April 2007 Commit Log

Number of Commits:
17
Number of Active Developers:
3
ryo_saeba 2007-04-30 17:10

Merge Greyshield quest to bigworld.

114170 lines of code changed in:

ryo_saeba 2007-04-29 11:24

Wagon that should facilitate player's moving between towns.

464 lines of code changed in:

ryo_saeba 2007-04-21 17:45

Adapt scripts to latest Python plugin.

51 lines of code changed in:

ryo_saeba 2007-04-18 15:59

Scripted house (in Navar), first version.

1890 lines of code changed in:

ryo_saeba 2007-04-17 17:04

Players test.

9 lines of code changed in:

ryo_saeba 2007-04-15 14:26

Merge tests from trunk.

219 lines of code changed in:

ryo_saeba 2007-04-12 14:56

Death and greeting messages, merged from trunk.

108 lines of code changed in:

rjtanner 2007-04-11 19:52

Fix for bug# 1694503 - Bug in Shing Tower, re-arranged the stacking order so that the altar appears when show invis is used, the other issue with the invis door was fixed in an earlier commit. Other changes are due to map editor reformatting.

19 lines of code changed in:

eracc 2007-04-09 17:32

Copy fixed map from trunk.

15 lines of code changed in:

eracc 2007-04-09 16:58

Fix the dragon generator to generate drakes since the area is too small to fit
the wyverns that would normally be generated.

14 lines of code changed in:

rjtanner 2007-04-08 14:01

Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting

18 lines of code changed in:

eracc 2007-04-07 23:26

As these shops are in almost constant use I put a fixed reset on them.

445 lines of code changed in:

eracc 2007-04-07 22:57

Fix an error with pricing.

13 lines of code changed in:

eracc 2007-04-07 22:48

Fix error where players get trapped behind the shop door.

8 lines of code changed in:

eracc 2007-04-07 22:14

Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.

4853 lines of code changed in:

eracc 2007-04-07 13:46

Add dialogue to the sage in the Brest Inn regarding the Zorn family.
Fix the Brest Seaside Tavern to block dimension door getting past
the exits.

57 lines of code changed in:

eracc 2007-04-06 17:54

Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.

Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).

1486 lines of code changed in:

March 2007 »

Generated by StatSVN 0.3.1