April 2007 Commit Log

Number of Commits:
50
Number of Active Developers:
4
ryo_saeba 2007-04-30 09:08

Ensure you can't harvest items already harvested, or skills and such.

8 lines of code changed in:

ryo_saeba 2007-04-30 03:44

Fix bug #1709618: Text message is too long/truncated.

4 lines of code changed in:

ryo_saeba 2007-04-29 17:05

Typos.

2 lines of code changed in:

ryo_saeba 2007-04-29 16:59

Merge random map changes from trunk.

94 lines of code changed in:

ryo_saeba 2007-04-29 16:35

Trap's message can be NULL (random maps for instance).

4 lines of code changed in:

ryo_saeba 2007-04-29 11:12

Add Crossfire.Object.Move, tweak cf_object|player_move(), add missing getter.

35 lines of code changed in:

ryo_saeba 2007-04-29 08:27

Give read-only access to map->unique to plugins. Add Crossfire.Map.Unique property.

21 lines of code changed in:

akirschbaum 2007-04-28 15:16

Fix type mismatch in varargs function parameters in plugin code.

16 lines of code changed in:

ryo_saeba 2007-04-28 14:32

Fix bug #1706986: Rabies can infect a DM

14 lines of code changed in:

ryo_saeba 2007-04-28 14:24

Fix unitialized variable.

4 lines of code changed in:

ryo_saeba 2007-04-28 14:03

Fix wrong property set (value is int).

4 lines of code changed in:

mwedel 2007-04-26 00:45


server/player.c: No need to copy faces_sent - just use the data already
there, and set ns->faces_sent to NULL so we know there is no data there.
socket/init.c: Allocate ns->faces_sent if not there.
MSW 2007-04-25

19 lines of code changed in:

akirschbaum 2007-04-25 15:03

Stop processing if a disease dies the victim. This prevents access to freed objects.

7 lines of code changed in:

akirschbaum 2007-04-25 13:17

Do not pass NULL value to add_string().

2 lines of code changed in:

akirschbaum 2007-04-25 13:15

Remove trailing whitespace.

47 lines of code changed in:

akirschbaum 2007-04-25 02:08

Fix possible buffer overflow when creating disease symptom names.

6 lines of code changed in:

akirschbaum 2007-04-25 01:50

Remove trailing whitespace.

48 lines of code changed in:

mwedel 2007-04-25 00:45

socket/init.c: Change free calls with FREE_AND_CLEAR - were getting double
frees - since pointer wasn't reset, was no way for program to know not
to have the data cleared again.
MSW 2007-04-24

12 lines of code changed in:

akirschbaum 2007-04-24 16:46

Remove unused variables.

2 lines of code changed in:

akirschbaum 2007-04-24 16:05

Fix possible access to freed object.

3 lines of code changed in:

akirschbaum 2007-04-24 16:02

Fix array out-of-bounds access for clients using 25x25 map size.

6 lines of code changed in:

akirschbaum 2007-04-24 15:52

Remove trailing whitespace.

108 lines of code changed in:

ryo_saeba 2007-04-23 17:15

Clean old code related to single player directory.

18 lines of code changed in:

ryo_saeba 2007-04-23 15:37

Implement feature request #1560389: improve inscription logic.

81 lines of code changed in:

ryo_saeba 2007-04-22 08:49

Add background music support to maps, change 'socket.sound' field signification.

66 lines of code changed in:

ryo_saeba 2007-04-22 08:47

Remove obsolete spellbook handling.

3 lines of code changed in:

ryo_saeba 2007-04-22 03:51

Second and last part of feature request #1543553: Inventories in artifacts/archetypes.

70 lines of code changed in:

mwedel 2007-04-22 01:49

server/server.c: Add some debug to see if objects are on swapped out
maps in process_objects()
socket/loop.c: Hopeful fix for old bug - can be rare cases where
next player gets freed, so code tries to process garbage player
and crashes.
MSW 2007-04-21

33 lines of code changed in:

ryo_saeba 2007-04-21 17:41

Fix bug #1673804: Items of Occidental Mages use obsolete event_xxx fields.

12 lines of code changed in:

ryo_saeba 2007-04-21 17:39

Partially implement feature request #1543553: Inventories in artifacts/archetypes.

142 lines of code changed in:

ryo_saeba 2007-04-21 06:50

Implement EVENT_TELL.

19 lines of code changed in:

ryo_saeba 2007-04-20 12:41

Potions of life now won't affect player if their level is too low.

4 lines of code changed in:

ryo_saeba 2007-04-18 15:43

Enable plugins to prevent attacks. Fix wrong return type.

12 lines of code changed in:

ryo_saeba 2007-04-17 15:47

Merge changes from trunk.

56 lines of code changed in:

ryo_saeba 2007-04-15 16:45

Don't crash if no regions file found.

7 lines of code changed in:

ryo_saeba 2007-04-15 15:14

Fix crash with map reset (parameter is map, not path).

4 lines of code changed in:

ryo_saeba 2007-04-15 14:23

Merge all plugin changes from trunk.

3668 lines of code changed in:

ryo_saeba 2007-04-14 14:01

Correctly clear god information.

5 lines of code changed in:

ryo_saeba 2007-04-14 13:58

Remove unused godlink::pantheon field.

5 lines of code changed in:

ryo_saeba 2007-04-14 13:45

Remove unused (and obsolete) current_weapon_script field. Remove now unused find_best_weapon_used_match().

10 lines of code changed in:

ryo_saeba 2007-04-12 15:58

Make monsters use the same 'say' format than players.

4 lines of code changed in:

ryo_saeba 2007-04-12 14:19

Object.Enemy and Object.Count

42 lines of code changed in:

ryo_saeba 2007-04-12 12:54

Add -conf documentation to help.

4 lines of code changed in:

akirschbaum 2007-04-11 16:33

Do not crash for SKILL objects having incorrect subtype.

7 lines of code changed in:

akirschbaum 2007-04-11 16:23

Remove trailing whitespace.

48 lines of code changed in:

qal21 2007-04-10 17:51

Correct incorrect ChangeLog merge.

6 lines of code changed in:

ryo_saeba 2007-04-10 13:11

Fix bug #1696810: skill items autoapply.

110 lines of code changed in:

ryo_saeba 2007-04-08 07:57

New skill: 'harvesting', get something from some place - example: fishing. Merge from trunk.

141 lines of code changed in:

ryo_saeba 2007-04-08 03:42

Abort() if first map doesn't exist.

14 lines of code changed in:

ryo_saeba 2007-04-07 08:38

Fix bug #1695764: Charm monsters - shared experience broken.

71 lines of code changed in:

March 2007 »

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