December 2006 Commit Log

Number of Commits:
26
Number of Active Developers:
5
qal21 2006-12-31 23:50

Merge rev 5268 from trunk: Fix bug #1543130 and make handling of can_use_armour and can_use_shield consistant.

22 lines of code changed in:

gros 2006-12-30 09:47

Implemented proposal #1497089: fix for some random items.
Changed the title of several treasures from Gaea to Vitality, and from
Ruggilli to Blazing Fires, to match better the personality of those gods.
Yann Chachkoff 2006-12-30

8 lines of code changed in:

gros 2006-12-30 08:32

Fix for bug #1539120: talisman of Evocation grants wrong skill.
Changed the name of the "Talisman of Evocation" artifact to "Talisman of Creation",
so there is no confusion with the skill name.
- gros 2006-12-30

4 lines of code changed in:

gros 2006-12-30 07:35

Last part of the fix for bug #1612838
Changed the formula used to compute the item_power of a generated artifact treasure.
- gros 2006-12-30

7 lines of code changed in:

gros 2006-12-30 07:00

Partial fix for bug #1612838: Problem with item_power code
Now armours get +3*magic increase to their item_power field.

Corrected stupid mistakes made when fixing bug #1528525
- gros 2006-12-30

13 lines of code changed in:

gros 2006-12-30 05:27

Fix for bug #1573294: Flesh displays speed +x and gives lot identification exp.
Patch initially submitted by Aaron Baugher
- gros 2006-12-30

15 lines of code changed in:

gros 2006-12-30 05:10

Fix for bug #1528525: Sometimes "bad" initial items are created.
Changed the behavior of create_one_treasure, that will now not generate a
treasure whose base object is cursed or damned when the GT_ONLY_GOOD flag is set.
- gros 2006-12-30

14 lines of code changed in:

gros 2006-12-29 12:38

Fix for bug #1622609: Specific flags no longer displayed with 'who command

Replaced [] by <> in the who output command, as [] are reserved for the various
formatting tags.

- gros 2006-12-29

12 lines of code changed in:

ryo_saeba 2006-12-27 13:00

Fix for bug #1622575: Range attack switches to punching on contact

6 lines of code changed in:

mwedel 2006-12-26 19:34

Fix some crashes observed on metalforge:
common/treasure.c: When generating flesh items from custom monsters,
update other_arch of the flesh item to point back to the original
base archetype, not the custom archetype.
random_maps/treasure.c: Create the key object before we reference it
in find_first_free_spot()
MSW 2006-12-26

37 lines of code changed in:

ryo_saeba 2006-12-26 16:14

Make method/property coherent for Python objects (forgot some)

2 lines of code changed in:

ryo_saeba 2006-12-26 16:11

Make method/property coherent for Python objects.

5 lines of code changed in:

ryo_saeba 2006-12-26 14:22

Fix for bug #1527978: summon fog spell is somewhat broken.

25 lines of code changed in:

ryo_saeba 2006-12-26 13:00

Implement feature request #1617446 :add glow radius to perceive self

7 lines of code changed in:

ryo_saeba 2006-12-26 12:32

More fixes, add LastEat.

33 lines of code changed in:

ryo_saeba 2006-12-26 12:17

Fix plugin stuff not working nicely. Add Crossfire.Object.Subtype property

17 lines of code changed in:

gros 2006-12-26 09:19


Fixed bug #1551404 ("Player attacks wrong object").

- gros 2006-12-26

32 lines of code changed in:

gros 2006-12-26 08:45

Fixed bug #1530000 ("Failed inscription skill reduces bargaining experience").

- gros 2006-12-26

16 lines of code changed in:

akirschbaum 2006-12-24 08:39

lib/{Makefile.in,adm/map_info,collect.pl.in,Makefile.am}: ignore .svn rather than CVS.

4 lines of code changed in:

mwedel 2006-12-22 02:36

common/loader.l: Fix some problems related to curse spell monster
handling. Specifically, coordinates of custom monsters was not
being saved (always set to 0,0), which caused crashes for multipart
monsters upon load. Also, speed was being set to 0, resulting in
customized monsters not having any speed.
MSW 2006-12-21

29 lines of code changed in:

ryo_saeba 2006-12-13 18:45

Fix method not checking correct format - never assume client plays nice :)

8 lines of code changed in:

ryo_saeba 2006-12-09 13:12

Tentative fix for bug #1551398: Curse spell breaks customized monsters

85 lines of code changed in:

ryo_saeba 2006-12-03 10:48

Tentative fix bugs #1605033 and #1522796 related to locked doors with no key.

56 lines of code changed in:

ryo_saeba 2006-12-03 10:21

Fix indentation before bugfix.

126 lines of code changed in:

ryo_saeba 2006-12-03 06:46

Fix for bug #1556723: Broken Show invisible - scrolls, wands, staves and rods

5 lines of code changed in:

ryo_saeba 2006-12-02 14:17

Fix for bug #1569017: Healing gives grace cost to target.

95 lines of code changed in:

November 2006 »

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