Level
The level of a spell indicates the difficulty of the spell as well as
defining how advanced a spell-user must be before he may fully grasp
the knowledge to cast the spell.
Type
A spell is either a wizard (W) based or priest (P) based spell.
Anyone except a cleric or priest attempting to cast a priest based
spell (a prayer) will not receive a Wisdom bonus to successfully cast
the spell (and has a high chance of fumbling the spell unless the
caster has an unusally inherent high Wisdom).
Spell Points
The amount of Mana or Grace required to cast the spell.
Spells listed in red are only available to characters that follow a particular god. See the Crossfire Pantheon for me information
A | B | C | D | E | F | G | H | I | J | K | L | M |
N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Spell/Prayer | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
A <index> | |||||||||||
Alchemy | Transmutation | 3 | W | 5 | This spell is needed for alchemy. You must drop the items of a alchemy recipe in a cauldron. Then you must cast this spell on the cauldron. If it's not used with a cauldron it transforms surrounding objects into gold nuggets. | X | X | ||||
Aggravation | Null | 9 | W | This spell will make creatures more upset about the player so they will attack. | |||||||
Animate Weapon | Teleportation | 7 | W | 25 | This spell brings to life a weapon in the casters hand, which flies about under his direction. It can be controlled using the fire <dir> keys. You will get all experience of the weapons kills! | X | |||||
Antimagic Rune | Abjuration | 7 | W | 5 | This spell places a magical trap onto the ground. Anyone who steps there will run in this antimagic trap. | X | |||||
Armour | Self | 1 | W | 8 | Creates a magical protective field wich increases your resistance to physical attack and raises your ac. | X | X | ||||
B <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Ball Lightning | Electricity | 9 | W | 10 | Ball lightning is a tracking spell. It will hunt down and shock your enemies until dead. It doesn't always go where you intend, but it can go around corners, and it will damage any monster adjacent to it. Also, it is less dangerous to the caster than most spells. | X | X | ||||
Banishment | Turning | 5 | P | 10 | The prayer of banishment may cause weaker enemies of your god to immediately disappear or die. It is a cone spell. | X | X | X | |||
Bless | Abjuration | 2 | P | 8 | You get blessed by your god. It will effect some resistance and increase some stats. It has mutiple effects by different gods, so try it out. | X | |||||
Build Bullet Wall | Creation | 12 | W | 35 | This spell creates a magical device which will continually fire bullets in one direction. It disappears after some time. | X | |||||
Build Director | Creation | 10 | W | 30 | A director is an object which changes the direction certain spells and objects fly. You can use a director to send some spells shot at you back where they came from, while still being able to fire over it yourself. It disappears after some time. | X | |||||
Build Fireball Wall | Creation | 16 | W | 45 | This spell creates a magical device which will continually fire fireballs in one direction. It disappears after some time. | X | |||||
Build Lightning Wall | Creation | 14 | W | 40 | This spell creates a magical device which will continually fire lightning bolts in one direction. It disappears after some time. | X | |||||
Bullet Storm | Missiles | 10 | W | 8 | This spell fires many large bullets in the direction the caster is facing. The caster should beware: if he steps into the storm he causes he will be hurt. The number and damage of the bullets depends on the level of the caster. | X | |||||
Bullet Swarm | Missiles | 7 | W | 6 | This spell fires many magic bullets in the direction the caster is facing. The caster should beware: if he steps into the storm he causes he will be hurt. The number and damage of the bullets depends on the level of the caster. | X | |||||
Burning Hands | Fire | 1 | W | 5 | A cone of fire you project in front of you. The spell gains strength as you grow in level, so it remains one of your best spells even at high level. | X | X | ||||
C <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Call Holy Servant | Summoning | 5 | P | 30 | A strong fighter from your god, whom you may direct like a golem. It can be sent in various directions by using the fire <dir> keys. You get all experience from his kills. | X | |||||
Cancellation | Protection | 10 | W | 30 | This spell removes magic from locations and items. It also removes enchantments from items, so beware! | X | X | ||||
Cause Anthrax | Wounding | 12 | P | 50 | Anthrax is a deadly disease to the animal kind. It does not usually affect other creatures. | X | X | ||||
Cause Black Death | Wounding | P | This prayer will unleash the bubonic plague, or black death. This plague is broadly fatal and very deadly, and highly contageous. He who unleashes the bubonic plague is wise to flee. This spell is granted by Devourers at high level. | ||||||||
Cause Cold | Wounding | 2 | P | 10 | This prayer causes a disease to spread. This disease is highly contageous, and somewhat debilitating, but rarely fatal, unless it is complicated by other infections. Players and monsters affected will move more slowly, and be weaker, until the disease runs its course or is cured. | X | X | X | |||
Cause Critical Wounds | Wounding | P | This prayer creates a missile inflict heavy damage to your enemies. This is a bullet spell granted by Sorig at medium level. | ||||||||
Cause Flu | Wounding | 2 | P | 10 | The flu prayer unleashes an outbreak of the flu. It is rarely deadly of itself, except to weak monsters, but it is very debilitating. | X | X | X | |||
Cause Leprosy | Wounding | 5 | P | 20 | This prayer inflicts leprosy upon one target. Leprosy is not usually contageous, but touching may spread the disease. Beware the attack of a monster on which you've inflicted leprosy! | X | X | ||||
Cause Light Wounds | Wounding | 1 | P | 4 | This prayer creates a missile which inflicts damage to your enemies. This is a bullet spell. | X | |||||
Cause Many Wounds | Wounding | P | This prayer creates many missiles which inflicts damage to your enemies. This is a swarm spell granted by Sorig at medium level. | ||||||||
Cause Medium Wounds | Wounding | 3 | P | 8 | This prayer creates a missile which inflicts some damage to your enemies. This is a bullet spell. | X | |||||
Cause Rabies | Wounding | P | N/A | ||||||||
Cause Red Death | Wounding | P | The red death prayer unleashes a virulent, broadly effective, and deadly plague. He who unleashes the red death had better avoid his victims and their remains, lest he die. This spell is granted to by Devourers at medium level. | ||||||||
Cause Serious Wounds | Wounding | 5 | P | 16 | This prayer creates a missile which inflicts serious damage to your enemies. This is a bullet spell. | X | |||||
Cause Smallpox | Wounding | P | This prayer unleashes an outbreak of the deadly disease smallpox. This disease is highly contageous and often fatal to weaker monsters, and sometimes to stronger monsters. However, its deadliness is restricted to humanoids. This spell is granted by Gnarg at medium level. | ||||||||
Cause Typhoid | Wounding | 8 | P | 60 | Typhoid is deadly to human, goblin, giant, and troll races but is harmless to other creatures. | X | X | ||||
Cause White Death | Wounding | P | He who unleashes the white death had best flee. This highly contageous and deadly disease does not respect its own master. | ||||||||
Charging | Transferrence | 10 | W | 200 | This spell can charge a staff or wand. | X | |||||
Charisma | Self | 3 | W | 12 | This spell may increase your charisma by some amount. The amount depends on your current charisma and your strength as a magician. | X | |||||
Charm Monsters | Mind | 5 | W | 20 | This prayer may convert monsters into pets. | X | |||||
Color Spray | Null | 13 | W | 35 | The color spray spell is chaotic jumble of mana which strikes with many attacktypes. It's a cone spell. | ||||||
Comet | Missiles | 8 | W | 15 | This is a very strong ball attack spell. Working like a fireball this spell inflicts weaponmagic damage when the comet hits! Try it when all else fails. However, keep in mind, it may take a great many comets to bring down a strong monster. | X | |||||
Command Undead | Mind | 4 | P | 12 | Turns undead creatures in Pets. This spell works on all tiles around you. It's very useful! | X | |||||
Conflict | Mind | P | This special prayer of Lythander will confuse and distract any monsters nearby, setting them to attack whatever is nearest, be it friend or foe. | ||||||||
Confusion | Mind | 2 | W | 10 | This spell adds confusion to your attack types! Very useful to kill enemiess with immunity to physical attacks. | X | X | ||||
Consecrate | Abjuration | 4 | P | 35 | This prayer consecrates an altar to the god of the beseecher. | X | |||||
Constitution | Self | 4 | W | 15 | This spell may increase your constitution by some amount. The amount depends on your current constitution and your strength as a magician. | X | X | ||||
Counterspell | Abjuration | 3 | W | 10 | Counterspell is a cone spell destroying some other spells in the area. It can also be used to block other cone or ball spells. It wont kill spells of higher level than the caster of the counterspell. | X | X | ||||
Counterwall | Restoration | 8 | W | 8 | This spell sets up a magical barrier which will consume many magical effects, and also some other dangerous things like dragonfire. Whether a spell is stopped by the counterwall or not depends on the strength of the incoming spell and the strength of the caster, and on luck. | X | X | ||||
Create Bomb | Detonation | 5 | W | 10 | This spell creates a device which detonates after some seconds, hitting all nearby objects and launching fragments in all directions. Note: Create bomb is one of the best attack spells. Create an earth wall, quickly drop 110 bombs on the wall and run away. The bomb fragments can kill a dragon in seconds. Use this spell technique with caution and stay away from the explosion. | X | X | X | |||
Create Earth Wall | Creation | 4 | W | 6 | Creates a line of earth walls which can hide the caster. Enemy creatures beyond the walls cannot see or attack the caster. These walls do not disapear over time, although they can be destroyed by attacking them. Note: 8Actually one of the most useful spells. Create bombs on the wall and run away. This will destroy wall and enemies. It is one of the most used combos in the game. | X | X | ||||
Create Fire Wall | Creation | 6 | W | 5 | A line of fire spots will spring up. It don't blocks enemiess but any creature crossing it will take fire damage. This spell can be cast cumulative on the same spot to do more damage. | X | |||||
Create Food | Creation | 6 | P | 5 | If this prayer is successful, your god will grant you some food. However, your god will take away this gift if you drop it. ** Try to get this spell as fast as you can cast it! ** | X | |||||
Create Frost Wall | Creation | 8 | W | 8 | A line of frost spots will spring up. It don't blocks enemiess but any creature crossing it will take frost damage. This spell can be cast cumulative on the same spot to do more damage. | X | |||||
Create Missile | Creation | 1 | W | 5 | Creates arrows for use against monsters. | X | X | ||||
Create Pool of Chaos | Creation | 10 | W | 10 | This spell creates a dangerous line of a chaotic substance, which will hit any monster crossing it with many types of attacks. Good for times when you don't know what a monster is vulnerable to. It don't blocks line of sight and can be cast cumulative. | X | X | ||||
Cure Blindness | Restoration | 9 | P | 10 | This prayer removes blindness from your character. | X | X | ||||
Cure Confusion | Restoration | 7 | P | 8 | This prayer removes confusion from your character. | X | X | ||||
Cure Disease | Restoration | 5 | P | 30 | This prayer cures *all* disease from your character. | X | X | ||||
Cure Poison | Restoration | 4 | P | 7 | This prayer cures *all* poison of your character. | X | |||||
Curse | Abjuration | 2 | P | 8 | This prayer will curse the target by your god. | X | |||||
D <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Dancing Sword | Creation | 11 | W | 25 | This spell summons a magical sword. The sword moves in the direction the player has cast it. It can be moved in different directions from player using the fire mode. You will get all experience of the swords kills! | X | |||||
Dark Vision | Information | 5 | W | 10 | This spell let you see in dark places without light. | X | X | ||||
Darkness | Light | 5 | P | 15 | This prayer invokes a line of darkness creating a wall of black spots. This line of darkness breaks the 'line of sight' of enemiess - VERY useful. | X | X | ||||
Daylight | Light | P | This prayer will bring about a general brightening. Granted by Gaea and Valriel at medium level | ||||||||
Defense | Protection | P | The defense prayer, a special prayer of Lythander, protects the beseecher from many things all at once. Granted at medium level. | ||||||||
Destruction | Null | 18 | W | 20 | This spell will damage monsters even if they are behind a door or a wall. You do more damage when you rise in wizardry levels. High intelligence, wisdom and power stats will help you to do more damage and cast more of it. | X | X | ||||
Detect Curse | Information | 5 | P | 10 | This prayer will mark *all* cursed or damned items in your inventory. | X | X | ||||
Detect Evil | Information | 3 | P | 3 | This prayer detect all enemiess with evil minds. | X | X | ||||
Detect Magic | Information | 1 | W | 1 | *All* magic items in your inventory will be marked as magic. | X | X | X | |||
Detect Monster | Information | 2 | W | 2 | Unseen or hidden monster will be shown. | X | X | ||||
Dexterity | Self | 3 | W | 12 | This spell may increase your dexterity by some amount. The amount depends on your current dexterity and your strength as a magician. | X | X | ||||
Dimension Door | Teleportation | 10 | W | 25 | This spell teleports you on map in direction you look to a near spot. You can teleport through *some* walls and gates too. Hidden antimagic spots will break your teleporting. So you need to try it out. Using 'create earth walls' will invoke barriers to stop you on special points. | X | X | ||||
Disarm | Abjuration | 4 | W | 7 | This spell tries to remove a trap from a chest or door. In this way, traps are not activated accidentally. | X | |||||
Divine Shock | Wounding | P | The divine shock prayer is very like ball lightning, however, the lightning balls have the extra sting of having godpower behind them. This is a special prayer of Sorig granted at low level. | ||||||||
Dragon Breath | Fire | 12 | W | 13 | A large cone of fire which mimics a dragon's breath. | X | X | ||||
E <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Earth to Dust |
Null | 2 | W | 5 | This spell instantly destroys any earthwalls within the casters area. Note: This spell only works on earthwalls that can be destroyed by physical damage. | X | |||||
F <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Face of Death | Death | P | The face of death prayer may cause instant death to creatures in its cone of effect. Unaffected creatures are usually not damaged. Creatuers far less powerful than the beseecher are most likely to die. Granted by Devourers at high level. | ||||||||
Faery Fire | Light | 4 | W | 10 | All creatures near the caster starts to glow. Perhaps it will invoke some other effects on them... | X | X | ||||
Fear | Mind | 4 | W | 6 | This is a cone spell, invoking fear in your enemiess. | X | X | ||||
Finger of Death | Death | P | The finger of death spell may cause one monster to die immediately. Granted by Devourers at medium level. | ||||||||
Firebolt | Fire | 2 | W | 9 | This spell invokes a powerful, directed bolt of fire. Avoid running in the fire after invoking this spell. The spell hits with fire damage. | X | X | ||||
Flaming Aura | Fire | P | The flaming aura is a special prayer of Gorokh and of Ruggilli. An aura of fire surrounds the priest and burns everything near to him. Granted at medium level. | ||||||||
Forked Lightning | Electricity | P | This spell is as near a cone spell as electrical spells get. The lightning bolt forks into smaller bolts, causing a wider area of effect. | ||||||||
Frostbolt | Frost | 3 | W | 12 | This spell produces a directed bolt of frost. It is useful in corridors with most demons. Most demons cannot abide cold. | X | X | ||||
H <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Haste | Self | 12 | W | 50 | This spell increases your speed and let you faster attack or move. | ||||||
Heal | Restoration | 10 | P | 50 | This prayer heals *all* wounds on either the beseecher or the target. However, it will not cure other problems, such as blindness or disease. | X | X | ||||
Hellfire | Fire | 8 | W | 13 | This spell is for the demons. They cause explosions of fire near to their targets. | ||||||
Heroism | Self | 10 | W | 50 | This spell may increase any or all of these stats: dexterity, strength, constitution, speed, wc, dam. | ||||||
Holy Orb | Turning | 7 | P | 12 | This prayer missile explodes when it hits a target and invokes a powerful holy word. The damage type depends on your god. Careful, you can be damaged by the spell too in some cases! This is a ball spell. | X | |||||
Holy Possession | Abjuration | 9 | P | 30 | This prayer is one of the most importants! It will bless your character with the special power of your god. In many cases it will give you immunity to some attacks. This is a must have prayer! | X | |||||
Holy Word | Turning | 1 | P | 4 | This prayer is a cone spell, doing damage to the enemiess of your god! On other creatures the spell has no effect, so be careful. It is a cone spell. | X | |||||
Holy Wrath | Turning | 14 | P | 40 | This is a powerful version of holy word. This is a cone spell. | X | |||||
I <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Icestorm | Frost | 1 | W | 5 | A cone of ice which freezes monsters facing the caster. This spell gains power with level, so it remains useful even at high level. | X | X | ||||
Identify | Information | 8 | W | 60 | This spell identifies some items in your inventory - typically from 3-10, depending on caster level. Higher level = more items identified. | X | X | ||||
Improved Invisibility | Null | 8 | W | 25 | This spell is a better version of invisible. You will stay invisible even if you attack or use spells!! | X | X | ||||
Insect Plague | Summoning | P | You summon insect pets who will attack your enemiess.You get all experience from the kills. Granted by Gaea at low level. | ||||||||
Invisible | Null | 6 | W | 15 | This spell will make you invisible. Monsters will not attack or cast spells because they can't see you. You will start be visible again if you attack or use spells. | X | X | ||||
Invisible to Undead | Null | 6 | P | 25 | This prayer works like invisible spell, except living creatures can see you. | X | X | ||||
Ironwood Skin | Self | P | This prayer, if successful, causes the skin of the caster to harden and become more resistant to physical attack. Granted by Gaea at medium level. | ||||||||
L <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Large Bullet | Missiles | 4 | W | 3 | Like magic bullet, except much more damage. | X | X | ||||
Large Fireball | Fire | 5 | W | 16 | A ball of fire which explodes when it hits a target. Clear out after you fire it! | X | X | ||||
Large Icestorm | Frost | 12 | W | 13 | A spell which mimics the effect of a cold dragon's breath. It is actually less useful than icestorm. | X | X | ||||
Large Lightning | Electricity | 4 | W | 13 | Creates a single bolt of lightning. | X | X | ||||
Large Manaball | Transferrence | 10 | W | 32 |
Like a fireball but the mana explosion doing magic damage. It's a ball spell. | X | |||||
Large Snowstorm | Frost | 5 | W | 16 | A ball of ice which explodes when it hits a target. Prepare to leave the area, in a hurry. | X | X | ||||
Large Speedball | Missiles | 6 | W | 6 | This spell is used by skulls and beholders. It fires a seeking missile. | ||||||
Levitate | Null | 6 | W | 10 | This spell let you levitate above the floor. Then you can't fall in holes or traps.This spell is needed in some mazes to pass hole traps or other traped areas. But when you are flying, you can't fetch items from ground, so be careful when you need to grab food for example. | X | X | ||||
Light | Light | 1 | P | 8 | This prayer will light a fixed area. | X | X | ||||
M <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Magic Bullet | Missiles | 1 | W | 10 | This spell fires a magical bullet which does not track but instead flies in one direction until it hits something. | X | X | ||||
Magic Drain | Transferrence | 12 | W | 20 | This spells drains mana from an enemies and adds it to your mana pool. | X | |||||
Magic Mapping | Information | 5 | W | 15 | This spell is very useful. It shows the player a overlook map of the location where the players character is. ** You will need this spell in unknown areas! ** | X | X | X | |||
Magic Missile | Missiles | 1 | W | 1 | This spell fires a weakly-tracking magical bolt. It can actually turn to reach the target, but the turning is weak. The tracking is stupid: at times these missiles will fly right into a wall. | X | X | ||||
Magic Rune | Creation | 12 | W | 5 | Store any arbitrary spell inside a magic rune. The rune will detonate when someone steps on it. If you've stored a healing spell in the runeit will benefit the 'victim'. | X | |||||
Major Healing | Restoration | 8 | P | 10 | This prayer heals major wounds on either the beseecher or the target. | X | X | ||||
Mana Blast | Transferrence | 8 | W | 10 | A blast of mana. It inflicts magic damage. Use this spell against monsters which are immune to fire, cold or lightning. This is a cone spell. | X | |||||
Mana Bolt | Transferrence | 5 | W | 18 | A bolt of mana doing magic damage to the target. This is a bullet spell. | X | |||||
Marking Rune | Null | 1 | W | 2 | This rune is basically a sign. You may store any words you like in this rune, and people may apply it to read it. Maybe useful for mazes! This rune will not detonate, nor is it ordinarily invisible. | X | |||||
Mass Confusion | Mind | 7 | W | 20 | This is a cone spell, invoking confusion in your enemiess. | X | X | ||||
Medium Fireball | Fire | 3 | W | 10 | A ball of fire which explodes when it hits a target. Be prepared to run from the flames! | X | X | ||||
Medium Healing | Restoration | 4 | P | 7 | This prayer heals medium wounds on either the beseecher or the target. | X | X | ||||
Medium Manaball | Transferrence | 7 | W | 20 | Like a fireball but the mana explosion doing magic damage. It's a ball spell. | X | |||||
Medium Snowstorm | Frost | 3 | W | 10 | A ball of ice which explodes when it hits a target. Be ready to run away! | X | X | ||||
Meteor Swarm | Missiles | 12 | W | 30 | This is an extremely strong attack spell. It causes many comets to be fired in the direction the caster is facing or firing. Do not step into the swarm. Cast many times, this spell can kill almost anything. | X | |||||
Minor Healing | Restoration | 1 | P | 4 | This prayer heals minor wounds on either the caster or the target. | X | X | ||||
Missile Swarm | Missiles | 7 | W | 6 | This spell fires many magic missiles. They can actually turn to reach the target, but the turning is weak. The tracking is stupid: at times these missiles will fly right into a wall. | X | |||||
Mystic Fist | Summoning | 5 | W | 10 | A magical fist will appear, which you can control. It can be sent in various direction by using the fir <dir> keys. You will get all experience of the fist kills! DO NOT GET IN FRONT OF YOUR FIST. | X | |||||
N <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Nightfall | Light | P | This prayer will bring about a general darkness. Granted by Gaea and Devourers at medium level. | ||||||||
P <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Pacify | Mind | 4 | P | 10 | Target starts to be peaceful and stops attacking caster. | X | X | ||||
Paralyze | Null | 2 | W | 5 | This spell is a cone spell, paralyzing your enemiess! The paralyze effect will *not* be broken when you attack then. This is a very useful spell, when your enemies is affected by it! | X | X | ||||
Peace | Protection | P | The prayer of peace, a special prayer of Gaea, causes those monsters affected to forswear violence forever. Granted at medium level. | ||||||||
Perceive Self | Information | 2 | P | 5 | This spell will show you *most* of your character attributes! A message like 'your dexterity is depleted by 2' will show that you has lose 2 dexterity. You lose it because you die or a undead has touched you. You need a Potion of Life for healing. | X | X | ||||
Poison Cloud | Missiles | 2 | W | 5 | This spell produces a ball which flies foward and explodes into a poisonous gas cloud. Monsters within it are slowed, weakened, and possibly killed. | X | X | ||||
Poison Fog | Wounding | P | This special prayer of Gnarg summons a cloud of poisonous vapors which pursues and poisons enemies of the player. Granted at low level. | ||||||||
Polymorph | Transmutation | 6 | W | 20 | This spell will polymorph items and creatures in other items or creatures. Careful, you can lose items or transform peaceful creatures in deadly monsters! It's a bolt spell. | X | X | ||||
Probe | Information | 1 | W | 3 | Invoking Probe gives you some information about a enemies near you. Probe tells you about his shape and how good your chance is to beat him. | X | X | ||||
Protection From Attack | Protection | 13 | P | 50 | This prayer gives you some more protection from physical attacks. | X | X | ||||
Protection From Cancellation | Protection | 11 | P | 30 | This prayer gives you some more protection from cancellation. | X | X | ||||
Protection From Cold | Protection | 3 | P | 15 | This prayer gives you some more protection from cold damage. | X | X | ||||
Protection From Confusion | Protection | 7 | P | 20 | This prayer gives you some more protection from confusion. | X | X | ||||
Protection From Depletion | Protection | 7 | P | 20 | This prayer gives you some more protection from depletion. | X | X | ||||
Protection From Draining | Protection | 9 | P | 25 | This prayer gives you some more protection from draining. | X | X | ||||
Protection From Electricity | Protection | 4 | P | 15 | This prayer gives you some more protection from electric damage. | X | X | ||||
Protection From Fire | Protection | 5 | P | 20 | This prayer gives you some more protection from fire damage. | X | X | ||||
Protection From Magic | Protection | 10 | P | 30 | This prayer gives you some more protection from magical damage. | X | X | ||||
Protection From Paralysis | Protection | 8 | P | 20 | This prayer gives you some more protection from paralysis attacks. | X | X | ||||
Protection From Poison | Protection | 6 | P | 20 | This prayer gives you some more protection from poison and poison attacks. | X | X | ||||
Protection From Slow | Protection | 7 | P | 20 | This prayer gives you some more protection from slow attacks. | X | X | ||||
R <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Rage | Wounding | P | The rage prayer is a special prayer of Gorokh and of Ruggilli. The beseecher is possessed by the rage of his god, which enhances his strength, speed, endurance, and regeneration. Granted at medium level. | ||||||||
Raise Dead | Restoration | P | This spell requires the corpse of a slain character. After the spell is cast, the character is brought back to life, with 1 hit point. This spell only works for servers with Perm. Death on. Granted by Gaea at medium level. | ||||||||
Regeneration | Abjuration | 7 | P | 15 | This prayer causes the target to heal more quickly. | X | |||||
Regenerate Spellpoints | Restoration | P | This prayer restores some spellpoint. It's converts grace in mana. | ||||||||
Reincarnation | Restoration | P | This spell returns a slain character back to life, and does not require a corpse. This spell only works for servers with Perm. Death on. Granted by Gaea at high level. | ||||||||
Remove Curse | Restoration | 8 | P | 80 | This prayer removes all curses from *wielded* or *worn* items of your character. Unapplied items in your inventory are NOT effected. | X | X | ||||
Remove Damnation | Restoration | 15 | P | 200 | This prayer removes all damnations from *wielded* or *worn* items of your character. Unapplied items in your inventory are NOT effected. | X | |||||
Restoration | Restoration | 13 | P | 80 | This prayer heals *all* wounds, cures *all* diseases, cures poison, and fills the belly of the beseecher. | X | X | ||||
Resurrection | Restoration | P | This spell requires the corpse of a slain character. After the spell is cast, the character is brought back to life, fully healed. This spell only works for servers with Perm. Death on. Granted by Gaea at medium level. | ||||||||
Retributive Strike | Wounding | P | This is the ultimate spell!! It will send waves through a whole dungeon, killing all creatures in a few seconds. The caster will also be killed - he need to cast heal or restoration MANY times in a few seconds to survive! Be *very very* careful if you can use this spell. Granted by Ruggilli at high level. | ||||||||
Rune of Blasting | Detonation | 10 | W | 18 | The rune of blasting create a magical trap doing damage to a monster who steps on it. | X | |||||
Rune of Death | Death | 17 | W | 20 | The rune of death spell creates a magical trap which may slay a monster who steps onto it. | X | |||||
Rune of Fire | Fire | 4 | W | 10 | This spell places a magical trap onto the ground. Anyone who steps there will be burned when the rune detonates. | X | |||||
Rune of Frost | Frost | 6 | W | 12 | The spell sets a magical trap which strikes with cold. Anyone stepping on it will detonate it take freezing damage. | X | |||||
Rune of Magic Drain | Transferrence | 7 | W | 5 | This rune will drain mana from the target if it steps on it. | X | |||||
Rune of Shocking | Electricity | 8 | W | 14 | This spell inscribes a near-invisible rune upon the ground. When someone steps onto the rune, they take electrical damage. | X | |||||
Rune of Transferrence | Transferrence | 6 | W | 12 | This rune will transfer mana from the monster who steps on it to the caster. | X | |||||
S <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Sanctuary | Protection | P | The prayer of sanctuary protects the Gaean priest from harmful manifestations. The sanctuary surrounds the caster and may stop incoming spells. Granted at medium level. | ||||||||
Shockwave | Null | 14 | W | 26 | The shockwave spell, normally unavailable to players, sends a shaped explosion in a cone toward the caster's enemies, causing physical damage to them. | ||||||
Show Invisible | Information | 7 | P | 10 | This prayer may reveal invisible objects or monsters. ** You need this spell to show invisible levers or items on maps. ** | X | X | X | |||
Slow | Null | 1 | W | 5 | This spell will slow the target. It is a cone spell. | X | X | ||||
Small Fireball | Fire | 1 | W | 6 | A ball of fire which explodes when it hits a target. Perfect for roasting trolls! | X | X | ||||
Small Lightning | Electricity | 1 | W | 6 | This is the smallest lighting spell. It inflicts electric damage. It's a bolt spell. | X | X | ||||
Small Manaball | Transferrence | 4 | W | 12 | Like a small fireball but the mana explosion doing magic damage. It's a ball spell. | X | |||||
Small Snowstorm | Frost | 1 | W | 6 | A ball of ice which explodes when it hits a target. Useful vs. fire-creatures! | X | X | ||||
Small Speedball | Missiles | 3 | W | 3 | This spell is used by skulls and beholders. It fires a seeking missile. | ||||||
Spiderweb | Creation | P | This spell fires a gooey ball of spidersilk at your enemies. It will hit and then splash into a sticky mess, nearly immobilizing anyone hit. This is a special prayer of the priests of Gaea. It is granted at low level. | ||||||||
Staff to Snake | Creation | 2 | P | 8 | This spell converts a staff into a snake, which will attack your enemies. You need to wield a quaterstaff to cast this spell. You get all experience from his kills. ** This spell is powerful to kill hard monsters! ** It can be sent in various directions by using the fire <dir> keys. | X | |||||
Steambolt | Fire | 5 | W | 10 | This spell fires a bolt of hot steam. Does fire damage and leave behind fog, which may conceal the caster. | X | X | ||||
Strength | Self | 2 | W | 10 | This spell may increase your strength by some amount. The amount depends on your current strength and your strength as a magician. | X | X | ||||
Summon Air Elemental | Summoning | 6 | W | 20 | An air elemental will appear, which you can control. It can be sent in various directions by using the fire <dir> keys. ** You get all experience from your elementals kills, so stay safe and let him fight **. DO NOT GET IN FRONT OF YOUR ELEMENTAL. | X | X | X | |||
Summon Avatar | Summoning | 10 | P | 60 | The strongest fighter from your god. You may direct him like a golem. It can be sent in various directions by using the fire <dir> keys. ** This is the strongest and best summon spell get him fast as possible! ** You get all experience from his kills. | X | |||||
Summon Cult Monsters | Summoning | 3 | P | 12 | You summon pets from your god which will defending you and killing your enemiess. The pets can't be controlled by the caster, but they will move around and follow him. You get all experience from the kills. | X | |||||
Summon Earth Elemental | Summoning | 4 | W | 15 | An earth elemental will appear, which you can control. It can be sent in various directions by using the fire <dir> keys. ** You get all experience from your elementals kills, so stay safe and let him fight **. DO NOT GET IN FRONT OF YOUR ELEMENTAL. | X | X | X | |||
Summon Evil Monster | Summoning | 8 | W | 8 | This spell is actually used in runes of trapping. It will summon several monsters to attack the person who triggered the rune. | ||||||
Summon Fire Elemental | Summoning | 7 | W | 25 | A fire elemental will appear, which you can control. It can be sent in various directions by using the fire <dir> keys. ** You get all experience from your elementals kills, so stay safe and let him fight **. DO NOT GET IN FRONT OF YOUR ELEMENTAL. | X | X | X | |||
Summon Fog | Creation | 2 | W | 5 | This spell produces a barrier blocking sight and some spells. The summoned fog will stay and move slowly on the map. | X | X | ||||
Summon Golem | Summoning | 2 | W | 5 | A golem will appear, which you can control. You can send him in various directions by using the fire <dir> keys. ** You get all experience from your golems kills, so stay safe and let him fight **. DO NOT GET IN FRONT OF YOUR GOLEM. | X | X | X | |||
Summon Pet Monster | Summoning | 2 | W | 5 | Monsters will appear, but they won't attack you. They'll attack your enemies. They'll also follow you around, though some may disappear as you move about. ** You get all experience from your pets kills, so stay safe and let them fight **. | X | X | X | |||
Summon Water Elemental | Summoning | 6 | W | 15 | A water elemental will appear, which you can control. It can be sent in various directions by using the fire <dir> keys. ** You get all experience from your elementals kills, so stay safe and let him fight **. DO NOT GET IN FRONT OF YOUR ELEMENTAL. | X | X | X | |||
Sunspear | Light | P | This special prayer of Valriel will smite enemies with a bolt of blindness and heat. This spell is granted at medium level. | ||||||||
T <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Transferrence | Transferrence | 5 | W | 10 | This spell will transer mana to another player. If you use this spell on a normal creature, they will perhaps be overloaded from the magical energy and explode in a blast of fire. | X | |||||
Town Portal | Transferrence | 8 | W | 30 | This spell will create a magic portal from one point to another. It must be invoked two times, the first for "marking" a place, and the second (from another place) to open a magic portal to the "marked" point. This spell is useful when you have to go carry treasures to your home and then return to the same point of the map. | X | |||||
Turn Undead | Turning | 1 | P | 2 | This prayer inflict fear in the undeads so they flee. This is a cone spell. | X | X | ||||
V <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Vitriol | Detonation | P | The vitriol prayer is a special prayer of Gorokh. This is a very powerful prayer since few monsters are immune to acid. The ball of vitriol (acid) strikes the monster for great damage, then splashes into a puddle which sears the area around the victim. Granted at medium level. | ||||||||
Vitriol Splash | Detonation | P | The vitriol splash is actually not a spell but a secondary effect of the vitriol prayer. | ||||||||
W <index> | Path | lvl | T | Sp | Short Description | Wands | Scrolls | Books | |||
Wall of Thorns | Creation | P | This special prayer invokes a line of thorns. Every monster crossing them will be slowed and damaged. Granted by Gaea at low level and Mostrai at medium level. | ||||||||
Windstorm | Null | P | The windstorm prayer, a special prayer of Sorig, strikes enemies in its cone of effect with minor wind damage, and forces them back. It also sweeps along items which are not too heavy. Granted at medium level. | ||||||||
Wonder | Transmutation | 3 | W | 10 | This spell invokes many effects like the staff, most are non useful. | X | |||||
Word of Recall | Teleportation | 10 | P | 40 | This prayer will return a player from wherever he is to his bed. Also a must have spell. Don't enter unknown dungeons without it! | X | X | X | |||
Wrathful Eye | Self | P | This prayer summons an image of Valriel's Eye. Creatures in front of the Eye may be blinded or struck with the heat of Valriel's anger. This is a special prayer of the priests of Valriel, granted at medium level. | ||||||||
X <index> | lvl | T | Sp | Short Description | Wands | Scrolls | Books | ||||
Xray |
Information | 10 | W | 20 | This spell allows the caster to see through one layer of wall... for a while. | X | X | ||||