Directory test/unit/common/

Total Files:
Deleted Files:
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Lines of Code

test/unit/common/ Lines of Code


Author Changes Lines of Code Lines per Change
Totals 14 (100.0%) 40 (100.0%) 2.8
ryo_saeba 6 (42.9%) 37 (92.5%) 6.1
mwedel 7 (50.0%) 3 (7.5%) 0.4
kbulgrien 1 (7.1%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2007-09-01 00:32

Server support for Metaserver2 - brought back from trunk:
acinclude.m4: Add LIBCURL_CHECK_CONFIG macro, used by configure. Add check for pthread, LIBCURL. Extra
logic to display if we will build with metaserver2 support
lib/ add metaserver2 to list of files to install.
*/ rebuilt
lib/metaserver2: Settings file for metaserver2 support.
server/init.c: Add call to metaserver2_init() during startup.
include/metaserver2.h: Header file include metaserver2 related data.
include/ Rebuilt
include/sockproto.h: Rebuilt with new metaserver2 functions.
socket/metaserver.c: metaserver2 update logic added.
MSW 2007-08-31

3 lines of code changed in:

  • test/unit/common: (+3)
kbulgrien 2007-08-21 22:50

- Remove duplicate void esrv_update_item() that breaks make from top of server
on fresh checkout / && make.

0 lines of code changed in:

  • test/unit/common: stubs_common.c (-4)
ryo_saeba 2007-08-15 05:10

Try to factor esrv_del_item and esrv_send_item into remove_ob() and insert_ob_in_ob(). Fix calls to esrv_send_item that are really esrv_update_item(). Merge from trunk.

4 lines of code changed in:

  • test/unit/common: stubs_common.c (+4)
mwedel 2007-07-09 01:45

Update face information below player if it changes. Add P_PLAYER mapflag
field, as well as pointer to player on space making it easy to find
players on a space. Fix for bug 1735459. Change merged from trunk.
test/unit/common/stubs_common.c, crossedit/stubs.c, random_maps/standalone.c:
Add esrv_update_item() stub
common/map.c: Modify update_position() to look for player and
update MapSpace accordingly.
common/object.c: update_object(): If player is object, update map
attributes immediately. Add handling for face or object changes.
include/map.h: Add SET/GET_MAP_PLAYER, player * to MapSpace, P_PLAYER
MSW 2007-07-08

0 lines of code changed in:

  • test/unit/common: stubs_common.c (new)
ryo_saeba 2007-06-20 15:07

Make detectors able to find players (slaying set to 'player').

33 lines of code changed in:

  • test/unit/common: check_object.c (+33 -1)
ryo_saeba 2007-04-14 13:45

Remove unused (and obsolete) current_weapon_script field. Remove now unused find_best_weapon_used_match().

0 lines of code changed in:

  • test/unit/common: check_arch.c (changed), check_object.c (changed)
mwedel 2007-03-26 02:11

Bring forward fix from 1.10.0:
Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles., test/unit/crossedit/,
test/unit/common/,test/toolkit/ Add support for buildin
g in alternate directory, which
make distclean does - using relative directories to find files
does not work. Some files should also be in the buildir, not srcdir.
Have Makefiels remove .autrun.xml with distclean Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/ remove .autorun.xml file as part of distclean
test/unit/server/ Remove LDFLAGS from - automake
says don't mess with those - use AM_LDFLAGS instead. Remove
.autrun.xml file with distclean
test/ Add include, templates to subdir list. Have
make clean remove log files, .autorun.xml file.
crossedit/ Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running
MSW 2007-03-25

0 lines of code changed in:

  • test/unit/common: (new), (changed)
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