-12 22:01:59 +0000) Some folks complained that the very red townhouse in Brest was "ugly". This is an attempt to fix that. - eracc
| * ffc16d3ff - (2007-03-11 08:42:53 +0000) Magehound was taking a ridiculously LONG time to cast. It is now adjusted to be equivalent to the other pet summoning spells. This is As It Should Be. - eracc
| | * 8b2a8cc2a - (2007-03-04 07:10:54 +0000) Cleanup changes file for official 1.10 distribution a little. MSW 2007-03-03 - mwedel (origin/tags/1.10)
| | * 9ba68b5e4 - (2007-03-04 07:01:09 +0000) 1.10 branch - mwedel
| |/  
| * 03bec7aec - (2007-03-04 06:34:32 +0000) Add banner/break for 1.10 release. MSW 2007-03-03 - mwedel
| * 56ac7fede - (2007-02-13 06:15:23 +0000) Created addition shoreline tiles for the ground/sea.arc tile set to add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool surrounded by transparency.  This tile might be used to fix indoor water pools by providing a replacement for blake_0 which has grass surrounding the water.  Also modified sea.arc accordingly. - kbulgrien
| * 280332336 - (2007-02-12 04:40:35 +0000) - Late commit of notes regarding revision 5421. - kbulgrien
| * 2b68a4019 - (2007-02-10 07:13:23 +0000) - Create additional shoreline tiles for the sea.arc tile set in   preparation for fixing some pup_land maps that use the blake.arc   tile set to allow shorelines to have rounded edges instead of   corners.  The problem is that the blake.arc tile set is not the   same color as the sea.arc tile set unless you are using the   classic png"s, so the pup_land seas sometimes are shown in two   completely different colors of blue.  The tiles added are "coves"   that have transparency on three sides.  The naming convention   used is consistent with the big lake tile set.  The naming.doc   rules for walls is followed if you consider a shoreline to be a   sort of wall. - kbulgrien
| * c57aaab72 - (2007-02-08 10:16:56 +0000) Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these corner pieces allow transparency to work to show the beach in a floor piece placed beneath the tile.  This makes the arch similar to the corresponding blake.arc arches. - kbulgrien
| * 84cd488e4 - (2007-01-20 23:03:03 +0000) My small attempt to make "color spray" powerful again. It is so hard to get I believe it should be more worth the effort needed. Perhaps these small adjustments will help. - eracc
| * a6e970a24 - (2007-01-07 18:21:28 +0000) The divine shock prayer granted by Sorig has been horribly nerfed at some point. The duration at low levels was way too low IMO. I have increased the duration from 10 to 30 and lowered the duration modifier from 4 to 2. Hopefully this will help regain some of the former glory of this attack prayer. - eracc
| * f2fa2ad65 - (2006-12-30 14:58:40 +0000) Fix for bug #1518397 - Arch awall_w_0.111 graphic needs rework. Thanks to Aaron Baugher for those faces ! - gros 2006-12-30 - gros
| * 77a9281d4 - (2006-12-30 14:16:23 +0000) Kept the "flat" version of the booze bottle for the classical set, in which they perfectly fit. - gros 2006-12-30 - gros
| * 09bb20727 - (2006-12-30 14:13:24 +0000) Replaced the "front" view of the booze by a "skewed" version, to match the perspective used in the standard set. - gros 2006-12-30 - gros
| * a145d28ff - (2006-12-30 13:25:20 +0000) Updated weak wall images, solving bug #1518263 ("Arch wwall_weak_1 incorrect graphic style") Thanks a lot to Aaron Baugher for this great contribution ! - gros 2006-12-30 - gros
| * a49b04867 - (2006-12-24 13:42:37 +0000) Ignore .svn rather than CVS. - akirschbaum
| * 03f6b4308 - (2006-12-20 19:42:53 +0000) Rename directory name to avoid problems for windows users due to names "ground" and "Ground" in the same directory. - akirschbaum
| * 9452983e0 - (2006-12-17 01:30:37 +0000) Reset plain text files in the arch tree to eol-style native. - qal21
| * 772db283a - (2006-12-17 00:59:33 +0000) Set svn:eol-style to LF for all arch files. - qal21
| * 50a8a78a8 - (2006-12-13 04:24:27 +0000) propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches. - qal21
| * db1a1aeab - (2006-09-25 05:37:11 +0000) Lets see if I can do this all in one pass: update svn:mime-type, remove svn:eol-style, and update with binary png files. MSW 2006-09-24 - mwedel
| * bed5f63d3 - (2006-09-19 07:26:31 +0000) creating branch for stable 1.x release - mwedel
|/  
* d85f6380a - (2006-09-19 07:18:24 +0000) move some files about. - mwedel
* 043aaa3f5 - (2006-09-16 19:57:38 +0000) Turn nuggets to gems, adjust value to account for no longer having the 4x multiplier. Add dam_modifier 1 to spell_alchemy to prepare for alchemy spell changes. - qal21
* a2fda88b1 - (2006-09-11 02:25:48 +0000) Valkyrie followers typically will start with low Wis, so they"ll only reach "low" grace limit after going trough stat potions.  Give them enchanted weapons earlier than that. - lalo
* a28107b14 - (2006-09-06 23:33:37 +0000) poking at some potentially-segfaulting attributes of Valkyrie - lalo
* acb90ff1d - (2006-09-06 22:00:48 +0000) removing outdated comment from the new coins - lalo
* 38ec4d328 - (2006-09-06 20:56:44 +0000) new god: Valkyrie, of warriors, scourge of magic - lalo
* 1adb891d9 - (2006-09-01 11:36:58 +0000) new names for spellbooks - lalo
* ede063867 - (2006-08-31 05:45:45 +0000) Fix serpentmen left and right images being reversed. - qal21
* 1b5dea479 - (2006-08-24 05:40:45 +0000) Fix immunities showing up on the ground. - qal21
* d77ceb168 - (2006-08-21 21:40:46 +0000) Talking campfire. - ryo_saeba
* 44d5b221c - (2006-08-20 09:15:32 +0000) Wrong name. - ryo_saeba
* b0d8589d9 - (2006-08-18 17:49:41 +0000) Some monsters were always dropping two identical rings because of the incorrect usage of "nrof 2" for rings in the treasure list.  The correct way to generate two rings is to have two separate entries in the treasure list.  This is a fix for bug #1530006. - quinet
* eec43ca4b - (2006-08-16 22:33:28 +0000) Add new goblin facings. - qal21
* 4e8a7202e - (2006-08-16 19:48:42 +0000) add more facings for sage. - qal21
* 495275b97 - (2006-08-14 18:03:28 +0000) Attempting to fix some of the nerfed deity spells. Sorig"s divine shock has been severely nerfed for a long time now. It should be at least as good as ball lightning, yet prior to now it was not. - eracc
* c3b404e14 - (2006-08-13 16:30:24 +0000) Space messing stuff, courtesy Elmex - ryo_saeba
* 357f1cc06 - (2006-08-07 07:25:53 +0000) Server patch applied - ryo_saeba
* 47f8ec176 - (2006-08-05 10:19:16 +0000) putting the extended halls of selection in a more sensible place, following the example from cfplus - lalo
* 4ce47a8f2 - (2006-08-05 08:56:10 +0000) Part of patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins - ryo_saeba
* 0c07b6079 - (2006-08-05 08:32:59 +0000) New serpentman pics, courtesy anonymous (patch #1526745) - ryo_saeba
* 5de396313 - (2006-07-28 06:47:49 +0000) Add support for EVENT_DESTROY - qal21
* 18d546930 - (2006-07-23 17:47:59 +0000) Give "no_pick 1" to all walls that don"t already have it. Fixes layering issues and makes more consistant. - qal21
* 13770c7fc - (2006-06-11 20:58:56 +0000) Duplicated images to have 8 faces and 8 pics - ryo_saeba
* 537c0b36d - (2006-06-11 14:25:35 +0000) Useless file - ryo_saeba
* 8f8c82aa8 - (2006-06-11 14:18:48 +0000) New ice para elemental :) - ryo_saeba
* 43ba95337 - (2006-06-01 19:05:28 +0000) Rescale image to 32x32. This fixes a display error in the gtk client. - akirschbaum
* de1067247 - (2006-06-01 18:59:53 +0000) Rescale image to 32x32 to make generic builders show up in cfclient. - akirschbaum
* 7ec21fbba - (2006-06-01 17:26:14 +0000) Fix typo in comment. - akirschbaum
* 0eb02b0c0 - (2006-06-01 17:24:00 +0000) Make earthwalls block all movement types. This makes the spell earth to dust work again. - akirschbaum
* 6b1759619 - (2006-05-30 06:58:38 +0000) Update visibility info for many archetypes.  Split out destruction vs manabolt images, as visibility is face attribute and not object. Likewise, split out cause vs heal faces. MSW 2006-05-29 - mwedel
* e35f1dc4c - (2006-05-30 06:56:54 +0000) Add specific layer info for this object. MSW 2006-05-29 - mwedel
* 7c7d77a9f - (2006-05-30 06:56:25 +0000) Add client side animation support for these objects. MSW 2006-05-29 - mwedel
* a854f2c1a - (2006-05-26 08:52:23 +0000) Better this way, actually. - ryo_saeba
* 302ed3684 - (2006-05-26 08:40:43 +0000) Another test, feel free to revert :) - ryo_saeba
* f308e57f8 - (2006-05-25 11:03:42 +0000) New spider, first Blender try. - ryo_saeba
* edd0dee1e - (2006-03-14 16:08:09 +0000) Copy file to avoid missing face warning - should be a real animation - ryo_saeba
* 6cd8e5036 - (2006-03-14 16:04:34 +0000) Apply patch #1428534 (new damaging ice tile) by Pippijn van Steenhoven - ryo_saeba
* 48511fb10 - (2006-03-14 16:01:15 +0000) Apply patch 1428525: new spells asteroid / frost nova - ryo_saeba
* e9ee237a8 - (2006-02-20 21:17:40 +0000) Remove "editor_folder" field since it is generated by the collect script. - akirschbaum
* 72612abf4 - (2006-02-19 16:27:17 +0000) Fix hellhound/greater hellhound archetypes: the two objects were incorrectly linked together. - akirschbaum
* 30b35ed1c - (2006-02-18 19:52:07 +0000) fix typo - cavesomething
* 9733e17cf - (2006-02-15 08:06:03 +0000) ships should allow "walk" movement, and block "boat", when placed on water - lalo
* b07aef847 - (2006-02-15 07:47:09 +0000) pier should allow "walk" movement, and block "boat", when placed on water - lalo
* acdc1d2c9 - (2006-02-08 06:31:32 +0000) converters for jade/amber coins.  They (or the coins) are not yet used anywhere, and in fact they can"t be yet, pending a server change - but since the coins are already in cvs, I figured the converters should be, too - lalo
* e39385619 - (2006-02-07 07:59:19 +0000) Update archetypes with appropriate move_block attributes.  For the land ones, don"t allow swim or boat movement types.  For the water ones, allow boat movement types. MSW 2006-02-06 - mwedel
* 8be1aa415 - (2006-02-03 14:22:36 +0000) Adding lalo"s roads - mikeeusa
* 65a21e60a - (2006-01-14 04:09:47 +0000) fixing arc - mikeeusa
* 89fd4a910 - (2006-01-14 01:44:43 +0000) fixing name field - mikeeusa
* 5bbc01a32 - (2006-01-14 01:42:16 +0000) an ancient weapon, cudgel , should only appear in ancient places, such as ancient pupland - mikeeusa
* e192969f3 - (2006-01-14 01:41:37 +0000) an ancient weapon, sickle sword, should only appear in ancient places, such as ancient pupland - mikeeusa
* 46498912e - (2006-01-13 18:44:47 +0000) trying to make the hole work correctly - mikeeusa
* e619dca5e - (2006-01-13 18:33:49 +0000) trying to make the hole work correctly - mikeeusa
* 9b5b1450e - (2006-01-13 17:26:39 +0000) pits - mikeeusa
* 5cf4bb77f - (2006-01-13 16:38:38 +0000) magic portal is not supposed to be walk on or fly on, it can block areas this way, bug removed - mikeeusa
* 52e521e3c - (2006-01-13 06:40:58 +0000) adding some new inlayed marbles - mikeeusa
* eb6f338dc - (2006-01-13 06:16:08 +0000) redmarble - mikeeusa
* ed5e65839 - (2006-01-09 23:09:15 +0000) Changed more instances of "color_fg" to "magicmap" - bbotbuilder
* 37a211777 - (2006-01-09 22:25:42 +0000) Changing more "color_fg"s to "magicmap"s. - bbotbuilder
* b457e36bf - (2006-01-09 22:07:18 +0000) even more color_fg to magicmap - bbotbuilder
* 5f650ea95 - (2006-01-09 22:06:01 +0000) Change more "color_fg" to "magicmap" - bbotbuilder
* 342f5629a - (2006-01-09 22:02:04 +0000) Update more "color_fg"s - bbotbuilder
* a3d0ed22d - (2006-01-09 21:57:10 +0000) Change more "color_fg" to "magicmap" - bbotbuilder
* 2ac8ec399 - (2006-01-09 21:53:15 +0000) Taking care of more obsolete "color_fg"s - bbotbuilder
* 772b92625 - (2006-01-09 21:48:47 +0000) Changing more "color_fg" to "magicmap" - bbotbuilder
* fab629786 - (2006-01-09 06:29:54 +0000) Not ultra ultra ultra rich to afford a chandilier (IE: you are not 1 out of 1 billion) ... how about a hanging firepot? - mikeeusa
* 4d2623d92 - (2006-01-09 06:08:14 +0000) animating chandeliers - mikeeusa
* b0456ee5d - (2006-01-09 06:00:18 +0000) animating chandeliers - mikeeusa
* 084fe762c - (2006-01-08 20:41:26 +0000) adding butterfly sword to trs file - mikeeusa
* b5525f6cd - (2006-01-08 20:38:53 +0000) adding butterfly sword - mikeeusa
* 59aa08e9e - (2006-01-08 20:04:52 +0000) adding the nineringsword to this trs file - mikeeusa
* beadbcc2d - (2006-01-08 20:01:42 +0000) adding nine ring sword - mikeeusa
* 47ecfd3d3 - (2006-01-08 19:42:07 +0000) Changing more "color_fg"s - bbotbuilder
* 65aab6de4 - (2006-01-08 19:30:38 +0000) Change more "color_fg" to "magicmap" - bbotbuilder
* e281413ea - (2006-01-08 19:24:16 +0000) Changed obsolete parameters - bbotbuilder
* ce380c952 - (2006-01-08 19:22:09 +0000) Adding an eastern weapon shop floor - mikeeusa
* 91dcece79 - (2006-01-08 19:17:04 +0000) Changing obsolete "color_fg" to "magicmap" - bbotbuilder
* 950a8b912 - (2006-01-08 19:15:27 +0000) Change obsolete "color_fg" to "magicmap" - bbotbuilder
* 20bf5b078 - (2006-01-08 19:13:01 +0000) chage obsolete "color_fg" to "magicmap" - bbotbuilder
* 6a50e3c3c - (2006-01-08 19:04:56 +0000) Change obsolete "color_fg" to "magicmap" - bbotbuilder
* b6af2c2ce - (2006-01-08 18:23:47 +0000) hooksword - mikeeusa
* 7df5c300f - (2006-01-08 18:23:47 +0000) hooksword - mikeeusa
* 01dfb6305 - (2006-01-08 17:39:42 +0000) A barn for navar area - mikeeusa
* 6310b269a - (2006-01-08 06:30:30 +0000) adding darcap style barn - mikeeusa
* 577cdf9c6 - (2006-01-05 20:55:31 +0000) Note: uraniumoxide should be very very rare in the crossfire world - mikeeusa
* 46a77193f - (2006-01-05 19:42:22 +0000) uraniumoxide, the mundande found in the wild stuff, can be used in other maps, not part of the quest - mikeeusa
* 353d7a837 - (2006-01-05 19:41:49 +0000) Uranium hexaflouride piles, uranium piles, these are used for a quest, do not put them in your maps please (sans the quest it"s in), instead put the uraniumoxide if you must have something with uranium in it - mikeeusa
* 896635046 - (2006-01-03 19:24:30 +0000) adding graphite - mikeeusa
* 88e2ecd1f - (2006-01-03 19:08:52 +0000) another alloy - mikeeusa
* 713c5fc04 - (2006-01-03 18:58:23 +0000) added graphite pile - mikeeusa
* 66e25d818 - (2006-01-03 08:49:43 +0000) Infernal device, pic for quest item - mikeeusa
* 6f25f6212 - (2006-01-03 05:18:22 +0000) fixing special quest item (uf6.arc) - mikeeusa
* 88cf4564e - (2006-01-03 05:09:36 +0000) Special quest item, please do not use (sans the quest this is going in) - mikeeusa
* 323dfa475 - (2006-01-03 03:36:47 +0000) another element - mikeeusa
* df89618f9 - (2006-01-03 03:01:39 +0000) More elements - mikeeusa
* 8c430be56 - (2006-01-03 01:30:54 +0000) zinc - mikeeusa
* 45ea32fe7 - (2006-01-02 19:36:20 +0000) Pink rose - mikeeusa
* 8e7dc7ea3 - (2006-01-02 19:03:41 +0000) Another gnome - mikeeusa
* db0a972f2 - (2006-01-02 06:44:13 +0000) Apply patch 1394861 - fixes magic walls so they properly propogate. MSW 2006-01-01 - mwedel
* df32cbb99 - (2006-01-02 06:11:00 +0000) Apply patch 1321682 - fix typos of many arches, as well as making the formatting of the msg/endmsg to be consistent.  This is all cosmetic changes, no actual change of objects other than msg/endmsg or other typos. MSW 2006-01-02 - mwedel
* 42d21ff34 - (2006-01-01 13:25:58 +0000) Make forked lightning fork both to left and right again. - akirschbaum
* 7408860a3 - (2006-01-01 12:04:30 +0000) Rename abilities to make the DM command learn_spell work for spells with the same name. - akirschbaum
* c0ff9a798 - (2006-01-01 12:00:50 +0000) Add comment to explain the use of this archetype. - akirschbaum
* 92414938a - (2005-12-31 20:52:11 +0000) fixing doors - mikeeusa
* 2ba720462 - (2005-12-31 19:47:00 +0000) fixed magi nw store name - mikeeusa
* 817f4044f - (2005-12-31 19:44:48 +0000) added pink rose picture, and added a black rose, black roses are rare - mikeeusa
* ca5f361f3 - (2005-12-31 19:33:10 +0000) Marble column arch - mikeeusa
* ab42b2daf - (2005-12-31 19:15:53 +0000) tower northwest edit - mikeeusa
* 076e497c5 - (2005-12-31 18:10:51 +0000) They say darcap is a sultanate :) - mikeeusa
* 7824f5aa0 - (2005-12-31 18:06:00 +0000) Checkbook - mikeeusa
* 73cb0d3bf - (2005-12-31 18:01:05 +0000) Quicksilver sea - mikeeusa
* 2d0cca969 - (2005-12-31 17:59:08 +0000) Marble column faces - mikeeusa
* 1234f9113 - (2005-12-31 17:57:40 +0000) Doors, brest is colorful, here"s the interor stuffssszzzz - mikeeusa
* ede4c3616 - (2005-12-31 17:52:59 +0000) Lead - mikeeusa
* 212fdbadd - (2005-12-27 02:00:29 +0000) Adding a blue crystal face (lightish blue) for the blue crystal in the snakepit in lake country - mikeeusa
* e54ea4c1d - (2005-12-27 00:09:18 +0000) Adding jade and amberinium coins, looked up amberinium and saw that it was a clear stone with amber or yellow streaks in it, I replicated this as best I could... it looks less like a copper coin now, note: mappers please don"t use these in your maps as a general rule, plat is still the main "big" coin, these are just like the 1000USD and 10k usd notes you know exist but never see, shop code and appraisement code should still say "that will cost you bla plat and bla gold" etc, it should not ever mention amber or jade, it would be good if only azamuindo or areas close to it ever gave these out as change, as jade is of the east, aza is a high lvl area, and these are exotic coins. They should be accepted everywhere though - mikeeusa
* 897804184 - (2005-12-26 21:10:43 +0000) Jade Dragon, will be rod-type artifact at end of azumuando quest - mikeeusa
* 68293e43c - (2005-12-26 21:09:49 +0000) Chest faces - mikeeusa
* d4ce6833c - (2005-12-26 18:59:56 +0000) Adding the repulsion wall from the tracker, the author was going to upload it but seems to have forgotten or not gotten around to it, so here it is - mikeeusa
* 039d17a79 - (2005-12-26 06:50:36 +0000) Adding more key colors - mikeeusa
* 295d683f3 - (2005-12-26 04:12:50 +0000) The bank card - mikeeusa
* 2105c38fc - (2005-12-24 16:45:10 +0000) Adding an eastern style shrine - mikeeusa
* 1d4ce5317 - (2005-12-24 16:20:42 +0000) Adding red post, used in the orient sometimes, they are fans of red - mikeeusa
* a2fb10702 - (2005-12-24 16:05:44 +0000) Added necromancer"s book face and necromancy spell symbol face pictures - mikeeusa
* 6c8ab1ef9 - (2005-12-24 06:41:21 +0000) Reverting change made by errac. Update metalforge"s archtypes and please look at the trs file. You will see that shop_building refences building_material_stonewall_norm which is where the Dwall is, please do not change this back, it works, also metalforge isn"t the center of the universe, as it is now normals shops will get the dwall, navar shops well get the westcwall, brest shops will get the redcwall, and azamuindo shops will get dwall and the paper wall; This does work please do not change it back. - mikeeusa
* 5f8af9a57 - (2005-12-24 04:12:47 +0000) Attempting to make Dwall appear in random shopbuilding tile treasurelist again. Someone broke it. Needed for new Lone Town apartment maps. Please leave it as is. Do not remove it from the building_material list. Do not change it into some other arch that is not available on metalforge right now. Thank you. - eracc
* 3eef596ef - (2005-12-22 18:50:55 +0000) Make atleast the 1st frame of the secret mine door animation look non shitty - mikeeusa
* a88acb436 - (2005-12-22 14:20:48 +0000) Fixing bad pngs by opening in GIMP and saving again. (libpng doesn"t mind it, but some others like PIL die.) - qal21
* e2d80ef43 - (2005-12-22 14:18:35 +0000) Fixing bad pngs by opening in GIMP and saving again. (libpng didn"t mind it, but some others like PIL die.) - qal21
* 68e2a38b0 - (2005-12-22 13:53:13 +0000) Fixing bad png by opening in GIMP and saving again. (libpng doesn"t mind it, but some others like PIL die.) - qal21
* 91d792ed4 - (2005-12-21 18:32:54 +0000) Drew some present boxes and added them - mikeeusa
* ec6c6e3c3 - (2005-12-20 16:41:19 +0000) Changing the name of my plat etc rounds to * round, the bank script was giving them out as they have the same name as reg coins... but I"d think the script would have done things by archtype ... not name... - mikeeusa
* 8b6eb37f1 - (2005-12-20 00:06:48 +0000) Added inn_fant - mikeeusa
* 9efbb37f3 - (2005-12-19 14:44:27 +0000) Tidied up tomato (had some white and black artifacts) made a large tomato (could be the "prize tomato" or an uncommon tomato that grows uncommonly once we have farming (after plots?) food value of the large one was increased 4x and value 2x) also scaled down the regular tomato pic alittle bit to be more inline with the other foods of similar size - mikeeusa
* 949ef016d - (2005-12-19 01:27:35 +0000) snow, christmas trees - mikeeusa
* 5b98c615e - (2005-12-19 01:15:12 +0000) Indexing some png files: filesize halved, no data lost. Indexing is nice :) - mikeeusa
* 970afb3d3 - (2005-12-19 01:12:25 +0000) Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree - mikeeusa
* e258f3992 - (2005-12-18 16:32:51 +0000) Arch: original committer forgot to take out animation info from snow castle so that once it was loaded it"s pic morphed into the non snow castle, this is now fixed, yay - mikeeusa
* 3606f9971 - (2005-12-16 18:31:56 +0000) Adding navarish capitalhold - mikeeusa
* bbd8686b8 - (2005-12-16 05:25:59 +0000) Adding navar style bank - mikeeusa
* 445135e07 - (2005-12-11 00:03:55 +0000) Correcting the colors of the silver and plat coins, plat is more white then silver - mikeeusa
* 76fc386e2 - (2005-12-10 20:16:42 +0000) Arch: adding plat and silver amulets (in addition to the current gold one) - mikeeusa
* 3e593dd65 - (2005-12-10 20:07:28 +0000) Arch: Adding silver and plat block - mikeeusa
* 783f5ad22 - (2005-12-10 17:57:39 +0000) Arch: Adding big djinn - mikeeusa
* 3f6982005 - (2005-12-10 17:38:51 +0000) Correcting the colors of the silver and plat coins, plat is more white then silver - mikeeusa
* 15791f3d9 - (2005-12-10 17:32:16 +0000) Arch: Adding big djinn - mikeeusa
* 0b8344243 - (2005-12-09 21:35:41 +0000) Your regular tomato... - ryo_saeba
* d78dc17a2 - (2005-12-09 21:19:17 +0000) Arch: Adding some new bullion options - mikeeusa
* 2750c68b3 - (2005-12-08 01:32:35 +0000) CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast. - mikeeusa
* 8375aaecc - (2005-12-08 01:28:10 +0000) CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast. - mikeeusa
* 92c923cd6 - (2005-12-04 13:18:28 +0000) Fix GPS - ryo_saeba
* a6512f892 - (2005-12-04 10:06:09 +0000) Wrong other_arch - ryo_saeba
* e3887e22c - (2005-12-04 09:59:55 +0000) Fix broken rune of transference. Fix typo. - ryo_saeba
* 6a9fc8834 - (2005-11-30 18:00:33 +0000) Arch: Added more JINN. For the QUEST. I"m MAKING. \! - mikeeusa
* 84e4fd6dc - (2005-11-30 06:44:59 +0000) four corners to use with the sea. - ketche
* 437cda6c5 - (2005-11-30 06:42:09 +0000) Special small temples for Lythander and Mostrai. More custom temples to come. :] - ketche
* 396030dd2 - (2005-11-30 06:38:31 +0000) Added a new bank archetype. - ketche
* ea42bcb07 - (2005-11-30 06:36:26 +0000) Adding a lone, dwarven statue and a 2x2 statue that has 3 stone dwarfs on it. - ketche
* ab18ce6f9 - (2005-11-30 06:33:27 +0000) Added the negroid man and child. Also added the nun. :] - ketche
* 8d676ecc9 - (2005-11-30 06:29:52 +0000) Just adding the negroid woman. - ketche
* 198d6f84f - (2005-11-30 06:20:13 +0000) Hurrah, a bunch of new archs. A black man, woman and child, a few new snowy buildings and more to come. - ketche
* a07729a67 - (2005-11-26 15:33:31 +0000) ARCH: adding another wall type for japan area \(japanese jingle song: doo do didle do\!\) - mikeeusa
* 4449081c4 - (2005-11-16 07:37:32 +0000) Update move_type for barrels and rack - makes them work better with buttons and the like.  Needed for soon to be checked in new movement code. MSW 2005-11-15 - mwedel
* 4ef7cb854 - (2005-11-13 22:31:58 +0000) CVS arch: added westcwall windows - mikeeusa
* 9ed1c1d0e - (2005-11-10 22:00:15 +0000) CVS: ARCHTYPEcvs add chair_wv_1.*cvs add chair_wv_1.*1111 chair_wv_1* : a velvet covered wooden chair (IE: has velvet seats). You may find a few here and there in the homes of the upper class, these cost less then the satin covered chairs as they have less material on them, placed in living rooms of the upper class (not lower or middle class) - mikeeusa
* 1a0e32489 - (2005-11-09 15:13:57 +0000) CVS: Arch added t_house2_fant for brest - mikeeusa
* d81b43557 - (2005-11-09 03:14:45 +0000) CVS: arch added redcwallwindow s - mikeeusa
* e26950cd2 - (2005-11-09 03:08:26 +0000) CVS: arch added some new buildable walls, added some more treasures list so brest can sell redwall, navar west wall, and other places dwall - mikeeusa
* 8408382e3 - (2005-11-06 22:34:06 +0000) Clarify this a bit, so that new players are less likely to accidently ruin their cauldron. - bbotbuilder
* 72494f96e - (2005-11-05 15:24:12 +0000) added a golden axe pic - mikeeusa
* 2928e9cd6 - (2005-11-05 06:01:00 +0000) Fix an "oops" with the filename referenced for the new buildable wall. - eracc
* 93be07a03 - (2005-11-05 04:58:40 +0000) Attempt to add dwall* as buildable archetypes. - eracc
* 90f168503 - (2005-11-01 18:54:20 +0000) Add new force archetype monk_no_use_weapon. It will be inserted into inventories of monk players to prevent them from using weapons. - akirschbaum
* 0aaace11c - (2005-10-28 18:37:33 +0000) Make bullet swarm fire small bullets instead of magic bullets. Previously bullet swarm (which is an evocation spell) gave sorcery exp. - akirschbaum
* a0d89b069 - (2005-10-28 13:56:37 +0000) CVS: arch: added more amulet pictures - mikeeusa
* 31a785ad7 - (2005-10-18 18:57:08 +0000) Added new event hook archetypes, required for the 2.0 plugin interface. Gros - 18/10/2005 - gros
* 9e5ac5f91 - (2005-10-15 17:14:54 +0000) CVS: Added empty coffee cups - mikeeusa
* 37b879ff1 - (2005-10-15 16:16:35 +0000) CVS: Added empty wine glass - mikeeusa
* c803bb7c3 - (2005-10-13 04:56:09 +0000) CVS: arch: small icecube - mikeeusa
* 2778ca0d2 - (2005-10-13 04:53:36 +0000) CVS: arch: statue pics - mikeeusa
* 665b12148 - (2005-10-11 01:12:20 +0000) CVS: arch: updating deathshead so he won"t be so weak - mikeeusa
* 897e71d6c - (2005-10-11 00:52:03 +0000) CVS: arch: potions updated to yeild empty potion bottles on use - mikeeusa
* bebe4467b - (2005-10-10 18:58:59 +0000) CVS: Arch: added big nasty spike - mikeeusa
* 343024d9c - (2005-10-10 18:57:36 +0000) CVS: Arch: added some new grounds - mikeeusa
* 3a86a81cf - (2005-10-10 18:55:52 +0000) CVS: Arch: added clown and evil clown, will be using evilclown in my red castle - mikeeusa
* e5d17b41b - (2005-10-10 18:50:39 +0000) CVS: arch: added sp to deathshead, forgot to do this before - mikeeusa
* 509aa0111 - (2005-10-10 18:49:49 +0000) CVS: arch: tried to perspectiveize the necromancer for base, think it came out pretty well, looks better then the old base anyhow (took pic from the nice classic pic and perspectivized it to my ability) - mikeeusa
* 3f6048776 - (2005-10-10 18:47:38 +0000) CVS: arch: updated oil_sea"s name to oil ocean, has a better ring to it (before it was just "oil") - mikeeusa
* a87e534b7 - (2005-10-09 08:34:14 +0000) Use on_use_yield field instead of inventory for item dropping. Remove unused treasure list - ryo_saeba
* fad9c1fdd - (2005-10-09 08:31:37 +0000) Fix typo in name and title - ryo_saeba
* 9cbd0ad10 - (2005-10-08 09:46:14 +0000) Moved gps code to Python plugin - ryo_saeba
* 5cd073922 - (2005-10-08 01:21:48 +0000) CVS: Arch: deathshead - mikeeusa
* ad38e776e - (2005-10-08 01:18:47 +0000) CVS: Arch: deathshead - mikeeusa
* f58d256d9 - (2005-10-08 01:09:18 +0000) CVS: Arch: deathshead - mikeeusa
* 9fba8198b - (2005-10-08 00:09:32 +0000) CVS: arch: added deathshead - mikeeusa
* ed8b504e7 - (2005-10-07 23:45:29 +0000) CVS: arch: added deathshead - mikeeusa
* fcf28f65c - (2005-10-07 23:17:48 +0000) CVS: arch: sarcophagus doesn"t have a treasure list yet, so removing the refrence to one - mikeeusa
* 8d5f9537b - (2005-10-07 23:16:52 +0000) CVS: arch: setting dark elf2 treasure list - mikeeusa
* 7706e91b7 - (2005-10-07 23:08:59 +0000) CVS: Arch: deathshead - mikeeusa
* 4e8c05962 - (2005-10-07 19:59:25 +0000) CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it - mikeeusa
* 591c71c5d - (2005-10-07 19:03:03 +0000) CVS: arch: some new crowns - mikeeusa
* 296cf9ef7 - (2005-10-07 18:40:09 +0000) CVS: arch: blue marbles - mikeeusa
* 8dbc45604 - (2005-10-07 18:26:28 +0000) CVS: arch: adding small icecube by Ketche - mikeeusa
* bce365320 - (2005-10-07 18:12:10 +0000) CVS: arch: adding blackfirebullet by Ketche - mikeeusa
* abf08efcb - (2005-10-07 18:02:01 +0000) CVS: arch: adding armoured palms by Ketche, made arcs for them - mikeeusa
* 92dd73acf - (2005-10-07 17:23:45 +0000) CVS: arch: adding snow covered palms by Ketche - mikeeusa
* f9633521d - (2005-10-07 16:49:52 +0000) CVS: arch: adding ice2 by Ketche - mikeeusa
* e0399266b - (2005-10-07 16:45:37 +0000) CVS: arch: adding floors by Ketche, made the white and black marbles grayscale (they were indexed... grayscale looses no data yet is smaller for greyscale images :) ) - mikeeusa
* 2d45ef8dd - (2005-10-07 16:39:56 +0000) CVS: arch: adding log pics, plates, and boquet by Ketche - mikeeusa
* f4e44380e - (2005-10-07 16:28:25 +0000) CVS: arch: adding log pics, plates, and boquet by Ketche - mikeeusa
* add41513f - (2005-10-07 16:04:51 +0000) CVS: arch: adding an Archon by Ketche - mikeeusa
* dc32db588 - (2005-10-07 15:51:38 +0000) CVS: arch: adding a frost shield by Ketche, these probably should be found primaraly in frozen areas of the world, they are probably uncommon atleast (have resists of cold and fire) - mikeeusa
* 5f9d88be2 - (2005-10-07 15:44:12 +0000) CVS: Arch: Adding some arches Ketche made awhile back - mikeeusa
* 01ca395ad - (2005-10-07 03:28:30 +0000) CVS: arch: forgot to commit these chandeliers: these are only found in the rarest of rare palaces whos"s gradure is beyond compare - mikeeusa
* c48e9b1f8 - (2005-10-06 02:21:17 +0000) CVS: Arch: food: since the booze treasure bug was squashed adding empty bottles for booze, wine, and water - mikeeusa
* c48005bde - (2005-10-06 02:05:59 +0000) CVS: Arch: bad cvs, you don"t reupload things that were moved - mikeeusa
* 76999e27a - (2005-10-06 02:00:18 +0000) CVS: Arch: duplicate files removed - mikeeusa
* 6e5d7face - (2005-10-05 17:26:01 +0000) CVS: arch: added a medium green marble and some magenta marbles - mikeeusa
* 69002cdc3 - (2005-10-05 17:07:49 +0000) fixing lightgreenmarble - mikeeusa
* 1977588fe - (2005-10-05 16:53:09 +0000) CVS: Arch: added some new marbles, these ones are 1/2 one and 1/2 the other color, for sharp edges - mikeeusa
* ac2b8d961 - (2005-10-05 16:29:56 +0000) CVS: Arch: added 2 new green marbles for you pagan elven Lythander worshipers - mikeeusa
* 27cd7c7c4 - (2005-10-05 06:34:18 +0000) CVS: arch: someone replaced my stronghold_fant with a symmetrical version, I have re-replaced it with my version and moved the symmetrical version to stronghold_fant_symmetrical - mikeeusa
* 53111e364 - (2005-10-05 00:05:11 +0000) Let the poison be used up. - bbotbuilder
* 22738a614 - (2005-10-04 23:25:47 +0000) Allow more items to be tainted by poison. - bbotbuilder
* 7ebd47dd8 - (2005-10-04 03:36:09 +0000) Adding "vial of poison" transformer, and allowing booze to be "tainted" by it. - bbotbuilder
* a4e716e1f - (2005-10-03 23:05:08 +0000) CVS: arch: added more types of clocks - mikeeusa
* c69e3ca46 - (2005-10-03 17:10:27 +0000) patch #1311199 by sacq to fix many typos and grammos in race descriptions - cavesomething
* 4978aa46a - (2005-10-03 01:26:22 +0000) made a slight error on my gnomish clock pic, fixing - mikeeusa
* b7fb3c1e9 - (2005-10-03 01:13:40 +0000) CVS: arch: table_burl_3: the population starves, the pesants plot rebellion... so let them eat cake. This nice burlwood table can go next to your ancient gnomish clock and can be a good nightstand for which to rest your priceless manuscripts: all will be burned when the revolution comes! Very rare, only found in the most opulent of opulent palaces - mikeeusa
* 93af3490a - (2005-10-03 00:57:35 +0000) CVS: arch: added dresser_cw : furniture made of cherry wood is rather rare, it is never found in a commoner"s home and almost never found in castles, very weathy merchants (high level merchants, who"s houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don"t bother to seek out these furnishings and instead opt to use high backed normal chairs though some do splurge - mikeeusa
* 6ccdd5508 - (2005-10-03 00:40:27 +0000) CVS: arch: added desk_cw : furniture made of cherry wood is rather rare, it is never found in a commoner"s home and almost never found in castles, very weathy merchants (high level merchants, who"s houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don"t bother to seek out these furnishings and instead opt to use high backed normal chairs - mikeeusa
* 2da008234 - (2005-10-03 00:08:15 +0000) CVS: arch: added ancient gnomish clock... these clocks are rare and ancient, so rare, infact, that you will find them in no castles but only in the ornate palaces of the riches rulers - mikeeusa
* e5383d6d4 - (2005-10-01 14:25:38 +0000) CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles - mikeeusa
* 215ce45db - (2005-09-27 02:48:41 +0000) CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items - mikeeusa
* 340a6afbf - (2005-09-27 02:09:01 +0000) CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items - mikeeusa
* e9d812cac - (2005-09-26 02:15:52 +0000) CVS: arch: added jewl amethyst - mikeeusa
* aa19a1542 - (2005-09-25 18:45:21 +0000) Quest archetypes. - ryo_saeba
* 28be34b33 - (2005-09-24 02:45:19 +0000) CVS: arch: added chaos dragon and associated .trs, errac requested said monster - mikeeusa
* 56f3752c3 - (2005-09-23 23:01:27 +0000) CVS arch: added oil_sea - mikeeusa
* ec577e24a - (2005-09-23 22:57:03 +0000) CVS arch: added oil_sea - mikeeusa
* f75560694 - (2005-09-22 02:14:12 +0000) CVS: arch: added basic colored faces, uses include on cavesomethings monopoly map and for depicting the color of a happy sky below you - mikeeusa
* f7f4a54d4 - (2005-09-21 18:21:57 +0000) CVS: arch: floor: added slate "want that rustic look without looking poor? choose slate" - mikeeusa
* 081edbcbc - (2005-09-17 20:21:20 +0000) add pirate hat, Yarr\! - cavesomething
* 57d28896e - (2005-09-17 16:09:16 +0000) CVS arch commit: added black and white leather highboots and gloves - mikeeusa
* ee09e94c4 - (2005-09-16 19:44:36 +0000) CVS Archetype commit: sflail: spiked flail - mikeeusa
* f970491c2 - (2005-09-16 19:03:57 +0000) CVS Archetype commit: inlayed marbles: special wavy marble - mikeeusa
* 67a0569e7 - (2005-09-16 06:08:51 +0000) colored marbles - mikeeusa
* 91c45d0e1 - (2005-09-16 06:06:30 +0000) thought these were in - mikeeusa
* 258b58db6 - (2005-09-16 05:59:44 +0000) pianos, harpsichords - mikeeusa
* 0163c7e13 - (2005-09-16 05:48:54 +0000) bronze axe - mikeeusa
* 56c045589 - (2005-09-16 05:46:18 +0000) kama - mikeeusa
* 8a3f57a46 - (2005-09-16 05:45:06 +0000) vlongsword - mikeeusa
* a35aa6c77 - (2005-09-16 05:38:52 +0000) axen - mikeeusa
* b4df072a8 - (2005-09-16 05:36:16 +0000) sai, sickle, scythe, throwing star - mikeeusa
* 1c6e6584c - (2005-09-16 05:32:40 +0000) reflex bow, belgin crossbow :) - mikeeusa
* 5afea92df - (2005-09-16 05:15:16 +0000) updated precious metals to act as such (goldbar,etc) - mikeeusa
* 56c4c5053 - (2005-09-16 04:50:49 +0000) the wheel, a device favored by both the french and the germans, use only in the most evil of maps - mikeeusa
* 38f1d1a30 - (2005-08-19 00:13:10 +0000) Fix broken lever entry in the treasurelist. Add buildable talking books, listning books, buttons, signs, and inverted gates. - qal21
* 1a3917c97 - (2005-08-17 06:37:14 +0000) Patch 1212496 by Kevin Rudat to add client_types to objects that can be applied. MSW 2005-08-16 - mwedel
* 0efa12126 - (2005-08-16 20:34:45 +0000) set is_lightable on lanterns and torches - cavesomething
* 0a49440ad - (2005-07-21 21:20:22 +0000) Change client_type to misc (8021) - ryo_saeba
* 3c132034d - (2005-07-19 22:20:24 +0000) Add missing "slaying" field. - akirschbaum
* b4f1bdceb - (2005-07-19 22:18:30 +0000) Make bronce slicing knives work. - akirschbaum
* e7a40aa16 - (2005-07-17 09:58:37 +0000) Boost up color spray damage. - ryo_saeba
* d034c0246 - (2005-07-15 20:05:53 +0000) Remove empty bottles that cause issues. - ryo_saeba
* 733edcc93 - (2005-07-15 10:43:23 +0000) Missing commit - ryo_saeba
* d95e37464 - (2005-07-10 14:36:04 +0000) make stone bridge "wall" complete for autojoining. - temitchell
* c7aa71611 - (2005-07-10 09:41:21 +0000) Added sarcophagus container courtesy Mikeeusa - ryo_saeba
* 1c6dd9715 - (2005-07-10 09:39:04 +0000) Windows courtesy mikeeusa - ryo_saeba
* 3a1da8b7d - (2005-07-10 09:36:32 +0000) Bootles yield empty bottles, pics & changes courtesy mikeeusa - ryo_saeba
* e8b8da4a1 - (2005-07-10 09:34:41 +0000) Bottles now give empty bottle, pics & changes courtesy mikeeusa - ryo_saeba
* c358870f9 - (2005-07-10 09:28:41 +0000) Add piano thingy courtesy mikeeusa - ryo_saeba
* 845888015 - (2005-07-10 09:21:14 +0000) Added mural wall courtesy mikeeusa - ryo_saeba
* b5484de76 - (2005-07-10 09:19:05 +0000) Added grey chest courtesy mikeeusa - ryo_saeba
* 877cb833e - (2005-07-10 09:15:19 +0000) Added some secret walls courtesy mikeeusa - ryo_saeba
* 63b2de4d7 - (2005-07-10 09:10:57 +0000) Added red wall courtesy mikeeusa - ryo_saeba
* f83a3960c - (2005-07-10 09:04:45 +0000) Add hut courtesy mikeeusa - ryo_saeba
* 8f4aec7eb - (2005-07-10 09:03:14 +0000) Add magenta floors courtesy mikeeusa - ryo_saeba
* 54f918989 - (2005-07-10 08:53:25 +0000) Sheep have a treasure list, let"s use it - ryo_saeba
* ab7e56c94 - (2005-05-24 01:27:55 +0000) fix spelling mistake in magic map colour - cavesomething
* a3cd1d9b4 - (2005-05-21 16:58:55 +0000) Modified books, sign, monuments and grastones to handle displaying hint when read. - tchize
* 4a6453d66 - (2005-05-19 23:23:59 +0000) More of mikeeusa"s arches. - bbotbuilder
* 5d2cdaabf - (2005-05-19 23:14:33 +0000) Some arches by mikeeusa, checked these unlike my commit when caffine deprived. - bbotbuilder
* f13ada79e - (2005-05-17 03:10:02 +0000) sleepy damit - bbotbuilder
* 18f188b8c - (2005-05-17 02:46:36 +0000) Sleepy... Duplicates of "construct/hold/stronghold_east*". - bbotbuilder
* cd6994038 - (2005-05-17 02:34:51 +0000) Forgot some of the buildings, made by mikeeusa. - bbotbuilder
* 8428f4803 - (2005-05-17 02:30:01 +0000) Added "eastern" buildings made by mikeeusa. - bbotbuilder
* d4a519f78 - (2005-05-17 02:21:45 +0000) Add some more floors from mikeeusa. - bbotbuilder
* aff8551ec - (2005-05-17 02:15:55 +0000) Added some new marble arches, thanks to mikeeusa. - bbotbuilder
* 758bb9b81 - (2005-05-15 21:01:12 +0000) - fix typo - temitchell
* cc1b34b99 - (2005-05-15 20:50:45 +0000) - add facing for dark elf (need some better graphics I think too...) - temitchell
* 3bfaeadab - (2005-05-15 20:23:18 +0000) - merge Skree images, add a second facing - merge Gaelotroll images, tinker with base image set and add a second facing - temitchell
* 1a8a38b0b - (2005-05-14 22:54:54 +0000) - move east stronghold here, fix fant stronghold graphic and apply proper prefix for multipart image graphic - temitchell
* b4347c373 - (2005-05-14 22:28:36 +0000) remove these - temitchell
* 4218adf02 - (2005-05-14 22:15:37 +0000) - merge necro golem images, cleanup - temitchell
* cc7de05c9 - (2005-05-14 21:31:00 +0000) - merge unicorn images - fix directions - cleanup - temitchell
* e017ab7f3 - (2005-05-14 21:10:08 +0000) - fix facing on baslic - fix directions on c_priest, lokanth, serpentmen - merge images on sphinx and cleanup - temitchell
* 607a5c919 - (2005-05-14 20:29:56 +0000) fix direction on baslic and dragonman (arrrg it"s clockwise!) merge image for lamia and cleanup - temitchell
* 71530ccec - (2005-05-14 19:35:59 +0000) Image merge and cleanup of Ent, Dragonman and Baslic - temitchell
* 857f71db0 - (2005-04-30 16:24:09 +0000) Added some buildable objects. - bbotbuilder
* 5e7a3fa6a - (2005-04-23 19:14:15 +0000) Add buildable marble floors. - bbotbuilder
* 34f6eb80c - (2005-04-22 23:21:20 +0000) Add the images and goldfloor2.arc, since they didn"t commit the first time I tried. - bbotbuilder
* 15e5e5f88 - (2005-04-22 23:13:04 +0000) Added buildable woodfloor2 and made a modified goldfloor so a map im making can look better. - bbotbuilder
* f811a4c06 - (2005-04-22 01:33:30 +0000) Fix the apple partitions "face" value so that they point to a valid picture - bbotbuilder
* 926ec6572 - (2005-04-21 20:13:48 +0000) Splittable apples :) - ryo_saeba
* 17e4daff3 - (2005-04-21 18:27:15 +0000) Slicing knife courtesy mikeeusa - now we can slice apples :) - ryo_saeba
* f28767a09 - (2005-04-17 21:09:40 +0000) Apples part courtesy mikeeusa - ryo_saeba
* c1ff75646 - (2005-04-17 14:16:58 +0000) New empty bottles/vials courtesy mikeeusa - ryo_saeba
* cc218cded - (2005-04-16 05:24:04 +0000) commit changes to light arches by Rednaxela. MSW 2005-04-15 - mwedel
* 3e6d0c590 - (2005-04-14 19:42:15 +0000) Add stronghold courtesy mikeeusa - ryo_saeba
* 591911660 - (2005-04-14 19:41:36 +0000) Add towers courtesy mikeeusa - ryo_saeba
* 6b547ca45 - (2005-04-14 19:40:22 +0000) Add new buildings courtesy mikeeusa - ryo_saeba
* 6de229686 - (2005-04-14 19:28:20 +0000) Add chairs and table courtesy mikeeusa - ryo_saeba
* e064e23d5 - (2005-04-10 00:55:28 +0000) - add "western" style castle (perhaps in future the perspective could be fixed.) - temitchell
* ce54e3765 - (2005-04-08 11:07:03 +0000) Corrected syntax error in trs file. - avogl
* f26e2e5a5 - (2005-03-21 05:08:08 +0000) fix typo on magicmap color. MSW 2005-03-20 - mwedel
* 899e1d514 - (2005-03-21 02:46:46 +0000) Brest arches and chalices from mikee part2 - majorwoo
* 581991917 - (2005-03-21 02:29:17 +0000) Brest arches and other misc from mikee part 1 - majorwoo
* 7534ff9c2 - (2005-03-13 22:16:20 +0000) merge/fix images on rl_house3, add western style apartment house - temitchell
* 6c97adee7 - (2005-03-13 21:00:53 +0000) add western style large house - temitchell
* b0a4b4111 - (2005-03-13 16:01:23 +0000) Add eastern wall courtesy Mikeeusa - ryo_saeba
* 548923e9b - (2005-03-07 21:36:20 +0000) Violin courtesy Mikeeusa - ryo_saeba
* 4408184b5 - (2005-03-04 15:23:28 +0000) New stone stair arches - majorwoo
* 60610f693 - (2005-02-28 04:20:22 +0000) add new "western" style arches for Navar - submitted by Mitch Obrian - temitchell
* 7e4bf0d4d - (2005-01-15 15:48:47 +0000) fixed bug [ 1096845 ] Duplicated archtypes falls are no more a multipart item and crystalball duplicate corrected. Also fixed type in falls_4 (was falls_3) - tchize
* e8ff44d3d - (2005-01-07 21:26:19 +0000) Patch #1095861 courtesy Salathar: anvil fix - ryo_saeba
* 19f6ac62d - (2004-12-26 04:40:56 +0000) - add animation to trap arch. - temitchell
* c83e91e0a - (2004-12-14 23:52:56 +0000) add skill scroll for unclassed characters - crowbert
* 24a209d34 - (2004-11-25 18:33:39 +0000) Apply patch #1063834 - ryo_saeba
* 91c41cb04 - (2004-10-27 05:16:35 +0000) - change generic talisman object type. - temitchell
* f137f9841 - (2004-10-26 05:11:28 +0000) set a skill for the generic talisman - otherwise, it can result in server crashes. MSW 2004-10-25 - mwedel
* 697948a0e - (2004-10-12 00:20:58 +0000) add some new marble flooring contrib. by mitch obrian - temitchell
* 78bbc5607 - (2004-10-12 00:18:15 +0000) - add metal ores contributed by mitch obrien - temitchell
* 4d927a35c - (2004-10-11 19:34:27 +0000) - this little temp file slipped in (sorry- damn you gedit!) - temitchell
* 9df90621c - (2004-10-11 19:25:58 +0000) - orcs use bronze weapons - temitchell
* 6e8a9083a - (2004-10-11 19:25:10 +0000) Add bronze weapons contributed by Mitch Obrian - temitchell
* 8b2c9fff6 - (2004-10-09 15:55:24 +0000) Fix typo. - akirschbaum
* b5f26c505 - (2004-10-02 10:49:28 +0000) Added footbridge arch. Supports autojoin. - tchize
* 2d83fb9a7 - (2004-09-25 14:19:44 +0000) added crossroad sign - tchize
* ac7dd88ce - (2004-09-25 14:18:46 +0000) Fixed some smooth levels - tchize
* 40491d57e - (2004-09-24 17:26:27 +0000) Added / updated metal bars,wall pictures and a chest for mikeeusa (his cvs has problems) - tchize
* 3d3e62ffa - (2004-09-20 19:03:38 +0000) Added footpath ground. Can use autojoin. A mix of dirt ground and grass using the grass smooth picture. - tchize
* 1dd650408 - (2004-09-19 18:49:52 +0000) Added exit "Sewer grid" - tchize
* 357190ceb - (2004-09-19 14:49:19 +0000) Long table pictures redone. - tchize
* 0fdfc344f - (2004-09-18 15:18:46 +0000) adde smooth picture for flagstone - tchize
* 7586fb5b2 - (2004-09-14 19:49:41 +0000) Correct rune definitions. Some runes did use obsolete fields or had inconsistent definitions. - akirschbaum
* aa258fab4 - (2004-09-12 13:52:31 +0000) Update goldbar arch (also forgot the base on pic), add goldblock - ryo_saeba
* 4e8f61693 - (2004-09-09 02:13:05 +0000) - add smoothing for wasteland and blackrock ground arches - temitchell
* 3c2e8a16a - (2004-09-08 22:09:33 +0000) Add goldbar, courtesy mikeeusa - ryo_saeba
* 21d124242 - (2004-09-01 01:37:00 +0000) - add spear for Ixalovh, change her treasure list - add greater hell hound, dire wolf sire and change magehounds spell - make rug"s whip glow - temitchell
* b55779fbb - (2004-07-11 19:27:10 +0000) - add exit arch for dark forest - temitchell
* 7b19652ff - (2004-07-11 00:12:52 +0000) - smoothing touchups - temitchell
* ad8661335 - (2004-07-10 21:23:47 +0000) - add a harder to spot spike - temitchell
* b050e9f58 - (2004-07-10 00:36:13 +0000) - make caves more visible in classic set - temitchell
* 2412a89e7 - (2004-06-29 00:56:05 +0000) like find/disarm traps, all players should already have it, but just in case, let them learn it - crowbert
* 5606819d4 - (2004-06-29 00:48:17 +0000) fix typo - crowbert
* 13683c247 - (2004-06-12 17:21:14 +0000) - reintroduce a cheap generic talisman for alchemy purposes - next need recipies to produce the magic talismans from the generic one... - temitchell
* a2447779b - (2004-06-09 01:41:38 +0000) Fixed counterwall spell. The counterwall spell did not work because the attacktype was missing in the arch. --AV - avogl
* 607a7aa83 - (2004-06-08 05:33:09 +0000) - add slaying lines to these gods to make them oppose - temitchell
* 5d692e13a - (2004-06-03 07:00:38 +0000) update dimension door to be of the right path (Teleportation). MSW 2004-06-02 - mwedel
* 3ee157d5a - (2004-05-25 06:42:35 +0000) Fix name of books. MSW 2004-05-24 - mwedel
* f7a340c97 - (2004-05-25 01:47:03 +0000) - add new exit arches (actual arches!) - temitchell
* 23968a5d9 - (2004-05-24 19:54:18 +0000) - darkforest arch should block view - temitchell
* 5c0270502 - (2004-05-23 18:39:37 +0000) - remove weights from firebreath and icestorm objects so they do not trigger knockback effects. - temitchell
* e6563109b - (2004-05-20 05:52:32 +0000) fix path for dimension door - it should be path_teleport, not path_detonation. MSW 2004-05-19 - mwedel
* c713af120 - (2004-05-17 04:03:30 +0000) Add image for glyph spell.  Fix up other "spell in rune" type spells so that the face is set properly - don"t really want the generic sorcerer/praying/whatever icon. MSW 2004-05-16 - mwedel
* ba787895c - (2004-05-15 18:17:06 +0000) ground positioning system - ryo_saeba
* a976a7165 - (2004-05-05 07:16:25 +0000) Add range_modifier to these spells, so the walls grow in length as caster level increases. MSW 2004-05-04 - mwedel
* a0a00e215 - (2004-04-10 07:34:11 +0000) add attacktype to these skills. MSW 2004-04-09 - mwedel
* 08bef727c - (2004-04-10 03:25:16 +0000) - add god treasure lists to arches - some modifications to ixalovh - add some god treasure list info from objects doc to README - temitchell
* 9faf16917 - (2004-04-05 02:47:30 +0000) - fix missing face change for fire claws - fix colour in pl_dragon arc - fix animation for blue dragon face file - temitchell
* ed7d6b8a7 - (2004-03-05 05:19:33 +0000) - merge image for the good ol troll. also make new classic image based extrapolation from tiny troll. - temitchell
* 8ef45ee33 - (2004-03-03 05:00:44 +0000) - missed this one - remove last chopped dread image - temitchell
* 9a7c80e1b - (2004-03-03 04:58:28 +0000) - merge cyclops images (part 2) - temitchell
* 2f5b16b00 - (2004-03-03 04:57:07 +0000) - merge dread images (part 2) - temitchell
* 064312c68 - (2004-03-03 04:53:59 +0000) - merge dread images - temitchell
* e63da3a63 - (2004-03-03 04:48:38 +0000) - remove reference images (no longer needed) - temitchell
* 804c17765 - (2004-03-03 04:46:28 +0000) - merge cyclops images - temitchell
* 61f0c67c2 - (2004-03-01 07:03:14 +0000) commit the spell into CVS. MSW 2004-02-29 - mwedel
* 4caf4a049 - (2004-03-01 05:25:32 +0000) - fix weights - temitchell
* 719418538 - (2004-02-29 23:17:03 +0000) - change the arch here for blue dragon face - temitchell
* e8eea5dd3 - (2004-02-28 22:52:52 +0000) - new spell for summoners - temitchell
* ffe6543ea - (2004-02-28 22:31:13 +0000) - add spell wave - add weights to some other cone spells (for knockback effects) - temitchell
* 060f95082 - (2004-02-28 22:28:16 +0000) - add sirencall spell (wide area charm- water goddess spell) - charm uses new charm graphic - temitchell
* 2308bdee0 - (2004-02-28 22:25:58 +0000) - make new images for charm effects - temitchell
* e3b510f16 - (2004-02-28 22:24:40 +0000) - add shell type horns and graphics - temitchell
* 818a0d488 - (2004-02-28 22:21:35 +0000) - add water goddess treasure and avatar files (but note she likely still needs tweaking) - temitchell
* d9cea8769 - (2004-02-28 22:19:06 +0000) - add two horns for water goddess, fix Lythander"s horn to work with new skills. - temitchell
* 4aaf8d240 - (2004-02-18 05:14:15 +0000) increase power of divine shock some. MSW 2004-02-17 - mwedel
* 3cbf8d880 - (2004-02-17 00:04:37 +0000) Clean up the casting time on a bunch of archetypes - the value wasn"t all that consistent.  Also, start on the "in game" documentation of spells. MSW 2004-02-16 - mwedel
* f09e6cd18 - (2004-02-12 02:45:46 +0000) - change resist_blinding to resist_blind - temitchell
* 67b2ebe52 - (2004-02-09 06:00:54 +0000) Add "damned 1" to all the floors, so that you can"t cast cleric spells on them. MSW 2004-02-08 - mwedel
* 8cec8311a - (2004-02-02 00:34:09 +0000) Fix a few arc errors related to panther.111 disappearing, but gaea still using them. Break out many of the treasure lists, and add the necessary skills so that the monsters can properly use things like spellbooks, wands, rods, etc. In many cases, update the creatures to have their own specific treasurelist. Add proper skill values to rods, horns, and staves - should fix problem with exp not being credited to correct skill. MSW 2004-02-01 - mwedel
* 087ad5a78 - (2004-01-28 02:57:17 +0000) - fix directions on gryphon (blush) - merge shadowtiger images - new anim for panther/shadow pup with 2 facings - temitchell
* a9df56715 - (2004-01-28 00:09:58 +0000) - merge gryphon images- touchup animation - fix weight - temitchell
* 19e7ddf20 - (2004-01-27 04:29:41 +0000) - modify weights - temitchell
* b149aa18c - (2004-01-27 04:19:56 +0000) - missed removing these files during last commit - temitchell
* 7f62e6d36 - (2004-01-26 06:00:27 +0000) - update changes and add TODO file for arches - temitchell
* 6e1345ad4 - (2004-01-26 05:39:18 +0000) - change weight - apes are a lot lighter than I thought (have to make a great ape sometime...) - temitchell
* ef3ddab3d - (2004-01-26 05:37:25 +0000) - merge giant worm images - actually make two new frames to animate each direction - temitchell
* 07e947869 - (2004-01-26 02:00:10 +0000) - merge image for behemoth, fix weight (and facings error) - temitchell
* 90294e042 - (2004-01-26 01:58:30 +0000) - adjust mastif weight - temitchell
* 8b5e2828a - (2004-01-26 01:57:48 +0000)  - merge giantrat image files, fix weight - temitchell
* c1323bc7f - (2004-01-25 08:49:17 +0000) Reduced casting time - ryo_saeba
* 51a4f325c - (2004-01-25 07:13:34 +0000) - first round of tweeking  weights for monsters (also fix some weird weight -1 entires) - use large images for bears - temitchell
* 8e924d5f2 - (2004-01-18 11:01:12 +0000) Basic building archetypes: builder, remover, woodfloor, wall, gates, pedestals & levers - ryo_saeba
* 9ceedc374 - (2004-01-17 06:50:01 +0000) - add materials to firepot (iron) and fireplace (stone,iron) note however fireplace is still no pass so and likely needs to be for some maps... - temitchell
* 1acc801a5 - (2004-01-17 06:15:29 +0000) - add some default materials to clock (wood, glass) throne (wood,cloth) archetypes - temitchell
* 03325b554 - (2004-01-12 07:49:44 +0000) Removed arches from race field, only races should be here. DVS 2004-01-12 - onefang
* fc1c7ca86 - (2004-01-01 17:56:18 +0000) - Adding some files for new goddess Ixalovh - chaotic water goddess - sister/enemy to Ruggilli (still needs a bit more tuning). Cleaned up Ruggilli graphics - however not currently used... - temitchell
* 333237185 - (2004-01-01 17:24:40 +0000) - add negative energy spells for shadow creatures Nega(tive energy)bolt and Nega(tive energy)ball. - This is a better way to do spells -thanks Mark. - temitchell
* 0b8a1eff5 - (2004-01-01 00:49:38 +0000) - fix pipe type and weight, add Lythander"s pipe - temitchell
* 888928e74 - (2003-12-28 18:57:10 +0000) - fire hatchlings should be red, no?  Now they are. - temitchell
* 95fe71d35 - (2003-12-28 18:56:12 +0000) - add different faces for dragon player - temitchell
* 66f04802d - (2003-12-28 05:50:28 +0000) Update subtype of dragon claws.  Also add animation/face information so that the players face can change when they get this ability. MSW 2003-12-27 - mwedel
* 6bb6bd556 - (2003-12-24 18:45:02 +0000) - fix up classic woman graphic - make man and woman arches random speed (for later animation) - temitchell
* 820708852 - (2003-12-05 15:04:30 +0000) New monster: giant leech - quickfur
* 60ca45a3f - (2003-12-05 15:03:10 +0000) New monsters: leathery tentacle, spotted tentacle (dangerous) - quickfur
* 48d62914b - (2003-12-05 15:01:31 +0000) New monster: slime crawler - quickfur
* c548a6cdd - (2003-11-19 03:53:09 +0000) - remove old single face rustmonster files - temitchell
* 6f4f8273d - (2003-11-19 03:50:47 +0000) - changes to rustmonster from images by Bernd Edler and file add/changes to make the facings. - temitchell
* f0044c170 - (2003-11-17 00:39:22 +0000) Fix rune of summonings to call appropriate summoning spell. Add summon devil spell to cover the rune of devil summoning. MSW 2003-11-16 - mwedel
* 95fc09535 - (2003-11-15 21:44:35 +0000) New monsters (leech, tentacles) and new blood arch - quickfur
* 95e7d88e6 - (2003-11-01 20:12:50 +0000) - fix this arch as it has been freaking me out for some time now. - temitchell
* 5cccf7fab - (2003-10-27 03:32:32 +0000) - add trigger_marker arch - temitchell
* c9be09ea7 - (2003-10-26 04:47:00 +0000) remove the god_spelldirect items.  The spell item should just be used directly instead. MSW 2003-10-25 - mwedel
* c125267d5 - (2003-10-20 07:44:24 +0000) - adjust the xp up and the abilities down a tad for apes - temitchell
* 907ed19f3 - (2003-10-14 05:58:40 +0000) Change spelldirect arch"s to be actual spell arch"s for granting dragon abilities.  I basically left these as per the normal arch - perhaps they should be customized (different skill/level/other abilities?) MSW 2003-10-13 - mwedel
* 446f2a38f - (2003-10-03 07:21:38 +0000) Catch up on some pretty old patches. New serpentman race for players. New low level spell sparkshower. Patches originally from "Flying Pedestrian", but some things changed around. MSW 2003-10-02 - mwedel
* 3af614d1b - (2003-10-03 03:07:36 +0000) - Adding campfire (it will burn stuff) and burnt out campfire This should make for some atmospheric additions to maps. - temitchell
* c22c93363 - (2003-10-01 02:41:27 +0000) - new arch woman2 (to replace all those mock princesses) - temitchell
* 5000ba409 - (2003-09-29 03:42:14 +0000) - replace this face for compatibility with old map set - temitchell
* 6fa95e2f1 - (2003-09-29 03:04:23 +0000) - add dark forest arch and smoothing - temitchell
* 5cf7558a8 - (2003-09-28 17:20:31 +0000) - fix this - had some ugly fringing - temitchell
* d278afd55 - (2003-09-28 17:17:31 +0000) - add imperial bank note for banking - temitchell
* 1cbae4168 - (2003-09-24 22:48:55 +0000) More faces for spells. Should be more or less complete now. - avogl
* bd878a212 - (2003-09-24 21:33:40 +0000) Added faces to spells. This is only for the editor, to distuingish the spell school (skill) associations. I believe this will make things clearer and more easy to handle in regard to mapmaking. --AndreasV - avogl
* 19c557169 - (2003-09-24 13:59:57 +0000) New pictures for spells. This should help to distinguish the different magic school associations in map editors. (The pictures are only for the editor, spells won"t be visible in the real game.) --AndreasV - avogl
* c21b1fe96 - (2003-09-18 04:00:57 +0000) - new coins and gems for the classic set based on the famous DG graphics and from the files of Dany Talbot - temitchell
* 3dc994c7e - (2003-09-17 01:15:39 +0000) - much needed smoothing updates fix evergreen forest and make a more slim grass border fot trees and woods - temitchell
* 961cc4ce4 - (2003-09-13 04:38:16 +0000) Updated for new spell + skill code.  Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12 - mwedel
* cb9d1e2ba - (2003-09-08 04:42:51 +0000) Fix type (spelling of "resist_poison").  MSW 2003-09-07 - mwedel
* 22802f99b - (2003-09-08 02:57:09 +0000) - a mat suitable for hiding a key under - temitchell
* e9a0fac1a - (2003-09-07 22:40:31 +0000) - Adding some images for a new quest - temitchell
* 5f25e4405 - (2003-09-07 18:17:20 +0000) - a nice stone bridge suitable for crossing things - temitchell
* 7eaf70c2b - (2003-09-04 06:21:34 +0000) - changing type on traps, adding generic trap arch for use in traps that use triggers - temitchell
* 83f172669 - (2003-09-04 00:06:22 +0000) - yikes, these images were missed during cvs add when I updated the arches for large images of buildings. - temitchell
* 53c4800c1 - (2003-09-03 00:53:42 +0000) - add random items to behemoth - temitchell
* 04ea81e86 - (2003-09-03 00:52:43 +0000) - make hides more generic, add brain - add bat wings - temitchell
* 7fca98816 - (2003-08-30 18:15:53 +0000) *** empty log message *** - temitchell
* f1d0e580b - (2003-08-28 01:45:27 +0000) - a dancing ape - I animated the nethack/slashem ape FYI... - temitchell
* 9766f052d - (2003-08-27 04:31:59 +0000) - classic pirates. - temitchell
* 3a12c38d2 - (2003-08-27 04:02:58 +0000) - Introducing the new 2003 pirate, notice the jaunty moustache... - temitchell
* ca9b6899e - (2003-08-02 22:05:05 +0000) - to replace the classic image to match the others - temitchell
* 9b517ff17 - (2003-08-02 20:44:54 +0000) - much needed tiling fixes to these. - temitchell
* 517e3f3a2 - (2003-07-26 21:33:29 +0000) - make the shallow sea yet bluer.  This is as blue as it gets folks. - temitchell
* ea9bdf679 - (2003-07-21 03:33:32 +0000) - a darker version of the palace - temitchell
* 6d4e734c8 - (2003-07-21 03:30:39 +0000) - missed this when updating the picture - temitchell
* 7862628d1 - (2003-07-21 00:46:27 +0000) - more buildings consolidated and some touched up.  The one thing to note here is that the palace I dropped from 160 to 128 width as *most* maps were showing this anyway.  The only weirdness is pupland terminal which I will fix up (pupland and butakis maps with palace were messed up anyway and referenced each part of the arch, not the arch itself). - added a new barn while fixing up the old barn. - temitchell
* b25833574 - (2003-07-20 02:56:03 +0000) - make the water a little more blue since some people have said it looks too much like ice. - temitchell
* 4be604f91 - (2003-07-19 22:18:42 +0000) - speed up the animation a bit - temitchell
* 5602f5bd7 - (2003-07-19 21:52:37 +0000) - consolidate keep,temple,guild,courthouse - use the existing collesium x11 pics. - temitchell
* f94744a6a - (2003-07-19 05:32:24 +0000) - consolodating some more buildings - touch up the large house - temitchell
* 642a1b4b1 - (2003-07-18 16:37:52 +0000) Just removed the unneccessary "type 0". - avogl
* ed1bf5d6a - (2003-07-18 04:01:09 +0000)  renumbered all the smoothing to make some room and fix some ugliness  this scheme goes along the lines of: - temitchell
* ea17d9028 - (2003-07-17 00:05:59 +0000) - add a smoothlevel to these to put htem over the water - temitchell
* 3bd5766f7 - (2003-07-17 00:05:19 +0000) - new deep swamp images, smoothing - fixup grass (again) change desert and beach images - temitchell
* 0cb767a45 - (2003-07-16 05:39:07 +0000) - missed converting this to 8bit - temitchell
* 1c6fa4b8f - (2003-07-16 05:27:15 +0000) - set up jungle smoohting added woods_2 smoothing - temitchell
* 14095bf27 - (2003-07-16 05:22:46 +0000) - fix lava, add jungle - temitchell
* 8f4fa9b87 - (2003-07-16 03:46:30 +0000) - beach is lower than water - surf"s up - temitchell
* 50a457031 - (2003-07-16 02:58:17 +0000) - changes for smoothing - new water, swamp smoothing and some fixes for some arch information - temitchell
* 6ad527555 - (2003-07-15 12:56:59 +0000) updated .arc files so they now contain the smoothface informations. - tchize
* 3274591e2 - (2003-07-14 22:05:13 +0000) New chess club image by Jan Kroken (xeno) - garbled
* 0453d274d - (2003-07-14 22:04:44 +0000) New well by Jan Kroken (xeno) - garbled
* ffdd871e8 - (2003-07-13 04:24:32 +0000) - making waves - temitchell
* 540c04b0e - (2003-07-13 00:21:49 +0000) - smooth the seas - you can also use this to enhance animation :) - temitchell
* b9bd42b47 - (2003-07-12 14:29:43 +0000) Blackrock had battleground type set which is definitly wrong. I"ve set it to type 0 for a normal floor. --AV - avogl
* 931405ffa - (2003-07-12 08:41:28 +0000) - tweeking smoothing levels - it is beginning to look ok... - temitchell
* 38c7df224 - (2003-07-12 07:01:53 +0000) - smoothlevels for forests raised to 75, some others set with possible values. - temitchell
* ea70fc1a0 - (2003-07-12 06:30:06 +0000) -renamed smoothing sets as per mark"s suggestion, added lava, dunes, more hills - temitchell
* 6bfa7cc7c - (2003-07-09 03:34:06 +0000) - peg mountains at smoothlevel 50?  Anyway they already mesh well so set them all at the same level. - temitchell
* 695484b28 - (2003-07-09 03:32:53 +0000) - add smoothlevels to these arches hopefully in line with expected values - temitchell
* 3370eed9c - (2003-07-09 02:16:59 +0000) - one more - temitchell
* 86708aa23 - (2003-07-09 02:15:23 +0000) - it"s my day for stupid oversights, renaming these should stop the error message sin collect script - temitchell
* a1a312460 - (2003-07-09 01:51:03 +0000) - oops - fix this before I get yelled at. - temitchell
* 44d7ea7a7 - (2003-07-08 23:56:01 +0000) - replace this for current code compatibility(?) - temitchell
* 156bb518a - (2003-07-08 23:54:41 +0000) - renamed the template (it"s not set or sprite specific...) - temitchell
* 5956b984b - (2003-07-08 23:51:50 +0000) - removing these temoplates to remove this directory - temitchell
* fe5338a03 - (2003-07-08 23:48:58 +0000) - removing these - temitchell
* f28ea739d - (2003-07-08 23:41:37 +0000) - smoothing image sets. - temitchell
* 35229ff5c - (2003-07-08 12:58:47 +0000) New pictures for new way of handling smoothing. The grass picture is still my ugly one but will be replaced as fast as possible... Drawers, it"s up to you now (Crossfire needs YOU!) - tchize
* ecc59f2af - (2003-07-08 03:53:25 +0000) - more stoned player images - temitchell
* 612f06942 - (2003-07-08 00:29:00 +0000) - stoned player images for future use. - temitchell
* 65f27f3bd - (2003-06-22 21:26:26 +0000) fix up maxhp for a bunch of monsters. Also, rename destroying_angel file to retributioner, since that is the actual object and animation name. MSW 2003-06-22 - mwedel
* e3f6a8508 - (2003-06-19 12:30:09 +0000) set the smoothelevel to some archetype. Added the smooth pictures associated. - tchize
* 935b99df9 - (2003-06-18 04:01:55 +0000) - touch up mountain4 to make it more distinguishable from mountain2 - temitchell
* 3d4fc458a - (2003-06-16 07:14:59 +0000) - more cleanup - temitchell
* c8d8ddb57 - (2003-06-16 07:11:24 +0000) - more cleaning - temitchell
* 8be27568b - (2003-06-16 07:03:29 +0000) - die you files, die! - temitchell
* ef8693c87 - (2003-06-16 06:31:16 +0000) - rename human to humanoid - reorg race folders - add dragon folk and halflings - fix man and woman to have facings - fix charwoman - temitchell
* a9e5300ad - (2003-06-16 06:16:15 +0000) - removing the human folder - temitchell
* e9c5837b9 - (2003-06-16 01:03:33 +0000) - fix the haggis - temitchell
* 4f9dd21be - (2003-06-13 04:13:21 +0000) - blackish dragon anim - now there is one for each elemental path.. hint hint. - temitchell
* cfe0eb47f - (2003-06-13 02:13:53 +0000) - elf touchup, red and green dragon animations. - temitchell
* 2166d162b - (2003-06-12 05:21:50 +0000) -giant as a single image, new mabu image (a redhead?) - temitchell
* 31a776006 - (2003-06-12 05:04:29 +0000) - two buildings redone using large images - temitchell
* d12ae6eb3 - (2003-06-12 05:00:41 +0000) *** empty log message *** - temitchell
* b44269125 - (2003-06-10 06:34:27 +0000) Relocate the pentagram to a more appropriate directory - it is just a teleporter after all. MSW 2003-06-09 - mwedel
* 5ddcb46f6 - (2003-05-26 17:01:13 +0000) Open up the door of the cathedral mids 2003-05-26 - jbontje
* 6199f9829 - (2003-05-25 05:13:20 +0000) -shadow and shadow wyvern (will do a few more - maybe a summon shadow spell/ability is in order?) - temitchell
* 472c2bac0 - (2003-05-25 05:11:12 +0000) - oops forgot the treasurelist entry - temitchell
* 05ab90849 - (2003-05-25 00:01:42 +0000) - fixes to hellhound - temitchell
* 4162787be - (2003-05-24 22:55:26 +0000) - mice random animation - remove the dogs to their own folder - temitchell
* 462f68b4c - (2003-05-24 22:47:16 +0000) -every dog has it"s day... - temitchell
* a44f4d882 - (2003-05-24 22:36:53 +0000) - hellhound - temitchell
* 8ceee28cd - (2003-05-24 22:36:04 +0000) - shadows, starting with the shadow mastif - temitchell
* d735abb93 - (2003-05-24 16:59:22 +0000) - look, a puppy! - temitchell
* 1616850c9 - (2003-05-23 04:53:45 +0000) - get these guys to stop line dancing. - temitchell
* cc8afa001 - (2003-05-22 22:28:32 +0000) Here comes the new red dragon and ancient red dragon images. I used the well-known ancient red dragons from peterm"s dragon quest as base models for the new ancient dragon arch. Apart from that I rose a few resistances by a small amount, most noteworthy: reducing cold vuln from -100 to -50, otherwise they just die too quick in a snowstorm. - avogl
* 995cfee9d - (2003-05-21 06:15:11 +0000) - found another use for this. - temitchell
* d9eee36bf - (2003-05-20 02:43:34 +0000) -dog - temitchell
* a32330974 - (2003-05-19 18:51:24 +0000) - one more set of windows - temitchell
* 50e5c5fc5 - (2003-05-14 00:22:03 +0000) - the sorcerer is better(a bit less goofy looking), the alchemist is better(less choppy). - temitchell
* ffd07b5d8 - (2003-05-11 21:56:22 +0000) - cache the purple wizard animation - temitchell
* 8d275d55f - (2003-05-11 21:50:40 +0000) - more animated Wizard classes for the base set. - temitchell
* 67f17bc79 - (2003-05-11 21:40:04 +0000) -new farmer - temitchell
* 11c5cd4ec - (2003-05-08 09:32:51 +0000) I"ve set the race of elemental witches to match those of the other elementals. This is going to make anti-elemental slayings work against them, as they are supposed to. - avogl
* f78cff53a - (2003-05-08 01:06:36 +0000) -building an even closer working relationship between rivers and falls. - temitchell
* 9c6bcc3b6 - (2003-05-08 00:28:31 +0000) - added a bit of spray, now there"s some falls... - temitchell
* a1ea946ec - (2003-05-07 22:19:29 +0000) - make falls fit to rivers heading southish - temitchell
* 10ea4fbe1 - (2003-05-07 21:53:32 +0000) -cosmetic addition, but not that I think of it, both falls will be further changed to fit to river... - temitchell
* df9e7156a - (2003-04-29 05:27:07 +0000) *** empty log message *** - temitchell
* db85c55e5 - (2003-04-29 05:26:40 +0000) - these are messed up - forcing a switch - temitchell
* dd4f1518b - (2003-04-29 05:25:00 +0000) - New building - temitchell
* 9d268bf5d - (2003-04-28 06:10:25 +0000) -windows - temitchell
* 26fd960aa - (2003-04-14 00:29:35 +0000) - base conjurer images, old ones moves to clsc where they belong. - temitchell
* 6c1fbb35e - (2003-04-14 00:27:50 +0000) - you will need these too folks. - temitchell
* bf5891899 - (2003-04-14 00:26:13 +0000) - classic dwarf, gnome and half-orc - temitchell
* 7b07b03f2 - (2003-04-12 23:42:58 +0000) - New Alchemist animation for base set - temitchell
* d22b1f465 - (2003-04-08 23:35:35 +0000) - new half-orc base set, animated - temitchell
* 910f847dd - (2003-04-07 00:21:28 +0000) - finishing more player race animations - temitchell
* a284a79db - (2003-04-06 20:24:53 +0000) - animate Thief classes - temitchell
* 0d4cf0ac0 - (2003-04-05 20:02:14 +0000) - touching up player race animations - dragon, dwarf, troll, halfling, gnome - temitchell
* 0ab037411 - (2003-04-05 01:21:29 +0000) - round off the warriors with left-right animation - temitchell
* 87f8d52be - (2003-04-04 04:47:18 +0000) - Full four point animation for the Religious folk - Classic images will have to wait till I"m done the base player arches - temitchell
* dd535fdb9 - (2003-03-31 05:16:41 +0000) -simple animation for warrior classes - temitchell
* ef425c0db - (2003-03-30 23:43:44 +0000) -missed setting the face - hmm, they all look to the right anyway.. what"s up with that? - temitchell
* 3beae3148 - (2003-03-30 22:55:11 +0000) Checking in a bunch of player animations - starting with some race images. - temitchell
* ce87ef1fc - (2003-03-30 06:02:19 +0000) Add new images by Oliver (oberdorf@earthlink.net) - made up new archetypes for these tiled images. - mwedel
* cf88037d2 - (2003-03-30 05:46:57 +0000) Fix transperancies of firebolts as per Bernd Edlers comments.  This doesn"t effect display on new clients, but may make things work better for systems with old png libraries. - mwedel
* 255936a52 - (2003-03-19 07:44:31 +0000) add "facings" to all the player related arc"s.  Needed for it to be compatible with normal object animation. MSW 2003-03-18 - mwedel
* 356a404ec - (2003-03-16 17:31:39 +0000) - dropping off some images for player animations - temitchell
* 9bfd02a35 - (2003-03-16 17:28:12 +0000) orc and ogre cleaning - randomize anims - temitchell
* ad1015e19 - (2003-03-10 05:08:45 +0000) - replaced windows CR/LF(^M) with LF - temitchell
* 102577ee4 - (2003-03-10 04:12:00 +0000) - couldn"t figure out what was wrong with my anim - the arc had it backwards all along - temitchell
* ac4a913c7 - (2003-03-10 03:29:12 +0000) Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart houses and added a ruined temple - temitchell
* dd1b5900b - (2003-03-08 14:58:29 +0000) Checked in the new weak wall (from Kevin R. Bulgrien), a small correction to another weak wall type, and the new DreadKnight & DShield for base set. - avogl
* 998d7b077 - (2003-03-08 05:06:12 +0000) Add weidhg to archetype so that it actually works by default without map maker having to set weight value. MSW 2003-03-07 - mwedel
* 998fdfa4b - (2003-02-24 07:30:36 +0000) Fix up arch - had wrong names in some places. MSW 2003-02-24 - mwedel
* d0230a043 - (2003-02-24 07:26:17 +0000) Add sheep images and related bits.  Done by Flying Pedestrian. MSW 2003-02-23 - mwedel
* 4a0ac2177 - (2003-02-23 16:46:28 +0000) -fix discrepancy in image count between sets. - temitchell
* dd8f6b37b - (2003-02-22 06:38:21 +0000) Add arch"s for town portal spell so that it doesn"t have to reset/change all the values. MSW 2003-02-21 - mwedel
* 1bfa0ac82 - (2003-02-21 07:52:01 +0000) fix name_pl for desk - never got this change committed for some reason. MSW 2003-02-20 - mwedel
* a5d2ac182 - (2003-02-18 09:27:22 +0000) New images for frostbolt, firebolt and mouse.  Taken from http://avrc.city.ac.uk/nethack/tiles.html.  (Various variations of nethack tiles) - garbled
* eabbb4def - (2003-02-15 20:59:19 +0000) - adds cold marsh, marsh and wooded hills - new pic for desert, old pic now clsc image - temitchell
* 3de694ef1 - (2003-02-14 04:25:35 +0000) Update these to by type==73.  Only mithril previously had a type, which was 60 (GEM).  Changed it to 73 as I will be using 73 for raw materials in item creation. - garbled
* 473658450 - (2003-02-13 23:51:00 +0000) organic->organics.  Caused crash in navar museum of arms - garbled
* fce372cf1 - (2003-02-06 08:13:23 +0000) Twiddle the materials and materialnames on a ton of objects.  Get rid of things like "organic eyeshield" "glass magnifying glass" etc.  Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons.  Make all the boots and shoes made of leather, so I stop seeing "pine boots".  Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". - garbled
* 71428b384 - (2003-02-01 07:17:59 +0000) -new classic halfing images - temitchell
* 91e50ec90 - (2003-01-30 00:10:00 +0000) Sprinkle some materialnames around.  prevents things like "leather leather armour", "gold coins made of bronze". - garbled
* 079c109ed - (2003-01-19 07:14:00 +0000) A TON of graphical fixups.  Most of these were converted xpms that somehow got this huge black border around them.  it drove me nuts.  I fixed it.  Also fixed the annoying thing where slums and cathedrals had a wierd green glow to the roof.  There was a missing color, and it was transparent. - garbled
* 3de205df2 - (2003-01-19 01:55:46 +0000) -adding slotmachines - temitchell
* cb6bd18b6 - (2003-01-13 05:23:22 +0000) -adding in tree housing (elves) and a banshee (dead elvin maiden monster) - temitchell
* c74843dab - (2003-01-10 00:14:18 +0000) Missed a few.  Add weapontypes - garbled
* 579265a21 - (2003-01-10 00:12:15 +0000) Add weapontypes to all of these - garbled
* f259db222 - (2003-01-09 04:05:52 +0000) -Added rapier -Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file - temitchell
* cd33c49e8 - (2003-01-07 09:44:27 +0000) Add the lantern archetypes - garbled
* e1fec0b8b - (2003-01-07 06:20:11 +0000) - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose - temitchell
* ea141ddb9 - (2003-01-07 05:43:51 +0000) Add a square for light shops.. produces flints and torches.. will eventually produce lamps. - garbled
* d07d5b9a6 - (2003-01-05 23:22:53 +0000) Uopdate speed of devil generator MSW 2003-01-05 - mwedel
* 8dfcf83dd - (2003-01-05 01:18:25 +0000) -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. -added stove and tanning bench for alchemy -a "classic" female elf - temitchell
* ec887e339 - (2003-01-04 07:24:06 +0000) made the princess look a bit more like a princess - temitchell
* 8acecaf34 - (2003-01-03 16:19:44 +0000) Now generates fire elementals and doesn"t disappear under counterspell attacks. - tchize
* b105451bf - (2003-01-02 06:57:06 +0000) Remove no_pass from lamppost - image doesn"t have appearance that it should block movement. MSW 2003-01-01 - mwedel
* 7bfe33d41 - (2003-01-02 06:29:11 +0000) -adding images for elf-man arch - temitchell
* f322fc2e7 - (2003-01-02 06:11:38 +0000) -added more elf NPCs (pay no attention to the man behind the curtain) - temitchell
* 802efba11 - (2003-01-02 00:14:01 +0000) -added two herbs (for garbled garden or other uses) - temitchell
* 35cb1ca6a - (2002-12-22 20:32:55 +0000) - transparancies for mountain snow, standardized the rivlets colour table - added foilage along the same lines (?) - made clsc versions of these too - temitchell
* 18cf4643a - (2002-12-21 20:33:36 +0000) - fixing up the snow forests adding in classic versions, adding in non floor versions - would like to add some snow on the trees for the base set, but that will have to wait. add in classic glacier image - temitchell
* a3bf753f0 - (2002-12-20 05:44:15 +0000) - new classic (oxymoron) image for the deathtrees - temitchell
* 295a6e4a6 - (2002-12-20 05:42:36 +0000)  added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set - temitchell
* 0b3105211 - (2002-12-15 20:32:46 +0000) -you kids get out of my tomatoes! - temitchell
* 56e31972b - (2002-12-15 17:18:51 +0000) -forgot this winter forest image - temitchell
* b6b39e119 - (2002-12-15 16:51:05 +0000) - more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me. - temitchell
* d46bfa5b9 - (2002-12-15 16:48:21 +0000) -return of the magic bow - images by A.V. - temitchell
* 0edeaa0a9 - (2002-12-08 17:21:36 +0000) Fire plane artefacts..... "It"s Coming!..." - tchize
* 887924c18 - (2002-12-03 07:25:14 +0000) typo - garbled
* 15e9abb6c - (2002-12-03 03:24:40 +0000) -sorry bout that - one wizards desk. - temitchell
* abf10a6a9 - (2002-12-03 02:52:17 +0000) A new image for the waterfall, that fits the rest of the world.  rivlets for the mountains, because puddles look stupid on them. - garbled
* 917e12d71 - (2002-12-03 02:43:27 +0000) New images for steppe and a lighter steppe. - garbled
* 0057305f8 - (2002-12-03 02:41:27 +0000) add new images that tile better for the dark and medium grass.  New images to represent dying grass. - garbled
* 170842554 - (2002-12-03 02:28:07 +0000) Add arches and images for thaumatugist"s desk and jeweler"s bench.  Images by temitchell. - garbled
* 98dd36139 - (2002-12-02 08:12:59 +0000) Add is_thrown to these thrown objects so that the code will find them properly and have monsters throw them. MSW 2002-11-30 - mwedel
* dfb1dd085 - (2002-11-30 16:36:03 +0000) changed the material type from wood(?) to iron on these - temitchell
* 40b05b7b6 - (2002-11-30 16:20:38 +0000) -changed name field to snow on these - temitchell
* c63cc7510 - (2002-11-30 05:31:38 +0000) -fixed the transparency on the evergreen2 image - temitchell
* f8746dfcc - (2002-11-30 05:29:33 +0000)  working on the snow again - temitchell
* 1a6db8c60 - (2002-11-29 05:07:13 +0000) -touched up outpost tower pic - temitchell
* cf892447f - (2002-11-29 04:31:34 +0000) -did not totally fix the mine secret doors but improved their look a bit anyway - temitchell
* 251c4c8df - (2002-11-29 04:28:55 +0000) - a forge animation, some desks and dressers, a workbench pic - temitchell
* 6f2c7b7fc - (2002-11-25 06:18:52 +0000) fixed transparancy on this - temitchell
* b86c2da7e - (2002-11-24 21:19:51 +0000) oops - is not a floor - temitchell
* c22d3c9a1 - (2002-11-24 20:41:09 +0000) adding ice for weather effects - temitchell
* f3515f345 - (2002-11-17 18:06:46 +0000) touched up snow overlay, added snow5 - a lighter snow overlay - temitchell
* 787f55ec5 - (2002-11-11 08:53:58 +0000) prototypes for the forge and workbench items (for new alchemy).  To do these I simply reused the fireplace and table_4 graphics.  It would be really nice if someone would do real graphics for a forge and bowyer"s workbench. - garbled
* 8fad45ea0 - (2002-11-08 08:42:13 +0000) Add puddles, to display rain effects.  Images excellently drawn by: Meegwun South. - garbled
* 57ec26ca1 - (2002-11-08 08:40:21 +0000) New gfx for wooded areas, transparent, rather than having grass on the image. Graphics kindly provided by: Meegwun South - garbled
* 224e21d76 - (2002-11-07 00:19:25 +0000) fixed number of anim frames - was generating warning message. - temitchell
* b37f224df - (2002-11-06 09:49:19 +0000) Add snow4 arc and snow4 image.  Image provided by Todd Mitchell <temitchell@sympatico.ca> - garbled
* 481bf7f6f - (2002-11-03 06:35:58 +0000) Fixed the mountain4 image (was not 8 bit), modified the glacier image, added animation and glow effect to brazier and fireplace, added attache case, added two more snow/mountain arches and a mountain5 (very high mountain) - temitchell
* 155853ed3 - (2002-11-02 06:43:37 +0000) dded in some lamposts and a braizer variant with animation - temitchell
* 9887082b5 - (2002-10-30 08:23:52 +0000) These woods didn"t have is_floor set. - garbled
* c0524e750 - (2002-10-30 05:46:07 +0000) Arg matey!  Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield. Fixed the Giant rat attacktype typo Cleaned up the big keep image Made a new tower Added in 5 different skeletal debris arches (for when a corpse just isn"t enough) - temitchell
* d10896dd5 - (2002-10-29 06:09:05 +0000) Added rubble (for flavour) and a cheeseburger (anachronistic but for something I am working on - do not use lightly) - temitchell
* 8b9a61c4a - (2002-10-28 06:09:58 +0000) Add back in some "end""s I nuked.  oops - garbled
* d494fac05 - (2002-10-28 05:50:05 +0000) add is_water to these too. - garbled
* b43974cd6 - (2002-10-28 05:40:31 +0000) Add is_water to these - garbled
* 9603733e3 - (2002-10-27 03:48:13 +0000) ome additional winter terrain - more snow and a glacier arch - temitchell
* e2b7b74fc - (2002-10-27 03:44:00 +0000) Update halforc images for base set - temitchell
* 36a5cc507 - (2002-10-27 03:40:37 +0000) doors that swing open (with connect) - the mdoor images is the door outline and not referred in the arch. - temitchell
* 4c490b434 - (2002-10-27 03:16:49 +0000) anged bird animation - temitchell
* a489f9cc1 - (2002-10-25 11:02:39 +0000) Added a special image for the god_grace_limits. This is only for their appearance in the editor. --AV - avogl
* 055cf0cc6 - (2002-09-18 05:52:36 +0000) Update connected objects to have "activate_on_push" and "activate_on_release" flags - this corresponds to code changes in the server.  Remove some of the "unused" entries, as they are in fact in use now. MSW 2002-09-17 - mwedel
* c7529164c - (2002-09-13 06:15:09 +0000) add new archetypes by Todd Mitchell. Correct name of the various monster skins. Remove is_floor from thorns.arc MSW 2002-09-12 - mwedel
* 4b0c1274a - (2002-09-07 13:36:49 +0000) Added blinding resistances to many monsters. I have tried my best to distribute these blinding resistances not at random, but in reasonable and consistent ways: - avogl
* e67bf0de7 - (2002-09-05 01:41:54 +0000) I had to re-adjust some of the recently changed levels in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. - avogl
* 17f35ef07 - (2002-08-29 05:17:18 +0000) Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28 - mwedel
* be31194c1 - (2002-08-26 07:00:35 +0000) Fix "slaying" field (which determines spell name) in god_spelldirect_face_of_death and god_spelldirect_finger_of_death. MSW 2002-08-25 - mwedel
* 5774eb838 - (2002-08-21 06:58:43 +0000) Oops - forgot to add the new files. Was also working from old archive that didn"t have the winter terrain - now added that. MSW 2002-08-20 - mwedel
* 40efdf1a5 - (2002-08-21 06:36:22 +0000) Add archetypes from Todd Mitchell.  These add wolfs and bears, with bodyparts for them.  Also changes races for readable scroll objects so that scrollcase objects can be used.  Add ruined tower. New images for some objects. Commited by MSW 2002-08-20 - mwedel
* 4f7453365 - (2002-07-16 05:02:59 +0000) Fix monster arcs that had incorrect wrists/foot (1 instead of 2) Fix update_monster script that generated the errors in the first place. Add body information to the player/old/*.arc for very old player files. Move crown from misc directory to armour/helmet, add appropriate body_info. Add needed body info for elven boots. MSW 2002-07-15 - mwedel
* 87bd1d1a0 - (2002-07-15 04:38:58 +0000) Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 - mwedel
* 02aecddf9 - (2002-07-01 22:35:18 +0000) Fix extra space after face name - some of the tools used to build spoiler can"t properly deal with this. MSW 2002-07-01 - mwedel
* 1b4601c79 - (2002-05-31 03:53:02 +0000) add name_pl, client_type information to objects that can get picked up. Remove some duplicates, change poisonfood to use the same face as booze so you can"t tell simply by looking at it that it is bad food. Change some of the names for the skill scrolls to put them more in line with the skills they actually give you. MSW 2002-05-30 - mwedel
* 52c64aa05 - (2002-05-19 00:19:09 +0000) Fix animation in sorigs armor. - mwedel
* 6a528db0b - (2002-03-04 20:16:11 +0000) changed initial stats from dragon player race: rised INT, dropped DEX mainly - avogl
* 366be0eb5 - (2002-03-03 21:01:10 +0000) added title into dragon ability force - avogl
* 59c5c5e6d - (2002-03-01 20:47:51 +0000) new arches for the dragon-race patch - avogl
* d306004ca - (2002-02-26 07:29:15 +0000) Remove a few more xbm"s I missed the first time around. MSW 2002-02-25 - mwedel
* f7e11dc69 - (2002-02-26 07:18:12 +0000) Remove all the old xpm and xbm files.  Hopefully I got them all. MSW 2002-02-25 - mwedel
* f3eae173f - (2002-02-24 20:27:16 +0000) improved images for elevation-wallstyle "slevel" - avogl
* f64da12c5 - (2002-02-24 16:24:16 +0000) I"d be curious to know what "type 6-7" was supposed to mean? - A typo most likely, but a strange one. - avogl
* 86a04ec73 - (2002-02-24 14:04:26 +0000) Added xpm/xbm for acidspit, since I don"t know how long it will take till someone is able to fix the broken collect script. - avogl
* fc9d16b4a - (2002-02-22 02:08:00 +0000) New images: New giant cobra, windstorm and acidspit animations, and some more. - avogl
* ebffe8297 - (2002-02-20 10:27:29 +0000) mover_turn had a wrong direction-attribute set. This is maybe still a relict from times where directions have been stored in different format. - avogl
* 3630a9d00 - (2001-12-31 07:02:41 +0000) Rename of files to include base in name - for multiple image set support in the server.  MSW 2001-12-30 - mwedel
* e3b2b8692 - (2001-12-28 06:02:16 +0000) This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it! - darth_bob
* 0221ad86c - (2001-12-28 05:46:28 +0000) Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. - darth_bob
* 5855d5ee5 - (2001-12-18 10:59:08 +0000) Added life stealing to devourers - darth_bob
* 945cdd383 - (2001-12-12 11:00:11 +0000) Added lots of new resistance, this is not intended to be permenent but to sweeten it alittle. I shall play through the char and see how hard it is and fix it from there. Changes are: resist_fire -5 (from -30) resist_cold 15 resist_poison 100 resist_ghosthit 50 repelled fire - darth_bob
* d95e83bd3 - (2001-12-09 14:02:28 +0000) Few small to medium changes. - darth_bob
* 7d49fd120 - (2001-12-09 13:22:17 +0000) Popular request I have downed gorokh. After playing it and getting to level 107 in 2-3 days I agree. Some nasty negs now, -5 cold this should slow them down alittle, and -2 hp regen and -1 sp regen should also slow it down somewhat. The real issue is that angels give alot of exp and the angel map is long and big =). - darth_bob
* 45a219df0 - (2001-12-05 06:43:40 +0000) Add new archetypes.  Fix missing newline at end of gnoll_chief_arc.arc. Fixed a few files that resulted in png warnings during load. MSW 2001-12-04 - mwedel
* 94df2dc82 - (2001-11-19 23:39:29 +0000) guild system forces, ignore when not used - michtoen
* c18e28a5c - (2001-11-18 09:38:03 +0000) Fixed animation, yeah I know.. dah - darth_bob
* e41e4d9a2 - (2001-11-18 03:50:57 +0000) I am sure there is an easier way to do this =\ - darth_bob
* cab906ae6 - (2001-11-18 03:49:42 +0000) Same as above, just some artifact monsters put into .arcs - darth_bob
* 366e31f41 - (2001-11-18 03:48:19 +0000) In future I will remember to remove the emacs tmp files =) These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps. - darth_bob
* a06b11b12 - (2001-11-17 21:10:16 +0000) Add new force for ext2 system - michtoen
* 06d9ec25e - (2001-11-17 06:43:41 +0000) bugfix - michtoen
* c341a6b28 - (2001-11-15 01:59:07 +0000) Okay, now I have actually done it properly =\ dnh - darth_bob
* e1887d2e7 - (2001-11-15 01:49:15 +0000) Added new arc for Sorig mithril chainmail, it was using an arc that didn"t have startequip set to 1. dnh 15/11/01 - darth_bob
* 52d3a4c6a - (2001-11-15 01:06:35 +0000) Gorokh had only bonuses, all his negative attributes got removed somehow. This is very unbalanced compared to other gods. I set Gorokh to "hp-regen -1" again. This is only very little compensation for flaming aura, vitriol and slaying angel. - avogl
* 1e8c90cc5 - (2001-11-15 00:09:08 +0000) burning tail (holy relict of ruggilli) didn"t have startequip set and thus didn"t dissapear when dropped. I assume this wasn"t intended and set it startequip 1 now. - avogl
* 25e3bebeb - (2001-11-10 07:53:15 +0000) I am not sure who changed this to -40 but it was dumb. Keep in mind the key to game, is making it fun, the game is unplayable when you can"t cast spells and you can"t survive the slightest breath of fire. *grump* dnh 10/11/01 - darth_bob
* 091ac3b55 - (2001-11-09 14:03:45 +0000) Now lets actually commit them! (Cool new messages Mark!, I don"t even need to stick on dnh!) - darth_bob
* daa12d6db - (2001-11-09 13:48:56 +0000) New exit animation, only frames 1,3,5,7 are actually used ATM. dnh 10/11/01 - darth_bob
* 9c3075b4e - (2001-11-09 06:39:23 +0000) Fixed a silly mistake dnh 9/11/01 - darth_bob
* 4c9596c2e - (2001-11-09 01:25:14 +0000) Messages working? some new exit images, only using 1,3,5,7 at the moment though. dnh 9/11/01 - darth_bob
* e7cba7364 - (2001-11-08 12:56:55 +0000) same drill, ent -> panther dnh 8/11/01 - darth_bob
* 0df0a1d78 - (2001-11-08 12:44:19 +0000) same drill... shame to waste that loverly avatar graphic. But it don"t work. dnh 8/11/01 - darth_bob
* 9cb32f722 - (2001-11-08 12:39:32 +0000) Whoops, face gnarg.111 dnh 8/11/01 - darth_bob
* 0e5d7c326 - (2001-11-08 12:30:43 +0000) patched gnarg"s avatar to be 1x1. Not sure who broke them but they weren"t moving or hitting properly. It needed to be done anyways as 2x2 avatars were close to useless. If anyone has a problem with this, I have backup"s and can restore it. dnh 8/11/01 ps. I also turned down hp 1000 for a 1x1 is rather scary =) - darth_bob
* 236b043ad - (2001-11-06 16:46:14 +0000) Added this to make skull_tooth handling easier dnh 7/11/01 - darth_bob
* f9f62ca58 - (2001-11-06 16:45:15 +0000) New charm, a very watered down amulet of freeaction can be bought at gem shop in exchange for a skull tooth. dnh 7/11/01 - darth_bob
* f7fbc8581 - (2001-11-06 01:35:44 +0000) new disease, rabies dnh 6/11/01 - darth_bob
* ae869ec94 - (2001-11-06 01:35:01 +0000) CV: new disease, rabies dnh 6/11/01  ---------------------------------------------------------------------- - darth_bob
* 2f6907fe8 - (2001-11-04 07:06:37 +0000) Fix name in archetype file.  MSW 2001-11-03 - mwedel
* f17ea6a8a - (2001-11-02 03:31:18 +0000) sigh, what a stupid type dnh 2/11/01 - darth_bob
* 12dc80e9f - (2001-11-02 01:48:58 +0000) Fixed some typos and fiddled with name abit dnh 2/11/01 - darth_bob
* f5b45cec8 - (2001-11-02 01:35:34 +0000) A modified robe2 (most noted for being on serpent priests). I have made what I feel it should be like, but I am not 100% happy with it. I would welcome any other artist to touch it up =). dnh 2/11/01 - darth_bob
* 1c71ac92e - (2001-11-02 01:08:11 +0000) New image for metal robe (not much of a change but it looks much cooler) dnh 2/11/01 - darth_bob
* f58ad745e - (2001-11-01 06:10:22 +0000) Sprinkle more weapontypes around.  This time cleave pierce and stab. - garbled
* df5a12b3d - (2001-10-31 09:08:54 +0000) Sprinkle weapontypes around for slash and slice. - garbled
* 0f129b884 - (2001-10-31 08:22:32 +0000) Whip for ruggilli stats negotiable, dnh 31/10/01 - darth_bob
* 5e9c1e00b - (2001-10-06 22:37:16 +0000) Some new graphics for the standard set: kobolds, titan and medium demon. --Andreas V. - avogl
* 67a31e3be - (2001-09-19 18:28:54 +0000) corrected a wrong picture --AV - avogl
* 9d85b5ab2 - (2001-09-18 22:09:31 +0000) Some new graphics for standard png set. --AndreasV - avogl
* 470e57ac2 - (2001-09-11 01:11:44 +0000) Okay, here"s a new skull image for standard set... Now does still anyone think we should use the skull from alternate set? =P - avogl
* 03cd039fb - (2001-09-10 20:29:29 +0000) Removed some old unneeded crap. --AV - avogl
* 26742e893 - (2001-09-10 20:05:42 +0000) A bunch of new images for the standard png set. Lot"s of misc stuff. New dragonslayer, golems, holy_orb etc... - avogl
* 45aee8ef2 - (2001-09-10 13:33:21 +0000) Devourers used to be denied (spellpath) "light". But devourers grant nightfall as divine spell, which is of path light. Therefor, I set the path light from denied to repelled, for devourers. --AV - avogl
* d3045240c - (2001-09-02 17:02:07 +0000) Some new png images and removal of two junk files. --AV - avogl
* 14520d31e - (2001-08-30 15:39:29 +0000) Big bunch of new graphics for the standard png set. - avogl
* ee5e08430 - (2001-08-29 13:19:09 +0000) Rised cold resistance to prevent skelly mages from killing themselves with their own spells. --AV - avogl
* 888f52858 - (2001-08-29 13:17:50 +0000) New ability: frostbolt spell. I use this for skeletal mages. --AV - avogl
* b10ff5873 - (2001-08-27 01:04:28 +0000) Some new png graphics for standard set. --AV - avogl
* c755d585f - (2001-08-01 06:03:38 +0000) just loaded/saved in gimp.  This does fix the problem with gtk client in sdl mode not displaying it properly - I think this may be because it had a bogus transperency.  MSW 2001-07-31 - mwedel
* 12f05e8af - (2001-06-28 15:11:04 +0000) Fixed typo"s MiDS 2001-06-28 - jbontje
* 8cee647ca - (2001-06-28 14:52:45 +0000) Fixed typo. MiDS 2001-06-28 - jbontje
* f706d6044 - (2001-06-28 14:31:23 +0000) Removed space. MiDS 2001-06-28 - jbontje
* aeb867023 - (2001-06-28 14:20:51 +0000) Removed space. MiDS 2001-06-28 - jbontje
* 053b82450 - (2001-06-18 05:15:37 +0000) Quantize colors down to that of xpm template - image was using too many colors before, confusing the spoiler generation script.  MSW 2001-06-17 - mwedel
* 59efedfbe - (2001-06-17 20:42:36 +0000) Fixed 2 typos: resist_paralysis->resist_paralyze MiDS 2001-06-17 - jbontje
* c0e053ca1 - (2001-06-17 05:01:33 +0000) Pungas new high angel graphics for alternate set, dnh - darth_bob
* 1f5c14d2a - (2001-06-04 06:48:48 +0000) Cyclopses were too much of an experience gimme for Mostrai players. Up the godpower resistance to 75. Up the holyword resistance to 85.  Previously 50 each. - mardahl
* e24b5acc6 - (2001-06-04 04:29:09 +0000) Slowed that tail down a wee bit =), dnh - darth_bob
* c0776fa65 - (2001-05-24 01:17:48 +0000) Fixed the problem with the gryphon image. --PeterM 5/23/2001 - mardahl
* 5545070e3 - (2001-05-24 00:24:15 +0000) Made the demons which cast paralyze/fear immune to their own spells. Added a new medium demon from BehTong. - mardahl
* 30893f93e - (2001-05-20 06:57:33 +0000) New gryphon, I am adding it so that this bug can be seen and hopefully removed, it will not be in any maps yet, dnh - darth_bob
* dade5a0b4 - (2001-05-13 03:05:52 +0000) A new set of artifact monsters, skeleton_leader and skeleton_chief, dnh 15/05/01 - darth_bob
* faa5de840 - (2001-05-12 06:53:34 +0000) Fix sustenence entry - should be food.  MSW 2001-05-11 - mwedel
* 54c0603dd - (2001-05-10 21:40:15 +0000) Changes to troll_player, giving it cold +3-, dnh - darth_bob
* 55945a42d - (2001-05-07 23:18:37 +0000) that was wierd.. anyway I hope this works, dnh - darth_bob
* c558dd543 - (2001-05-06 22:27:43 +0000) *** empty log message *** - quickfur
* 20d6f3077 - (2001-05-06 22:20:20 +0000) New grimreaper animation - quickfur
* 0eec8c197 - (2001-05-05 14:16:09 +0000) shouldn"t be in crossedit (god item), dnh - darth_bob
* 377212782 - (2001-05-05 14:15:01 +0000) More, dnh - darth_bob
* fcb4f13f3 - (2001-05-05 14:13:57 +0000) more, dnh - darth_bob
* 474cee230 - (2001-05-05 14:11:52 +0000) yet more, I wish I could do this in one go.. dnh - darth_bob
* 45f447c4a - (2001-05-05 14:10:44 +0000) yet more artifact moving, dnh - darth_bob
* 8adde75a9 - (2001-05-05 14:09:48 +0000) More artifact moving, dnh - darth_bob
* f1dda41db - (2001-05-05 14:05:32 +0000) Moved it into the artifacts editable, dnh - darth_bob
* 1886fb699 - (2001-05-05 13:46:36 +0000) New item for BT"s map, dnh - darth_bob
* e9bbe72ea - (2001-05-02 01:30:40 +0000) Fix typo. - mardahl
* b0929423d - (2001-04-30 14:29:34 +0000) Fixed second alittle more difficult typo, dnh - darth_bob
* 06e93e65c - (2001-04-30 14:26:27 +0000) Alittle more flavour, dnh - darth_bob
* f24ec5c88 - (2001-04-30 13:45:59 +0000) Fixed stupid typo, dnh - darth_bob
* 5025a9d2e - (2001-04-30 13:37:40 +0000) Some rare bracers for Gnarg followers, dnh - darth_bob
* f2bb9c597 - (2001-04-30 11:21:01 +0000) The rest of the dragon, bone drake, dnh - darth_bob
* 3f2e82fec - (2001-04-26 02:15:00 +0000) New fiend demon. - mardahl
* fb5a775c7 - (2001-04-25 10:32:31 +0000) Make way, make way, for ^TooL^"s first image, dnh - darth_bob
* 450750a98 - (2001-04-24 08:47:30 +0000) Second try at fixing the race from unnatural to fire_elemental. - mardahl
* e0a8e97c9 - (2001-04-22 06:42:40 +0000) Lightened and devalued a key - mardahl
* 86c2304c3 - (2001-04-22 06:37:21 +0000) Lightened the coins up a bit. - mardahl
* 4789729e3 - (2001-04-22 02:06:08 +0000) New images for all kinds of misc stuff. Trying to clean up some of the remaining scale-up images. --AV - avogl
* b3dba1796 - (2001-04-22 00:47:01 +0000) beholder leader support, dnh - darth_bob
* 22b9e735d - (2001-04-21 22:45:36 +0000) *** empty log message *** - mardahl
* 8365120de - (2001-04-21 13:54:26 +0000) Work this time please, dnh - darth_bob
* 9cd9253cf - (2001-04-21 06:53:42 +0000) Some pretty colours, dnh - darth_bob
* bb07c8d2a - (2001-04-20 15:03:48 +0000) changes attacktype for eart_elemental to:   physical attacktype for water_elemental to:   physical + cold Also modified their resistances a bit. - avogl
* 9d887bb52 - (2001-04-20 09:35:27 +0000) Magic immunity potion images. - mardahl
* 26d8af73c - (2001-04-20 09:26:55 +0000) Changed the face. - mardahl
* ac4c51532 - (2001-04-20 09:18:16 +0000) New potion images.  (Same as before in the default set...) - mardahl
* 0e67f3947 - (2001-04-17 22:23:03 +0000) Fix a value to be more reasonable. - mardahl
* ab561e9e1 - (2001-04-17 22:21:35 +0000) Fix a bug with overflow of food values. - mardahl
* 7b588b95e - (2001-04-17 01:58:36 +0000) Longer animation for dreads.  Just copies of existing files here, but a new animation in the alternate set. - mardahl
* ee43178fb - (2001-04-16 08:13:46 +0000) New images so artifact monsters are support feel free to update your favorite sets monsters, dnh - darth_bob
* 1aa01d8a0 - (2001-04-16 07:19:33 +0000) Give these guys some protection from physical so create bomb doesn"t do "em so easily. Also, up their exp value. - mardahl
* f7e2d771d - (2001-04-16 07:01:59 +0000) Poor balrogs were way undervalued.  Either that or Titans were overvalued.  I figure they"re 4x worse than titans because of their strong resistances and much more dangerous attacks:  exp-->400000 - mardahl
* 77ad2b9c2 - (2001-04-15 18:58:21 +0000) Some more finetuning to the angels" resistance to holy word. --AV - avogl
* 6c36d1232 - (2001-04-13 16:20:39 +0000) Fixed a bug that made retributive strike impossible to get from gods: The spell is called "retributive strike", not "cause retributive strike". --AV - avogl
* 867ad46fd - (2001-04-13 16:05:04 +0000) Adjusted the angels" settings a little. Gave the biguns some resistance to holyword, so that they don"t drop dead instantly. Also rose their wc a bit, since their primary attack is melee. --AV - avogl
* 751186eb2 - (2001-04-13 04:11:39 +0000) Preparing for new animated wdsm, dnh - darth_bob
* 566db0c3e - (2001-04-11 22:46:23 +0000) Fixed up the old demonlord image. Corrected transparency and scaled up by a better graphic program. --AV - avogl
* dc8f09597 - (2001-04-07 00:33:07 +0000) Fixed stupid grammar, dnh - darth_bob
* 69eabde70 - (2001-04-06 23:44:50 +0000) New big_wiz image for standard set! Plus a few misc images. --AV - avogl
* 56ef90ed4 - (2001-03-31 16:54:58 +0000) ...and here is the smalltroll. - avogl
* 1aea9c62d - (2001-03-31 16:50:13 +0000) New images for smalltroll and (large) troll. For standard set. =) --AV - avogl
* 1f9286d3c - (2001-03-31 16:04:25 +0000) Added extra frame, dnh - darth_bob
* 407b91118 - (2001-03-30 15:57:22 +0000) Fixed a small bug (missing string). - avogl
* c961a3954 - (2001-03-29 21:04:21 +0000) Fixed the problem with upper/lower case for windows. "GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same in windows. So I replaced "GreatDemon.[a-g]11.*" with "GreatDEmon2.[A-G]11". Of course I updated the GreatDemon.arc file as well so it works. --AV - avogl
* 5c8b546aa - (2001-03-27 05:58:59 +0000) Added extra animation frame, dnh - darth_bob
* 6aed59c85 - (2001-03-23 22:51:17 +0000) 80 exp for skeletin, 20 more than for zombie - mardahl
* 4402743c4 - (2001-03-23 20:38:55 +0000) Robes shouldn"t slow you down. - mardahl
* 54f3e6eff - (2001-03-23 11:44:46 +0000) A bunch of new npc images for standard set. --AV - avogl
* b77ce04c0 - (2001-03-20 04:14:53 +0000) Made "space" for more beholder animations from DB for the alternate set. - mardahl
* 2e214de75 - (2001-03-20 01:27:08 +0000) New dragonman for standard set, created by myself =]. --AV - avogl
* eb1c15557 - (2001-03-17 12:22:39 +0000) Beefed up devourer"s avatar a bit. Devourers had a bad lack of low/medium level spells for killing. Added cold attack to the avatar. --AV - avogl
* 32015b4c7 - (2001-03-15 13:13:58 +0000) A bunch of new/improved art for the standard set. Including an all-new electric dragon, improved dread, giant and ogre. --AV - avogl
* 0f17f83aa - (2001-03-14 07:00:33 +0000) Fixed up this png too. - mardahl
* 12fbab20f - (2001-03-14 06:59:41 +0000) Fixed up an image.... - mardahl
* 33f532fd7 - (2001-03-14 02:49:34 +0000) Copied a few images from alternate set to standard set. They don"t fit in perspective but surely are better than the screwy scaled-up-from-xpm counterparts. --AV - avogl
* 32e2757dd - (2001-03-13 17:31:54 +0000) New character images for the standard set, created by Taporg ("pungaboiter"). - avogl
* 3d3df39bd - (2001-03-13 09:45:57 +0000) Repaired the "broo" images. - mardahl
* 757d89fec - (2001-03-13 09:44:31 +0000) Fixed the bee-hive image. - mardahl
* 59326401a - (2001-03-13 08:48:34 +0000) Fixed a few marginal images. - mardahl
* 3dfe5dcbb - (2001-03-13 08:13:50 +0000) Fixed the ninja2 png, which looked awful. - mardahl
* 431d4f748 - (2001-03-12 23:14:34 +0000) Demonspawn shields had perfect immunity to ghosthit. This is inaccepptible now that we have nice partial resistances. Lowered it by about 20 percent. --AV - avogl
* 94a226846 - (2001-03-12 21:30:01 +0000) Fix for a broken scaled image. - mardahl
* f8d8a4e24 - (2001-03-12 04:42:58 +0000) Fix typo in color (not colour) specification.  MSW - mwedel
* 0fbdd2f39 - (2001-03-12 04:39:35 +0000) Remove non existant animation from arch.  MSW - mwedel
* d95033cde - (2001-03-11 18:52:23 +0000) PeterM:  made some small mods so that this program would work better on "large" images. - mardahl
* 3a04f819f - (2001-03-11 15:00:29 +0000) Rose the fire resistance of mostrai"s avatar to 60%. According to feedback and testing, it really was too low (30% before). - avogl
* 71ffd3960 - (2001-03-10 14:25:49 +0000) Some new/corrected pngs. - avogl
* e9396c53b - (2001-03-01 06:59:30 +0000) Revised DOWN the magic resistances for these creatures.  --PeterM - mardahl
* 52fd6732f - (2001-02-15 14:10:31 +0000) New pngs, only a few from new artists yet. No serious changes for the general look. - avogl
* 6d71f4791 - (2001-02-13 07:15:29 +0000) Converter for xpms to png.  Single square only. - peterm
* 1296502b1 - (2001-02-12 10:17:28 +0000) I reverted a lotof the objectionable "scaled" png set to the xpm images centered but not scaled. - peterm
* 5e661ba71 - (2001-02-12 00:41:38 +0000) Made some changes to balance Gorokh a bit. - peterm
* b8a29e2a9 - (2001-02-02 02:37:36 +0000) Bunch of new angels, art due to pungaboiter - peterm
* f888d87db - (2001-02-02 02:11:40 +0000) Wrathful eye archetype for archangels. - peterm
* 982090668 - (2001-02-02 00:02:54 +0000) new png splitter by peterm, works on linux. - peterm
* 68873b394 - (2001-02-01 20:37:56 +0000) Moved the angels here. - peterm
* 5fed8d287 - (2001-02-01 20:36:54 +0000) Silly to have the angels in with the demons in a directory called demon. - peterm
* 82a8add76 - (2001-01-31 23:51:49 +0000) Added physical attacktype. - peterm
* 902032e0c - (2001-01-31 05:59:09 +0000) Skeletal mage adding. - peterm
* 62c2eb226 - (2001-01-28 02:28:21 +0000) typo in skree.arc fixed - avogl
* 34d88a86d - (2001-01-28 02:25:54 +0000) New pngs by AndreasV and J.Taporg - avogl
* 5ca128c4e - (2001-01-26 01:28:55 +0000) Added the glovesofsun, a holy relict for gaeans. It will add fire attack, to make the monk"s life easier. - avogl
* bc5e6d39a - (2001-01-25 19:45:17 +0000) Fixed the PNG images of paladin and flint_and_steel - mids
* 673345321 - (2001-01-25 02:27:40 +0000) Valriel has now blinding attack, so his avatar. - avogl
* fe0b420d6 - (2001-01-24 23:19:16 +0000) Removed confuse immu from Valriel. Set "resist_confusion 20" and blinding immu instead. This has long been planned, now it is finally done. - avogl
* f4b219332 - (2001-01-24 23:17:58 +0000) removed "resist_paralyze -20" from Mostrai, and set "resist_confusion -10" instead. - avogl
* 25ee647ca - (2001-01-21 16:30:05 +0000) New pngs by AV. - avogl
* 978c5395c - (2001-01-20 00:53:38 +0000) New png-pics by J. Taporg. - avogl
* 9f415dcb8 - (2001-01-19 22:23:42 +0000) wis -> pow - pjka
* 7e4d6b659 - (2001-01-19 03:51:30 +0000) - food & flesh items converted directly from xpm to png   (by AndreasV) - avogl
* 338ebd4d1 - (2001-01-17 04:13:42 +0000) Skree object added. - peterm
* b2725867e - (2001-01-16 05:35:49 +0000) Added file - script will split png images.  MSW 2000-1-15 - cvs
* ab290a316 - (2001-01-16 00:17:22 +0000) New pngs by Michtoen. - avogl
* 155fddabd - (2001-01-15 16:14:26 +0000) Corrected some pngs. - avogl
* a33edc6f8 - (2001-01-15 12:01:46 +0000) New pngs by MichToen. - avogl
* 803fbefd3 - (2001-01-14 15:38:33 +0000) New pngs by AndreasV. - avogl
* 459061143 - (2001-01-12 05:36:10 +0000) Spell for sorig. - peterm
* 05aa77cde - (2001-01-12 03:04:31 +0000) Forgot to add speed for animation. - avogl
* f94fb53c7 - (2001-01-12 02:25:50 +0000) New image and animation for earth shield. - avogl
* 02ca8c707 - (2001-01-12 00:41:57 +0000) Corrected image for orc-*HELMET* - avogl
* fa37d85ee - (2001-01-11 23:59:21 +0000) New monk images from DB. - peterm
* 8fee4ddec - (2001-01-11 23:43:53 +0000) New pngs by MichToen and AndreasV. - avogl
* a4883d941 - (2001-01-11 21:08:57 +0000) Testing a new png. - avogl
* 457a916c0 - (2001-01-11 08:26:55 +0000) Added valriel player glow arc. - peterm
* bec451af0 - (2001-01-11 05:59:42 +0000) some more mods to immolation. - peterm
* 92067e9e4 - (2001-01-11 05:57:03 +0000) made it invisible. - peterm
* 6ec16f5df - (2001-01-11 04:58:23 +0000) Wrathful eye spell archetype. - peterm
* ae47c70fd - (2001-01-11 04:53:44 +0000) Some special prayers for valriel and for gaea. - peterm
* 8051a9b38 - (2001-01-10 16:25:49 +0000) New pic for elemental ring by dnh (darth bob). - avogl
* ac235508d - (2001-01-09 17:07:29 +0000) I took all existing god_spelldirect_*.arc - arches from "/arch/gods/god_spelldirect/" and moved them into "/arch/gods/randomitems/". Thus, all arches that existed doubled have been replaced. - avogl
* 5f8fbaacb - (2001-01-09 16:33:55 +0000) Stuffed everything into "/arch/gods/randomitems". No more double-present arches. - avogl
* 53b6780e5 - (2001-01-09 16:31:23 +0000) These archetypes have been checked in doubled. After I put them into /arch/gods/, someone else put the same stuff into /arch/gods/randomitems/ recently. - avogl
* 11b18d192 - (2001-01-09 06:31:15 +0000) Some minor changes. - peterm
* d5800eed0 - (2001-01-09 06:10:10 +0000) some minor changes. - peterm
* c5d8e52e0 - (2001-01-08 20:23:51 +0000) Added average melee-capabilities to the demilich. This creature used to be too weak against warriors and avatars. - avogl
* 6fd9fa310 - (2001-01-08 20:21:38 +0000) Baslics used to be too much of an easy pray for 40000 exp. Beefed them up a little and added blinding attack (-> according to what I read about basilisks, they blind their victims). - avogl
* 41c2e882f - (2001-01-08 20:15:51 +0000) Some minor adjustments to drake concerning strenght. - avogl
* 1cb4d6bc3 - (2001-01-07 21:00:05 +0000) Adjusted some monsters to fit better into the current PR-mods. - avogl
* 48d278e0b - (2001-01-07 18:33:52 +0000) Adjusted the enchant_weapon levels: low = level 10 medium = level 6 high = level 4 - avogl
* b76cc8a57 - (2001-01-05 05:06:36 +0000) More exp, speed. - peterm
* e499c40ff - (2001-01-05 03:04:33 +0000) Fixed a typo. - peterm
* a9a6c4c5d - (2001-01-05 02:53:11 +0000) New drake from DNH. - peterm
* dc84170b4 - (2001-01-03 05:11:46 +0000) add "face skin.111" to the leprosy skin archetype. MSW 2001-1-2 - cvs
* ee977312c - (2001-01-01 22:53:39 +0000) New arches for a new scheme of gods. I tried to stick to the proposions in dnh"s god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. - avogl
* 553b9f1a8 - (2000-12-27 06:10:52 +0000) Added files for new god code.  Code by Jan, checkin by MSW 12-26-2000 - cvs
* c45ffc82d - (2000-12-27 06:05:09 +0000) MSW 2000-12-26: Added new archetypes & god changes for new god code.  Changes by Jan E., checked in my MSW. - cvs
* ef8cebf3b - (2000-12-25 21:39:39 +0000) Added "no_magic 1" and "damned 1" to savebed arch. It happened that players died while casting spells in autofire-mode. Getting respawned on the savebed in their appartment, they blasted the inventory. - avogl
* 5a85b3737 - (2000-12-21 09:15:15 +0000) hp, sp in map.arc obviously worked as default values for startx, starty in every map. Changing these caused some inconvenience, so I set them back to 1,1. This should fix all the map-bugs that appeared after my HallOfSelection-patch. - avogl
* 4f033e446 - (2000-12-20 20:13:52 +0000) New starting place for character creation: HallOfSelection instead of scorn. - avogl
* fe90ddff0 - (2000-12-18 00:52:25 +0000) Edited for spelling, mostly. - peterm
* 0cbc75bd6 - (2000-12-17 15:10:53 +0000) Added ability of alchemy spell. This is needed to give alchemy as initial spell to the class "alchemist". - avogl
* 1d5f5a5cc - (2000-12-17 15:08:15 +0000) Inserted the new race-descriptions into the player arches. These will now show up during the race-selection process. - avogl
* 7288ea023 - (2000-12-16 23:04:56 +0000) rebalancing artifacts, concerning PR - avogl
* 3f49dc4ec - (2000-12-16 23:04:24 +0000) Great new feature:  =) Short in-game playguides for newbies. After character creation, one will find one of these among the start-equipment. - avogl
* f61b09e22 - (2000-12-16 23:01:32 +0000) fixing resistances - avogl
* 1ebd06ede - (2000-12-16 05:59:25 +0000) MSW 2000/12/15: Added transperency to image. - cvs
* 83c244f12 - (2000-12-16 02:33:25 +0000) 1st cut at poison fog - peterm
* 7e87832f6 - (2000-12-15 15:49:50 +0000) Cleaning up the gods arches: They had several resistances set (of the same type!). Moreover I had to reduce the amount of fire and cold vulnerabilities. With PR these cults would get *very* unpopular otherwise. - avogl
* fec0c175e - (2000-12-15 11:48:26 +0000) I renamed the "potion of restoration" to "potion of life". The restoration-spell and -potion have *nothing* in common, so to prevent confusing ppl I renamed the latter. - avogl
* 98d80c38d - (2000-12-14 04:16:09 +0000) Now there are three classes of res. potions: - avogl
* e7c1a1428 - (2000-12-14 04:11:55 +0000) Adjusting the resistances of player races, in regard of the new PR-system. - avogl
* 55a83fa5d - (2000-12-10 01:21:47 +0000) Vitriol attack spell, needed for "Giant Worm". - avogl
* 066d14fdf - (2000-12-10 01:20:49 +0000) New monster added: "Giant Worm" Basically it could be considered a kind of "acid dragon". It"s attacktypes are physical, poison, acid and slow, it uses the vitriol-spell as primary attack too. This beast is quite tough to fight without high acid protection. Especially in groups "Giant Worms" are a deadly force. - avogl
* 008d73724 - (2000-12-09 22:35:23 +0000) Corrected the attacktype of vitriol splash to be 64 (= acid). - avogl
* b52e79cee - (2000-12-04 08:13:35 +0000) Upped the protection to fire a bit. - peterm
* 0a2ba6999 - (2000-12-04 08:10:25 +0000) Some tweaks done to various PR values. - peterm
* af8f375e0 - (2000-12-04 07:36:08 +0000) Reset some PR values to 50 from 30. - peterm
* d3b450b17 - (2000-12-04 07:22:14 +0000) *** empty log message *** - peterm
* 77f54db4c - (2000-12-04 07:18:51 +0000) Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. - peterm
* 90531613b - (2000-12-04 00:03:14 +0000) MSW 2000-12-3: Commit for PR code.  General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune).  Disease code changed to use last_grace instead of armour for contagious values.  Gods still need to be fixed up. - cvs
* 3d1c1293e - (2000-11-26 07:52:05 +0000) Tone down the damage from the vitriol pool. - cvs
* f8ccf07bf - (2000-11-24 20:54:43 +0000) new graphics for the vitriol spell - avogl
* 846530964 - (2000-11-24 20:54:10 +0000) New arch & graphics: Gaea�s tear (basically a healing potion). - avogl
* 75cee6342 - (2000-11-24 15:13:46 +0000) This pic is starting to get on my nerves. Hope it�s working now. - avogl
* 81d9ffdfc - (2000-11-23 13:29:15 +0000) corrected pngs by lorindol - thanks dude - avogl
* 65f83146a - (2000-11-23 13:25:18 +0000) Corrected a color-pallette problem - avogl
* 6ac88372a - (2000-11-22 07:09:34 +0000) MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1 so it will animate (animation already in place, just was not being used.) - cvs
* 970393553 - (2000-11-21 20:25:16 +0000) *~ files in the repository are not really needed. - avogl
* 487d41e34 - (2000-11-21 18:48:59 +0000) Put a newline on the ned of the file.  (dammit.) - peterm
* 5e0c8bd8d - (2000-11-19 22:28:23 +0000) PeterM:  Archetypes for the new vitriol spell. - peterm
* d7511734e - (2000-11-19 07:30:51 +0000) Archetype for the forked lightning prayer. - peterm
* d18432926 - (2000-11-19 04:13:13 +0000) Archetypes for adding the spiderweb spell. - peterm
* 3bf2d0b99 - (2000-11-19 03:38:26 +0000) Archetype for the spell of peace. - peterm
* 4366375e9 - (2000-11-19 03:16:28 +0000) In cooperation with Micheal T., I started to improve the png-set. Correcting the worst flaws... It�s looking better now but still needs lotsa work. --AndreasV - avogl
* f1029496a - (2000-11-18 23:38:27 +0000) PeterM:  archetypes for flaming aura and sanctuary. - peterm
* 4a2715126 - (2000-11-17 16:24:13 +0000) New ring face. --AndreasV - avogl
* ead714b7c - (2000-11-17 16:23:16 +0000) Added a nice dirty monster for a new quest in st. dominion. --AndreasV - avogl
* 80ac3750a - (2000-11-17 08:26:54 +0000) New spell archetype for windstorm. - peterm
* a48373a43 - (2000-11-15 00:05:25 +0000) Fix the name of the immunity - cvs
* 03dd5b025 - (2000-11-14 08:56:59 +0000) Edited the message. - peterm
* 9e87f237d - (2000-11-14 08:56:07 +0000) Another new arc. - peterm
* 1dc50baf7 - (2000-11-14 08:47:53 +0000) PeterM:  Immolation object and immunity archetype. - peterm
* eb057d60b - (2000-11-12 01:54:28 +0000) Special arch for chessfigures. --AndreasV - avogl
* f97d00764 - (2000-11-12 00:51:34 +0000) Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV I have completed the set of chess-figures, and made the existing ones (esp. pngs) look better. Now that the set is complete, people can play chess on crossfire. =) --AndreasV - avogl
* 788fd8e8c - (2000-11-12 00:47:58 +0000) Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV - avogl
* 94d1a1b52 - (2000-11-12 00:46:57 +0000) Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas - avogl
* aa946d8ff - (2000-11-02 06:16:20 +0000) Trivial name change. - peterm
* 27d608b04 - (2000-11-02 00:24:37 +0000) New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV Inserted my new sorc pics.   --AndreasV - avogl
* 54b5ba507 - (2000-11-02 00:24:05 +0000) New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV - avogl
* fb54f2e87 - (2000-11-02 00:22:50 +0000) New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. - avogl
* 19cad392d - (2000-10-31 11:50:23 +0000) Gave it a name - peterm
* 9ad36e7c6 - (2000-10-31 11:49:00 +0000) Gave "ogre" a name to avoid log spamming like this: Object without name tried to attack. arch ogre face ogre.112 animation ogre - peterm
* f66fbced9 - (2000-10-31 04:27:50 +0000) New archetype for a spell intended mostly for SORIG players. Lightning combined with godpower in ball lightning. - peterm
* d597e9055 - (2000-10-29 07:00:43 +0000) Added a little to the girdle of damage. - peterm
* 51d55a450 - (2000-10-29 06:53:03 +0000) New spiked shield archetype from dnh. - peterm
* 3ebb2abe2 - (2000-10-29 06:24:26 +0000) Increased AC to 6, armour to 35.  It was lame before. Also made it worth more. - peterm
* 6b272e0a2 - (2000-10-29 06:17:17 +0000) Make lighter. - peterm
* b4f89fd91 - (2000-10-26 02:45:53 +0000) some tuning of leather armor, and rename of ring mail to hauberk. - peterm
* 868b94ac9 - (2000-10-26 02:44:49 +0000) Upped the speed bonus a bit. - peterm
* 8e6494f67 - (2000-10-25 05:32:02 +0000) New images. - peterm
* 74e9bd5e7 - (2000-10-25 05:29:27 +0000) Added names to all of the above and some tuning. - peterm
* 025ee3c75 - (2000-10-25 05:12:26 +0000) New bow images and types from dnh. - peterm
* 5c6ff052e - (2000-10-22 00:21:27 +0000) Tuning of disease pramaaers.  most of them had generation limits imposed. flu was strengthened a bit, to do 2 damage.  typhoid was made a bit more contageous. - cvs
* f14adc6dd - (2000-10-21 20:21:52 +0000) Changed attacktype to GODPOWER. - cvs
* c34afe4c9 - (2000-10-21 01:17:26 +0000) Fix for maxxgrace. - peterm
* 60f3ba60e - (2000-10-20 07:47:11 +0000) Fixed the name of the disease, cold. - peterm
* abed74a9f - (2000-10-20 07:07:12 +0000) Misordered images fixed. - peterm
* 53f95f30c - (2000-10-20 06:34:58 +0000) Tuning for diseases.  Made many cure themselves.  Increased the severity of some others slightly. - peterm
* 20659a45c - (2000-10-19 08:26:10 +0000) Fixed a typo. - peterm
* 95809e576 - (2000-10-19 05:20:54 +0000) Images for the evoker added. - peterm
* b51f8cc95 - (2000-10-19 04:57:50 +0000) Needed now because sorcerers can be without this skill. - peterm
* 444d6d460 - (2000-10-18 05:57:35 +0000) New images from dnh@co3005918-a.eburwd1.vic.optushome.com.au for Monk. - peterm
* 1a163b57d - (2000-10-18 00:39:22 +0000) Reduce the values of true lead and fixed mercury so that alchemy to money abuse is harder. - peterm
* 9dd282ca8 - (2000-10-16 19:30:49 +0000) comments on new class/race stuff.  --Peterm - peterm
* 561d17cbb - (2000-10-16 18:59:34 +0000) Player changer object, allowing adding classes. - peterm
* a6a88939f - (2000-10-16 18:55:08 +0000) Re-adding all the class/race stuff in the reorganized way. - peterm
* 1ebec59f8 - (2000-10-16 18:48:29 +0000) cleaning up player hierarchy - cvs
* d728c42d2 - (2000-10-16 18:42:52 +0000) Cleaning up the class/race player hieararchy - cvs
* 61062d683 - (2000-10-10 04:32:46 +0000) Arrows weigh too much to be useful.  They"re now 20x lighter. - peterm
* aca7a70b6 - (2000-10-06 06:19:42 +0000) Made stats net neutral (except for Cha), added undead 1 (immunity to disease, vulnerability to many holy word spells) removed "protected physical". - peterm
* 4deea08b0 - (2000-10-02 08:30:23 +0000) Wraiths now immune to poison.  Undead shouldn"t be subject to poison. - peterm
* 718e9c4c2 - (2000-09-27 03:48:29 +0000) Levitation archetype. - peterm
* b4b047aea - (2000-09-26 23:26:02 +0000) Removed "speed 0.5" - peterm
* 3f9061881 - (2000-09-26 23:22:47 +0000) Took away "flying 1" from fireborn:  made them unplayable. Also, fixed some of the stat problems. - peterm
* 0733d9b64 - (2000-09-21 05:57:50 +0000) Update file for 0.95.7 release. - cvs
* 39f548498 - (2000-09-21 05:54:14 +0000) ground/Lake/blake_*.png:  Remove transperancies from these images so they display properly.  MSW 9/20/2000 - cvs
* 9174cb2bf - (2000-08-24 06:32:31 +0000) ground/sea*png: Remove transperancies from png images since they should not be transparent.  MSW 8/23/2000 - cvs
* 626d9156b - (2000-06-28 05:57:04 +0000) door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc, misc/Container/cauldron.arc, misc/Container/chest_2.arc, misc/Container/depositbox.arc, misc/Container/key_ring.arc, misc/Container/mailbox.arc, misc/Container/pouch.arc, misc/Container/r_sack.arc misc/Container/sack.arc: Remove the "a" from the objects name.  The client adds it anyways, so you see "a a bag" for example, but also when using the commands like "drop that match on an item name, having to match against the "a " is a bit non intuitive.  MSW 6/27/2000 - cvs
* 3e258ecdd - (2000-06-21 04:32:35 +0000) Update for 0.95.6 release - MSW 6/20/2000 - cvs
* e1a60a0c5 - (2000-06-21 00:53:49 +0000) *** empty log message *** - peterm
* 391525cb0 - (2000-06-21 00:49:14 +0000) Made lockpicks and holy symbols join too. - peterm
* 0d538b78c - (2000-06-20 18:48:50 +0000) Changes file entry for above. - peterm
* c1ac9a241 - (2000-06-20 18:21:58 +0000) Made these suckers so they"ll join:  added nrof field.  --PeterM - peterm
* 27703acaa - (2000-06-09 19:12:25 +0000) Assigned proper races to these archetypes.  --PeterM - cvs
* 1e1fa28ca - (2000-06-09 00:08:23 +0000) Races changed. - cvs
* e0e44e0e9 - (2000-06-04 23:25:42 +0000) Added race fields. - cvs
* dbe61f35a - (2000-06-04 23:25:08 +0000) Weakened a lot of these by adding race restrictions, and other restrictions. - cvs
* eb17a5b9f - (2000-06-03 06:28:24 +0000) Removed the transperencies from the images commited below.  MSW 6/2/2000 - cvs
* 8d298b38a - (2000-05-31 07:15:11 +0000) Addition of PNG images.  MSW 5/30/2000 - cvs
* a5c5b717c - (2000-05-26 09:46:19 +0000) --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000 - jec
* 9f3b74c6b - (2000-05-24 10:03:40 +0000) Added level 1 to all archetypes with type 5 (POTION), because these archetypes are spellcasters and therefore need a level. - jec
* 0b3793f80 - (2000-05-22 12:09:01 +0000) skills/scroll_set_traps Name of the skill is "skill_set_trap", not "skill_set_traps". - jec
* 21b592922 - (2000-05-16 09:03:24 +0000) See CHANGES file. - jec
* 9ae339365 - (2000-04-27 07:13:52 +0000) Relocating altars to arch/gods - only way to do that seems to be remove and re-add MSW 4/26/2000 - cvs
* d4d1aab19 - (2000-04-27 07:10:20 +0000) Remove trailing whitespace in sorig"s name MSW 4/26/2000 - cvs
* ae0cde282 - (2000-04-27 07:08:06 +0000) arch/gods/altars (relocated from arch/indoors, as I think the new location makes more logical sense):  Update for new fields/format. MSW 4/26/2000 - cvs
* 95d16b877 - (2000-04-19 11:46:42 +0000) See CHANGES file. - jec
* e5c5662e3 - (2000-04-17 14:37:09 +0000) See CHANGES file. - jec
* ad8926eb1 - (2000-03-12 01:42:38 +0000) Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash when using avatars of gorokh - msw - cvs
* 01d84bfdd - (2000-02-18 06:01:30 +0000) Add missing newline to end the mark.arc file.  Without this newline, the collect.pl scripts creates a bad entry in the archetypes file, which causes various problems.  Mark Wedel - cvs
* b0e7bc689 - (1999-09-17 21:25:29 +0000) base archetype for Animate Weapon and Dancing Sword spells		-- DAMN - damn
* 3f65b304a - (1999-09-17 18:26:27 +0000) Batch Update: DAMN 9/17/1999 - damn
* af0887c18 - (1999-09-17 18:25:09 +0000) changed prot: magic to prot: magic, electricity changed attacktype: magic, drain to attacktype: electricity, drain added nrof 1 - damn
* adc40fb18 - (1999-09-17 18:24:29 +0000) changed attacktype: magic, drain to attacktype: drain, weaponmagic added nrof 1 - damn
* a4ea408b9 - (1999-09-17 18:23:53 +0000) changed name from Staff of Magi to Staff of the Magi changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2) added wc +5 and nrof 1 - damn
* 8fec8aea0 - (1999-09-17 18:23:15 +0000) added attacktype: depletion and nrof 1 - damn
* 6ae1eb04b - (1999-09-17 18:22:40 +0000) changed weight 1qq000 (yes, the letter Q) to 11100 added nrof 1 - damn
* 19635f900 - (1999-09-17 18:22:04 +0000) Added attacktype: blinding and nrof 1 - damn
* 9cfb180a5 - (1999-09-17 18:21:29 +0000) removed duplicate weight entry Did _not_ add nrof 1 - damn
* 39b5c11de - (1999-09-17 18:20:49 +0000) Changed (Wis +2) to (Pow +2) - because mages use Power now Added nrof 1 - damn
* 4b22fcbdd - (1999-09-17 18:18:28 +0000) Changed (Cha +2) to (Cha +1, speed +1) - electrical chainmail should improve speed reduced penalties to sp regen and movement speed - they were the same as normal mithril chain - damn
* 9cda01bd0 - (1999-09-17 18:15:05 +0000) Changed (Int +2) to (Int +1, Pow +1) because mages use Pow now. Added nrof 1 - damn
* f64a3e180 - (1999-09-17 18:11:04 +0000) nrof 1 - so multiples don"t have to stack up as seperate objects - damn
* ef6208982 - (1999-09-17 18:03:48 +0000) archetypes for raw mana spells - damn
* 55608e34b - (1999-08-06 21:12:10 +0000) nrof added to most things, weight changed for power crystal. - cvs
* 0eef78b0d - (1999-08-01 02:07:14 +0000) New archetype for the MARKER object. - cvs
* 9de7eab03 - (1999-07-23 03:36:25 +0000) Add weight 1 to power crystal  - msw - cvs
* 090a10d62 - (1999-07-03 04:59:53 +0000) Initial revision - cvs
* d5d5b205f - (1999-07-03 04:49:06 +0000) Initial revision - cvs
* 98b79b89f - (1999-06-26 22:58:03 +0000) These guys were intended to have high power and learn spells easily.  When the Pow stat was instituted, they never got changed.  --PeterM - cvs
* a0ff9c677 - (1999-05-05 18:01:54 +0000) limited the duration of some of the more common disease so they"ll cure themselves after a while. - uid200
* 5b02134cc - (1999-05-05 17:57:13 +0000) Slowed down the speeds of these diseases so symptoms occur less frequently.  Reduces the annoyance factor. - uid200
* fc7bf990f - (1999-03-29 05:02:53 +0000) Initial revision - uid200
* eddc3c6a1 - (1999-03-29 04:46:48 +0000) Initial revision - uid200