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Spell Summary

Lists all spells (Wizard/Mage and Cleric/Priest) with a brief summary, that are available in Crossfire. 

Level
The level of a spell indicates the difficulty of the spell as well as defining how advanced a spell-user must be before he may fully grasp the knowledge to cast the spell.

Type
A spell is either a wizard (W) based or priest (P) based spell. Anyone except a cleric or priest attempting to cast a priest based spell (a prayer) will not receive a Wisdom bonus to successfully cast the spell (and has a high chance of fumbling the spell unless the caster has an unusally inherent high Wisdom).

Spell Points
The amount of Mana or Grace required to cast the spell.

Speed
The speed (in game rounds) determines how long it takes to cast such a spell. The lower the speed, the faster the spell may be cast.

Range
The range of a spell limits how far reaching the spell will effectively work. The range of a spell is usually denoted in 10' (one sqaure) increments. Thus a spell with a range of 1 will only affect those play squares surrounding the caster. Furthermore, there are several other common ranges:
When a spell has a range of "self," only the caster may be affected by the spell.
The most common spell range is that of "touch." This denotes that the caster much touch the recipient of the spell in order to release the spell effects (as for "self," the caster may cast the spell on himself).
A "special" range for missile spells indicates that the spell will last until it impacts an object (a PC, monster, or wall). For cone spells, it usually denotes that the range depends on some modifer, such as the caster's Wisdom level. If this is the case, it will be stated in the long spell description.

Duration
The duration of a spell (expressed in game rounds) indicates how long the effects of the spell will last. Several common ranges are:
"instant" duration spells have effects which are noticeable immediately. Cone spells with an "instant" duration indicate that the effects of the cone do not linger on game squares more than 1 round.
The "standard" duration for spells is 500 rounds.
A "permanent" duration is forever.
"special" durations last until a specific event occurs, or the "standard" duration for the spell expires. Only one protection or change player attribute spell may be in effect on a player at any one time. If another such spell is cast upon a player, then the modifiers of the previous spell are replaced by those of the new spell.

A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

 

s
Spell/Prayer lvl T Sp Speed Range Duration Short Description
A < index>              
Alchemy              
Anitmagic Rune              
Armour 1 W 8 2.00 touch special Creates a magical protective field.
B  < index> lvl T Sp Speed Range Duration Short Description
Ball Lightning 9 W 10        
Banishment 5   10        
Bless 2 P 8        
Build Bullet Wall 12 W 35        
Build Director 10 W 30        
Build Fireball Wall 16 W 45        
Build Lightning Wall 14 W 40        
Bullet Storm 10 W 8        
Bullet Swarm 7 W 6        
Burning Hands 1 W 5 0.50 5 instant Creates a cone of fire.
C < index> lvl T Sp Speed Range Duration Short Description
Call Holy Servant 5 P 30        
Cancellation 10 W 30 1.00 special permanent Removes magic from items.
Cause Light Wounds 1 P 4        
Cause Medium Wounds 3 P 8        
Cause Serious Wounds 5 P 16        
Charging 10 W 200 2.00 caster permanent Recharges a wand.
Charisma 3 W 12 2.00 touch special Temporarily increases a player's Charisma.
Charm Monsters 5   20        
Comet   W          
Command Undead 4 P 12        
Confusion 2 W 10 0.50 touch standard Confuses the recipient.
Consecrate 4 P 35        
Constitution 4 W 15 2.00 touch special Temporarily increases a player's Constitution
Counterspell 3 W 10        
Counterwall 8 W 8        
Create Bomb 6 W 20 1.00 1 special Creates a short fuse bomb.
Create Earth Wall 4 W 6 1.00 1 permanent Creates a destructable earthen wall.
Create Fire Wall 6 W 5 1.00 1 special Creates a wall of fire.
Create Food 3 P 5 2.00 1 permanent Creates a food.
Create Frost Wall 8 W 8 1.00 1 special Creates a wall of frost.
Create Missile 1 W 5        
Create Pool of Chaos 10 W 10        
Cure Blindness 9 P 10        
Cure Confusion 7 P 8        
Cure Poison 4 P 7        
Curse 2   8        
D < index> lvl T Sp Speed Range Duration Short Description
Dark Vision 5 W 10        
Darkness 5   15        
Destruction 18 W 20 0.20 special instant Does 5+Int dmg to every creature on level.
Detect Curse 5   10        
Detect Evil 3   3        
Detect Magic 1   1        
Detect Monster 2   2        
Dexterity 3 W 12 2.00 touch special Temporarily increases a player's Dexterity.
Dimension Door 10 W 25 1.00 5 caster Teleports caster several squares.
Disarm 10 W 25        
E < index> lvl T Sp Speed Range Duration Short Description
Earth to Dust 2 W 5 1.00 special permanent Destroys earthwalls in a radius around caster.
F < index> lvl T Sp Speed Range Duration Short Description
Faerie Fire 4   10        
Fear 4 W 6 0.20 4 standard Invokes fear within individuals.
Firebolt 2   9        
Frostbolt 3   12        
H < index> lvl T Sp Speed Range Duration Short Description
Heal 10 P 50 9.00 touch permanent Restores all lost hit points.
Holy Orb 7 P 12        
Holy Possession 9 P 30        
Holy Word 4 P 6 0.30 special instant As turn undead, but causes minor damage.
Holy Wrath 14 P 40        
I  < index> lvl T Sp Speed Range Duration Short Description
Icestorm 4 W 7 0.50 6 instant Creates a cone of frost.
Identify 8 W 60        
Improved Invisibility 6 W 15 1.00 touch standard Renders the caster invisible for a short time.
Invisible 6 W 25 0.50 touch standard Recipient becomes invisible.
Invisible to Undead 9 P 35 1.00 touch standard Recipient becomes invisible to undead.
L < index> lvl T Sp Speed Range Duration Short Description
Large Bullet 4 W 3 0.50 special instant Creates and hurls large magical bullet.
Large Fireball 5 W 13 1.00 special 14 Creates a large fireball.
Large Icestorm   W          
Large Lightning 4 W 8 0.60 24 16 Creates a single bolt of lightning.
Levitate 6 W 10 1.00 touch standard Recipient levitates.
Light 1   1        
M < index> lvl T Sp Speed Range Duration Short Description
Magic Bullet 1 W 1 0.30 special instant Creates and hurls magical bullet.
Magic Drain 12 W 20        
Magic Mapping 5 W 15 1.00 self instant Shows complete map of level.
Magic Missile 1 W 2 0.50 special instant Creates magic homing projectile.
Magic Rune 12 W 5        
Major Healing 8 P 10 5.00 touch permanent Restores 3d8+3 hit points.
Marking Rune 1 W 2        
Mass Confusion 7 W 20 0.70 5 standard Area of effect of the spell confusion
Medium Fireball 3 W 8 0.70 special 10 Creates a medium fireball.
Medium Healing 4 P 7 3.00 touch permanent Restores 3d6+3 hit points.
Meteor Swarm   W          
Minor Healing 1 P 4 2.00 touch permanent Restores d8 hit points.
Mystic Fist 5 W 10        
P < index> lvl T Sp Speed Range Duration Short Description
Pacify 4   10        
Paralyze 2 W 5 0.50 5 standard Paralyzes affected creatures.
Perceive Self 2 P 5 0.00 self instant Describes current protections of caster.
Poison Cloud 2 W 5 1.00 special 10 Creates a cloud of poisonous gas.
Probe 1 W 3 0.20 5 instant Describes powerfulness/condition of an object.
Protection From Attack 13 P 50 5.00 touch special Protects recipient from physical attack.
Protection From Cancellation 11 P 30        
Protection From Cold 3 P 15 1.00 touch special Protects recipient from cold.
Protection From Confusion 7 P 20        
Protection From Depletion 7 P 20        
Protection From Draining 9 P 25 1.00 touch special Protects recipient from undead life drain.
Protection From Electricity 4 P 15 1.00 touch special Protects recipient from electricity
Protection From Fire 5 P 20 1.00 touch special Protects recipient from fire.
Protection From Magic 10 P 30 3.00 touch special Protects recipient from magic.
Protection From Paralysis 8 P 20 1.00 touch special Protects recipient from paralysis.
Protection From Poison 6 P 20 1.00 touch special Protects recipient from poison.
Protection From Slow 7 P 20 1.00 touch special Protects recipient from slow.
R < index> lvl T Sp Speed Range Duration Short Description
Regeneration 7   15        
Remove Curse 8   80        
Remove Damnation 15   200        
Restoration 13   80        
Rune of Blasting 10   18        
Rune of Death 17   20        
Rune of Fire 4   10        
Rune of Frost 6   12        
Rune of Shocking 8   14        
Rune of Transferrence 6   12        
S < index> lvl T Sp Speed Range Duration Short Description
Show Invisible 7   10        
Slow 1 W 5 0.30 5 standard Causes affected creatures to move extremely slow.
Small Fireball 1 W 5 0.50 special 6 Creates a small fireball.
Small Lightning 1 W 5 0.30 12 8 Creates a single bolt of lightning.
Small Snowstorm              
Small Icestorm              
Staff to Snake 2 P 8        
Steambolt 5   10        
Strength 2 W 10 2.00 touch special Temporarily increases a player's Strength
Summon Air Elemental 7 W 20 1.00 1 special Summons air elemental to fight for you.
Summon Avatar 10 P 60        
Summon Cult Monsters 3 P 12        
Summon Earth Elemental 5 W 15 1.00 1 special Summons earth elemental to fight for you.
Summon Fire Elemental 8 W 25 1.00 1 special Summons fire elemental to fight for you.
Summon Fog 2   5        
Summon Golem 2 W 5 1.00 1 special Summons golem to fight for you.
Summon Pet Monster 2 W 5 1.00 1 special Summons up to 5 friendly monsters
Summon Water Elemental 6 W 15 1.00 1 special Summons water elemental to fight for you.
Sunspear 6   8        
T < index> lvl T Sp Speed Range Duration Short Description
Transferrence 5   10        
Turn Undead 1 P 2 0.10 special standard Affects undead as fear spell.
W < index> lvl T Sp Speed Range Duration Short Description
Wonder 3   10        
Word of Recall 15 P 40 3.00 self special Transports caster back to starting map
X  < index> lvl T Sp Speed Range Duration Short Description
Xray 10 W 20