Directory trunk/arch/monster/undead/

Directory Created:
1999-03-28 23:46
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
260
Lines of Code:
0

[root]/trunk/arch/monster/undead
                    Folder removed from repo Skeletal_mage (0 files, 0 lines)
                    Folder removed from repo skree (0 files, 0 lines)

Lines of Code

trunk/arch/monster/undead/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 652 (100.0%) 669 (100.0%) 1.0
mwedel 324 (49.7%) 194 (29.0%) 0.5
avogl 45 (6.9%) 160 (23.9%) 3.5
cvs 64 (9.8%) 135 (20.2%) 2.1
peterm 33 (5.1%) 96 (14.3%) 2.9
mikeeusa 13 (2.0%) 55 (8.2%) 4.2
uid200 101 (15.5%) 19 (2.8%) 0.1
jec 5 (0.8%) 5 (0.7%) 1.0
quickfur 7 (1.1%) 2 (0.3%) 0.2
temitchell 4 (0.6%) 1 (0.1%) 0.2
mardahl 1 (0.2%) 1 (0.1%) 1.0
darth_bob 55 (8.4%) 1 (0.1%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 260 files:

  • trunk/arch/monster/undead: banshee.arc (del), banshee.base.111.png (del), banshee.base.112.png (del), dave.111 (del), dave.111.png (del), dave.111.xpm (del), dave.112 (del), dave.112.png (del), dave.112.xpm (del), dave.113 (del), dave.113.png (del), dave.113.xpm (del), dave.arc (del), dave.base.111.png (del), dave.base.112.png (del), dave.base.113.png (del), dave.clsc.111.png (del), dave.clsc.112.png (del), dave.clsc.113.png (del), deathshead.arc (del), deathshead.base.111.png (del), deathshead.base.112.png (del), deathshead.base.113.png (del), deathshead.base.114.png (del), deathshead.trs (del), demilich.111 (del), demilich.111.png (del), demilich.111.xpm (del), demilich.112 (del), demilich.112.png (del), demilich.112.xpm (del), demilich.113 (del), demilich.113.png (del), demilich.113.xpm (del), demilich.arc (del), demilich.base.111.png (del), demilich.base.112.png (del), demilich.base.113.png (del), demilich.clsc.111.png (del), demilich.clsc.112.png (del), demilich.clsc.113.png (del), ghast.111 (del), ghast.111.png (del), ghast.111.xpm (del), ghast.112 (del), ghast.112.png (del), ghast.112.xpm (del), ghast.113 (del), ghast.113.png (del), ghast.113.xpm (del), ghast.arc (del), ghast.base.111.png (del), ghast.base.112.png (del), ghast.base.113.png (del), ghast.clsc.111.png (del), ghast.clsc.112.png (del), ghast.clsc.113.png (del), ghost.111 (del), ghost.111.png (del), ghost.111.xpm (del), ghost.112 (del), ghost.112.png (del), ghost.112.xpm (del), ghost.arc (del), ghost.base.111.png (del), ghost.base.112.png (del), ghost.clsc.111.png (del), ghost.clsc.112.png (del), ghost_gen.111 (del), ghost_gen.111.png (del), ghost_gen.111.xpm (del), ghost_gen.arc (del), ghost_gen.base.111.png (del), ghost_gen.clsc.111.png (del), grimreaper.111 (del), grimreaper.111.png (del), grimreaper.111.xpm (del), grimreaper.112 (del), grimreaper.112.png (del), grimreaper.112.xpm (del), grimreaper.113 (del), grimreaper.113.png (del), grimreaper.113.xpm (del), grimreaper.114 (del), grimreaper.114.png (del), grimreaper.114.xpm (del), grimreaper.arc (del), grimreaper.base.111.png (del), grimreaper.base.112.png (del), grimreaper.base.113.png (del), grimreaper.base.114.png (del), grimreaper.clsc.111.png (del), grimreaper.clsc.112.png (del), grimreaper.clsc.113.png (del), grimreaper.clsc.114.png (del), lich.111 (del), lich.111.png (del), lich.111.xpm (del), lich.112 (del), lich.112.png (del), lich.112.xpm (del), lich.113 (del), lich.113.png (del), lich.113.xpm (del), lich.arc (del), lich.base.111.png (del), lich.base.112.png (del), lich.base.113.png (del), lich.clsc.111.png (del), lich.clsc.112.png (del), lich.clsc.113.png (del), lich.trs (del), nazgul.111 (del), nazgul.111.png (del), nazgul.111.xpm (del), nazgul.112 (del), nazgul.112.png (del), nazgul.112.xpm (del), nazgul.arc (del), nazgul.base.111.png (del), nazgul.base.112.png (del), nazgul.clsc.111.png (del), nazgul.clsc.112.png (del), nightmare.111 (del), nightmare.111.png (del), nightmare.111.xpm (del), nightmare.112 (del), nightmare.112.png (del), nightmare.112.xpm (del), nightmare.arc (del), nightmare.base.111.png (del), nightmare.base.112.png (del), nightmare.clsc.111.png (del), nightmare.clsc.112.png (del), skelet_gen.arc (del), skeleton.111 (del), skeleton.111.png (del), skeleton.111.xpm (del), skeleton.112 (del), skeleton.112.png (del), skeleton.112.xpm (del), skeleton.arc (del), skeleton.base.111.png (del), skeleton.base.112.png (del), skeleton.clsc.111.png (del), skeleton.clsc.112.png (del), skeleton_chief.111 (del), skeleton_chief.111.png (del), skeleton_chief.111.xpm (del), skeleton_chief.base.111.png (del), skeleton_chief.clsc.111.png (del), skeleton_chief_arc.arc (del), skeleton_leader.111 (del), skeleton_leader.111.png (del), skeleton_leader.111.xpm (del), skeleton_leader.base.111.png (del), skeleton_leader.clsc.111.png (del), skeleton_leader_arc.arc (del), skull.111 (del), skull.111.png (del), skull.111.xpm (del), skull.112 (del), skull.112.png (del), skull.112.xpm (del), skull.arc (del), skull.base.111.png (del), skull.base.112.png (del), skull.clsc.111.png (del), skull.clsc.112.png (del), skull_gen.111 (del), skull_gen.111.png (del), skull_gen.111.xpm (del), skull_gen.arc (del), skull_gen.base.111.png (del), skull_gen.clsc.111.png (del), skull_tooth.arc (del), spectre.111 (del), spectre.111.png (del), spectre.111.xpm (del), spectre.arc (del), spectre.base.111.png (del), spectre.clsc.111.png (del), spectre.trs (del), vampire.111 (del), vampire.111.png (del), vampire.111.xpm (del), vampire.112 (del), vampire.112.png (del), vampire.112.xpm (del), vampire.arc (del), vampire.base.111.png (del), vampire.base.112.png (del), vampire.clsc.111.png (del), vampire.clsc.112.png (del), vampire.trs (del), vampiregen.111 (del), vampiregen.111.png (del), vampiregen.111.xpm (del), vampiregen.arc (del), vampiregen.base.111.png (del), vampiregen.clsc.111.png (del), wight.111 (del), wight.111.png (del), wight.111.xpm (del), wight.112 (del), wight.112.png (del), wight.112.xpm (del), wight.113 (del), wight.113.png (del), wight.113.xpm (del), wight.114 (del), wight.114.png (del), wight.114.xpm (del), wight.arc (del), wight.base.111.png (del), wight.base.112.png (del), wight.base.113.png (del), wight.base.114.png (del), wight.clsc.111.png (del), wight.clsc.112.png (del), wight.clsc.113.png (del), wight.clsc.114.png (del), wraith.111 (del), wraith.111.png (del), wraith.111.xpm (del), wraith.112 (del), wraith.112.png (del), wraith.112.xpm (del), wraith.113 (del), wraith.113.png (del), wraith.113.xpm (del), wraith.arc (del), wraith.base.111.png (del), wraith.base.112.png (del), wraith.base.113.png (del), wraith.clsc.111.png (del), wraith.clsc.112.png (del), wraith.clsc.113.png (del), zombie.111 (del), zombie.111.png (del), zombie.111.xpm (del), zombie.112 (del), zombie.112.png (del), zombie.112.xpm (del), zombie.113 (del), zombie.113.png (del), zombie.113.xpm (del), zombie.arc (del), zombie.base.111.png (del), zombie.base.112.png (del), zombie.base.113.png (del), zombie.clsc.111.png (del), zombie.clsc.112.png (del), zombie.clsc.113.png (del), zombie_gen.111 (del), zombie_gen.111.png (del), zombie_gen.111.xpm (del), zombie_gen.arc (del), zombie_gen.base.111.png (del), zombie_gen.clsc.111.png (del)
mikeeusa 2005-10-10 20:12 Rev.: 3857

CVS: arch: updating deathshead so he won't be so weak

19 lines of code changed in 1 file:

  • trunk/arch/monster/undead: deathshead.arc (+19 -7)
mikeeusa 2005-10-10 13:50 Rev.: 3851

CVS: arch: added sp to deathshead, forgot to do this before

1 lines of code changed in 1 file:

  • trunk/arch/monster/undead: deathshead.arc (+1)
mikeeusa 2005-10-07 20:18

CVS: Arch: deathshead

6 lines of code changed in 2 files:

  • trunk/arch/monster/undead: deathshead.arc (+1 -1)
mikeeusa 2005-10-07 20:09 Rev.: 3836

CVS: Arch: deathshead

16 lines of code changed in 2 files:

  • trunk/arch/monster/undead: deathshead.arc (+5 -4), deathshead.trs (+11 -6)
mikeeusa 2005-10-07 19:09 Rev.: 3835

CVS: arch: added deathshead

1 lines of code changed in 1 file:

  • trunk/arch/monster/undead: deathshead.arc (+1)
mikeeusa 2005-10-07 18:45 Rev.: 3834

CVS: arch: added deathshead

12 lines of code changed in 2 files:

  • trunk/arch/monster/undead: deathshead.arc (new 6), deathshead.trs (new 6)
mikeeusa 2005-10-07 18:08 Rev.: 3830

CVS: Arch: deathshead

0 lines of code changed in 4 files:

  • trunk/arch/monster/undead: deathshead.base.111.png (new), deathshead.base.112.png (new), deathshead.base.113.png (new), deathshead.base.114.png (new)
mwedel 2004-02-01 19:34 Rev.: 2577

Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01

112 lines of code changed in 3 files:

  • trunk/arch/monster/undead: lich.trs (new 77), spectre.trs (new 9), vampire.trs (new 26)
temitchell 2003-05-22 23:53 Rev.: 2140

- get these guys to stop line dancing.

1 lines of code changed in 1 file:

  • trunk/arch/monster/undead: skeleton.arc (+1 -4)
temitchell 2003-01-13 00:23 Rev.: 1942

-adding in tree housing (elves) and a banshee (dead elvin maiden monster)

0 lines of code changed in 3 files:

  • trunk/arch/monster/undead: banshee.arc (new), banshee.base.111.png (new), banshee.base.112.png (new)
avogl 2002-09-07 08:36 Rev.: 1702

Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV

11 lines of code changed in 11 files:

  • trunk/arch/monster/undead: demilich.arc (+1), ghast.arc (+1), ghost.arc (+1), grimreaper.arc (+1), lich.arc (+1), nazgul.arc (+1), nightmare.arc (+1), skull.arc (+1), spectre.arc (+1 -1), vampire.arc (+1), wraith.arc (+1)
mwedel 2002-08-29 00:17 Rev.: 1689

Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28

2 lines of code changed in 1 file:

  • trunk/arch/monster/undead: dave.arc (+2 -2)
mwedel 2002-07-16 00:02 Rev.: 1659

Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15

12 lines of code changed in 6 files:

  • trunk/arch/monster/undead: ghast.arc (+2 -2), lich.arc (+2 -2), skeleton.arc (+2 -2), skeleton_chief_arc.arc (+2 -2), skeleton_leader_arc.arc (+2 -2), vampire.arc (+2 -2)
mwedel 2002-07-14 23:38 Rev.: 1657

Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14

66 lines of code changed in 8 files:

  • trunk/arch/monster/undead: dave.arc (+2), ghast.arc (+10), lich.arc (+11), skeleton.arc (+10), skeleton_chief_arc.arc (+10), skeleton_leader_arc.arc (+10), spectre.arc (+2), vampire.arc (+11)
mwedel 2002-05-30 22:53 Rev.: 1604

add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30

2 lines of code changed in 1 file:

  • trunk/arch/monster/undead: skull_tooth.arc (+2)
mwedel 2001-12-31 02:02 Rev.: 1487

Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30

0 lines of code changed in 45 files:

  • trunk/arch/monster/undead: dave.base.111.png (new), dave.base.112.png (new), dave.base.113.png (new), demilich.base.111.png (new), demilich.base.112.png (new), demilich.base.113.png (new), ghast.base.111.png (new), ghast.base.112.png (new), ghast.base.113.png (new), ghost.base.111.png (new), ghost.base.112.png (new), ghost_gen.base.111.png (new), grimreaper.base.111.png (new), grimreaper.base.112.png (new), grimreaper.base.113.png (new), grimreaper.base.114.png (new), lich.base.111.png (new), lich.base.112.png (new), lich.base.113.png (new), nazgul.base.111.png (new), nazgul.base.112.png (new), nightmare.base.111.png (new), nightmare.base.112.png (new), skeleton.base.111.png (new), skeleton.base.112.png (new), skeleton_chief.base.111.png (new), skeleton_leader.base.111.png (new), skull.base.111.png (new), skull.base.112.png (new), skull_gen.base.111.png (new), spectre.base.111.png (new), vampire.base.111.png (new), vampire.base.112.png (new), vampiregen.base.111.png (new), wight.base.111.png (new), wight.base.112.png (new), wight.base.113.png (new), wight.base.114.png (new), wraith.base.111.png (new), wraith.base.112.png (new), wraith.base.113.png (new), zombie.base.111.png (new), zombie.base.112.png (new), zombie.base.113.png (new), zombie_gen.base.111.png (new)
darth_bob 2001-12-28 00:46 Rev.: 1482

Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.

0 lines of code changed in 45 files:

  • trunk/arch/monster/undead: dave.clsc.111.png (new), dave.clsc.112.png (new), dave.clsc.113.png (new), demilich.clsc.111.png (new), demilich.clsc.112.png (new), demilich.clsc.113.png (new), ghast.clsc.111.png (new), ghast.clsc.112.png (new), ghast.clsc.113.png (new), ghost.clsc.111.png (new), ghost.clsc.112.png (new), ghost_gen.clsc.111.png (new), grimreaper.clsc.111.png (new), grimreaper.clsc.112.png (new), grimreaper.clsc.113.png (new), grimreaper.clsc.114.png (new), lich.clsc.111.png (new), lich.clsc.112.png (new), lich.clsc.113.png (new), nazgul.clsc.111.png (new), nazgul.clsc.112.png (new), nightmare.clsc.111.png (new), nightmare.clsc.112.png (new), skeleton.clsc.111.png (new), skeleton.clsc.112.png (new), skeleton_chief.clsc.111.png (new), skeleton_leader.clsc.111.png (new), skull.clsc.111.png (new), skull.clsc.112.png (new), skull_gen.clsc.111.png (new), spectre.clsc.111.png (new), vampire.clsc.111.png (new), vampire.clsc.112.png (new), vampiregen.clsc.111.png (new), wight.clsc.111.png (new), wight.clsc.112.png (new), wight.clsc.113.png (new), wight.clsc.114.png (new), wraith.clsc.111.png (new), wraith.clsc.112.png (new), wraith.clsc.113.png (new), zombie.clsc.111.png (new), zombie.clsc.112.png (new), zombie.clsc.113.png (new), zombie_gen.clsc.111.png (new)
darth_bob 2001-11-17 22:49 Rev.: 1430

Same as above, just some artifact monsters put into .arcs

0 lines of code changed in 2 files:

  • trunk/arch/monster/undead: skeleton_chief_arc.arc (new), skeleton_leader_arc.arc (new)
darth_bob 2001-11-06 11:46 Rev.: 1395

Added this to make skull_tooth handling easier
dnh 7/11/01

0 lines of code changed in 1 file:

  • trunk/arch/monster/undead: skull_tooth.arc (new)
avogl 2001-09-18 17:09 Rev.: 1288

Some new graphics for standard png set.
--AndreasV

14 lines of code changed in 2 files:

  • trunk/arch/monster/undead: ghost_gen.111.png (+7 -3), vampiregen.111.png (+7 -3)
avogl 2001-09-10 20:11 Rev.: 1285

Okay, here's a new skull image for standard set...
Now does still anyone think we should use the
skull from alternate set? =P

--Andreas V.

17 lines of code changed in 2 files:

  • trunk/arch/monster/undead: skull.111.png (+8 -10), skull.112.png (+9 -1)
darth_bob 2001-05-12 22:05 Rev.: 1115

A new set of artifact monsters, skeleton_leader and skeleton_chief, dnh 15/05/01

0 lines of code changed in 6 files:

  • trunk/arch/monster/undead: skeleton_chief.111 (new), skeleton_chief.111.png (new), skeleton_chief.111.xpm (new), skeleton_leader.111 (new), skeleton_leader.111.png (new), skeleton_leader.111.xpm (new)
quickfur 2001-05-06 17:27 Rev.: 1089

*** empty log message ***

0 lines of code changed in 6 files:

  • trunk/arch/monster/undead: grimreaper.113 (new), grimreaper.113.png (new), grimreaper.113.xpm (new), grimreaper.114 (new), grimreaper.114.png (new), grimreaper.114.xpm (new)
quickfur 2001-05-06 17:20 Rev.: 1088

New grimreaper animation

2 lines of code changed in 1 file:

  • trunk/arch/monster/undead: grimreaper.arc (+2)
darth_bob 2001-04-21 08:54 Rev.: 1013

Work this time please, dnh

1 lines of code changed in 1 file:

  • trunk/arch/monster/undead: skull.arc (+1 -1)
mardahl 2001-03-23 17:51 Rev.: 898

80 exp for skeletin, 20 more than for zombie

1 lines of code changed in 1 file:

  • trunk/arch/monster/undead: skeleton.arc (+1 -1)
avogl 2001-01-19 19:53 Rev.: 730

New png-pics by J. Taporg.

22 lines of code changed in 5 files:

  • trunk/arch/monster/undead: ghast.111.png (+5 -2), ghast.113.png (+5 -2), lich.111.png (+5 -5), lich.112.png (+3 -2), lich.113.png (+4 -6)
avogl 2001-01-18 22:51 Rev.: 725

- food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)

84 lines of code changed in 21 files:

  • trunk/arch/monster/undead: demilich.111.png (+2 -4), demilich.112.png (+3 -1), demilich.113.png (+6 -5), ghast.111.png (+2 -3), ghast.112.png (+7 -3), ghast.113.png (+2 -5), grimreaper.111.png (+3 -2), grimreaper.112.png (+3 -3), nazgul.111.png (+6 -7), nazgul.112.png (+9 -3), nightmare.111.png (+3 -2), nightmare.112.png (+2 -1), skull.111.png (+10 -2), skull.112.png (+1 -3), spectre.111.png (+2 -3), vampire.111.png (+3 -3), vampire.112.png (+3 -6), wight.111.png (+3 -5), wight.112.png (+4 -3), wight.113.png (+6 -6), wight.114.png (+4 -6)
avogl 2001-01-15 07:01 Rev.: 706

New pngs by MichToen.

7 lines of code changed in 3 files:

  • trunk/arch/monster/undead: skull.111.png (+2 -3), skull.112.png (+3 -1), skull_gen.111.png (+2 -4)
avogl 2001-01-08 15:23 Rev.: 658

Added average melee-capabilities to the
demilich. This creature used to be too weak
against warriors and avatars.

5 lines of code changed in 1 file:

  • trunk/arch/monster/undead: demilich.arc (+5 -3)
peterm 2000-12-04 02:36 Rev.: 557

Reset some PR values to 50 from 30.

21 lines of code changed in 16 files:

  • trunk/arch/monster/undead: dave.arc (+2 -3), demilich.arc (+1 -1), ghast.arc (+2 -4), ghost.arc (+1 -3), ghost_gen.arc (+1 -2), grimreaper.arc (+1 -4), lich.arc (+2 -3), nazgul.arc (+2 -4), nightmare.arc (+1 -4), skelet_gen.arc (+1 -2), spectre.arc (+2 -2), vampire.arc (+1 -2), vampiregen.arc (+1 -3), wight.arc (+1 -3), wraith.arc (+1 -4), zombie.arc (+1 -3)
peterm 2000-12-04 02:18 Rev.: 554

Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.

75 lines of code changed in 17 files:

  • trunk/arch/monster/undead: dave.arc (+3 -1), ghast.arc (+5 -2), ghost.arc (+4 -2), ghost_gen.arc (+2 -1), grimreaper.arc (+8 -3), lich.arc (+3 -1), nazgul.arc (+7 -2), nightmare.arc (+9 -3), skelet_gen.arc (+2 -1), skeleton.arc (+6 -3), spectre.arc (+3 -1), vampire.arc (+3 -1), vampiregen.arc (+3 -1), wight.arc (+5 -2), wraith.arc (+6 -3), zombie.arc (+4 -2), zombie_gen.arc (+2 -1)
cvs 2000-12-03 19:03 Rev.: 552

MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.

17 lines of code changed in 2 files:

  • trunk/arch/monster/undead: demilich.arc (+12 -3), skull.arc (+5 -2)
cvs 2000-06-09 14:12 Rev.: 313

Assigned proper races to these archetypes. --PeterM

20 lines of code changed in 20 files:

  • trunk/arch/monster/undead: dave.arc (+1), demilich.arc (+1), ghast.arc (+1 -1), ghost.arc (+1), ghost_gen.arc (+1), grimreaper.arc (+1), lich.arc (+1), nazgul.arc (+1), nightmare.arc (+1), skelet_gen.arc (+1 -1), skeleton.arc (+1 -1), skull.arc (+1 -1), skull_gen.arc (+1 -1), spectre.arc (+1), vampire.arc (+1), vampiregen.arc (+1), wight.arc (+1), wraith.arc (+1), zombie.arc (+1), zombie_gen.arc (+1)
cvs 2000-05-31 02:15 Rev.: 284

Addition of PNG images. MSW 5/30/2000

98 lines of code changed in 41 files:

  • trunk/arch/monster/undead: dave.111.png (new), dave.112.png (new), dave.113.png (new), demilich.111.png (new 4), demilich.112.png (new 1), demilich.113.png (new 5), ghast.111.png (new 3), ghast.112.png (new 3), ghast.113.png (new 5), ghost.111.png (new), ghost.112.png (new), ghost_gen.111.png (new 3), grimreaper.111.png (new 2), grimreaper.112.png (new 3), lich.111.png (new 5), lich.112.png (new 2), lich.113.png (new 6), nazgul.111.png (new 7), nazgul.112.png (new 3), nightmare.111.png (new 2), nightmare.112.png (new 1), skeleton.111.png (new), skeleton.112.png (new), skull.111.png (new 3), skull.112.png (new 1), skull_gen.111.png (new 4), spectre.111.png (new 3), vampire.111.png (new 3), vampire.112.png (new 6), vampiregen.111.png (new 3), wight.111.png (new 5), wight.112.png (new 3), wight.113.png (new 6), wight.114.png (new 6), wraith.111.png (new), wraith.112.png (new), wraith.113.png (new), zombie.111.png (new), zombie.112.png (new), zombie.113.png (new), zombie_gen.111.png (new)
jec 2000-04-17 09:37 Rev.: 214

See CHANGES file.

5 lines of code changed in 5 files:

  • trunk/arch/monster/undead: ghost_gen.arc (+1), skelet_gen.arc (+1), skull_gen.arc (+1), vampiregen.arc (+1), zombie_gen.arc (+1)
cvs 1999-07-02 23:49 Rev.: 41

Initial revision

0 lines of code changed in 1 file:

  • trunk/arch/monster/undead: spectre.111 (new)
uid200 1999-03-28 23:46 Rev.: 2

Initial revision

19 lines of code changed in 101 files:

  • trunk/arch/monster/undead: dave.111 (new), dave.111.xpm (new), dave.112 (new), dave.112.xpm (new), dave.113 (new), dave.113.xpm (new), dave.arc (new), demilich.111 (new), demilich.111.xpm (new), demilich.112 (new), demilich.112.xpm (new), demilich.113 (new), demilich.113.xpm (new), demilich.arc (new 2), ghast.111 (new), ghast.111.xpm (new), ghast.112 (new), ghast.112.xpm (new), ghast.113 (new), ghast.113.xpm (new), ghast.arc (new 2), ghost.111 (new), ghost.111.xpm (new), ghost.112 (new), ghost.112.xpm (new), ghost.arc (new 1), ghost_gen.111 (new), ghost_gen.111.xpm (new), ghost_gen.arc (new), grimreaper.111 (new), grimreaper.111.xpm (new), grimreaper.112 (new), grimreaper.112.xpm (new), grimreaper.arc (new 2), lich.111 (new), lich.111.xpm (new), lich.112 (new), lich.112.xpm (new), lich.113 (new), lich.113.xpm (new), lich.arc (new), nazgul.111 (new), nazgul.111.xpm (new), nazgul.112 (new), nazgul.112.xpm (new), nazgul.arc (new 1), nightmare.111 (new), nightmare.111.xpm (new), nightmare.112 (new), nightmare.112.xpm (new), nightmare.arc (new 2), skelet_gen.arc (new), skeleton.111 (new), skeleton.111.xpm (new), skeleton.112 (new), skeleton.112.xpm (new), skeleton.arc (new 3), skull.111 (new), skull.111.xpm (new), skull.112 (new), skull.112.xpm (new), skull.arc (new 2), skull_gen.111 (new), skull_gen.111.xpm (new), skull_gen.arc (new), spectre.111.xpm (new), spectre.arc (new), vampire.111 (new), vampire.111.xpm (new), vampire.112 (new), vampire.112.xpm (new), vampire.arc (new), vampiregen.111 (new), vampiregen.111.xpm (new), vampiregen.arc (new), wight.111 (new), wight.111.xpm (new), wight.112 (new), wight.112.xpm (new), wight.113 (new), wight.113.xpm (new), wight.114 (new), wight.114.xpm (new), wight.arc (new 1), wraith.111 (new), wraith.111.xpm (new), wraith.112 (new), wraith.112.xpm (new), wraith.113 (new), wraith.113.xpm (new), wraith.arc (new 2), zombie.111 (new), zombie.111.xpm (new), zombie.112 (new), zombie.112.xpm (new), zombie.113 (new), zombie.113.xpm (new), zombie.arc (new 1), zombie_gen.111 (new), zombie_gen.111.xpm (new), zombie_gen.arc (new)
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